285 lines
11 KiB
Java
285 lines
11 KiB
Java
package world.bentobox.bentobox.listeners.flags.worldsettings;
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import static org.junit.Assert.assertEquals;
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import static org.mockito.ArgumentMatchers.any;
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import static org.mockito.ArgumentMatchers.anyString;
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import static org.mockito.ArgumentMatchers.eq;
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import static org.mockito.Mockito.mock;
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import static org.mockito.Mockito.never;
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import static org.mockito.Mockito.verify;
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import static org.mockito.Mockito.when;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Optional;
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import java.util.UUID;
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import org.bukkit.Location;
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import org.bukkit.Server;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.player.PlayerRespawnEvent;
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import org.bukkit.event.player.PlayerRespawnEvent.RespawnReason;
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import org.bukkit.inventory.ItemStack;
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import org.junit.After;
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import org.junit.Before;
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import org.junit.Test;
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import org.junit.runner.RunWith;
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import org.mockito.Mock;
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import org.mockito.Mockito;
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import org.powermock.api.mockito.PowerMockito;
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import org.powermock.core.classloader.annotations.PrepareForTest;
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import org.powermock.modules.junit4.PowerMockRunner;
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import org.powermock.reflect.Whitebox;
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import world.bentobox.bentobox.BentoBox;
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import world.bentobox.bentobox.Settings;
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import world.bentobox.bentobox.api.addons.GameModeAddon;
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import world.bentobox.bentobox.api.configuration.WorldSettings;
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import world.bentobox.bentobox.api.user.User;
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import world.bentobox.bentobox.lists.Flags;
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import world.bentobox.bentobox.managers.IslandWorldManager;
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import world.bentobox.bentobox.managers.IslandsManager;
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import world.bentobox.bentobox.util.Util;
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/**
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* @author tastybento
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*
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*/
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@RunWith(PowerMockRunner.class)
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@PrepareForTest( {BentoBox.class, Flags.class, Util.class })
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public class IslandRespawnListenerTest {
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@Mock
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private World world;
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@Mock
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private Player player;
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@Mock
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private IslandsManager im;
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@Mock
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private IslandWorldManager iwm;
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@Mock
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private Location safeLocation;
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@Mock
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private Server server;
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/**
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*/
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@Before
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public void setUp() throws Exception {
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// Set up plugin
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BentoBox plugin = mock(BentoBox.class);
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Whitebox.setInternalState(BentoBox.class, "instance", plugin);
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// World
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when(world.getUID()).thenReturn(UUID.randomUUID());
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when(server.getWorld(any(UUID.class))).thenReturn(world);
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// Settings
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Settings s = mock(Settings.class);
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when(plugin.getSettings()).thenReturn(s);
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// Player
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when(player.getWorld()).thenReturn(world);
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when(player.getUniqueId()).thenReturn(UUID.randomUUID());
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when(player.getLocation()).thenReturn(mock(Location.class));
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when(player.getServer()).thenReturn(server);
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when(player.getName()).thenReturn("tasty");
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// Island World Manager
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// All locations are in world by default
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when(iwm.inWorld(any(World.class))).thenReturn(true);
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when(iwm.inWorld(any(Location.class))).thenReturn(true);
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when(plugin.getIWM()).thenReturn(iwm);
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PowerMockito.mockStatic(Util.class);
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when(Util.getWorld(any())).thenReturn(world);
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// World Settings
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WorldSettings ws = mock(WorldSettings.class);
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when(iwm.getWorldSettings(any())).thenReturn(ws);
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Map<String, Boolean> worldFlags = new HashMap<>();
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when(ws.getWorldFlags()).thenReturn(worldFlags);
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GameModeAddon gma = mock(GameModeAddon.class);
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Optional<GameModeAddon> opGma = Optional.of(gma );
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when(iwm.getAddon(any())).thenReturn(opGma);
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when(im.hasIsland(any(), any(UUID.class))).thenReturn(true);
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when(plugin.getIslands()).thenReturn(im);
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safeLocation = mock(Location.class);
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when(safeLocation.getWorld()).thenReturn(world);
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when(im.getSafeHomeLocation(any(), any(), Mockito.anyString())).thenReturn(safeLocation);
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// Sometimes use Mockito.withSettings().verboseLogging()
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User.setPlugin(plugin);
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User.getInstance(player);
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}
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@After
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public void tearDown() {
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User.clearUsers();
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Mockito.framework().clearInlineMocks();
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}
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/**
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* Test method for {@link IslandRespawnListener#onPlayerDeath(org.bukkit.event.entity.PlayerDeathEvent)}.
