bentobox/src/test/java/world/bentobox/bentobox/listeners/flags/settings/PVPListenerTest.java

1236 lines
52 KiB
Java

package world.bentobox.bentobox.listeners.flags.settings;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertFalse;
import static org.junit.Assert.assertTrue;
import static org.mockito.ArgumentMatchers.any;
import static org.mockito.ArgumentMatchers.anyString;
import static org.mockito.ArgumentMatchers.eq;
import static org.mockito.Mockito.mock;
import static org.mockito.Mockito.never;
import static org.mockito.Mockito.times;
import static org.mockito.Mockito.verify;
import static org.mockito.Mockito.when;
import java.util.ArrayList;
import java.util.Collections;
import java.util.EnumMap;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Optional;
import java.util.UUID;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.entity.AreaEffectCloud;
import org.bukkit.entity.Arrow;
import org.bukkit.entity.Creeper;
import org.bukkit.entity.Entity;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Firework;
import org.bukkit.entity.FishHook;
import org.bukkit.entity.LingeringPotion;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Projectile;
import org.bukkit.entity.ThrownPotion;
import org.bukkit.entity.Witch;
import org.bukkit.entity.Zombie;
import org.bukkit.event.entity.AreaEffectCloudApplyEvent;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.event.entity.EntityDamageEvent.DamageModifier;
import org.bukkit.event.entity.EntityShootBowEvent;
import org.bukkit.event.entity.LingeringPotionSplashEvent;
import org.bukkit.event.entity.PotionSplashEvent;
import org.bukkit.event.player.PlayerFishEvent;
import org.bukkit.inventory.EquipmentSlot;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import org.bukkit.projectiles.BlockProjectileSource;
import org.bukkit.projectiles.ProjectileSource;
import org.bukkit.scheduler.BukkitScheduler;
import org.junit.After;
import org.junit.Before;
import org.junit.Test;
import org.junit.runner.RunWith;
import org.mockito.Mock;
import org.mockito.Mockito;
import org.mockito.stubbing.Answer;
import org.powermock.api.mockito.PowerMockito;
import org.powermock.core.classloader.annotations.PrepareForTest;
import org.powermock.modules.junit4.PowerMockRunner;
import org.powermock.reflect.Whitebox;
import com.google.common.base.Function;
import com.google.common.base.Functions;
import com.google.common.collect.ImmutableMap;
import world.bentobox.bentobox.BentoBox;
import world.bentobox.bentobox.Settings;
import world.bentobox.bentobox.api.addons.GameModeAddon;
import world.bentobox.bentobox.api.configuration.WorldSettings;
import world.bentobox.bentobox.api.flags.Flag;
import world.bentobox.bentobox.api.panels.Panel;
import world.bentobox.bentobox.api.panels.PanelItem;
import world.bentobox.bentobox.api.user.Notifier;
import world.bentobox.bentobox.api.user.User;
import world.bentobox.bentobox.database.objects.Island;
import world.bentobox.bentobox.lists.Flags;
import world.bentobox.bentobox.managers.FlagsManager;
import world.bentobox.bentobox.managers.IslandWorldManager;
import world.bentobox.bentobox.managers.IslandsManager;
import world.bentobox.bentobox.managers.LocalesManager;
import world.bentobox.bentobox.managers.PlaceholdersManager;
import world.bentobox.bentobox.util.Util;
/**
* @author tastybento
*
*/
@SuppressWarnings("deprecation")
@RunWith(PowerMockRunner.class)
@PrepareForTest({BentoBox.class, Util.class, Bukkit.class })
public class PVPListenerTest {
@Mock
private IslandWorldManager iwm;
@Mock
private IslandsManager im;
@Mock
private Island island;
@Mock
private Player player;
@Mock
private Player player2;
@Mock
private Location loc;
@Mock
private Zombie zombie;
@Mock
private Creeper creeper;
@Mock
private World world;
@Mock
private Notifier notifier;
/**
*/
@Before
public void setUp() throws Exception {
// Set up plugin
BentoBox plugin = mock(BentoBox.class);
Whitebox.setInternalState(BentoBox.class, "instance", plugin);
// Make sure you set the plung for the User class otherwise it'll use an old object
User.setPlugin(plugin);
// Island World Manager
when(iwm.inWorld(any(World.class))).thenReturn(true);
