bentobox/src/main/java/world/bentobox/bentobox/nms/SimpleWorldRegenerator.java

144 lines
6.3 KiB
Java

package world.bentobox.bentobox.nms;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Random;
import java.util.concurrent.CompletableFuture;
import org.bukkit.Chunk;
import org.bukkit.World;
import org.bukkit.block.data.BlockData;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.generator.BlockPopulator;
import org.bukkit.generator.ChunkGenerator;
import org.bukkit.generator.LimitedRegion;
import org.bukkit.inventory.InventoryHolder;
import org.bukkit.scheduler.BukkitRunnable;
import org.bukkit.util.BoundingBox;
import io.papermc.lib.PaperLib;
import world.bentobox.bentobox.BentoBox;
import world.bentobox.bentobox.api.addons.GameModeAddon;
import world.bentobox.bentobox.database.objects.IslandDeletion;
import world.bentobox.bentobox.util.MyBiomeGrid;
public abstract class SimpleWorldRegenerator implements WorldRegenerator {
private final BentoBox plugin;
protected SimpleWorldRegenerator() {
this.plugin = BentoBox.getInstance();
}
/**
* Update the low-level chunk information for the given block to the new block ID and data. This
* change will not be propagated to clients until the chunk is refreshed to them.
*
* @param chunk - chunk to be changed
* @param x - x coordinate within chunk 0 - 15
* @param y - y coordinate within chunk 0 - world height, e.g. 255
* @param z - z coordinate within chunk 0 - 15
* @param blockData - block data to set the block
* @param applyPhysics - apply physics or not
*/
protected abstract void setBlockInNativeChunk(Chunk chunk, int x, int y, int z, BlockData blockData, boolean applyPhysics);
@Override
public CompletableFuture<Void> regenerate(GameModeAddon gm, IslandDeletion di, World world) {
CompletableFuture<Void> bigFuture = new CompletableFuture<>();
new BukkitRunnable() {
private int chunkX = di.getMinXChunk();
private int chunkZ = di.getMinZChunk();
CompletableFuture<Void> currentTask = CompletableFuture.completedFuture(null);
@Override
public void run() {
if (!currentTask.isDone()) return;
if (isEnded(chunkX)) {
cancel();
bigFuture.complete(null);
return;
}
List<CompletableFuture<Void>> newTasks = new ArrayList<>();
for (int i = 0; i < plugin.getSettings().getDeleteSpeed(); i++) {
if (isEnded(chunkX)) {
break;
}
final int x = chunkX;
final int z = chunkZ;
newTasks.add(regenerateChunk(gm, di, world, x, z));
chunkZ++;
if (chunkZ > di.getMaxZChunk()) {
chunkZ = di.getMinZChunk();
chunkX++;
}
}
currentTask = CompletableFuture.allOf(newTasks.toArray(new CompletableFuture[0]));
}
private boolean isEnded(int chunkX) {
return chunkX > di.getMaxXChunk();
}
}.runTaskTimer(plugin, 0L, 20L);
return bigFuture;
}
@SuppressWarnings("deprecation")
private CompletableFuture<Void> regenerateChunk(GameModeAddon gm, IslandDeletion di, World world, int chunkX, int chunkZ) {
CompletableFuture<Chunk> chunkFuture = PaperLib.getChunkAtAsync(world, chunkX, chunkZ);
CompletableFuture<Void> invFuture = chunkFuture.thenAccept(chunk ->
Arrays.stream(chunk.getTileEntities()).filter(InventoryHolder.class::isInstance)
.filter(te -> di.inBounds(te.getLocation().getBlockX(), te.getLocation().getBlockZ()))
.forEach(te -> ((InventoryHolder) te).getInventory().clear())
);
CompletableFuture<Void> entitiesFuture = chunkFuture.thenAccept(chunk -> {
for (Entity e : chunk.getEntities()) {
if (!(e instanceof Player)) {
e.remove();
}
}
});
CompletableFuture<Chunk> copyFuture = chunkFuture.thenApply(chunk -> {
// Reset blocks
MyBiomeGrid grid = new MyBiomeGrid(chunk.getWorld().getEnvironment());
ChunkGenerator cg = gm.getDefaultWorldGenerator(chunk.getWorld().getName(), "delete");
// Will be null if use-own-generator is set to true
if (cg != null) {
ChunkGenerator.ChunkData cd = cg.generateChunkData(chunk.getWorld(), new Random(), chunk.getX(), chunk.getZ(), grid);
copyChunkDataToChunk(chunk, cd, grid, di.getBox());
for (BlockPopulator pop : cg.getDefaultPopulators(world)) {
pop.populate(world, new Random(), chunkX, chunkZ, null);
}
}
return chunk;
});
CompletableFuture<Void> postCopyFuture = copyFuture.thenAccept(chunk ->
// Remove all entities in chunk, including any dropped items as a result of clearing the blocks above
Arrays.stream(chunk.getEntities()).filter(e -> !(e instanceof Player) && di.inBounds(e.getLocation().getBlockX(), e.getLocation().getBlockZ())).forEach(Entity::remove));
return CompletableFuture.allOf(invFuture, entitiesFuture, postCopyFuture);
}
@SuppressWarnings("deprecation")
private void copyChunkDataToChunk(Chunk chunk, ChunkGenerator.ChunkData chunkData, ChunkGenerator.BiomeGrid biomeGrid, BoundingBox limitBox) {
double baseX = chunk.getX() << 4;
double baseZ = chunk.getZ() << 4;
int minHeight = chunk.getWorld().getMinHeight();
int maxHeight = chunk.getWorld().getMaxHeight();
for (int x = 0; x < 16; x++) {
for (int z = 0; z < 16; z++) {
if (!limitBox.contains(baseX + x, 0, baseZ + z)) {
continue;
}
for (int y = minHeight; y < maxHeight; y++) {
setBlockInNativeChunk(chunk, x, y, z, chunkData.getBlockData(x, y, z), false);
// 3D biomes, 4 blocks separated
if (x % 4 == 0 && y % 4 == 0 && z % 4 == 0) {
chunk.getBlock(x, y, z).setBiome(biomeGrid.getBiome(x, y, z));
}
}
}
}
}
}