bentobox/src/test/java/world/bentobox/bentobox/listeners/flags/worldsettings/IslandRespawnListenerTest.java

298 lines
11 KiB
Java

package world.bentobox.bentobox.listeners.flags.worldsettings;
import static org.junit.Assert.assertEquals;
import static org.mockito.ArgumentMatchers.any;
import static org.mockito.ArgumentMatchers.anyString;
import static org.mockito.ArgumentMatchers.eq;
import static org.mockito.Mockito.mock;
import static org.mockito.Mockito.never;
import static org.mockito.Mockito.verify;
import static org.mockito.Mockito.when;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Optional;
import java.util.UUID;
import org.bukkit.Location;
import org.bukkit.Server;
import org.bukkit.World;
import org.bukkit.World.Environment;
import org.bukkit.entity.Player;
import org.bukkit.event.entity.PlayerDeathEvent;
import org.bukkit.event.player.PlayerRespawnEvent;
import org.bukkit.event.player.PlayerRespawnEvent.RespawnReason;
import org.bukkit.inventory.ItemStack;
import org.junit.After;
import org.junit.Before;
import org.junit.Test;
import org.junit.runner.RunWith;
import org.mockito.Mock;
import org.mockito.Mockito;
import org.powermock.api.mockito.PowerMockito;
import org.powermock.core.classloader.annotations.PrepareForTest;
import org.powermock.modules.junit4.PowerMockRunner;
import org.powermock.reflect.Whitebox;
import world.bentobox.bentobox.BentoBox;
import world.bentobox.bentobox.Settings;
import world.bentobox.bentobox.api.addons.GameModeAddon;
import world.bentobox.bentobox.api.configuration.WorldSettings;
import world.bentobox.bentobox.api.user.User;
import world.bentobox.bentobox.database.objects.Island;
import world.bentobox.bentobox.lists.Flags;
import world.bentobox.bentobox.managers.IslandWorldManager;
import world.bentobox.bentobox.managers.IslandsManager;
import world.bentobox.bentobox.util.Util;
/**
* @author tastybento
*
*/
@RunWith(PowerMockRunner.class)
@PrepareForTest({ BentoBox.class, Flags.class, Util.class })
public class IslandRespawnListenerTest {
@Mock
private World world;
@Mock
private Player player;
@Mock
private IslandsManager im;
@Mock
private IslandWorldManager iwm;
@Mock
private Location safeLocation;
@Mock
private Server server;
@Mock
private Island island;
/**
*/
@Before
public void setUp() throws Exception {
// Set up plugin
BentoBox plugin = mock(BentoBox.class);
Whitebox.setInternalState(BentoBox.class, "instance", plugin);
// World
when(world.getUID()).thenReturn(UUID.randomUUID());
when(world.getEnvironment()).thenReturn(Environment.NORMAL);
when(server.getWorld(any(UUID.class))).thenReturn(world);
// Settings
Settings s = mock(Settings.class);
when(plugin.getSettings()).thenReturn(s);
// Player
when(player.getWorld()).thenReturn(world);
when(player.getUniqueId()).thenReturn(UUID.randomUUID());
when(player.getLocation()).thenReturn(mock(Location.class));
when(player.getServer()).thenReturn(server);
when(player.getName()).thenReturn("tasty");
// Island World Manager
// All locations are in world by default
when(iwm.inWorld(any(World.class))).thenReturn(true);
when(iwm.inWorld(any(Location.class))).thenReturn(true);
when(plugin.getIWM()).thenReturn(iwm);
PowerMockito.mockStatic(Util.class);
when(Util.getWorld(any())).thenReturn(world);
// World Settings
WorldSettings ws = mock(WorldSettings.class);
when(iwm.getWorldSettings(any())).thenReturn(ws);
Map<String, Boolean> worldFlags = new HashMap<>();
when(ws.getWorldFlags()).thenReturn(worldFlags);
GameModeAddon gma = mock(GameModeAddon.class);
Optional<GameModeAddon> opGma = Optional.of(gma);
when(iwm.getAddon(any())).thenReturn(opGma);
safeLocation = mock(Location.class);
when(safeLocation.getWorld()).thenReturn(world);
when(im.getHomeLocation(eq(world), any(UUID.class))).thenReturn(safeLocation);
when(im.getPrimaryIsland(any(), any())).thenReturn(island);
when(im.hasIsland(any(), any(UUID.class))).thenReturn(true);
when(im.isSafeLocation(safeLocation)).thenReturn(true);
when(plugin.getIslands()).thenReturn(im);
// when(im.getSafeHomeLocation(any(), any(),
// Mockito.anyString())).thenReturn(safeLocation);
// Sometimes use Mockito.withSettings().verboseLogging()
User.setPlugin(plugin);
User.getInstance(player);
}
@After
public void tearDown() {
User.clearUsers();
Mockito.framework().clearInlineMocks();
}
/**
* Test method for {@link IslandRespawnListener#onPlayerDeath(org.bukkit.event.entity.PlayerDeathEvent)}.
