mirror of
https://github.com/BentoBoxWorld/BentoBox.git
synced 2025-03-02 11:12:28 +01:00
The issue happens mostly with the end portals. Apparently, teleportation to the end is processed before the Bukkit task that runs SafeSpotTeleport. The first check if a player is in the starting world fails, and SafeSpotTeleport is not called. I set the event to be cancelled in all situations when we do not create portals, so it always triggers SafeSpotTeleport. This should fix the bug with players appearing in the void. |
||
---|---|---|
.. | ||
java/world/bentobox/bentobox | ||
resources |