when(iwm.inWorld(any(Location.class))).thenReturn(true);
when(iwm.getPermissionPrefix(Mockito.any())).thenReturn("bskyblock.");
// No visitor protection right now
when(iwm.getIvSettings(any())).thenReturn(new ArrayList<>());
when(plugin.getIWM()).thenReturn(iwm);
Panel panel = mock(Panel.class);
when(panel.getInventory()).thenReturn(mock(Inventory.class));
// World
when(world.getEnvironment()).thenReturn(World.Environment.NORMAL);
// Location
when(loc.getWorld()).thenReturn(world);
// Sometimes use Mockito.withSettings().verboseLogging()
// Player
UUID uuid = UUID.randomUUID();
when(player.getUniqueId()).thenReturn(uuid);
when(player.getLocation()).thenReturn(loc);
when(player.getWorld()).thenReturn(world);
User.getInstance(player);
// Sometimes use Mockito.withSettings().verboseLogging()
// Player 2
UUID uuid2 = UUID.randomUUID();
when(player2.getUniqueId()).thenReturn(uuid2);
when(player2.getWorld()).thenReturn(world);
when(player2.getLocation()).thenReturn(loc);
User.getInstance(player2);
// Util
PowerMockito.mockStatic(Util.class);
when(Util.getWorld(any())).thenReturn(mock(World.class));
// Flags Manager
FlagsManager fm = mock(FlagsManager.class);
Flag flag = mock(Flag.class);
when(flag.isSetForWorld(any())).thenReturn(false);
PanelItem item = mock(PanelItem.class);
when(item.getItem()).thenReturn(mock(ItemStack.class));
when(flag.toPanelItem(any(), any(), any(), any(), eq(false))).thenReturn(item);
when(fm.getFlag(Mockito.anyString())).thenReturn(Optional.of(flag));
when(plugin.getFlagsManager()).thenReturn(fm);
// Island Manager
// Default is that player in on their island
when(im.userIsOnIsland(any(), any())).thenReturn(true);
island = mock(Island.class);
when(im.getIslandAt(any())).thenReturn(Optional.of(island));
when(im.getProtectedIslandAt(any())).thenReturn(Optional.of(island));
// All flags are disallowed by default.
when(island.isAllowed(any())).thenReturn(false);
when(plugin.getIslands()).thenReturn(im);
// Settings
Settings s = mock(Settings.class);
when(plugin.getSettings()).thenReturn(s);
// Locales - this returns the string that was requested for translation
LocalesManager lm = mock(LocalesManager.class);
when(plugin.getLocalesManager()).thenReturn(lm);
Answer<String> answer = (Answer<String>) invocation -> invocation.getArgument(1, String.class);
when(lm.get(any(), any())).thenAnswer(answer);
// Placeholders
PlaceholdersManager placeholdersManager = mock(PlaceholdersManager.class);
when(plugin.getPlaceholdersManager()).thenReturn(placeholdersManager);
when(placeholdersManager.replacePlaceholders(any(), any())).thenAnswer(answer);
// Create some entities
when(zombie.getWorld()).thenReturn(world);
when(zombie.getUniqueId()).thenReturn(UUID.randomUUID());
when(zombie.getType()).thenReturn(EntityType.ZOMBIE);
when(creeper.getWorld()).thenReturn(world);
when(creeper.getUniqueId()).thenReturn(UUID.randomUUID());
when(creeper.getType()).thenReturn(EntityType.CREEPER);
// Scheduler
BukkitScheduler sch = mock(BukkitScheduler.class);
PowerMockito.mockStatic(Bukkit.class);
when(Bukkit.getScheduler()).thenReturn(sch);
// World Settings
WorldSettings ws = mock(WorldSettings.class);
when(iwm.getWorldSettings(any())).thenReturn(ws);
Map<String, Boolean> worldFlags = new HashMap<>();
when(ws.getWorldFlags()).thenReturn(worldFlags);
GameModeAddon gma = mock(GameModeAddon.class);
Optional<GameModeAddon> opGma = Optional.of(gma );
when(iwm.getAddon(any())).thenReturn(opGma);
// Notifier
when(plugin.getNotifier()).thenReturn(notifier);
// Addon
when(iwm.getAddon(any())).thenReturn(Optional.empty());
// Util translate color codes (used in user translate methods)
when(Util.translateColorCodes(anyString())).thenAnswer((Answer<String>) invocation -> invocation.getArgument(0, String.class));
}
@After
public void tearDown() {
User.clearUsers();
Mockito.framework().clearInlineMocks();
}
private void wrongWorld() {
when(iwm.inWorld(any(World.class))).thenReturn(false);
when(iwm.inWorld(any(Location.class))).thenReturn(false);
}
/**
* Test method for {@link PVPListener#onEntityDamage(org.bukkit.event.entity.EntityDamageByEntityEvent)}.
