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Cleaned up some config settings.
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parent
74fa473d78
commit
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173
config.yml
173
config.yml
@ -29,13 +29,6 @@ general:
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# balance at the start of an island.
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# balance at the start of an island.
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starting-money: 10.0
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starting-money: 10.0
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# Use the control panel as the default display for /island
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# /island will always create an island if one does not exist
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# If the control panel is not used, then /island will teleport the player home
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# Players can change this setting using /island cp on or /island cp off
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# Changing this setting will only apply to new players.
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use-control-panel: true
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### Purge-related Settings ###
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### Purge-related Settings ###
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purge:
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purge:
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# Only islands below this level will be removed if they are abandoned and admins issue the purge command
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# Only islands below this level will be removed if they are abandoned and admins issue the purge command
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@ -170,86 +163,6 @@ world:
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end:
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end:
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generate: true
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generate: true
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islands: true
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islands: true
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### Entities-related Settings ###
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entities:
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# Sets the limit for number of entities that can spawn in a chunk in this world.
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# Note: this does not limit the number of them, just how many spawn naturally.
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# Note: If set to a negative number the world will use the server-wide spawn limit instead.
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spawn-per-chunk:
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# Limit monsters spawn
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monsters: 100
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# Limits animals spawn
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animals: 15
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# Limits water animals (Squid) spawn
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water-animals: 15
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# General entity limiting
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# Use this section to limit how many entities can be added to an island.
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# 0 means the item will be blocked from placement completely.
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# Uncomment to set the limit. The numbers are just suggested values.
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# The limit is per-world, so a hopper limit of 30 means up to 30 in the overworld and
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# up to 30 in the nether.
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limits:
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# Mobs, animals and other living entities
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#BAT: 10
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#BLAZE: 10
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#BOAT: 10
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#CAVE_SPIDER: 10
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#CHICKEN: 10
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#COW: 10
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#CREEPER: 10
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#DONKEY: 10
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#ENDERMAN: 10
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#HORSE: 10
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#HUSK: 10
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#IRON_GOLEM: 10
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#LLAMA: 10
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#MAGMA_CUBE: 10
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#MULE: 10
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#MUSHROOM_COW: 10
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#OCELOT: 10
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#PIG: 10
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#PIG_ZOMBIE: 10
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#POLAR_BEAR: 10
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#RABBIT: 10
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#SHEEP: 10
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#SKELETON: 10
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#SKELETON_HORSE: 10
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#SLIME: 10
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#SNOWMAN: 10
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#SPIDER: 10
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#SQUID: 10
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#STRAY: 10
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#WITCH: 10
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#WITHER: 10
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#WITHER_SKELETON: 10
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#WOLF: 10
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#ZOMBIE: 10
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#ZOMBIE_HORSE: 10
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#ZOMBIE_VILLAGER: 10
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# These are the ONLY blocks that can be limited (because they are entities).
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#BANNER: 20
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#ITEM_FRAME: 30
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#FURNACE: 10
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#CHEST: 50
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#TRAPPED_CHEST: 50
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#ENDER_CHEST: 1
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#JUKEBOX: 5
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#DISPENSER: 5
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#DROPPER: 5
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#SIGN: 10
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#MOB_SPAWNER: 10
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#NOTE_BLOCK: 5
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#ENCHANTMENT_TABLE: 5
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#BEACON: 12
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#SKULL: 50
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#DAYLIGHT_DETECTOR: 10
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HOPPER: 30
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#REDSTONE_COMPARATOR: 30
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#FLOWER_POT: 20
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#PAINTING: 5
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#ARMOR_STAND: 5
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# Disable redstone operation on islands unless a team member is online.
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# Disable redstone operation on islands unless a team member is online.
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# This may reduce lag but it can cause problems with visitors needing to use a redstone system.
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# This may reduce lag but it can cause problems with visitors needing to use a redstone system.
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@ -282,13 +195,6 @@ island:
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# Permission size cannot be less than the default below.
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# Permission size cannot be less than the default below.
