Prevents blueprints from being saved unless they have a bedrock block in
them.
If a blueprint is loaded and does not have a bedrock block, one is added
and a warning given in the console.
Added test class for BlueprintClipboardManager
https://github.com/BentoBoxWorld/BentoBox/issues/777
* Automatically provides key-value pairs for PremadeEvents
https://github.com/BentoBoxWorld/Challenges/pull/138
* Replaces PremadeEvent with BentoBoxEvent to make it look nicer.
* Cleaned up javadoc in BentoBoxEvent
* Cleaned up javadoc in PremadeEvent
* Added javadoc to async constructor in BentoBoxEvent
Previous check only looked for BEDROCK specifically. Actually, if there
is any block there, it should be true. Admins may accidentally remove
the bedrock and so this is a much safer approach.
https://github.com/BentoBoxWorld/BentoBox/issues/771
* Fix ender dragon issue in 1.14+
Mojang changed spawn chunk loading again, so they are all time loaded again. That mean, previous hack, that puts a portal on chunk load will not work anymore, as chunks are loaded before the event even is registered.
I fixed it by moving from ChunkLoadEvent to PlayerChangeWorldEvent as it will kick always when player joins the end.
* improved javadoc
https://github.com/BentoBoxWorld/BentoBox/issues/737
There are a lot of duplicate code here but I'm afraid it may require a more in-depth redesign of the placeholders than what we're allowed to do in a patch version.
Javadocs of the default placeholders have also been slightly improved.
* Fix NPE in PanelListenerTests
This will fix null-pointer.
One test will fail, as it is kinda bad as it conflicts with #761
* Re-ignored one of the test as it still fails
* Fix Challenges GUI issue 132
Fixed https://github.com/BentoBoxWorld/Challenges/issues/132
This issue happens because AnvilGUIClick event was processed after BentoBox registers new Panel.
I add extra check in InventoryClickEvent that not only checks if user has opened panel, but also compares if event and panel has the same inventory, before processing it as BentoBox Panel.
* Removed the unneeded PlayerKickEvent
- Each /bentobox subcommand now has its own dedicated permission
- bentobox.admin is a permission node for most of them
- /bentobox about: bentobox.about
- /bentobox version: bentobox.version
- updated the plugin.yml with the new permissions