Expandable Minecraft server plugin for island-type games like SkyBlock or AcidIsland.
Go to file
2018-07-13 17:29:17 +02:00
locales Added clean super-flat world setting and test 2018-07-12 21:25:07 -07:00
schems Added new island and nether island schems 2018-07-03 17:51:01 -07:00
src Renamed ClickListeners and made most of them setup "by default" to avoid boilerplate code 2018-07-13 17:29:17 +02:00
.gitignore Added Vietnamese to the locales (#162) 2018-04-25 18:04:28 +02:00
.travis.yml Reverting. No code in Sonarcloud for some reason. 2018-04-27 17:44:05 -07:00
config.yml Added Banned Visitor Commands and test 2018-07-11 21:55:00 -07:00
LICENSE Change license 2018-02-10 11:25:32 +01:00
plugin.yml Added new island and nether island schems 2018-07-03 17:51:01 -07:00
pom.xml Updated version to FC-0.7 (70% Feature Complete) 2018-07-12 18:50:37 +02:00
README.md Merge remote-tracking branch 'origin/master' into develop 2018-03-12 18:35:51 -07:00
REFERENCES.md Edited some references and manually updated REFERENCES.md 2018-04-28 12:31:53 +02:00

BSkyBlock

Build Status Lines Of Code Maintainability Rating Reliability Rating Security Rating Bugs

A skyblock Bukkit plugin for Minecraft derived from the well-known ASkyBlock! This is a survival game where the player starts with an island in the sky.

BSkyBlock (Better SkyBlock) represents a turning point on ASkyBlock's history : Tastybento and Poslovitch thought and designed together this complete rewrite in order to provide a whole new way to play Skyblock.

Discover today BSkyBlock, its gameplay overhaul, and enjoy the Skyblock revival!

Add-ons

BSkyBlock is built to enable add-ons (plugins that use the BSkyBlock API). Here is a list of the current ones:

  • Level - provides island level calculation and a top ten
  • Welcome Warps - provides the warp sign feature

You can find the projects on tastybento's GitHub.

Bugs and Feature requests

File bug and feature requests here: https://github.com/tastybento/bskyblock/issues

Note for developers

This is an actively developed project but we are not currently accepting Pull Requests from non-collaborators. Once we have finished the main development, we'll be open to PR's.