mirror of
https://github.com/BentoBoxWorld/BentoBox.git
synced 2024-11-22 10:45:22 +01:00
792d1f8ec3
Changed events to be builder types. Refactored island cache. Fixed island deletion. Made island distance chunk (16 blocks) based.
534 lines
19 KiB
YAML
534 lines
19 KiB
YAML
############################################################################
|
|
# Config for BSkyBlock V${version}
|
|
#
|
|
# Created and maintained by Tastybento with the help of Poslovitch
|
|
############################################################################
|
|
|
|
### General Settings ###
|
|
general:
|
|
# BSkyBlock uses bStats.org to get global data about the plugin to help improving it.
|
|
# bStats has nearly no effect on your server's performance and the sent data is completely
|
|
# anonymous so please consider twice if you really want to disable it.
|
|
metrics: true
|
|
|
|
# Check for updates - this will tell Ops and the console if there is a new
|
|
# version available. It contacts dev.bukkit.org to request the latest version
|
|
# info. It does not download the latest version or change any files
|
|
check-updates: true
|
|
|
|
# Default language for new players.
|
|
# This is the filename in the locale folder without .yml.
|
|
# If this does not exist, the default en-US will be used.
|
|
default-language: en-US
|
|
|
|
# Use economy or not. If true, an economy plugin is required. If false, no money is used or give.
|
|
# If there is no economy plugin present anyway, money will be automatically disabled.
|
|
use-economy: true
|
|
|
|
# Starting money - this is how much money new players will have as their
|
|
# balance at the start of an island.
|
|
starting-money: 10.0
|
|
|
|
# Use the control panel as the default display for /island
|
|
# /island will always create an island if one does not exist
|
|
# If the control panel is not used, then /island will teleport the player home
|
|
# Players can change this setting using /island cp on or /island cp off
|
|
# Changing this setting will only apply to new players.
|
|
use-control-panel: true
|
|
|
|
### Purge-related Settings ###
|
|
purge:
|
|
# Only islands below this level will be removed if they are abandoned and admins issue the purge command
|
|
max-island-level: 50
|
|
|
|
# Remove user data when its island gets purged.
|
|
# Helps a lot to avoid huge backups and can save some performance on startup,
|
|
# but the player settings and data will be reset.
|
|
remove-user-data: false
|
|
|
|
### Database-related Settings ###
|
|
database:
|
|
# FLATFILE, MYSQL
|
|
type: FLATFILE
|
|
port: 3306
|
|
name: BSkyBlock
|
|
username: username
|
|
password: password
|
|
|
|
# How often the data will be saved to file in mins. Default is 5 minutes.
|
|
# This helps prevent issues if the server crashes.
|
|
# Data is also saved at important points in the game.
|
|
backup-period: 5
|
|
|
|
# Recover super flat - if the generator does not run for some reason, you can get
|
|
# super flat chunks (grass). To remove automatically, select this option. Turn off
|
|
# if there are no more because it may cause lag.
|
|
# This will regenerate any chunks with bedrock at y=0 when they are loaded
|
|
recover-super-flat: false
|
|
|
|
# Mute death messages
|
|
mute-death-messages: false
|
|
|
|
# Allow FTB Autonomous Activator to work (will allow a pseudo player [CoFH] to place and break blocks and hang items)
|
|
FTB-auto-activator: false
|
|
|
|
# Allow obsidian to be scooped up with an empty bucket back into lava
|
|
# This only works if there is a single block of obsidian (no obsidian within 10 blocks)
|
|
# Recommendation is to keep this true so that newbies don't bother you or reset their
|
|
# island unnecessarily.
|
|
allow-obsidian-scooping: true
|
|
|
|
allow-teleport:
|
|
# Allow /island teleport when falling. If set to false, all teleporting is
|
|
# disabled until death from the void or until you hit something.
|
|
# See commands that this will block too
|
|
# Using "*" (with quotes) will block ALL commands when falling
|
|
falling: true
|
|
falling-blocked-commands:
|
|
- home
|
|
|
|
# The same as above, but this time it is when the player is swimming in acid
|
|
acid: true
|
|
acid-blocked-commands:
|
|
- home
|
|
|
|
### World Settings ###
|
|
world:
|
|
# Name of the world - if it does not exist then it will be generated.
|
|
# It acts like a prefix for nether and end (e.g. BSkyBlock, BSkyBlock_nether, BSkyBlock_end)
|
|
world-name: BSkyBlock_world
|
|
|
|
# Radius of island in blocks. (So distance between islands is twice this)
|
|
# Will be rounded up to the nearest 16 blocks.
|
|
# It is the same for every dimension : Overworld, Nether and End.
|
|
# This value cannot be changed mid-game and the plugin will not start if it is different.
|
|
distance: 64
|
|
|
|
# Default protection range radius in blocks. Cannot be larger than distance.
|
|
# Admins can change protection sizes for players individually using /bsadmin setrange
|
|
# or set this permission: bskyblock.island.range.<number>
|
|
protection-range: 50
|
|
|
|
# Start islands at these coordinates. This is where new islands will start in the
|
|
# world. These must be a factor of your island distance, but the plugin will auto
|
|
# calculate the closest location on the grid. Islands develop around this location
|
|
# both positively and negatively in a square grid.
|
|
# If none of this makes sense, leave it at 0,0.
|
|
start-x: 0
|
|
start-z: 0
|
|
|
|
# Island height - Lowest is 5.
|
|
# It is the y coordinate of the bedrock block in the schematic
|
|
island-height: 120
|
|
|
|
# Sea height (don't changes this mid-game unless you delete the world)
|
|
# Minimum is 0, which means you are playing Skyblock!
|
|
# If sea height is less than about 10, then players will drop right through it
|
|
# if it exists. Makes for an interesting variation on skyblock.
|
|
sea-height: 0
|
|
|
|
# Maximum number of islands in the world. Set to 0 for unlimited.
|
|
# If the number of islands is greater than this number, no new island will be created.
|
|
max-islands: 0
|
|
|
|
### Nether-related Settings ###
|
|
nether:
|
|
# Generate Nether - if this is false, the nether world will not be made and access to
|
|
# the nether will not occur. Other plugins may still enable portal usage.
|
|
# Note: Some challenges will not be possible if there is no nether.
|
|
# Note that with a standard nether all players arrive at the same portal and entering a
|
|
# portal will return them back to their islands.
|
|
generate: true
|
|
|
|
# Islands in Nether. Change to false for standard vanilla nether.
|
|
islands: true
|
|
|
|
# Nether trees are made if a player grows a tree in the nether (gravel and glowstone)
|
|
# Applies to both vanilla and islands Nether
|
|
trees: true
|
|
|
|
# Make the nether roof, if false, there is nothing up there
|
|
# Change to false if lag is a problem from the generation
|
|
# Only applies to islands Nether
|
|
roof: true
|
|
|
|
# Nether spawn protection radius - this is the distance around the nether spawn
|
|
# that will be protected from player interaction (breaking blocks, pouring lava etc.)
|
|
# Minimum is 0 (not recommended), maximum is 100. Default is 25.
|
|
# Only applies to vanilla nether
|
|
spawn-radius: 25
|
|
|
|
### Entities-related Settings ###
|
|
entities:
|
|
# Sets the limit for number of entities that can spawn in a chunk in this world.
|
|
# Note: this does not limit the number of them, just how many spawn naturally.
|
|
# Note: If set to a negative number the world will use the server-wide spawn limit instead.
|
|
spawn-per-chunk:
|
|
# Limit monsters spawn
|
|
monsters: 100
|
|
# Limits animals spawn
|
|
animals: 15
|
|
# Limits water animals (Squid) spawn
|
|
water-animals: 15
|
|
|
|
# General entity limiting
|
|
# Use this section to limit how many entities can be added to an island.
|
|
# 0 means the item will be blocked from placement completely.
|
|
# Uncomment to set the limit. The numbers are just suggested values.
|
|
# The limit is per-world, so a hopper limit of 30 means up to 30 in the overworld and
|
|
# up to 30 in the nether.
|
|
limits:
|
|
# Mobs, animals and other living entities
|
|
#BAT: 10
|
|
#BLAZE: 10
|
|
#BOAT: 10
|
|
#CAVE_SPIDER: 10
|
|
#CHICKEN: 10
|
|
#COW: 10
|
|
#CREEPER: 10
|
|
#DONKEY: 10
|
|
#ENDERMAN: 10
|
|
#HORSE: 10
|
|
#HUSK: 10
|
|
#IRON_GOLEM: 10
|
|
#LLAMA: 10
|
|
#MAGMA_CUBE: 10
|
|
#MULE: 10
|
|
#MUSHROOM_COW: 10
|
|
#OCELOT: 10
|
|
#PIG: 10
|
|
#PIG_ZOMBIE: 10
|
|
#POLAR_BEAR: 10
|
|
#RABBIT: 10
|
|
#SHEEP: 10
|
|
#SKELETON: 10
|
|
#SKELETON_HORSE: 10
|
|
#SLIME: 10
|
|
#SNOWMAN: 10
|
|
#SPIDER: 10
|
|
#SQUID: 10
|
|
#STRAY: 10
|
|
#WITCH: 10
|
|
#WITHER: 10
|
|
#WITHER_SKELETON: 10
|
|
#WOLF: 10
|
|
#ZOMBIE: 10
|
|
#ZOMBIE_HORSE: 10
|
|
#ZOMBIE_VILLAGER: 10
|
|
# These are the ONLY blocks that can be limited (because they are entities).
|
|
#BANNER: 20
|
|
#ITEM_FRAME: 30
|
|
#FURNACE: 10
|
|
#CHEST: 50
|
|
#TRAPPED_CHEST: 50
|
|
#ENDER_CHEST: 1
|
|
#JUKEBOX: 5
|
|
#DISPENSER: 5
|
|
#DROPPER: 5
|
|
#SIGN: 10
|
|
#MOB_SPAWNER: 10
|
|
#NOTE_BLOCK: 5
|
|
#ENCHANTMENT_TABLE: 5
|
|
#BEACON: 12
|
|
#SKULL: 50
|
|
#DAYLIGHT_DETECTOR: 10
|
|
HOPPER: 30
|
|
#REDSTONE_COMPARATOR: 30
|
|
#FLOWER_POT: 20
|
|
#PAINTING: 5
|
|
#ARMOR_STAND: 5
|
|
|
|
# Disable redstone operation on islands unless a team member is online.
|
|
# This may reduce lag but it can cause problems with visitors needing to use a redstone system.
|
|
# Default is false, because it is an experimental feature that can break a lot of redstone systems.
|
|
disable-offline-redstone: false
|
|
|
|
### Island Settings ###
|
|
island:
|
|
# Default max team size
|
|
# Use this permission to set for specific user groups: askyblock.team.maxsize.<number>
|
|
# Permission size cannot be less than the default below.
|
|
max-team-size: 4
|
|
|
|
# Default maximum number of homes a player can have. Min = 1
|
|
# Accessed via sethome <number> or go <number>
|
|
# Use this permission to set for specific user groups: askyblock.island.maxhomes.<number>
|
|
max-homes: 1
|
|
|
|
# Island naming
|
|
# Only players with the TODO can name their island
|
|
# It is displayed in the top ten and enter and exit announcements
|
|
# It replaces the owner's name. Players can use & for color coding if they have the TODO permission
|
|
# These set the minimum and maximum size of a name.
|
|
name:
|
|
min-length: 0
|
|
max-length: 20
|
|
|
|
# How long a player must wait until they can rejoin a team island after being
|
|
# kicked in minutes. This slows the effectiveness of players repeating challenges
|
|
# by repetitively being invited to a team island.
|
|
invite-wait: 60
|
|
|
|
### Join/leave/reset island related settings ###
|
|
reset:
|
|
# How many resets a player is allowed (override with /asadmin clearreset <player>)
|
|
# Value of -1 means unlimited, 0 means hardcore - no resets.
|
|
# Example, 2 resets means they get 2 resets or 3 islands lifetime
|
|
reset-limit: -1
|
|
|
|
#How long a player must wait before they can reset their island again in second
|
|
reset-wait: 300
|
|
|
|
# Kicked or leaving players lose resets
|
|
# Players who leave a team will lose an island reset chance
|
|
# If a player has zero resets left and leaves a team, they cannot make a new
|
|
# island by themselves and can only join a team.
|
|
# Leave this true to avoid players exploiting free islands
|
|
leavers-lose-resets: true
|
|
|
|
# Allow kicked players to keep their inventory.
|
|
# If false, kicked player's inventory will be thrown at the island leader if the
|
|
# kicked player is online and in the island world.
|
|
kicked-keep-inventory: false
|
|
|
|
# What the plugin should reset when the player joins or creates an island
|
|
on-join:
|
|
# Reset Money - if this is true, will reset the player's money to the starting money
|
|
# Recommendation is that this is set to true, but if you run multi-worlds
|
|
# make sure your economy handles multi-worlds too.
|
|
money: false
|
|
|
|
# Reset inventory - if true, the player's inventory will be cleared.
|
|
# Note: if you have MultiInv running or a similar inventory control plugin, that
|
|
# plugin may still reset the inventory when the world changes.
|
|
inventory: false
|
|
|
|
# Reset Ender Chest - if true, the player's Ender Chest will be cleared.
|
|
ender-chest: false
|
|
|
|
# What the plugin should reset when the player leaves or is kicked from an island
|
|
on-leave:
|
|
# Reset Money - if this is true, will reset the player's money to the starting money
|
|
# Recommendation is that this is set to true, but if you run multi-worlds
|
|
# make sure your economy handles multi-worlds too.
|
|
money: false
|
|
|
|
# Reset inventory - if true, the player's inventory will be cleared.
|
|
# Note: if you have MultiInv running or a similar inventory control plugin, that
|
|
# plugin may still reset the inventory when the world changes.
|
|
inventory: false
|
|
|
|
# Reset Ender Chest - if true, the player's Ender Chest will be cleared.
|
|
ender-chest: false
|
|
|
|
# Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
|
|
# players return to their island if the island has been overrun by monsters.
|
|
# Con is that it kills any mob grinders.
|
|
remove-mobs:
|
|
# Remove mobs on island when logging in.
|
|
on-login: false
|
|
|
|
# Remove mobs when /island.
|
|
on-island: false
|
|
|
|
# Mob white list - these mobs will NOT be removed when logging in or doing /island
|
|
whitelist:
|
|
- WITHER
|
|
- ENDERMAN
|
|
- PIG_ZOMBIE
|
|
#- ZOMBIE_VILLAGER (1.10+)
|
|
|
|
# Make island if player teleports to the island world and does not have one
|
|
make-island-if-none: false
|
|
|
|
# Immediately teleport player to their island (home 1 if it exists) when entering the world
|
|
immediate-teleport-on-island: false
|
|
|
|
# Have player's respawn on their island if they die
|
|
respawn-on-island: false
|
|
|
|
# Only allow the island leader to coop players.
|
|
# Island members wont be able to coop other players.
|
|
only-leader-can-coop: false
|
|
|
|
# Island and Team Chat
|
|
chat:
|
|
# Team Chat
|
|
# The prefix [Team Chat] that goes in front of team chats is in the locale files
|
|
team:
|
|
# This enables player to set is so their chat goes to their team mates only
|
|
# using the /island teamchat command.
|
|
use: true
|
|
|
|
# Log all messages sent in TeamChats to console.
|
|
log: true
|
|
|
|
# Set this to true will include trust players in the TeamChat.
|
|
include-trust: true
|
|
|
|
# Set this to true will include coop players in the TeamChat.
|
|
include-coop: false
|
|
|
|
# TODO
|
|
island:
|
|
use: true
|
|
log: true
|
|
|
|
# Ask the player to confirm the command he is using by typing it again.
|
|
# The "wait" value is the number of seconds to wait for confirmation.
|
|
require-confirmation:
|
|
kick: true
|
|
kick-wait: 10
|
|
|
|
leave: true
|
|
leave-wait: 10
|
|
|
|
reset: true
|
|
reset-wait: 10
|
|
|
|
# Deaths count
|
|
deaths:
|
|
# Max deaths
|
|
# If player dies more than this, it doesn't count anymore
|
|
max: 10
|
|
|
|
# Sum team deaths - if true, all the teams deaths are summed
|
|
# If false, only the leader's deaths counts
|
|
sum-team: false
|
|
|
|
### Protection Settings ###
|
|
protection:
|
|
# Allow pistons to push outside of the protected area (maybe to make bridges)
|
|
allow-piston-push: true
|
|
|
|
# Restrict Wither and other flying mobs.
|
|
# Any flying mobs that exit the island space where they were spawned will be removed.
|
|
# Includes blaze and ghast.
|
|
restrict-wither: true
|
|
|
|
# Invincible visitors - Prevent players from killing them (intentionally or by accident)
|
|
# If they fall to the void, they get TP'd to their island.
|
|
invincible-visitors:
|
|
# Toggle the invincibility
|
|
use: true
|
|
|
|
# This allow you to customize what kind of damage visitors should not receive
|
|
# If you want visitors to receive a listed damage, put a "#" at the start of the line
|
|
# See this for more info about options : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
|
|
options:
|
|
- BLOCK_EXPLOSION
|
|
- CONTACT
|
|
- CUSTOM
|
|
- DROWNING
|
|
- ENTITY_ATTACK
|
|
- ENTITY_EXPLOSION
|
|
- FALL
|
|
- FALLING_BLOCK
|
|
- FIRE
|
|
- FIRE_TICK
|
|
- LAVA
|
|
- LIGHTNING
|
|
- MAGIC
|
|
- POISON
|
|
- PROJECTILE
|
|
- STARVATION
|
|
- SUFFOCATION
|
|
- THORNS
|
|
- WITHER
|
|
# 1.9+ only
|
|
- DRAGON_BREATH
|
|
- FLY_INTO_WALL
|
|
# 1.10+ only
|
|
- HOT_FLOOR
|
|
# 1.11+ only
|
|
- CRAMMING
|
|
|
|
# Visitor banned commands: Visitors to islands cannot use these commands
|
|
visitor-banned-commands:
|
|
- spawner
|
|
- spawnmob
|
|
|
|
# PVP cooldown in seconds. Players cannot toggle PVP off and on until this timeout
|
|
toggle-pvp-cooldown: 60
|
|
|
|
# TODO
|
|
flags: []
|
|
|
|
### Acid Settings ###
|
|
# Originally designed for AcidIsland, but can be used for BSkyBlock as well.
|
|
acid:
|
|
# Ops receive damage from acid (Set to true if you want Ops to play properly)
|
|
damage-op: false
|
|
|
|
# Damage chickens in acid - true or false - chickens tend to go swimming...
|
|
damage-chickens: false
|
|
|
|
damage:
|
|
# Water is acid
|
|
acid:
|
|
# Acid damage to player per second by being in acid if they have no armor on.
|
|
# A fully health player has 20 health points. Players will regen some health
|
|
# so the default will give players about 3 seconds to get out the acid
|
|
# 0 = no damage, 10 = default damage, 20 = instant death
|
|
player: 0
|
|
|
|
# Damage that monsters will experience in acid.
|
|
monster: 0
|
|
|
|
# Damage that animals will experience in acid.
|
|
animal: 0
|
|
|
|
# Destroy items in water after this many seconds. Timing is variable and may occur
|
|
# up to 2x this time. If 0, items will not be removed. Acid damage does not need to
|
|
# be on for this setting to work. i.e., it'll work with water too.
|
|
# Items fizz when they are destroyed.
|
|
item: 0
|
|
|
|
# Damage that rain does.
|
|
rain: 0
|
|
|
|
# Damage type to apply in addition to acid damage
|
|
# Types can be : SLOW, SLOW_DIGGING, CONFUSION, BLINDNESS, HUNGER, WEAKNESS and POISON
|
|
# If you just want these to act, then make the acid damage 0 above
|
|
# Note - these are potion effects and so can be cured by milk
|
|
effects:
|
|
#- confusion
|
|
|
|
# Armor protection
|
|
protection:
|
|
# Protect players from acid rain if they have a helmet on
|
|
helmet: false
|
|
|
|
# Protect players from all acid if they have a full set of armor on
|
|
full-armor: false
|
|
|
|
### Schematics Settings ###
|
|
schematics:
|
|
# These are the default settings applied to the schematics
|
|
defaults:
|
|
companion:
|
|
# Default island companion. Set schematic-specific companions in the schematic configuration
|
|
# Recommended are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
|
|
# RABBIT, WOLF, LLAMA or NOTHING. Default is COW.
|
|
# If you don't want a companion to spawn, set NOTHING.
|
|
type: COW
|
|
|
|
# List of names, picked at random that will apply to the companion
|
|
# You can add more if you like. If none are listed, the companion will not be named.
|
|
# Set schematic-specific companion names in the schematic configuration
|
|
names:
|
|
- "&9[player]'s cow"
|
|
- "&cEmergency &fFood?"
|
|
- "&aD&6a&di&6s&9y"
|
|
- "&bA&cTasty&aCow"
|
|
|
|
# Items that will be in the chest when the player starts an island
|
|
# TODO
|
|
chest-items:
|
|
- ICE:2
|
|
|
|
# Config.yml version. DO NOT EDIT. This number only changes if the latest
|
|
# plugin config has been updated. If a new config is detected, it will be
|
|
# auto-saved to config.new.yml.
|
|
version: ${version}
|