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https://github.com/BentoBoxWorld/BentoBox.git
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Back to 1.20.6
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parent
f4780659e3
commit
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2
pom.xml
2
pom.xml
@ -76,7 +76,7 @@
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<spigot.version>1.20.5-R0.1-SNAPSHOT</spigot.version>
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<spigot.version>1.20.5-R0.1-SNAPSHOT</spigot.version>
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<!-- Might differ from the last Spigot release for short periods
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<!-- Might differ from the last Spigot release for short periods
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of time -->
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of time -->
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<paper.version>1.20.5-R0.1-SNAPSHOT</paper.version>
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<paper.version>1.20.6-R0.1-SNAPSHOT</paper.version>
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<bstats.version>3.0.0</bstats.version>
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<bstats.version>3.0.0</bstats.version>
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<vault.version>1.7.1</vault.version>
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<vault.version>1.7.1</vault.version>
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<placeholderapi.version>2.10.9</placeholderapi.version>
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<placeholderapi.version>2.10.9</placeholderapi.version>
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@ -84,7 +84,7 @@ public class DeathListenerTest {
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// Test
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// Test
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DeathListener dl = new DeathListener(plugin);
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DeathListener dl = new DeathListener(plugin);
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PlayerDeathEvent e = new PlayerDeathEvent(player, ds, new ArrayList<>(), 0, 0, 0, 0, "died");
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PlayerDeathEvent e = new PlayerDeathEvent(player, new ArrayList<>(), 0, 0, 0, 0, "died");
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dl.onPlayerDeath(e);
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dl.onPlayerDeath(e);
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Mockito.verify(pm).addDeath(world, uuid);
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Mockito.verify(pm).addDeath(world, uuid);
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}
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}
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@ -95,7 +95,7 @@ public class DeathListenerTest {
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// Test
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// Test
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DeathListener dl = new DeathListener(plugin);
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DeathListener dl = new DeathListener(plugin);
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PlayerDeathEvent e = new PlayerDeathEvent(player, ds, new ArrayList<>(), 0, 0, 0, 0, "died");
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PlayerDeathEvent e = new PlayerDeathEvent(player, new ArrayList<>(), 0, 0, 0, 0, "died");
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dl.onPlayerDeath(e);
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dl.onPlayerDeath(e);
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Mockito.verify(pm, Mockito.never()).addDeath(world, uuid);
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Mockito.verify(pm, Mockito.never()).addDeath(world, uuid);
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}
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}
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@ -106,7 +106,7 @@ public class DeathListenerTest {
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// Test
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// Test
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DeathListener dl = new DeathListener(plugin);
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DeathListener dl = new DeathListener(plugin);
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PlayerDeathEvent e = new PlayerDeathEvent(player, ds, new ArrayList<>(), 0, 0, 0, 0, "died");
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PlayerDeathEvent e = new PlayerDeathEvent(player, new ArrayList<>(), 0, 0, 0, 0, "died");
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dl.onPlayerDeath(e);
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dl.onPlayerDeath(e);
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Mockito.verify(pm, Mockito.never()).addDeath(world, uuid);
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Mockito.verify(pm, Mockito.never()).addDeath(world, uuid);
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}
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}
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@ -145,7 +145,7 @@ public class IslandRespawnListenerTest {
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public void testOnPlayerDeathNotIslandWorld() {
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public void testOnPlayerDeathNotIslandWorld() {
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when(iwm.inWorld(any(World.class))).thenReturn(false);
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when(iwm.inWorld(any(World.class))).thenReturn(false);
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List<ItemStack> drops = new ArrayList<>();
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List<ItemStack> drops = new ArrayList<>();
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PlayerDeathEvent e = new PlayerDeathEvent(player, ds, drops, 0, 0, 0, 0, "");
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PlayerDeathEvent e = new PlayerDeathEvent(player, drops, 0, 0, 0, 0, "");
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new IslandRespawnListener().onPlayerDeath(e);
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new IslandRespawnListener().onPlayerDeath(e);
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verify(world, never()).getUID();