*/
@Test
public void testOnPlayerDeathNotIslandWorld() {
when(iwm.inWorld(any(World.class))).thenReturn(false);
List<ItemStack> drops = new ArrayList<>();
PlayerDeathEvent e = new PlayerDeathEvent(player, drops, 0, 0, 0, 0, "");
new IslandRespawnListener().onPlayerDeath(e);
verify(world, never()).getUID();
}
/**
* Test method for
* {@link IslandRespawnListener#onPlayerDeath(org.bukkit.event.entity.PlayerDeathEvent)}.
*/
@Test
public void testOnPlayerDeathNoFlag() {
Flags.ISLAND_RESPAWN.setSetting(world, false);
List<ItemStack> drops = new ArrayList<>();
PlayerDeathEvent e = new PlayerDeathEvent(player, drops, 0, 0, 0, 0, "");
new IslandRespawnListener().onPlayerDeath(e);
verify(world, never()).getUID();
}
/**
* Test method for {@link IslandRespawnListener#onPlayerDeath(org.bukkit.event.entity.PlayerDeathEvent)}.
*/
@Test
public void testOnPlayerDeathNotOwnerNotTeam() {
when(im.hasIsland(any(), any(UUID.class))).thenReturn(false);
when(im.inTeam(any(), any(UUID.class))).thenReturn(false);
List<ItemStack> drops = new ArrayList<>();
PlayerDeathEvent e = new PlayerDeathEvent(player, drops, 0, 0, 0, 0, "");
new IslandRespawnListener().onPlayerDeath(e);
verify(world, never()).getUID();
}
/**
* Test method for {@link IslandRespawnListener#onPlayerDeath(org.bukkit.event.entity.PlayerDeathEvent)}.
*/
@Test
public void testOnPlayerDeathNotOwnerInTeam() {
when(im.hasIsland(any(), any(UUID.class))).thenReturn(false);
when(im.inTeam(any(), any(UUID.class))).thenReturn(true);
List<ItemStack> drops = new ArrayList<>();
PlayerDeathEvent e = new PlayerDeathEvent(player, drops, 0, 0, 0, 0, "");
new IslandRespawnListener().onPlayerDeath(e);
verify(world).getUID();
}
/**
* Test method for {@link IslandRespawnListener#onPlayerDeath(org.bukkit.event.entity.PlayerDeathEvent)}.
*/
@Test
public void testOnPlayerDeathOwnerNoTeam() {
when(im.hasIsland(any(), any(UUID.class))).thenReturn(true);
when(im.inTeam(any(), any(UUID.class))).thenReturn(false);
List<ItemStack> drops = new ArrayList<>();
PlayerDeathEvent e = new PlayerDeathEvent(player, drops, 0, 0, 0, 0, "");
new IslandRespawnListener().onPlayerDeath(e);
verify(world).getUID();
}
/**
* Test method for
* {@link IslandRespawnListener#onPlayerDeath(org.bukkit.event.entity.PlayerDeathEvent)}.