*/
@Test
public void testOnEntityDamageNotPlayer() {
Entity damager = mock(Zombie.class);
Entity damagee = mock(Creeper.class);
EntityDamageByEntityEvent e = new EntityDamageByEntityEvent(damager, damagee,
EntityDamageEvent.DamageCause.ENTITY_ATTACK, null,
new EnumMap<>(ImmutableMap.of(DamageModifier.BASE, 0D)),
new EnumMap<DamageModifier, Function<? super Double, Double>>(ImmutableMap.of(DamageModifier.BASE, Functions.constant(-0.0))));
new PVPListener().onEntityDamage(e);
assertFalse(e.isCancelled());
}
/**
* Test method for {@link PVPListener#onEntityDamage(org.bukkit.event.entity.EntityDamageByEntityEvent)}.
*/
@Test
public void testOnEntityDamageSelfDamage() {
Entity damager = mock(Player.class);
EntityDamageByEntityEvent e = new EntityDamageByEntityEvent(damager, damager,
EntityDamageEvent.DamageCause.ENTITY_ATTACK, null,
new EnumMap<>(ImmutableMap.of(DamageModifier.BASE, 0D)),
new EnumMap<DamageModifier, Function<? super Double, Double>>(ImmutableMap.of(DamageModifier.BASE, Functions.constant(-0.0))));
new PVPListener().onEntityDamage(e);
assertFalse(e.isCancelled());
}
/**
* Test method for {@link PVPListener#onEntityDamage(org.bukkit.event.entity.EntityDamageByEntityEvent)}.
*/
@Test
public void testOnEntityDamageNPC() {
// Player 2 is an NPC
when(player2.hasMetadata(eq("NPC"))).thenReturn(true);
// PVP is not allowed
when(island.isAllowed(any())).thenReturn(false);
EntityDamageByEntityEvent e = new EntityDamageByEntityEvent(player, player2,
EntityDamageEvent.DamageCause.ENTITY_ATTACK, null,
new EnumMap<>(ImmutableMap.of(DamageModifier.BASE, 0D)),
new EnumMap<DamageModifier, Function<? super Double, Double>>(ImmutableMap.of(DamageModifier.BASE, Functions.constant(-0.0))));
new PVPListener().onEntityDamage(e);
// PVP should be allowed for NPC
assertFalse(e.isCancelled());
verify(player, never()).sendMessage(Flags.PVP_OVERWORLD.getHintReference());
}
/**
* Test method for {@link PVPListener#onEntityDamage(org.bukkit.event.entity.EntityDamageByEntityEvent)}.
*/
@Test
public void testOnEntityDamageOnPlayerByZombie() {
Entity damager = mock(Zombie.class);
Entity damagee = mock(Player.class);
World world = mock(World.class);
when(world.getEnvironment()).thenReturn(World.Environment.NORMAL);
when(damager.getWorld()).thenReturn(world);
when(damagee.getWorld()).thenReturn(world);
when(damager.getLocation()).thenReturn(loc);
when(damagee.getLocation()).thenReturn(loc);
EntityDamageByEntityEvent e = new EntityDamageByEntityEvent(damager, damagee,
EntityDamageEvent.DamageCause.ENTITY_ATTACK, null,
new EnumMap<>(ImmutableMap.of(DamageModifier.BASE, 0D)),
new EnumMap<DamageModifier, Function<? super Double, Double>>(ImmutableMap.of(DamageModifier.BASE, Functions.constant(-0.0))));
new PVPListener().onEntityDamage(e);
assertFalse(e.isCancelled());
// Different attack type
e = new EntityDamageByEntityEvent(damager, damagee, EntityDamageEvent.DamageCause.ENTITY_SWEEP_ATTACK, null,
new EnumMap<>(ImmutableMap.of(DamageModifier.BASE, 0D)),
new EnumMap<DamageModifier, Function<? super Double, Double>>(ImmutableMap.of(DamageModifier.BASE, Functions.constant(-0.0))));
new PVPListener().onEntityDamage(e);
assertFalse(e.isCancelled());
// Wrong world
e = new EntityDamageByEntityEvent(damager, damagee, EntityDamageEvent.DamageCause.ENTITY_ATTACK, null,
new EnumMap<>(ImmutableMap.of(DamageModifier.BASE, 0D)),
new EnumMap<DamageModifier, Function<? super Double, Double>>(ImmutableMap.of(DamageModifier.BASE, Functions.constant(-0.0))));
wrongWorld();
new PVPListener().onEntityDamage(e);
assertFalse(e.isCancelled());
}
/**
* Test method for {@link PVPListener#onEntityDamage(org.bukkit.event.entity.EntityDamageByEntityEvent)}.
