* WIP - add GUI for teams.
* WIP teams GUI
* Moe WIP on team GUI
* Modified file to avoid an NPE.
* Minor refactor to prevent int to Integer warning.
* Use latest dependencies for tests to pass.
* Move to singleton pattern for RanksManager,
* Team GUI WIP
* Added support for kick, setowner, and leave.
* Added support for accepting and rejecting an invite.
* Fixed bugs with text and operations.
* WIP for team invites.
* Adds inviting to the GUI.
* Fix tests
* Fixed minor bugs reported by SonarCloud
* Up Minecraft version and paper to 1.20.4 in POM
* Added features based on Discord feedback.
1. added some lore to the invite button to explain the players shown are
from the game world
2. removed the team state in chat
3. added a search to the invite panel
* Added back button.
Refactored some code and templates.
* Fixed bugs with teams and uncoop untrust etc of Ops.
* Return to name search GUI if name not found.
* Added return to GUI for player search
* Use Path.of
* Fixes bug with island team joining and deletion. Include debug.
* Remove ambiguous API with mutli-island.
* Add back deprecated methods so developers can be wartned not to use them
* Added back in deprecated methods.
* Fix bugs and NPEs.
* Fix some code smells
* Remove debug logging.
* Fixes a bug that removed old owner from island
These changes fix a bug that was introduced by clearing the island cache from the old owner for 2.0 verison.
This will set the previous owner as sub-owner on the island.
* Fixes rank on event fired.
Changes from Visitor to Sub owner rank
* Update IslandsManager.java
Removes line that removes player from cache.
They should remain in the cache.
---------
Co-authored-by: tastybento <tastybento@users.noreply.github.com>
* Multi world WIP - stashing
* Initial work on supporting multiple islands per player
The default allowed number is 5 for now, but will be set to 1 by
default.
Lots more work to do on this!
* More work on multi island. Fixed tests so clean compile.
* Remove unused imports
* Updated island go and homes command to multi island
Updated tests.
* Do not reload addons anymore.
* Add island name when entering or leaving own island
* Remove unused import
* Adds island names to /island go command.
* Enables more homes to be set if player has more than one island
* Switch to using a set for islands and explicit primary boolean in Island
* WIP
* Fix bugs with the go command.
* Be able to delete multiple islands, e.g. when joining a team
This is not fully tested.
* Do not remove all islands when a player does reset.
Players can reset just the island they are on.
* More fixes for go command
* Fix tests
* Fix @NonNull annotation
* Fix home syntax listing reference for IslandDeleteHome
* Fixed deletehome for multiple islands.
* Fix /island command teleport to current island default home.
* Remove deprecated code.
* Fix tag for concurrent island setting in config.yml
* Improve error when trying to make additional islands over limit
* Update config.yml
* Correctly assign invites for islands.
* Switch to canExecute API in prep for multi-island handling
* Prevent players from obtaining more concurrent islands by owner transfer
* Handle leaving and disbanding of teams
* Fix tests
* Fix minor bugs or code smells.
* Restore the quarantine code from deprecation.
This code can stay. It checks if islands can load, and if not puts them
in a trash. It does no harm.
* Remove unneeded eq()'s
* Fix tests
* Break out events and add individual handlers
https://github.com/BentoBoxWorld/BentoBox/issues/1613
* Corrected AddonEvents to have proper static handlers
* Made constructors protected.
Abstract classes should not have public constructors. Constructors of
abstract classes can only be called in constructors of their subclasses.
So there is no point in making them public. The protected modifier
should be enough.
* Made BentoBoxCommand#setup() "default" and deprecated it
* Undeprecated BentoBoxCommand#setup() and changed its javadoc
* Put back setup in IslandGoCommand and IslandSethomeCommand
* Removed setup in AdminPurgeStatusCommand
A lot of the commands were not firing events. These events are now
needed by addons.
Added new JOINED, REGISTERED, UNREGISTERED reasons for events.
Switched to using Bukkit.getServer() instead of plugin.getServer() in a
number of classes because the former can be mocked but the latter cannot
be because it's marked as a final method in JavaPlugin.
Island deletion is done a few chunks at a time per tick. Current speed
is 5 chunks per tick per world (e.g., 15 chunks per tick if nether and
end islands are used).
Chunks are deleted based on the all-time maximum protection range of the
island. This is because the protection range can grow bigger or smaller
over the island's lifetime. To ensure all possible chunks are erased,
the largest every protection range is remembered and used.
Very large protection ranges will take a long time to fully delete.
Info on islands that are being deleted is stored in the database. If the
server shuts down mid-deletion, deletion will restart when the server
restarts.
While an island is being deleted, new islands cannot occupy that spot
and the spot cannot be reserved by the admin.
In addition, async approaches to island saving and player saving were
removed. Async will be implemented another way.
Now, instead of saving the full island or player database, individual
database entries are saved instead to be more efficient.
This will improve the consistency of the code, as well as the Javadocs.
Locales (and some other files) still need to be updated to remove these references to team leader.