bentobox/src/test/java/world/bentobox/bentobox/listeners/flags/worldsettings/OfflineRedstoneListenerTest...

269 lines
9.6 KiB
Java

package world.bentobox.bentobox.listeners.flags.worldsettings;
import static org.junit.Assert.assertEquals;
import static org.mockito.ArgumentMatchers.any;
import static org.mockito.ArgumentMatchers.eq;
import static org.mockito.Mockito.mock;
import static org.mockito.Mockito.when;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Optional;
import java.util.Set;
import java.util.UUID;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.event.block.BlockRedstoneEvent;
import org.junit.After;
import org.junit.Before;
import org.junit.Test;
import org.junit.runner.RunWith;
import org.mockito.Mock;
import org.mockito.Mockito;
import org.mockito.stubbing.Answer;
import org.powermock.api.mockito.PowerMockito;
import org.powermock.core.classloader.annotations.PrepareForTest;
import org.powermock.modules.junit4.PowerMockRunner;
import org.powermock.reflect.Whitebox;
import com.google.common.collect.ImmutableSet;
import com.google.common.collect.ImmutableSet.Builder;
import world.bentobox.bentobox.BentoBox;
import world.bentobox.bentobox.api.configuration.WorldSettings;
import world.bentobox.bentobox.api.user.User;
import world.bentobox.bentobox.database.objects.Island;
import world.bentobox.bentobox.lists.Flags;
import world.bentobox.bentobox.managers.IslandWorldManager;
import world.bentobox.bentobox.managers.IslandsManager;
import world.bentobox.bentobox.util.Util;
@RunWith(PowerMockRunner.class)
@PrepareForTest({BentoBox.class, Util.class, Bukkit.class })
public class OfflineRedstoneListenerTest {
private static final String[] NAMES = {"adam", "ben", "cara", "dave", "ed", "frank", "freddy", "george", "harry", "ian", "joe"};
@Mock
private World world;
@Mock
private IslandsManager im;
@Mock
private Location inside;
@Mock
private Block block;
@Mock
private IslandWorldManager iwm;
@Mock
private Island island;
@Before
public void setUp() throws Exception {
// Set up plugin
BentoBox plugin = mock(BentoBox.class);
Whitebox.setInternalState(BentoBox.class, "instance", plugin);
// Owner
UUID uuid = UUID.randomUUID();
// Island initialization
when(island.getOwner()).thenReturn(uuid);
// Add members
Builder<UUID> set = new ImmutableSet.Builder<>();
set.add(UUID.randomUUID());
set.add(UUID.randomUUID());
set.add(UUID.randomUUID());
set.add(UUID.randomUUID());
when(island.getMemberSet(Mockito.anyInt())).thenReturn(set.build());
// Island Manager
when(plugin.getIslands()).thenReturn(im);
when(im.getIsland(any(), any(UUID.class))).thenReturn(island);
Optional<Island> opIsland = Optional.ofNullable(island);
when(im.getProtectedIslandAt(eq(inside))).thenReturn(opIsland);
// Blocks
when(block.getWorld()).thenReturn(world);
when(block.getLocation()).thenReturn(inside);
// Util
PowerMockito.mockStatic(Util.class);
when(Util.getWorld(any())).thenReturn(world);
when(Util.findFirstMatchingEnum(any(), any())).thenCallRealMethod();
// World Settings
when(iwm.inWorld(any(World.class))).thenReturn(true);
when(plugin.getIWM()).thenReturn(iwm);
WorldSettings ws = mock(WorldSettings.class);
when(iwm.getWorldSettings(any())).thenReturn(ws);
Map<String, Boolean> worldFlags = new HashMap<>();
when(ws.getWorldFlags()).thenReturn(worldFlags);
when(iwm.getAddon(any())).thenReturn(Optional.empty());
PowerMockito.mockStatic(Bukkit.class);
// Online players
Set<Player> onlinePlayers = new HashSet<>();
for (String name : NAMES) {
Player p1 = mock(Player.class);
UUID u = UUID.randomUUID();
when(p1.getUniqueId()).thenReturn(u);
when(p1.getName()).thenReturn(name);
// All ops
when(p1.isOp()).thenReturn(true);
onlinePlayers.add(p1);
}
when(Bukkit.getOnlinePlayers()).then((Answer<Set<Player>>) invocation -> onlinePlayers);
}
@After
public void tearDown() {
User.clearUsers();
Mockito.framework().clearInlineMocks();
}
/**
* Test method for {@link OfflineRedstoneListener#onBlockRedstone(BlockRedstoneEvent)}.
*/
@Test
public void testOnBlockRedstoneDoNothing() {
// Make an event to give some current to block
BlockRedstoneEvent e = new BlockRedstoneEvent(block, 0, 10);
OfflineRedstoneListener orl = new OfflineRedstoneListener();
Flags.OFFLINE_REDSTONE.setSetting(world, true);
orl.onBlockRedstone(e);
// Current remains 10
assertEquals(10, e.getNewCurrent());
}
/**
* Test method for {@link OfflineRedstoneListener#onBlockRedstone(BlockRedstoneEvent)}.