*/
@Test
public void testOnEntityDamageOnPlayerByZombieVisitorProtected() {
Entity damager = mock(Zombie.class);
Entity damagee = mock(Player.class);
World world = mock(World.class);
when(world.getEnvironment()).thenReturn(World.Environment.NORMAL);
when(damager.getWorld()).thenReturn(world);
when(damagee.getWorld()).thenReturn(world);
when(damager.getLocation()).thenReturn(loc);
when(damagee.getLocation()).thenReturn(loc);
// Protect visitors
List<String> visitorProtectionList = new ArrayList<>();
visitorProtectionList.add("ENTITY_ATTACK");
when(iwm.getIvSettings(world)).thenReturn(visitorProtectionList);
// This player is on their island, i.e., not a visitor
EntityDamageByEntityEvent e = new EntityDamageByEntityEvent(damager, damagee,
EntityDamageEvent.DamageCause.ENTITY_ATTACK, null,
new EnumMap<>(ImmutableMap.of(DamageModifier.BASE, 0D)),
new EnumMap<DamageModifier, Function<? super Double, Double>>(ImmutableMap.of(DamageModifier.BASE, Functions.constant(-0.0))));
new PVPListener().onEntityDamage(e);
assertFalse(e.isCancelled());
// Wrong world
e = new EntityDamageByEntityEvent(damager, damagee, EntityDamageEvent.DamageCause.ENTITY_ATTACK, null,
new EnumMap<>(ImmutableMap.of(DamageModifier.BASE, 0D)),
new EnumMap<DamageModifier, Function<? super Double, Double>>(ImmutableMap.of(DamageModifier.BASE, Functions.constant(-0.0))));
wrongWorld();
new PVPListener().onEntityDamage(e);
assertFalse(e.isCancelled());
}
/**
* Test method for {@link PVPListener#onEntityDamage(org.bukkit.event.entity.EntityDamageByEntityEvent)}.
*/
@Test
public void testOnEntityDamageOnVisitorByZombieVisitorProtected() {
Entity damager = mock(Zombie.class);
Entity damagee = mock(Player.class);
when(damager.getWorld()).thenReturn(world);
when(damagee.getWorld()).thenReturn(world);
when(damager.getLocation()).thenReturn(loc);
when(damagee.getLocation()).thenReturn(loc);
// Protect visitors
when(iwm.getIvSettings(world)).thenReturn(Collections.singletonList("ENTITY_ATTACK"));
// This player is a visitor
when(im.userIsOnIsland(any(), any())).thenReturn(false);
EntityDamageByEntityEvent e = new EntityDamageByEntityEvent(damager, damagee,
EntityDamageEvent.DamageCause.ENTITY_ATTACK, null,
new EnumMap<>(ImmutableMap.of(DamageModifier.BASE, 0D)),
new EnumMap<DamageModifier, Function<? super Double, Double>>(ImmutableMap.of(DamageModifier.BASE, Functions.constant(-0.0))));
new PVPListener().onEntityDamage(e);
assertTrue(e.isCancelled());
}
/**
* Test method for {@link PVPListener#onEntityDamage(org.bukkit.event.entity.EntityDamageByEntityEvent)}.
*/
@Test
public void testOnEntityDamageOnVisitorByZombieVisitorProtectedWrongWorld() {
Entity damager = mock(Zombie.class);
Entity damagee = mock(Player.class);
World world = mock(World.class);
when(world.getEnvironment()).thenReturn(World.Environment.NORMAL);
when(damager.getWorld()).thenReturn(world);
when(damagee.getWorld()).thenReturn(world);
when(damager.getLocation()).thenReturn(loc);
when(damagee.getLocation()).thenReturn(loc);
// Protect visitors
List<String> visitorProtectionList = new ArrayList<>();
visitorProtectionList.add("ENTITY_ATTACK");
when(iwm.getIvSettings(world)).thenReturn(visitorProtectionList);
// This player is a visitor
when(im.userIsOnIsland(any(), any())).thenReturn(false);
EntityDamageByEntityEvent e = new EntityDamageByEntityEvent(damager, damagee,
EntityDamageEvent.DamageCause.ENTITY_ATTACK, null,
new EnumMap<>(ImmutableMap.of(DamageModifier.BASE, 0D)),
new EnumMap<DamageModifier, Function<? super Double, Double>>(ImmutableMap.of(DamageModifier.BASE, Functions.constant(-0.0))));
wrongWorld();
new PVPListener().onEntityDamage(e);
assertFalse(e.isCancelled());
}
/**
* Test method for {@link PVPListener#onEntityDamage(org.bukkit.event.entity.EntityDamageByEntityEvent)}.
