* Try loading adjacent chunks, but too slow.
* NMS void delete
* Revert the extra chunk in IslandDeletion.
That was for another deletion approach.
* Added NMS abstraction.
* Debug
* Clearer code.
* Clarify exceptions
* Rework to see if player is online
* Maybe fix & disable tests
* Fix pom.xml
* Fix pom.xml
* Re-add lines to pom.xml
* Check if isn't trusted
* Possibly disable testing, disable last online for teams
* Actually disable testing now?
* Add back dependencies
* Added trusted-layout
* Added individual translation for Coop
* Rebase pom.xml
* Formatted code correctly
* Use correct methods
* Possible fix for always offline
* Another test
* Solved always offline issue
* Cleaned up code & adjusted locales
* Rework PlayerHead Getter.
Generate player head based on WebAPI (as it is faster) and GameProfile texture (require NMS).
Cache is suitable for storing into file format.
Add ability to add custom HeadCache object into local cache.
Add ability to modify cache keeping length.
Add ability to keep all, or just a single element into cache until server restart.
* Address issues/improvements suggested from review.
- config will store time in minutes.
- default value will be 1h.
* 1.16.1 changes
* Fixed failing tests in PhysicalInteractionListener
HOWEVER, the code somehow no longer protects the pressure plates... I'm investigating that.
* Implemented future-proof buttons, doors, fence gates, trapdoors protection
* Protected REDSTONE_WIREs under "REDSTONE" flag
Fixes https://github.com/BentoBoxWorld/BentoBox/issues/1421
* Fixed bug with pressure plates
* Fixed params order in assertEquals in PhysicalInteractionListenerTest
* Fixed EnderChestListenerTest errors
* Fixed most errors in BlockInteractionListenerTest
* Added 1.16.1 to ServerCompatibility
* Fixed BlockInteractionListenerTest
* Fixed backwards compatibility in BlockInteractionListener
Also made use of existing Tags (ANVIL, BEDS, SHULKER_BOXES)
* Fixed BlockInteractionListenerTest (again)
* Fixed backwards compatibility in PhysicalInteractionListener
Co-authored-by: Florian CUNY <poslovitch@bentobox.world>
It was increasingly causing issues, ranging from long start times, unreliability with some of our placeholders, to much more...
There's a way for MVdWPAPI users to get PAPI's placeholders, so they should definitely use that instead.