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https://github.com/BentoBoxWorld/BentoBox.git
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8a339f755a
This led to work to enable saving of the config.yml file with comments. I added the ability to have multiple lines of comments as annotations. I also enabled comments to align with the exact path of the field. To do this I used BSBConfig for the Settings class and retired ISettings When the plugin disables, it now saves the config.yml with comments and the Invincible Visitor settings. Note that any settings in the config.yml stored in the jar will still exist in the file and stay there unless they are manually deleted. They just will not have any comments on them after saving.
393 lines
14 KiB
YAML
393 lines
14 KiB
YAML
# Config for BSkyBlock V${version}
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# Created and maintained by Tastybento with the help of Poslovitch
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### General Settings ###
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general:
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# BSkyBlock uses bStats.org to get global data about the plugin to help improving it.
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# bStats has nearly no effect on your server's performance and the sent data is completely
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# anonymous so please consider twice if you really want to disable it.
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metrics: true
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# Check for updates - this will tell Ops and the console if there is a new
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# version available. It contacts dev.bukkit.org to request the latest version
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# info. It does not download the latest version or change any files
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check-updates: true
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# Default language for new players.
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# This is the filename in the locale folder without .yml.
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# If this does not exist, the default en-US will be used.
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default-language: en-US
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# Use economy or not. If true, an economy plugin is required. If false, no money is used or give.
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# If there is no economy plugin present anyway, money will be automatically disabled.
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use-economy: true
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# Starting money - this is how much money new players will have as their
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# balance at the start of an island.
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starting-money: 10.0
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### Purge-related Settings ###
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purge:
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# Only islands below this level will be removed if they are abandoned and admins issue the purge command
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max-island-level: 50
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# Remove user data when its island gets purged.
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# Helps a lot to avoid huge backups and can save some performance on startup,
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# but the player settings and data will be reset.
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remove-user-data: false
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### Database-related Settings ###
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database:
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# FLATFILE, MYSQL, MONGO
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# if you use MONGO, you must also run the BSBMongo plugin (not addon)
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# See https://github.com/tastybento/bsbMongo/releases/
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type: FLATFILE
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host: localhost
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# Port 3306 is MySQL's default. Port 27017 is MongoDB's default.
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port: 3306
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name: BSkyBlock
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username: username
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password: password
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# How often the data will be saved to file in mins. Default is 5 minutes.
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# This helps prevent issues if the server crashes.
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# Data is also saved at important points in the game.
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backup-period: 5
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# Recover super flat - if the generator does not run for some reason, you can get
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# super flat chunks (grass). To remove automatically, select this option. Turn off
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# if there are no more because it may cause lag.
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# This will regenerate any chunks with bedrock at y=0 when they are loaded
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recover-super-flat: false
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# Mute death messages
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mute-death-messages: false
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# Allow FTB Autonomous Activator to work (will allow a pseudo player [CoFH] to place and break blocks and hang items)
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# Add other fake player names here if required
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fakeplayers:
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- "[CoFH]"
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# Allow obsidian to be scooped up with an empty bucket back into lava
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# This only works if there is a single block of obsidian (no obsidian within 10 blocks)
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# Recommendation is to keep this true so that newbies don't bother you or reset their
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# island unnecessarily.
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allow-obsidian-scooping: true
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allow-teleport:
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# Allow /island teleport when falling. If set to false, all teleporting is
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# disabled until death from the void or until you hit something.
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# See commands that this will block too
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# Using "*" (with quotes) will block ALL commands when falling
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falling: true
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falling-blocked-commands:
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- home
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# The same as above, but this time it is when the player is swimming in acid
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acid: true
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acid-blocked-commands:
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- home
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# Time in seconds that players have to confirm sensitive commands, e.g. island reset
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confimation-time: 20
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### World Settings ###
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world:
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# Name of the world - if it does not exist then it will be generated.
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# It acts like a prefix for nether and end (e.g. BSkyBlock, BSkyBlock_nether, BSkyBlock_end)
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world-name: BSkyBlock_world
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# Radius of island in blocks. (So distance between islands is twice this)
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# Will be rounded up to the nearest 16 blocks.
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# It is the same for every dimension : Overworld, Nether and End.
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# This value cannot be changed mid-game and the plugin will not start if it is different.
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distance-between-islands: 64
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# Default protection range radius in blocks. Cannot be larger than distance.