*/
@Test
public void testOnEntityDamageOnVisitorByZombieVisitorProtectedWrongDamage() {
Entity damager = mock(Zombie.class);
Entity damagee = mock(Player.class);
World world = mock(World.class);
when(world.getEnvironment()).thenReturn(World.Environment.NORMAL);
when(damager.getWorld()).thenReturn(world);
when(damagee.getWorld()).thenReturn(world);
when(damager.getLocation()).thenReturn(loc);
when(damagee.getLocation()).thenReturn(loc);
// Protect visitors
List<String> visitorProtectionList = new ArrayList<>();
visitorProtectionList.add("ENTITY_ATTACK");
when(iwm.getIvSettings(world)).thenReturn(visitorProtectionList);
// This player is a visitor
when(im.userIsOnIsland(any(), any())).thenReturn(false);
// Damage is not entity attack
EntityDamageByEntityEvent e = new EntityDamageByEntityEvent(damager, damagee,
EntityDamageEvent.DamageCause.THORNS, null,
new EnumMap<>(ImmutableMap.of(DamageModifier.BASE, 0D)),
new EnumMap<DamageModifier, Function<? super Double, Double>>(ImmutableMap.of(DamageModifier.BASE, Functions.constant(-0.0))));
new PVPListener().onEntityDamage(e);
assertFalse(e.isCancelled());
// Wrong world
wrongWorld();
new PVPListener().onEntityDamage(e);
assertFalse(e.isCancelled());
}
/**
* Test method for {@link PVPListener#onEntityDamage(org.bukkit.event.entity.EntityDamageByEntityEvent)}.
*/
@Test
public void testOnEntityDamageOnVisitorByZombieVisitorNotProtected() {
Entity damager = mock(Zombie.class);
Entity damagee = mock(Player.class);
World world = mock(World.class);
when(world.getEnvironment()).thenReturn(World.Environment.NORMAL);
when(damager.getWorld()).thenReturn(world);
when(damagee.getWorld()).thenReturn(world);
when(damager.getLocation()).thenReturn(loc);
when(damagee.getLocation()).thenReturn(loc);
// This player is a visitor
when(im.userIsOnIsland(any(), any())).thenReturn(false);
EntityDamageByEntityEvent e = new EntityDamageByEntityEvent(damager, damagee,
EntityDamageEvent.DamageCause.ENTITY_ATTACK, null,
new EnumMap<>(ImmutableMap.of(DamageModifier.BASE, 0D)),
new EnumMap<DamageModifier, Function<? super Double, Double>>(ImmutableMap.of(DamageModifier.BASE, Functions.constant(-0.0))));
new PVPListener().onEntityDamage(e);
assertFalse(e.isCancelled());
// Wrong world
e = new EntityDamageByEntityEvent(damager, damagee, EntityDamageEvent.DamageCause.ENTITY_ATTACK, null,
new EnumMap<>(ImmutableMap.of(DamageModifier.BASE, 0D)),
new EnumMap<DamageModifier, Function<? super Double, Double>>(ImmutableMap.of(DamageModifier.BASE, Functions.constant(-0.0))));
wrongWorld();
new PVPListener().onEntityDamage(e);
assertFalse(e.isCancelled());
}
// PVP TESTS
/*
* PVP Tests
*
* Variables:
* PVP on/off -> Direct hit / Projectile
* Visitor protection on/off -> protection type correct/incorrect
*
*/
/**
* Test method for {@link PVPListener#onEntityDamage(org.bukkit.event.entity.EntityDamageByEntityEvent)}.
*/
@Test
public void testOnEntityDamagePVPNotAllowed() {
// No visitor protection
EntityDamageByEntityEvent e = new EntityDamageByEntityEvent(player, player2,
EntityDamageEvent.DamageCause.ENTITY_ATTACK, null,
new EnumMap<>(ImmutableMap.of(DamageModifier.BASE, 0D)),
new EnumMap<DamageModifier, Function<? super Double, Double>>(ImmutableMap.of(DamageModifier.BASE, Functions.constant(-0.0))));
new PVPListener().onEntityDamage(e);
// PVP should be banned
assertTrue(e.isCancelled());
verify(notifier).notify(any(), eq(Flags.PVP_OVERWORLD.getHintReference()));
}
/**
* Test method for {@link PVPListener#onEntityDamage(org.bukkit.event.entity.EntityDamageByEntityEvent)}.