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*/
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@Test
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public void testOnPlayerDeathNotIslandWorld() {
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when(iwm.inWorld(any(World.class))).thenReturn(false);
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List<ItemStack> drops = new ArrayList<>();
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PlayerDeathEvent e = new PlayerDeathEvent(player, drops, 0, 0, 0, 0, "");
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new IslandRespawnListener().onPlayerDeath(e);
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verify(world, never()).getUID();
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}
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/**
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* Test method for {@link IslandRespawnListener#onPlayerDeath(org.bukkit.event.entity.PlayerDeathEvent)}.
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*/
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@Test
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public void testOnPlayerDeathNoFlag() {
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Flags.ISLAND_RESPAWN.setSetting(world, false);
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List<ItemStack> drops = new ArrayList<>();
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PlayerDeathEvent e = new PlayerDeathEvent(player, drops, 0, 0, 0, 0, "");
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new IslandRespawnListener().onPlayerDeath(e);
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verify(world, never()).getUID();
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}
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/**
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* Test method for {@link IslandRespawnListener#onPlayerDeath(org.bukkit.event.entity.PlayerDeathEvent)}.
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*/
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@Test
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public void testOnPlayerDeathNotOwnerNotTeam() {
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when(im.hasIsland(any(), any(UUID.class))).thenReturn(false);
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when(im.inTeam(any(), any(UUID.class))).thenReturn(false);
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List<ItemStack> drops = new ArrayList<>();
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PlayerDeathEvent e = new PlayerDeathEvent(player, drops, 0, 0, 0, 0, "");
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new IslandRespawnListener().onPlayerDeath(e);
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verify(world, never()).getUID();
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}
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/**
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* Test method for {@link IslandRespawnListener#onPlayerDeath(org.bukkit.event.entity.PlayerDeathEvent)}.
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*/
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@Test
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public void testOnPlayerDeathNotOwnerInTeam() {
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when(im.hasIsland(any(), any(UUID.class))).thenReturn(false);
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when(im.inTeam(any(), any(UUID.class))).thenReturn(true);
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List<ItemStack> drops = new ArrayList<>();
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PlayerDeathEvent e = new PlayerDeathEvent(player, drops, 0, 0, 0, 0, "");
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new IslandRespawnListener().onPlayerDeath(e);
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verify(world).getUID();
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}
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/**
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* Test method for {@link IslandRespawnListener#onPlayerDeath(org.bukkit.event.entity.PlayerDeathEvent)}.
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*/
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@Test
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public void testOnPlayerDeathOwnerNoTeam() {
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when(im.hasIsland(any(), any(UUID.class))).thenReturn(true);
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when(im.inTeam(any(), any(UUID.class))).thenReturn(false);
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List<ItemStack> drops = new ArrayList<>();
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PlayerDeathEvent e = new PlayerDeathEvent(player, drops, 0, 0, 0, 0, "");
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new IslandRespawnListener().onPlayerDeath(e);
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verify(world).getUID();
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}
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/**
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* Test method for {@link IslandRespawnListener#onPlayerDeath(org.bukkit.event.entity.PlayerDeathEvent)}.
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*/
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@Test
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public void testOnPlayerDeath() {
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List<ItemStack> drops = new ArrayList<>();
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PlayerDeathEvent e = new PlayerDeathEvent(player, drops, 0, 0, 0, 0, "");
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new IslandRespawnListener().onPlayerDeath(e);
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verify(world).getUID();
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}
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/**
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* Test method for {@link IslandRespawnListener#onPlayerRespawn(org.bukkit.event.player.PlayerRespawnEvent)}.