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verify(world, never()).getUID();
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}
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}
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@ -158,7 +158,7 @@ public class IslandRespawnListenerTest {
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public void testOnPlayerDeathNoFlag() {
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public void testOnPlayerDeathNoFlag() {
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Flags.ISLAND_RESPAWN.setSetting(world, false);
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Flags.ISLAND_RESPAWN.setSetting(world, false);
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List<ItemStack> drops = new ArrayList<>();
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List<ItemStack> drops = new ArrayList<>();
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PlayerDeathEvent e = new PlayerDeathEvent(player, ds, drops, 0, 0, 0, 0, "");
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PlayerDeathEvent e = new PlayerDeathEvent(player, drops, 0, 0, 0, 0, "");
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new IslandRespawnListener().onPlayerDeath(e);
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new IslandRespawnListener().onPlayerDeath(e);
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verify(world, never()).getUID();
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verify(world, never()).getUID();
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}
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}
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@ -171,7 +171,7 @@ public class IslandRespawnListenerTest {
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when(im.hasIsland(any(), any(UUID.class))).thenReturn(false);
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when(im.hasIsland(any(), any(UUID.class))).thenReturn(false);
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when(im.inTeam(any(), any(UUID.class))).thenReturn(false);
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when(im.inTeam(any(), any(UUID.class))).thenReturn(false);
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List<ItemStack> drops = new ArrayList<>();
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List<ItemStack> drops = new ArrayList<>();
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PlayerDeathEvent e = new PlayerDeathEvent(player, ds, drops, 0, 0, 0, 0, "");
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PlayerDeathEvent e = new PlayerDeathEvent(player, drops, 0, 0, 0, 0, "");
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new IslandRespawnListener().onPlayerDeath(e);
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new IslandRespawnListener().onPlayerDeath(e);
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verify(world, never()).getUID();
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verify(world, never()).getUID();
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}
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}
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@ -184,7 +184,7 @@ public class IslandRespawnListenerTest {
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when(im.hasIsland(any(), any(UUID.class))).thenReturn(false);
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when(im.hasIsland(any(), any(UUID.class))).thenReturn(false);
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when(im.inTeam(any(), any(UUID.class))).thenReturn(true);
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when(im.inTeam(any(), any(UUID.class))).thenReturn(true);
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List<ItemStack> drops = new ArrayList<>();
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List<ItemStack> drops = new ArrayList<>();
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PlayerDeathEvent e = new PlayerDeathEvent(player, ds, drops, 0, 0, 0, 0, "");
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PlayerDeathEvent e = new PlayerDeathEvent(player, drops, 0, 0, 0, 0, "");
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new IslandRespawnListener().onPlayerDeath(e);
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new IslandRespawnListener().onPlayerDeath(e);
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verify(world).getUID();
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verify(world).getUID();
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}
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}
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@ -197,7 +197,7 @@ public class IslandRespawnListenerTest {
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when(im.hasIsland(any(), any(UUID.class))).thenReturn(true);
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when(im.hasIsland(any(), any(UUID.class))).thenReturn(true);
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when(im.inTeam(any(), any(UUID.class))).thenReturn(false);
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when(im.inTeam(any(), any(UUID.class))).thenReturn(false);
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List<ItemStack> drops = new ArrayList<>();
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List<ItemStack> drops = new ArrayList<>();
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PlayerDeathEvent e = new PlayerDeathEvent(player, ds, drops, 0, 0, 0, 0, "");
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PlayerDeathEvent e = new PlayerDeathEvent(player, drops, 0, 0, 0, 0, "");
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new IslandRespawnListener().onPlayerDeath(e);
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new IslandRespawnListener().onPlayerDeath(e);
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verify(world).getUID();
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verify(world).getUID();
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}
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}
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@ -209,7 +209,7 @@ public class IslandRespawnListenerTest {
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@Test
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@Test
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public void testOnPlayerDeath() {
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public void testOnPlayerDeath() {
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List<ItemStack> drops = new ArrayList<>();