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max-team-size: 4
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max-team-size: 4
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# Ranks for players
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# Pre-defined ranks are:
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# Owner (1000), Member (700), Visitor (0) and Banned (-1)
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# Rank names should be references to locale settings and must be in quotes
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# like "ranks.coop".
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"ranks.coop": 100
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# Default maximum number of homes a player can have. Min = 1
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# Default maximum number of homes a player can have. Min = 1
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# Accessed via sethome <number> or go <number>
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# Accessed via sethome <number> or go <number>
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# Use this permission to set for specific user groups: askyblock.island.maxhomes.<number>
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# Use this permission to set for specific user groups: askyblock.island.maxhomes.<number>
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@ -385,34 +291,7 @@ island:
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# Have player's respawn on their island if they die
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# Have player's respawn on their island if they die
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respawn-on-island: false
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respawn-on-island: false
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# Only allow the island leader to coop players.
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# Island members wont be able to coop other players.
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only-leader-can-coop: false
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# Island and Team Chat
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chat:
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# Team Chat
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# The prefix [Team Chat] that goes in front of team chats is in the locale files
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team:
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# This enables player to set is so their chat goes to their team mates only
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# using the /island teamchat command.
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use: true
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# Log all messages sent in TeamChats to console.
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log: true
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# Set this to true will include trust players in the TeamChat.
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include-trust: true
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# Set this to true will include coop players in the TeamChat.
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include-coop: false
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# TODO
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island:
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use: true
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log: true
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# Ask the player to confirm the command he is using by typing it again.
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# Ask the player to confirm the command he is using by typing it again.
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# The "wait" value is the number of seconds to wait for confirmation.
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# The "wait" value is the number of seconds to wait for confirmation.
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require-confirmation:
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require-confirmation:
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@ -489,58 +368,10 @@ protection:
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# PVP cooldown in seconds. Players cannot toggle PVP off and on until this timeout
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# PVP cooldown in seconds. Players cannot toggle PVP off and on until this timeout
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toggle-pvp-cooldown: 60
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toggle-pvp-cooldown: 60
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# TODO
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# TODO
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flags: []
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flags: []
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### Acid Settings ###
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# Originally designed for AcidIsland, but can be used for BSkyBlock as well.
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acid:
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# Ops receive damage from acid (Set to true if you want Ops to play properly)
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damage-op: false
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# Damage chickens in acid - true or false - chickens tend to go swimming...
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damage-chickens: false
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damage:
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# Water is acid
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acid:
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# Acid damage to player per second by being in acid if they have no armor on.
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# A fully health player has 20 health points. Players will regen some health
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# so the default will give players about 3 seconds to get out the acid
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# 0 = no damage, 10 = default damage, 20 = instant death
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player: 0
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# Damage that monsters will experience in acid.
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monster: 0
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# Damage that animals will experience in acid.
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animal: 0
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# Destroy items in water after this many seconds. Timing is variable and may occur
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# up to 2x this time. If 0, items will not be removed. Acid damage does not need to
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# be on for this setting to work. i.e., it'll work with water too.
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# Items fizz when they are destroyed.
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item: 0
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# Damage that rain does.
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rain: 0
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# Damage type to apply in addition to acid damage
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# Types can be : SLOW, SLOW_DIGGING, CONFUSION, BLINDNESS, HUNGER, WEAKNESS and POISON
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# If you just want these to act, then make the acid damage 0 above
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# Note - these are potion effects and so can be cured by milk
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effects:
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#- confusion
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# Armor protection
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protection:
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# Protect players from acid rain if they have a helmet on
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helmet: false
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# Protect players from all acid if they have a full set of armor on
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full-armor: false
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### Schematics Settings ###
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### Schematics Settings ###
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schematics:
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schematics:
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# These are the default settings applied to the schematics
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# These are the default settings applied to the schematics
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@ -80,5 +80,8 @@ public abstract class AbstractDatabaseHandler<T> {
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*/
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*/
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public abstract boolean objectExists(String key);
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public abstract boolean objectExists(String key);
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/**
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* Closes the database
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*/
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public abstract void close();
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public abstract void close();
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}
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}
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