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# Admins can change protection sizes for players individually using /bsadmin setrange
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# or set this permission: bskyblock.island.range.<number>
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protection-range: 50
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# Start islands at these coordinates. This is where new islands will start in the
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# world. These must be a factor of your island distance, but the plugin will auto
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# calculate the closest location on the grid. Islands develop around this location
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# both positively and negatively in a square grid.
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# If none of this makes sense, leave it at 0,0.
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start-x: 0
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start-z: 0
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# Island height - Lowest is 5.
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# It is the y coordinate of the bedrock block in the schematic
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island-height: 120
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# Sea height (don't changes this mid-game unless you delete the world)
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# Minimum is 0, which means you are playing Skyblock!
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# If sea height is less than about 10, then players will drop right through it
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# if it exists. Makes for an interesting variation on skyblock.
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sea-height: 0
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# Maximum number of islands in the world. Set to 0 for unlimited.
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# If the number of islands is greater than this number, no new island will be created.
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max-islands: 0
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### Nether-related Settings ###
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nether:
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# Generate Nether - if this is false, the nether world will not be made and access to
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# the nether will not occur. Other plugins may still enable portal usage.
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# Note: Some challenges will not be possible if there is no nether.
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# Note that with a standard nether all players arrive at the same portal and entering a
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# portal will return them back to their islands.
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generate: true
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# Islands in Nether. Change to false for standard vanilla nether.
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islands: true
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# Nether trees are made if a player grows a tree in the nether (gravel and glowstone)
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# Applies to both vanilla and islands Nether
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trees: true
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# Make the nether roof, if false, there is nothing up there
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# Change to false if lag is a problem from the generation
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# Only applies to islands Nether
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roof: true
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# Nether spawn protection radius - this is the distance around the nether spawn
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# that will be protected from player interaction (breaking blocks, pouring lava etc.)
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# Minimum is 0 (not recommended), maximum is 100. Default is 25.
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# Only applies to vanilla nether
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spawn-radius: 25
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end:
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generate: true
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islands: true
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# Disable redstone operation on islands unless a team member is online.
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# This may reduce lag but it can cause problems with visitors needing to use a redstone system.
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# Default is false, because it is an experimental feature that can break a lot of redstone systems.
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disable-offline-redstone: false
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### Island Settings ###
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island:
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# Default chest items
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chest-items:
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- ==: org.bukkit.inventory.ItemStack
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type: LAVA_BUCKET
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- ==: org.bukkit.inventory.ItemStack
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type: ICE
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amount: 2
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- ==: org.bukkit.inventory.ItemStack
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type: MELON_SEEDS
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- ==: org.bukkit.inventory.ItemStack
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type: BONE
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amount: 2
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- ==: org.bukkit.inventory.ItemStack
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type: COBBLESTONE
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amount: 5
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- ==: org.bukkit.inventory.ItemStack
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type: SAPLING
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amount: 2
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# Default max team size
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# Use this permission to set for specific user groups: askyblock.team.maxsize.<number>
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# Permission size cannot be less than the default below.
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max-team-size: 4
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# Default maximum number of homes a player can have. Min = 1
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# Accessed via sethome <number> or go <number>
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# Use this permission to set for specific user groups: askyblock.island.maxhomes.<number>
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max-homes: 1
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# Island naming
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# Only players with the TODO can name their island
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# It is displayed in the top ten and enter and exit announcements
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# It replaces the owner's name. Players can use & for color coding if they have the TODO permission
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# These set the minimum and maximum size of a name.
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name:
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min-length: 0
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max-length: 20
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# How long a player must wait until they can rejoin a team island after being
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# kicked in minutes. This slows the effectiveness of players repeating challenges
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# by repetitively being invited to a team island.
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invite-wait: 60
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### Join/leave/reset island related settings ###
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reset:
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# How many resets a player is allowed (override with /asadmin clearreset <player>)
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# Value of -1 means unlimited, 0 means hardcore - no resets.
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# Example, 2 resets means they get 2 resets or 3 islands lifetime
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reset-limit: -1
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#How long a player must wait before they can reset their island again in second
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reset-wait: 300
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# Kicked or leaving players lose resets
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# Players who leave a team will lose an island reset chance
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# If a player has zero resets left and leaves a team, they cannot make a new
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# island by themselves and can only join a team.
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# Leave this true to avoid players exploiting free islands
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leavers-lose-resets: true
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# Allow kicked players to keep their inventory.
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# If false, kicked player's inventory will be thrown at the island leader if the
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# kicked player is online and in the island world.
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kicked-keep-inventory: false
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# What the plugin should reset when the player joins or creates an island
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on-join:
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# Reset Money - if this is true, will reset the player's money to the starting money
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# Recommendation is that this is set to true, but if you run multi-worlds
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# make sure your economy handles multi-worlds too.