*/
@Test
public void testOnEntityDamagePVPNotAllowedInvVisitor() {
EntityDamageByEntityEvent e = new EntityDamageByEntityEvent(player, player2,
EntityDamageEvent.DamageCause.ENTITY_ATTACK, null,
new EnumMap<>(ImmutableMap.of(DamageModifier.BASE, 0D)),
new EnumMap<DamageModifier, Function<? super Double, Double>>(ImmutableMap.of(DamageModifier.BASE, Functions.constant(-0.0))));
// Enable visitor protection
// This player is a visitor and any damage is not allowed
when(im.userIsOnIsland(any(), any())).thenReturn(false);
when(iwm.getIvSettings(any())).thenReturn(Collections.singletonList("ENTITY_ATTACK"));
new PVPListener().onEntityDamage(e);
// visitor should be protected
assertTrue(e.isCancelled());
verify(notifier).notify(any(), eq(Flags.INVINCIBLE_VISITORS.getHintReference()));
}
/**
* Test method for {@link PVPListener#onEntityDamage(org.bukkit.event.entity.EntityDamageByEntityEvent)}.
*/
@Test
public void testOnEntityDamageOnPVPAllowed() {
// PVP is allowed
when(island.isAllowed(any())).thenReturn(true);
EntityDamageByEntityEvent e = new EntityDamageByEntityEvent(player, player2,
EntityDamageEvent.DamageCause.ENTITY_ATTACK, null,
new EnumMap<>(ImmutableMap.of(DamageModifier.BASE, 0D)),
new EnumMap<DamageModifier, Function<? super Double, Double>>(ImmutableMap.of(DamageModifier.BASE, Functions.constant(-0.0))));
new PVPListener().onEntityDamage(e);
// PVP should be allowed
assertFalse(e.isCancelled());
verify(player, never()).sendMessage(Flags.PVP_OVERWORLD.getHintReference());
// Enable visitor protection
// This player is a visitor and any damage is not allowed
when(im.userIsOnIsland(any(), any())).thenReturn(false);
when(iwm.getIvSettings(any())).thenReturn(Collections.singletonList("ENTITY_ATTACK"));
new PVPListener().onEntityDamage(e);
// visitor should not be protected
assertFalse(e.isCancelled());
}
/**
* Test method for {@link PVPListener#onEntityDamage(org.bukkit.event.entity.EntityDamageByEntityEvent)}.
*/
@Test
public void testOnEntityDamageOnPVPNotAllowedProjectile() {
Projectile p = mock(Projectile.class);
when(p.getShooter()).thenReturn(player);
when(p.getLocation()).thenReturn(loc);
when(p.getWorld()).thenReturn(world);
EntityDamageByEntityEvent e = new EntityDamageByEntityEvent(p, player2,
EntityDamageEvent.DamageCause.ENTITY_ATTACK, null,
new EnumMap<>(ImmutableMap.of(DamageModifier.BASE, 0D)),
new EnumMap<DamageModifier, Function<? super Double, Double>>(ImmutableMap.of(DamageModifier.BASE, Functions.constant(-0.0))));
new PVPListener().onEntityDamage(e);
// PVP should be banned
assertTrue(e.isCancelled());
verify(notifier).notify(any(), eq(Flags.PVP_OVERWORLD.getHintReference()));
// Visitor protection
// This player is a visitor and any damage is not allowed
when(im.userIsOnIsland(any(), any())).thenReturn(false);
when(iwm.getIvSettings(any())).thenReturn(Collections.singletonList("ENTITY_ATTACK"));
new PVPListener().onEntityDamage(e);
// visitor should be protected
assertTrue(e.isCancelled());
// PVP trumps visitor protection
verify(notifier).notify(any(), eq(Flags.PVP_OVERWORLD.getHintReference()));
}
/**
* Test method for {@link PVPListener#onEntityDamage(org.bukkit.event.entity.EntityDamageByEntityEvent)}.
*/
@Test
public void testOnEntityDamageSelfDamageProjectile() {
Projectile p = mock(Projectile.class);
when(p.getShooter()).thenReturn(player);
when(p.getLocation()).thenReturn(loc);
EntityDamageByEntityEvent e = new EntityDamageByEntityEvent(p, player,
EntityDamageEvent.DamageCause.ENTITY_ATTACK, null,
new EnumMap<>(ImmutableMap.of(DamageModifier.BASE, 0D)),
new EnumMap<DamageModifier, Function<? super Double, Double>>(ImmutableMap.of(DamageModifier.BASE, Functions.constant(-0.0))));
new PVPListener().onEntityDamage(e);
// Self damage okay
assertFalse(e.isCancelled());
}
/**
* Test method for {@link PVPListener#onEntityDamage(org.bukkit.event.entity.EntityDamageByEntityEvent)}.
