* Multi world WIP - stashing
* Initial work on supporting multiple islands per player
The default allowed number is 5 for now, but will be set to 1 by
default.
Lots more work to do on this!
* More work on multi island. Fixed tests so clean compile.
* Remove unused imports
* Updated island go and homes command to multi island
Updated tests.
* Do not reload addons anymore.
* Add island name when entering or leaving own island
* Remove unused import
* Adds island names to /island go command.
* Enables more homes to be set if player has more than one island
* Switch to using a set for islands and explicit primary boolean in Island
* WIP
* Fix bugs with the go command.
* Be able to delete multiple islands, e.g. when joining a team
This is not fully tested.
* Do not remove all islands when a player does reset.
Players can reset just the island they are on.
* More fixes for go command
* Fix tests
* Fix @NonNull annotation
* Fix home syntax listing reference for IslandDeleteHome
* Fixed deletehome for multiple islands.
* Fix /island command teleport to current island default home.
* Remove deprecated code.
* Fix tag for concurrent island setting in config.yml
* Improve error when trying to make additional islands over limit
* Update config.yml
* Correctly assign invites for islands.
* Switch to canExecute API in prep for multi-island handling
* Prevent players from obtaining more concurrent islands by owner transfer
* Handle leaving and disbanding of teams
* Fix tests
* Fix minor bugs or code smells.
* Restore the quarantine code from deprecation.
This code can stay. It checks if islands can load, and if not puts them
in a trash. It does no harm.
* Remove unneeded eq()'s
* Fix tests
The commit was wrong. Protection range should not be decreased, as that would mean that max X and Z blocks are not included in island protection bounding box.
This change is the same as 3c65194dfb but was missed when it was fixed.
Relate to #473
* Implements option to define non-existing flags in WorldSettings.
This change adds 2 new methods in WorldSettings:
* WorldSettings#getDefaultIslandFlagNames
* WorldSettings#getDefaultIslandSettingNames
These methods replace getDefaultIslandFlags and getDefaultIslandSettings methods.
Default implementation just reads values from replaced methods.
Fixes#1830
* Implement conversion from flag id to actual flag object.
Replaces flag assignment to new island based on flag id's.
Fixes#1830
* Switch from Flag object to String object in Island class.
This switch allows to keep flags that are not present in current BentoBox installation. Otherwise, unknown flags may cause an issues.
Fixes#1830
* Implement FlagBooleanSerializer.
This serializer converts input map of String, Boolean to map of String, Integer.
This map is used to read island setting flags, and integer value is not classic boolean values. (0 for true and -1 for false).
Fixes#1830