Simplified the selectBundle(...) method in IslandResetCommand

This commit is contained in:
Florian CUNY 2019-06-10 09:18:30 +02:00
parent 54756e97e0
commit efbdcfc587

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@ -13,6 +13,7 @@ import world.bentobox.bentobox.api.events.island.IslandEvent.Reason;
import world.bentobox.bentobox.api.localization.TextVariables; import world.bentobox.bentobox.api.localization.TextVariables;
import world.bentobox.bentobox.api.user.User; import world.bentobox.bentobox.api.user.User;
import world.bentobox.bentobox.database.objects.Island; import world.bentobox.bentobox.database.objects.Island;
import world.bentobox.bentobox.managers.BlueprintsManager;
import world.bentobox.bentobox.managers.island.NewIsland; import world.bentobox.bentobox.managers.island.NewIsland;
import world.bentobox.bentobox.panels.IslandCreationPanel; import world.bentobox.bentobox.panels.IslandCreationPanel;
@ -104,7 +105,7 @@ public class IslandResetCommand extends ConfirmableCommand {
// Show panel // Show panel
IslandCreationPanel.openPanel(this, user, label); IslandCreationPanel.openPanel(this, user, label);
} else { } else {
resetIsland(user, getPlugin().getBlueprintsManager().getBlueprintBundles((GameModeAddon) getAddon()).keySet().toArray(new String[]{})[0]); resetIsland(user, BlueprintsManager.DEFAULT_BUNDLE_NAME);
} }
} }