mirror of
https://github.com/BentoBoxWorld/BentoBox.git
synced 2024-11-29 22:23:48 +01:00
Release 1.7.0
This commit is contained in:
parent
87e4aeb9fb
commit
f4f33bbb72
@ -1,4 +1,4 @@
|
||||
# BentoBox Configuration 1.6.0
|
||||
# BentoBox Configuration 1.7.0
|
||||
# This config file is dynamic and is updated right after BentoBox loaded its settings from it.
|
||||
# You can edit it while the server is online and you can do '/bbox reload' to take the changes into account.
|
||||
# However, it is a better practice to edit this file while the server is offline.
|
||||
@ -82,21 +82,31 @@ island:
|
||||
# Time in seconds that players have to stand still before teleport commands activate, e.g. island go.
|
||||
time: 0
|
||||
name:
|
||||
# These set the minimum and maximum size of a name.
|
||||
# Sets the minimum length an island custom name is required to have.
|
||||
min-length: 4
|
||||
# Sets the maximum length an island custom name cannot exceed.
|
||||
max-length: 20
|
||||
# Requires island custom names to be unique in the gamemode the island is in.
|
||||
# As a result, only one island per gamemode are allowed to share the same name.
|
||||
# Note that island names are purely cosmetics and are not used as a way to programmatically identify islands.
|
||||
# Added since 1.7.0.
|
||||
uniqueness: false
|
||||
# Remove hostile mob on teleport box radius
|
||||
# If hostile mobs are cleared on player teleport, then this sized box will be cleared
|
||||
# around the player. e.g. 5 means a 10 x 10 x 10 box around the player
|
||||
# Be careful not to make this too big. Does not cover standard nether or end teleports.
|
||||
# Added since 1.6.0.
|
||||
clear-radius: 5
|
||||
# Number of blocks to paste per tick when pasting blueprints
|
||||
# Smaller values will help reduce noticeable lag but will make pasting take longer
|
||||
paste-speed: 1000
|
||||
# Number of chunks per world to regenerate per tick. If there is a nether and end then
|
||||
# 3x this number will be regenerated
|
||||
# Number of blocks to paste per tick when pasting blueprints.
|
||||
# Smaller values will help reduce noticeable lag but will make pasting take slightly longer.
|
||||
# On the contrary, greater values will make pasting take less time, but this benefit is quickly severely impacted by the
|
||||
# resulting amount of chunks that must be loaded to fulfill the process, which often causes the server to hang out.
|
||||
paste-speed: 128
|
||||
# Number of chunks per world to regenerate per tick.
|
||||
# If there is a nether and end then 3x this number will be regenerated per tick.
|
||||
# Smaller values will help reduce noticeable lag but will make deleting take longer.
|
||||
# A setting of 0 will leave island blocks (not recommended).
|
||||
# Added since 1.7.0.
|
||||
delete-speed: 1
|
||||
web:
|
||||
# BentoBox uses bStats.org to get global data about the plugin to help improving it.
|
||||
|
Loading…
Reference in New Issue
Block a user