*/
@Test
public void testOnBlockRedstoneMembersOnline() {
// Make an event to give some current to block
BlockRedstoneEvent e = new BlockRedstoneEvent(block, 0, 10);
OfflineRedstoneListener orl = new OfflineRedstoneListener();
// Offline redstone not allowed
Flags.OFFLINE_REDSTONE.setSetting(world, false);
// Members are online
when(Bukkit.getPlayer(any(UUID.class))).thenReturn(mock(Player.class));
orl.onBlockRedstone(e);
// Current remains 10
assertEquals(10, e.getNewCurrent());
}
/**
* Test method for {@link OfflineRedstoneListener#onBlockRedstone(BlockRedstoneEvent)}.
*/
@Test
public void testOnBlockRedstoneMembersOffline() {
// Make an event to give some current to block
BlockRedstoneEvent e = new BlockRedstoneEvent(block, 0, 10);
OfflineRedstoneListener orl = new OfflineRedstoneListener();
// Offline redstone not allowed
Flags.OFFLINE_REDSTONE.setSetting(world, false);
// Members are offline
when(Bukkit.getPlayer(any(UUID.class))).thenReturn(null);
orl.onBlockRedstone(e);
// Current will be 0
assertEquals(0, e.getNewCurrent());
}
/**
* Test method for {@link OfflineRedstoneListener#onBlockRedstone(BlockRedstoneEvent)}.
*/
@Test
public void testOnBlockRedstoneMembersOfflineOpsOnlineNotOnIsland() {
// Make an event to give some current to block
BlockRedstoneEvent e = new BlockRedstoneEvent(block, 0, 10);
OfflineRedstoneListener orl = new OfflineRedstoneListener();
// Offline redstone not allowed
Flags.OFFLINE_REDSTONE.setSetting(world, false);
// Members are offline
when(Bukkit.getPlayer(any(UUID.class))).thenReturn(null);
orl.onBlockRedstone(e);
// Current will be 0
assertEquals(0, e.getNewCurrent());
}
/**
* Test method for {@link OfflineRedstoneListener#onBlockRedstone(BlockRedstoneEvent)}.
*/
@Test
public void testOnBlockRedstoneMembersOfflineOpsOnlineOnIsland() {
// Make an event to give some current to block
BlockRedstoneEvent e = new BlockRedstoneEvent(block, 0, 10);
OfflineRedstoneListener orl = new OfflineRedstoneListener();
// Offline redstone not allowed
Flags.OFFLINE_REDSTONE.setSetting(world, false);
// Members are offline
when(Bukkit.getPlayer(any(UUID.class))).thenReturn(null);
// On island
when(island.onIsland(any())).thenReturn(true);
orl.onBlockRedstone(e);
// Current remains 10
assertEquals(10, e.getNewCurrent());
}
/**
* Test method for {@link OfflineRedstoneListener#onBlockRedstone(BlockRedstoneEvent)}.
*/
@Test
public void testOnBlockRedstoneMembersOfflineSpawn() {
when(island.isSpawn()).thenReturn(true);
// Make an event to give some current to block
BlockRedstoneEvent e = new BlockRedstoneEvent(block, 0, 10);
OfflineRedstoneListener orl = new OfflineRedstoneListener();
// Offline redstone not allowed
Flags.OFFLINE_REDSTONE.setSetting(world, false);
// Members are online
when(Bukkit.getPlayer(any(UUID.class))).thenReturn(null);
orl.onBlockRedstone(e);
// Current remains 10
assertEquals(10, e.getNewCurrent());
}
/**
* Test method for {@link OfflineRedstoneListener#onBlockRedstone(BlockRedstoneEvent)}.
*/
@Test
public void testOnBlockRedstoneNonIsland() {
// Make an event to give some current to block
BlockRedstoneEvent e = new BlockRedstoneEvent(block, 0, 10);
OfflineRedstoneListener orl = new OfflineRedstoneListener();
Flags.OFFLINE_REDSTONE.setSetting(world, false);
when(im.getProtectedIslandAt(eq(inside))).thenReturn(Optional.empty());
orl.onBlockRedstone(e);
// Current remains 10
assertEquals(10, e.getNewCurrent());
}
/**
* Test method for {@link OfflineRedstoneListener#onBlockRedstone(BlockRedstoneEvent)}.
*/
@Test
public void testOnBlockRedstoneNonBentoBoxWorldIsland() {
when(iwm.inWorld(any(World.class))).thenReturn(false);
// Make an event to give some current to block
BlockRedstoneEvent e = new BlockRedstoneEvent(block, 0, 10);
OfflineRedstoneListener orl = new OfflineRedstoneListener();
Flags.OFFLINE_REDSTONE.setSetting(world, false);
when(im.getProtectedIslandAt(eq(inside))).thenReturn(Optional.empty());
orl.onBlockRedstone(e);
// Current remains 10
assertEquals(10, e.getNewCurrent());
}
}