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List<ItemStack> drops = new ArrayList<>();
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PlayerDeathEvent e = new PlayerDeathEvent(player, ds, drops, 0, 0, 0, 0, "");
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PlayerDeathEvent e = new PlayerDeathEvent(player, drops, 0, 0, 0, 0, "");
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new IslandRespawnListener().onPlayerDeath(e);
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new IslandRespawnListener().onPlayerDeath(e);
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verify(world).getUID();
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verify(world).getUID();
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}
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}
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@ -222,7 +222,7 @@ public class IslandRespawnListenerTest {
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public void testOnPlayerRespawn() {
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public void testOnPlayerRespawn() {
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// Die
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// Die
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List<ItemStack> drops = new ArrayList<>();
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List<ItemStack> drops = new ArrayList<>();
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PlayerDeathEvent e = new PlayerDeathEvent(player, ds, drops, 0, 0, 0, 0, "");
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PlayerDeathEvent e = new PlayerDeathEvent(player, drops, 0, 0, 0, 0, "");
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IslandRespawnListener l = new IslandRespawnListener();
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IslandRespawnListener l = new IslandRespawnListener();
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l.onPlayerDeath(e);
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l.onPlayerDeath(e);
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Location location = mock(Location.class);
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Location location = mock(Location.class);
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@ -264,7 +264,7 @@ public class IslandRespawnListenerTest {
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when(iwm.inWorld(any(Location.class))).thenReturn(false);
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when(iwm.inWorld(any(Location.class))).thenReturn(false);
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// Die
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// Die
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List<ItemStack> drops = new ArrayList<>();
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List<ItemStack> drops = new ArrayList<>();
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PlayerDeathEvent e = new PlayerDeathEvent(player, ds, drops, 0, 0, 0, 0, "");
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PlayerDeathEvent e = new PlayerDeathEvent(player, drops, 0, 0, 0, 0, "");
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IslandRespawnListener l = new IslandRespawnListener();
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IslandRespawnListener l = new IslandRespawnListener();
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l.onPlayerDeath(e);
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l.onPlayerDeath(e);
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Location location = mock(Location.class);
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Location location = mock(Location.class);
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@ -286,7 +286,7 @@ public class IslandRespawnListenerTest {
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Flags.ISLAND_RESPAWN.setSetting(world, false);
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Flags.ISLAND_RESPAWN.setSetting(world, false);
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// Die
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// Die
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List<ItemStack> drops = new ArrayList<>();
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List<ItemStack> drops = new ArrayList<>();
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PlayerDeathEvent e = new PlayerDeathEvent(player, ds, drops, 0, 0, 0, 0, "");
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PlayerDeathEvent e = new PlayerDeathEvent(player, drops, 0, 0, 0, 0, "");
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IslandRespawnListener l = new IslandRespawnListener();
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IslandRespawnListener l = new IslandRespawnListener();
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l.onPlayerDeath(e);
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l.onPlayerDeath(e);
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Location location = mock(Location.class);
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Location location = mock(Location.class);
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@ -134,7 +134,7 @@ public class VisitorKeepInventoryListenerTest {
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// Default death event
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// Default death event
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List<ItemStack> drops = new ArrayList<>();
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List<ItemStack> drops = new ArrayList<>();
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drops.add(new ItemStack(Material.ACACIA_BOAT));
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drops.add(new ItemStack(Material.ACACIA_BOAT));
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e = new PlayerDeathEvent(player, null, drops, 100, 0, 0, 0, "Death message");
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e = new PlayerDeathEvent(player, drops, 100, 0, 0, 0, "Death message");
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// Make new
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// Make new
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l = new VisitorKeepInventoryListener();
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l = new VisitorKeepInventoryListener();
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}
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}
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