bentobox/config.yml
tastybento 177023f314 Added code to support protection flag listeners.
Made getIslandsAt() Optional to enable better code structures in the
listeners.

Created an abstract class to simplify flag protection listeners.

Added default setting for flags that will be able to be set by config.
This default is used for any space in the worlds not occupied by an
island.
2018-01-30 16:59:10 -08:00

566 lines
20 KiB
YAML

############################################################################
# Config for BSkyBlock V${version}
#
# Created and maintained by Tastybento with the help of Poslovitch
############################################################################
### General Settings ###
general:
# BSkyBlock uses bStats.org to get global data about the plugin to help improving it.
# bStats has nearly no effect on your server's performance and the sent data is completely
# anonymous so please consider twice if you really want to disable it.
metrics: true
# Check for updates - this will tell Ops and the console if there is a new
# version available. It contacts dev.bukkit.org to request the latest version
# info. It does not download the latest version or change any files
check-updates: true
# Default language for new players.
# This is the filename in the locale folder without .yml.
# If this does not exist, the default en-US will be used.
default-language: en-US
# Use economy or not. If true, an economy plugin is required. If false, no money is used or give.
# If there is no economy plugin present anyway, money will be automatically disabled.
use-economy: true
# Starting money - this is how much money new players will have as their
# balance at the start of an island.
starting-money: 10.0
# Use the control panel as the default display for /island
# /island will always create an island if one does not exist
# If the control panel is not used, then /island will teleport the player home
# Players can change this setting using /island cp on or /island cp off
# Changing this setting will only apply to new players.
use-control-panel: true
### Purge-related Settings ###
purge:
# Only islands below this level will be removed if they are abandoned and admins issue the purge command
max-island-level: 50
# Remove user data when its island gets purged.
# Helps a lot to avoid huge backups and can save some performance on startup,
# but the player settings and data will be reset.
remove-user-data: false
### Database-related Settings ###
database:
# FLATFILE, MYSQL
type: FLATFILE
port: 3306
name: BSkyBlock
username: username
password: password
# How often the data will be saved to file in mins. Default is 5 minutes.
# This helps prevent issues if the server crashes.
# Data is also saved at important points in the game.
backup-period: 5
# Recover super flat - if the generator does not run for some reason, you can get
# super flat chunks (grass). To remove automatically, select this option. Turn off
# if there are no more because it may cause lag.
# This will regenerate any chunks with bedrock at y=0 when they are loaded
recover-super-flat: false
# Mute death messages
mute-death-messages: false
# Allow FTB Autonomous Activator to work (will allow a pseudo player [CoFH] to place and break blocks and hang items)
# Add other fake player names here if required
fakeplayers:
- "[CoFH]"
# Allow obsidian to be scooped up with an empty bucket back into lava
# This only works if there is a single block of obsidian (no obsidian within 10 blocks)
# Recommendation is to keep this true so that newbies don't bother you or reset their
# island unnecessarily.
allow-obsidian-scooping: true
allow-teleport:
# Allow /island teleport when falling. If set to false, all teleporting is
# disabled until death from the void or until you hit something.
# See commands that this will block too
# Using "*" (with quotes) will block ALL commands when falling
falling: true
falling-blocked-commands:
- home
# The same as above, but this time it is when the player is swimming in acid
acid: true
acid-blocked-commands:
- home
### World Settings ###
world:
# Name of the world - if it does not exist then it will be generated.
# It acts like a prefix for nether and end (e.g. BSkyBlock, BSkyBlock_nether, BSkyBlock_end)
world-name: BSkyBlock_world
# Radius of island in blocks. (So distance between islands is twice this)
# Will be rounded up to the nearest 16 blocks.
# It is the same for every dimension : Overworld, Nether and End.
# This value cannot be changed mid-game and the plugin will not start if it is different.
distance-between-islands: 64
# Default protection range radius in blocks. Cannot be larger than distance.
# Admins can change protection sizes for players individually using /bsadmin setrange
# or set this permission: bskyblock.island.range.<number>
protection-range: 50
# Start islands at these coordinates. This is where new islands will start in the
# world. These must be a factor of your island distance, but the plugin will auto
# calculate the closest location on the grid. Islands develop around this location
# both positively and negatively in a square grid.
# If none of this makes sense, leave it at 0,0.
start-x: 0
start-z: 0
# Island height - Lowest is 5.
# It is the y coordinate of the bedrock block in the schematic
island-height: 120
# Sea height (don't changes this mid-game unless you delete the world)
# Minimum is 0, which means you are playing Skyblock!
# If sea height is less than about 10, then players will drop right through it
# if it exists. Makes for an interesting variation on skyblock.
sea-height: 0
# Maximum number of islands in the world. Set to 0 for unlimited.
# If the number of islands is greater than this number, no new island will be created.
max-islands: 0
### Nether-related Settings ###
nether:
# Generate Nether - if this is false, the nether world will not be made and access to
# the nether will not occur. Other plugins may still enable portal usage.
# Note: Some challenges will not be possible if there is no nether.
# Note that with a standard nether all players arrive at the same portal and entering a
# portal will return them back to their islands.
generate: true
# Islands in Nether. Change to false for standard vanilla nether.
islands: true
# Nether trees are made if a player grows a tree in the nether (gravel and glowstone)
# Applies to both vanilla and islands Nether
trees: true
# Make the nether roof, if false, there is nothing up there
# Change to false if lag is a problem from the generation
# Only applies to islands Nether
roof: true
# Nether spawn protection radius - this is the distance around the nether spawn
# that will be protected from player interaction (breaking blocks, pouring lava etc.)
# Minimum is 0 (not recommended), maximum is 100. Default is 25.
# Only applies to vanilla nether
spawn-radius: 25
end:
generate: true
islands: true
### Entities-related Settings ###
entities:
# Sets the limit for number of entities that can spawn in a chunk in this world.
# Note: this does not limit the number of them, just how many spawn naturally.
# Note: If set to a negative number the world will use the server-wide spawn limit instead.
spawn-per-chunk:
# Limit monsters spawn
monsters: 100
# Limits animals spawn
animals: 15
# Limits water animals (Squid) spawn
water-animals: 15
# General entity limiting
# Use this section to limit how many entities can be added to an island.
# 0 means the item will be blocked from placement completely.
# Uncomment to set the limit. The numbers are just suggested values.
# The limit is per-world, so a hopper limit of 30 means up to 30 in the overworld and
# up to 30 in the nether.
limits:
# Mobs, animals and other living entities
#BAT: 10
#BLAZE: 10
#BOAT: 10
#CAVE_SPIDER: 10
#CHICKEN: 10
#COW: 10
#CREEPER: 10
#DONKEY: 10
#ENDERMAN: 10
#HORSE: 10
#HUSK: 10
#IRON_GOLEM: 10
#LLAMA: 10
#MAGMA_CUBE: 10
#MULE: 10
#MUSHROOM_COW: 10
#OCELOT: 10
#PIG: 10
#PIG_ZOMBIE: 10
#POLAR_BEAR: 10
#RABBIT: 10
#SHEEP: 10
#SKELETON: 10
#SKELETON_HORSE: 10
#SLIME: 10
#SNOWMAN: 10
#SPIDER: 10
#SQUID: 10
#STRAY: 10
#WITCH: 10
#WITHER: 10
#WITHER_SKELETON: 10
#WOLF: 10
#ZOMBIE: 10
#ZOMBIE_HORSE: 10
#ZOMBIE_VILLAGER: 10
# These are the ONLY blocks that can be limited (because they are entities).
#BANNER: 20
#ITEM_FRAME: 30
#FURNACE: 10
#CHEST: 50
#TRAPPED_CHEST: 50
#ENDER_CHEST: 1
#JUKEBOX: 5
#DISPENSER: 5
#DROPPER: 5
#SIGN: 10
#MOB_SPAWNER: 10
#NOTE_BLOCK: 5
#ENCHANTMENT_TABLE: 5
#BEACON: 12
#SKULL: 50
#DAYLIGHT_DETECTOR: 10
HOPPER: 30
#REDSTONE_COMPARATOR: 30
#FLOWER_POT: 20
#PAINTING: 5
#ARMOR_STAND: 5
# Disable redstone operation on islands unless a team member is online.
# This may reduce lag but it can cause problems with visitors needing to use a redstone system.
# Default is false, because it is an experimental feature that can break a lot of redstone systems.
disable-offline-redstone: false
### Island Settings ###
island:
# Default chest items
chest-items:
- ==: org.bukkit.inventory.ItemStack
type: LAVA_BUCKET
- ==: org.bukkit.inventory.ItemStack
type: ICE
amount: 2
- ==: org.bukkit.inventory.ItemStack
type: MELON_SEEDS
- ==: org.bukkit.inventory.ItemStack
type: BONE
amount: 2
- ==: org.bukkit.inventory.ItemStack
type: COBBLESTONE
amount: 5
- ==: org.bukkit.inventory.ItemStack
type: SAPLING
amount: 2
# Default max team size
# Use this permission to set for specific user groups: askyblock.team.maxsize.<number>
# Permission size cannot be less than the default below.
max-team-size: 4
# Ranks for players
# Pre-defined ranks are:
# Owner (1000), Member (700), Visitor (0) and Banned (-1)
# Rank names should be references to locale settings and must be in quotes
# like "ranks.coop".
"ranks.coop": 100
# Default maximum number of homes a player can have. Min = 1
# Accessed via sethome <number> or go <number>
# Use this permission to set for specific user groups: askyblock.island.maxhomes.<number>
max-homes: 1
# Island naming
# Only players with the TODO can name their island
# It is displayed in the top ten and enter and exit announcements
# It replaces the owner's name. Players can use & for color coding if they have the TODO permission
# These set the minimum and maximum size of a name.
name:
min-length: 0
max-length: 20
# How long a player must wait until they can rejoin a team island after being
# kicked in minutes. This slows the effectiveness of players repeating challenges
# by repetitively being invited to a team island.
invite-wait: 60
### Join/leave/reset island related settings ###
reset:
# How many resets a player is allowed (override with /asadmin clearreset <player>)
# Value of -1 means unlimited, 0 means hardcore - no resets.
# Example, 2 resets means they get 2 resets or 3 islands lifetime
reset-limit: -1
#How long a player must wait before they can reset their island again in second
reset-wait: 300
# Kicked or leaving players lose resets
# Players who leave a team will lose an island reset chance
# If a player has zero resets left and leaves a team, they cannot make a new
# island by themselves and can only join a team.
# Leave this true to avoid players exploiting free islands
leavers-lose-resets: true
# Allow kicked players to keep their inventory.
# If false, kicked player's inventory will be thrown at the island leader if the
# kicked player is online and in the island world.
kicked-keep-inventory: false
# What the plugin should reset when the player joins or creates an island
on-join:
# Reset Money - if this is true, will reset the player's money to the starting money
# Recommendation is that this is set to true, but if you run multi-worlds
# make sure your economy handles multi-worlds too.
money: false
# Reset inventory - if true, the player's inventory will be cleared.
# Note: if you have MultiInv running or a similar inventory control plugin, that
# plugin may still reset the inventory when the world changes.
inventory: false
# Reset Ender Chest - if true, the player's Ender Chest will be cleared.
ender-chest: false
# What the plugin should reset when the player leaves or is kicked from an island
on-leave:
# Reset Money - if this is true, will reset the player's money to the starting money
# Recommendation is that this is set to true, but if you run multi-worlds
# make sure your economy handles multi-worlds too.
money: false
# Reset inventory - if true, the player's inventory will be cleared.
# Note: if you have MultiInv running or a similar inventory control plugin, that
# plugin may still reset the inventory when the world changes.
inventory: false
# Reset Ender Chest - if true, the player's Ender Chest will be cleared.
ender-chest: false
# Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
# players return to their island if the island has been overrun by monsters.
# Con is that it kills any mob grinders.
remove-mobs:
# Remove mobs on island when logging in.
on-login: false
# Remove mobs when /island.
on-island: false
# Mob white list - these mobs will NOT be removed when logging in or doing /island
whitelist:
- WITHER
- ENDERMAN
- PIG_ZOMBIE
#- ZOMBIE_VILLAGER (1.10+)
# Make island if player teleports to the island world and does not have one
make-island-if-none: false
# Immediately teleport player to their island (home 1 if it exists) when entering the world
immediate-teleport-on-island: false
# Have player's respawn on their island if they die
respawn-on-island: false
# Only allow the island leader to coop players.
# Island members wont be able to coop other players.
only-leader-can-coop: false
# Island and Team Chat
chat:
# Team Chat
# The prefix [Team Chat] that goes in front of team chats is in the locale files
team:
# This enables player to set is so their chat goes to their team mates only
# using the /island teamchat command.
use: true
# Log all messages sent in TeamChats to console.
log: true
# Set this to true will include trust players in the TeamChat.
include-trust: true
# Set this to true will include coop players in the TeamChat.
include-coop: false
# TODO
island:
use: true
log: true
# Ask the player to confirm the command he is using by typing it again.
# The "wait" value is the number of seconds to wait for confirmation.
require-confirmation:
kick: true
kick-wait: 10
leave: true
leave-wait: 10
reset: true
reset-wait: 10
# Deaths count
deaths:
# Max deaths
# If player dies more than this, it doesn't count anymore
max: 10
# Sum team deaths - if true, all the teams deaths are summed
# If false, only the leader's deaths counts
sum-team: false
### Protection Settings ###
protection:
# Allow pistons to push outside of the protected area (maybe to make bridges)
allow-piston-push: true
# Restrict Wither and other flying mobs.
# Any flying mobs that exit the island space where they were spawned will be removed.
# Includes blaze and ghast.
restrict-flying-mobs: true
# Invincible visitors - Prevent players from killing them (intentionally or by accident)
# If they fall to the void, they get TP'd to their island.
invincible-visitors:
# Toggle the invincibility
use: true
# This allow you to customize what kind of damage visitors should not receive
# If you want visitors to receive a listed damage, put a "#" at the start of the line
# See this for more info about options : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
options:
- BLOCK_EXPLOSION
- CONTACT
- CUSTOM
- DROWNING
- ENTITY_ATTACK
- ENTITY_EXPLOSION
- FALL
- FALLING_BLOCK
- FIRE
- FIRE_TICK
- LAVA
- LIGHTNING
- MAGIC
- POISON
- PROJECTILE
- STARVATION
- SUFFOCATION
- THORNS
- WITHER
# 1.9+ only
- DRAGON_BREATH
- FLY_INTO_WALL
# 1.10+ only
- HOT_FLOOR
# 1.11+ only
- CRAMMING
# Visitor banned commands: Visitors to islands cannot use these commands
visitor-banned-commands:
- spawner
- spawnmob
# PVP cooldown in seconds. Players cannot toggle PVP off and on until this timeout
toggle-pvp-cooldown: 60
# TODO
flags: []
### Acid Settings ###
# Originally designed for AcidIsland, but can be used for BSkyBlock as well.
acid:
# Ops receive damage from acid (Set to true if you want Ops to play properly)
damage-op: false
# Damage chickens in acid - true or false - chickens tend to go swimming...
damage-chickens: false
damage:
# Water is acid
acid:
# Acid damage to player per second by being in acid if they have no armor on.
# A fully health player has 20 health points. Players will regen some health
# so the default will give players about 3 seconds to get out the acid
# 0 = no damage, 10 = default damage, 20 = instant death
player: 0
# Damage that monsters will experience in acid.
monster: 0
# Damage that animals will experience in acid.
animal: 0
# Destroy items in water after this many seconds. Timing is variable and may occur
# up to 2x this time. If 0, items will not be removed. Acid damage does not need to
# be on for this setting to work. i.e., it'll work with water too.
# Items fizz when they are destroyed.
item: 0
# Damage that rain does.
rain: 0
# Damage type to apply in addition to acid damage
# Types can be : SLOW, SLOW_DIGGING, CONFUSION, BLINDNESS, HUNGER, WEAKNESS and POISON
# If you just want these to act, then make the acid damage 0 above
# Note - these are potion effects and so can be cured by milk
effects:
#- confusion
# Armor protection
protection:
# Protect players from acid rain if they have a helmet on
helmet: false
# Protect players from all acid if they have a full set of armor on
full-armor: false
### Schematics Settings ###
schematics:
# These are the default settings applied to the schematics
defaults:
companion:
# Default island companion. Set schematic-specific companions in the schematic configuration
# Recommended are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
# RABBIT, WOLF, LLAMA or NOTHING. Default is COW.
# If you don't want a companion to spawn, set NOTHING.
type: COW
# List of names, picked at random that will apply to the companion
# You can add more if you like. If none are listed, the companion will not be named.
# Set schematic-specific companion names in the schematic configuration
names:
- "&9[player]'s cow"
- "&cEmergency &fFood?"
- "&aD&6a&di&6s&9y"
- "&bA&cTasty&aCow"
# Items that will be in the chest when the player starts an island
# TODO
chest-items:
- ICE:2
# Config.yml version. DO NOT EDIT. This number only changes if the latest
# plugin config has been updated. If a new config is detected, it will be
# auto-saved to config.new.yml.
version: ${version}