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Puts a null check on player UUID
It's possible for fake players to have null UUIDs apparently. So this check avoids an NPE.
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@ -142,10 +142,11 @@ public class JoinLeaveListener implements Listener {
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* @param user Targeted user.
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*/
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private void clearPlayersInventory(World world, @NonNull User user) {
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if (user.getUniqueId() == null) return;
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// Clear inventory if required
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Players playerData = players.getPlayer(user.getUniqueId());
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if (playerData.getPendingKicks().contains(world.getName())) {
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if (playerData != null && playerData.getPendingKicks().contains(world.getName())) {
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if (plugin.getIWM().isOnLeaveResetEnderChest(world)) {
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user.getPlayer().getEnderChest().clear();
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}
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@ -103,8 +103,9 @@ public class PlayersManager {
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/**
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* Get player by UUID. Adds player to cache if not in there already
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* @param uuid of player
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* @return player object or null if it does not exist
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* @return player object or null if it does not exist, for example the UUID is null
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*/
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@Nullable
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public Players getPlayer(UUID uuid){
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if (!playerCache.containsKey(uuid)) {
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addPlayer(uuid);
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