*/
@Test
public void testOnEntityDamagePVPAllowedProjectile() {
Projectile p = mock(Projectile.class);
when(p.getShooter()).thenReturn(player);
when(p.getLocation()).thenReturn(loc);
// PVP is allowed
when(island.isAllowed(any())).thenReturn(true);
EntityDamageByEntityEvent e = new EntityDamageByEntityEvent(p, player2,
EntityDamageEvent.DamageCause.ENTITY_ATTACK, null,
new EnumMap<>(ImmutableMap.of(DamageModifier.BASE, 0D)),
new EnumMap<DamageModifier, Function<? super Double, Double>>(ImmutableMap.of(DamageModifier.BASE, Functions.constant(-0.0))));
new PVPListener().onEntityDamage(e);
// PVP should be allowed
assertFalse(e.isCancelled());
verify(player, never()).sendMessage(Flags.PVP_OVERWORLD.getHintReference());
// Enable visitor protection
// This player is a visitor and any damage is not allowed
when(im.userIsOnIsland(any(), any())).thenReturn(false);
when(iwm.getIvSettings(any())).thenReturn(Collections.singletonList("ENTITY_ATTACK"));
new PVPListener().onEntityDamage(e);
// visitor should not be protected
assertFalse(e.isCancelled());
}
/**
* Test method for {@link PVPListener#onEntityDamage(org.bukkit.event.entity.EntityDamageByEntityEvent)}.
*/
@Test
public void testOnEntityDamagePVPAllowedProjectileNullSource() {
Projectile p = mock(Projectile.class);
when(p.getShooter()).thenReturn(null);
when(p.getLocation()).thenReturn(loc);
// PVP is allowed
when(island.isAllowed(any())).thenReturn(true);
EntityDamageByEntityEvent e = new EntityDamageByEntityEvent(p, player2,
EntityDamageEvent.DamageCause.ENTITY_ATTACK, null,
new EnumMap<>(ImmutableMap.of(DamageModifier.BASE, 0D)),
new EnumMap<DamageModifier, Function<? super Double, Double>>(ImmutableMap.of(DamageModifier.BASE, Functions.constant(-0.0))));
new PVPListener().onEntityDamage(e);
// PVP should be allowed
assertFalse(e.isCancelled());
verify(player, never()).sendMessage(Flags.PVP_OVERWORLD.getHintReference());
}
/**
* Test method for {@link PVPListener#onEntityDamage(org.bukkit.event.entity.EntityDamageByEntityEvent)}.
*/
@Test
public void testOnEntityDamagePVPAllowedProjectileNonEntitySource() {
Projectile p = mock(Projectile.class);
BlockProjectileSource pSource = mock(BlockProjectileSource.class);
when(p.getShooter()).thenReturn(pSource);
when(p.getLocation()).thenReturn(loc);
// PVP is allowed
when(island.isAllowed(any())).thenReturn(true);
EntityDamageByEntityEvent e = new EntityDamageByEntityEvent(p, player2,
EntityDamageEvent.DamageCause.ENTITY_ATTACK, null,
new EnumMap<>(ImmutableMap.of(DamageModifier.BASE, 0D)),
new EnumMap<DamageModifier, Function<? super Double, Double>>(ImmutableMap.of(DamageModifier.BASE, Functions.constant(-0.0))));
new PVPListener().onEntityDamage(e);
// PVP should be allowed
assertFalse(e.isCancelled());
verify(player, never()).sendMessage(Flags.PVP_OVERWORLD.getHintReference());
}
/**
* Test method for {@link PVPListener#onFishing(org.bukkit.event.player.PlayerFishEvent)}.