*/
@Test
public void testOnPlayerDeath() {
List<ItemStack> drops = new ArrayList<>();
PlayerDeathEvent e = new PlayerDeathEvent(player, drops, 0, 0, 0, 0, "");
new IslandRespawnListener().onPlayerDeath(e);
verify(world).getUID();
}
/**
* Test method for
* {@link IslandRespawnListener#onPlayerRespawn(org.bukkit.event.player.PlayerRespawnEvent)}.
*/
@Test
public void testOnPlayerRespawn() {
// Die
List<ItemStack> drops = new ArrayList<>();
PlayerDeathEvent e = new PlayerDeathEvent(player, drops, 0, 0, 0, 0, "");
IslandRespawnListener l = new IslandRespawnListener();
l.onPlayerDeath(e);
Location location = mock(Location.class);
when(location.getWorld()).thenReturn(world);
// Has island
when(im.hasIsland(any(), any(UUID.class))).thenReturn(true);
// Respawn
PlayerRespawnEvent ev = new PlayerRespawnEvent(player, location, false, false, RespawnReason.DEATH);
l.onPlayerRespawn(ev);
assertEquals(safeLocation, ev.getRespawnLocation());
// Verify commands
PowerMockito.verifyStatic(Util.class);
Util.runCommands(any(User.class), anyString(), eq(Collections.emptyList()), eq("respawn"));
}
/**
* Test method for
* {@link IslandRespawnListener#onPlayerRespawn(org.bukkit.event.player.PlayerRespawnEvent)}.
*/
@Test
public void testOnPlayerRespawnWithoutDeath() {
IslandRespawnListener l = new IslandRespawnListener();
Location location = mock(Location.class);
when(location.getWorld()).thenReturn(world);
// Has island
when(im.hasIsland(any(), any(UUID.class))).thenReturn(true);
// Respawn
PlayerRespawnEvent ev = new PlayerRespawnEvent(player, location, false, false, RespawnReason.DEATH);
l.onPlayerRespawn(ev);
assertEquals(location, ev.getRespawnLocation());
}
/**
* Test method for {@link IslandRespawnListener#onPlayerRespawn(org.bukkit.event.player.PlayerRespawnEvent)}.
*/
@Test
public void testOnPlayerRespawnWrongWorld() {
when(iwm.inWorld(any(World.class))).thenReturn(false);
when(iwm.inWorld(any(Location.class))).thenReturn(false);
// Die
List<ItemStack> drops = new ArrayList<>();
PlayerDeathEvent e = new PlayerDeathEvent(player, drops, 0, 0, 0, 0, "");
IslandRespawnListener l = new IslandRespawnListener();
l.onPlayerDeath(e);
Location location = mock(Location.class);
when(location.getWorld()).thenReturn(world);
// Has island
when(im.hasIsland(any(), any(UUID.class))).thenReturn(true);
// Respawn
PlayerRespawnEvent ev = new PlayerRespawnEvent(player, location, false, false, RespawnReason.DEATH);
l.onPlayerRespawn(ev);
assertEquals(location, ev.getRespawnLocation());
}
/**
* Test method for
* {@link IslandRespawnListener#onPlayerRespawn(org.bukkit.event.player.PlayerRespawnEvent)}.
*/
@Test
public void testOnPlayerRespawnFlagNotSet() {
Flags.ISLAND_RESPAWN.setSetting(world, false);
// Die
List<ItemStack> drops = new ArrayList<>();
PlayerDeathEvent e = new PlayerDeathEvent(player, drops, 0, 0, 0, 0, "");
IslandRespawnListener l = new IslandRespawnListener();
l.onPlayerDeath(e);
Location location = mock(Location.class);
when(location.getWorld()).thenReturn(world);
// Has island
when(im.hasIsland(any(), any(UUID.class))).thenReturn(true);
// Respawn
PlayerRespawnEvent ev = new PlayerRespawnEvent(player, location, false, false, RespawnReason.DEATH);
l.onPlayerRespawn(ev);
assertEquals(location, ev.getRespawnLocation());
}
}