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* Fixes issue when blueprint clipboard was stuck after saving. The issue was that Map#putIfAbsent still creates a new task, even if object is already in map. The usage requires to use Map#computeIfAbsent. * Rework blueprint and blueprint bundle names. There was an issue with using non-english characters in blueprint names. It was not possible, as all chars for names were converted to lower cased english letters. It included display names. I reworked it a bit and now it should be possible to set non-english names for bundles and blueprints. Fixes #1954 |
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