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money: false
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# Reset inventory - if true, the player's inventory will be cleared.
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# Note: if you have MultiInv running or a similar inventory control plugin, that
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# plugin may still reset the inventory when the world changes.
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inventory: false
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# Reset Ender Chest - if true, the player's Ender Chest will be cleared.
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ender-chest: false
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# What the plugin should reset when the player leaves or is kicked from an island
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on-leave:
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# Reset Money - if this is true, will reset the player's money to the starting money
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# Recommendation is that this is set to true, but if you run multi-worlds
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# make sure your economy handles multi-worlds too.
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money: false
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# Reset inventory - if true, the player's inventory will be cleared.
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# Note: if you have MultiInv running or a similar inventory control plugin, that
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# plugin may still reset the inventory when the world changes.
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inventory: false
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# Reset Ender Chest - if true, the player's Ender Chest will be cleared.
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ender-chest: false
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# Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
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# players return to their island if the island has been overrun by monsters.
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# Con is that it kills any mob grinders.
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remove-mobs:
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# Remove mobs on island when logging in.
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on-login: false
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# Remove mobs when /island.
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on-island: false
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# Mob white list - these mobs will NOT be removed when logging in or doing /island
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whitelist:
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- WITHER
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- ENDERMAN
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- PIG_ZOMBIE
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#- ZOMBIE_VILLAGER (1.10+)
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# Make island if player teleports to the island world and does not have one
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make-island-if-none: false
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# Immediately teleport player to their island (home 1 if it exists) when entering the world
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immediate-teleport-on-island: false
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# Have player's respawn on their island if they die
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respawn-on-island: false
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# Ask the player to confirm the command he is using by typing it again.
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# The "wait" value is the number of seconds to wait for confirmation.
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require-confirmation:
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kick: true
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kick-wait: 10
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leave: true
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leave-wait: 10
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reset: true
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reset-wait: 10
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# Deaths count
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deaths:
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# Max deaths
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# If player dies more than this, it doesn't count anymore
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max: 10
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# Sum team deaths - if true, all the teams deaths are summed
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# If false, only the leader's deaths counts
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sum-team: false
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### Protection Settings ###
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protection:
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# Allow pistons to push outside of the protected area (maybe to make bridges)
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allow-piston-push: true
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# Restrict Wither and other flying mobs.
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# Any flying mobs that exit the island space where they were spawned will be removed.
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# Includes blaze and ghast.
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restrict-flying-mobs: true
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# Invincible visitors. List of damages that will not affect visitors.
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# Make list blank if visitors should receive all damages
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invincible-visitors:
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- BLOCK_EXPLOSION
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- CONTACT
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- CUSTOM
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- DROWNING
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- ENTITY_ATTACK
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- ENTITY_EXPLOSION
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- FALL
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- FALLING_BLOCK
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- FIRE
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- FIRE_TICK
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- LAVA
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- LIGHTNING
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- MAGIC
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- POISON
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- PROJECTILE
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- STARVATION
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- SUFFOCATION
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- THORNS
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- WITHER
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- DRAGON_BREATH
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- FLY_INTO_WALL
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- HOT_FLOOR
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- CRAMMING
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- VOID
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# Visitor banned commands: Visitors to islands cannot use these commands
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visitor-banned-commands:
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- spawner
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- spawnmob
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# PVP cooldown in seconds. Players cannot toggle PVP off and on until this timeout
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toggle-pvp-cooldown: 60
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# TODO
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flags: []
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### Schematics Settings ###
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schematics:
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# These are the default settings applied to the schematics
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defaults:
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companion:
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# Default island companion. Set schematic-specific companions in the schematic configuration
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# Recommended are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
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# RABBIT, WOLF, LLAMA or NOTHING. Default is COW.
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# If you don't want a companion to spawn, set NOTHING.
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type: COW
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# List of names, picked at random that will apply to the companion
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# You can add more if you like. If none are listed, the companion will not be named.
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# Set schematic-specific companion names in the schematic configuration
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names:
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- "&9[player]'s cow"
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- "&cEmergency &fFood?"
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- "&aD&6a&di&6s&9y"
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- "&bA&cTasty&aCow"
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# Items that will be in the chest when the player starts an island
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# TODO
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chest-items:
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- ICE:2
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# Config.yml version. DO NOT EDIT. This number only changes if the latest
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# plugin config has been updated. If a new config is detected, it will be
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# auto-saved to config.new.yml.
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version: ${version}
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