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*/
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@Test
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public void testOnPlayerRespawn() {
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// Die
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List<ItemStack> drops = new ArrayList<>();
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PlayerDeathEvent e = new PlayerDeathEvent(player, drops, 0, 0, 0, 0, "");
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IslandRespawnListener l = new IslandRespawnListener();
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l.onPlayerDeath(e);
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Location location = mock(Location.class);
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when(location.getWorld()).thenReturn(world);
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// Has island
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when(im.hasIsland(any(), any(UUID.class))).thenReturn(true);
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// Respawn
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PlayerRespawnEvent ev = new PlayerRespawnEvent(player, location, false, false, RespawnReason.DEATH);
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l.onPlayerRespawn(ev);
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assertEquals(safeLocation, ev.getRespawnLocation());
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// Verify commands
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PowerMockito.verifyStatic(Util.class);
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Util.runCommands(any(User.class), anyString(), eq(Collections.emptyList()), eq("respawn"));
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}
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/**
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* Test method for {@link IslandRespawnListener#onPlayerRespawn(org.bukkit.event.player.PlayerRespawnEvent)}.
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*/
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@Test
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public void testOnPlayerRespawnWithoutDeath() {
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IslandRespawnListener l = new IslandRespawnListener();
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Location location = mock(Location.class);
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when(location.getWorld()).thenReturn(world);
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// Has island
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when(im.hasIsland(any(), any(UUID.class))).thenReturn(true);
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// Respawn
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PlayerRespawnEvent ev = new PlayerRespawnEvent(player, location, false, false, RespawnReason.DEATH);
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l.onPlayerRespawn(ev);
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assertEquals(location, ev.getRespawnLocation());
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}
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/**
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* Test method for {@link IslandRespawnListener#onPlayerRespawn(org.bukkit.event.player.PlayerRespawnEvent)}.
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*/
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@Test
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public void testOnPlayerRespawnWrongWorld() {
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when(iwm.inWorld(any(World.class))).thenReturn(false);
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when(iwm.inWorld(any(Location.class))).thenReturn(false);
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// Die
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List<ItemStack> drops = new ArrayList<>();
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PlayerDeathEvent e = new PlayerDeathEvent(player, drops, 0, 0, 0, 0, "");
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IslandRespawnListener l = new IslandRespawnListener();
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l.onPlayerDeath(e);
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Location location = mock(Location.class);
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when(location.getWorld()).thenReturn(world);
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// Has island
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when(im.hasIsland(any(), any(UUID.class))).thenReturn(true);
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// Respawn
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PlayerRespawnEvent ev = new PlayerRespawnEvent(player, location, false, false, RespawnReason.DEATH);
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l.onPlayerRespawn(ev);
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assertEquals(location, ev.getRespawnLocation());
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}
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/**
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* Test method for {@link IslandRespawnListener#onPlayerRespawn(org.bukkit.event.player.PlayerRespawnEvent)}.
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*/
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@Test
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public void testOnPlayerRespawnFlagNotSet() {
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Flags.ISLAND_RESPAWN.setSetting(world, false);
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// Die
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List<ItemStack> drops = new ArrayList<>();
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PlayerDeathEvent e = new PlayerDeathEvent(player, drops, 0, 0, 0, 0, "");
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IslandRespawnListener l = new IslandRespawnListener();
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l.onPlayerDeath(e);
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Location location = mock(Location.class);
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when(location.getWorld()).thenReturn(world);
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// Has island
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when(im.hasIsland(any(), any(UUID.class))).thenReturn(true);
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// Respawn
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PlayerRespawnEvent ev = new PlayerRespawnEvent(player, location, false, false, RespawnReason.DEATH);
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l.onPlayerRespawn(ev);
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assertEquals(location, ev.getRespawnLocation());
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}
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}
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