*/
@Test
public void testOnFishing() {
// Fish hook
FishHook hook = mock(FishHook.class);
// Catch a zombie - fine
Entity caught = mock(Zombie.class);
PlayerFishEvent pfe = new PlayerFishEvent(player, caught, hook, null);
new PVPListener().onFishing(pfe);
assertFalse(pfe.isCancelled());
// Catch a player
pfe = new PlayerFishEvent(player, player2, hook, null);
new PVPListener().onFishing(pfe);
// PVP should be banned
assertTrue(pfe.isCancelled());
verify(notifier).notify(any(), eq(Flags.PVP_OVERWORLD.getHintReference()));
// Hook should be removed
verify(hook).remove();
// Wrong world
wrongWorld();
pfe = new PlayerFishEvent(player, player2, hook, null);
new PVPListener().onFishing(pfe);
assertFalse(pfe.isCancelled());
// Correct world
when(iwm.inWorld(any(World.class))).thenReturn(true);
when(iwm.inWorld(any(Location.class))).thenReturn(true);
// Allow PVP
when(island.isAllowed(any())).thenReturn(true);
pfe = new PlayerFishEvent(player, player2, hook, null);
new PVPListener().onFishing(pfe);
assertFalse(pfe.isCancelled());
// Disallow PVP , attack on NPC
when(player2.hasMetadata(eq("NPC"))).thenReturn(true);
when(island.isAllowed(any())).thenReturn(false);
pfe = new PlayerFishEvent(player, player2, hook, null);
new PVPListener().onFishing(pfe);
assertFalse(pfe.isCancelled());
// Wrong world
wrongWorld();
pfe = new PlayerFishEvent(player, player2, hook, null);
new PVPListener().onFishing(pfe);
assertFalse(pfe.isCancelled());
}
/**
* Test method for {@link PVPListener#onFishing(org.bukkit.event.player.PlayerFishEvent)}.
*/
@Test
public void testOnFishingProtectVisitors() {
// Fish hook
FishHook hook = mock(FishHook.class);
// Catch a player
PlayerFishEvent pfe = new PlayerFishEvent(player, player2, hook, null);
// Allow PVP
when(island.isAllowed(any())).thenReturn(true);
// Protect visitors
// This player is a visitor and any damage is not allowed
when(im.userIsOnIsland(any(), any())).thenReturn(false);
when(iwm.getIvSettings(any())).thenReturn(Collections.singletonList("ENTITY_ATTACK"));
new PVPListener().onFishing(pfe);
// visitor should not be protected
assertFalse(pfe.isCancelled());
}
/**
* Test method for {@link PVPListener#onFishing(org.bukkit.event.player.PlayerFishEvent)}.
*/
@Test
public void testOnFishingSelfDamage() {
// Fish hook
FishHook hook = mock(FishHook.class);
// Catch a player
PlayerFishEvent pfe = new PlayerFishEvent(player, player, hook, null);
assertFalse(pfe.isCancelled());
verify(player, never()).sendMessage(Mockito.anyString());
}
/**
* Test method for {@link PVPListener#onFishing(org.bukkit.event.player.PlayerFishEvent)}.
*/
@Test
public void testOnFishingNoPVPProtectVisitors() {
// Fish hook
FishHook hook = mock(FishHook.class);
// Catch a player
PlayerFishEvent pfe = new PlayerFishEvent(player, player2, hook, null);
// Disallow PVP
when(island.isAllowed(any())).thenReturn(false);
// Protect visitors
// This player is a visitor and any damage is not allowed
when(im.userIsOnIsland(any(), any())).thenReturn(false);
when(iwm.getIvSettings(any())).thenReturn(Collections.singletonList("ENTITY_ATTACK"));
new PVPListener().onFishing(pfe);
// visitor should be protected
assertTrue(pfe.isCancelled());
verify(notifier).notify(any(), eq(Flags.INVINCIBLE_VISITORS.getHintReference()));
}
/**
* Test method for {@link PVPListener#onSplashPotionSplash(org.bukkit.event.entity.PotionSplashEvent)}.
*/
@Test
public void testOnSplashPotionSplashWitch() {
ThrownPotion tp = mock(ThrownPotion.class);
ProjectileSource witch = mock(Witch.class);
when(tp.getShooter()).thenReturn(witch);
PotionSplashEvent e = new PotionSplashEvent(tp, new HashMap<>());
new PVPListener().onSplashPotionSplash(e);
assertFalse(e.isCancelled());
}
/**
* Test method for {@link PVPListener#onSplashPotionSplash(org.bukkit.event.entity.PotionSplashEvent)}.
*/
@Test
public void testOnSplashPotionSplashNoPlayers() {
ThrownPotion tp = mock(ThrownPotion.class);
when(tp.getShooter()).thenReturn(player);
when(tp.getWorld()).thenReturn(world);
when(tp.getLocation()).thenReturn(loc);
// Create a damage map
Map<LivingEntity, Double> map = new HashMap<>();
map.put(zombie, 100D);
map.put(creeper, 10D);
when(zombie.getLocation()).thenReturn(loc);
when(creeper.getLocation()).thenReturn(loc);
PotionSplashEvent e = new PotionSplashEvent(tp, map);
new PVPListener().onSplashPotionSplash(e);
assertFalse(e.isCancelled());
}
/**
* Test method for {@link PVPListener#onSplashPotionSplash(org.bukkit.event.entity.PotionSplashEvent)}.
*/
@Test
public void testOnSplashPotionSplash() {
// Disallow PVP
when(island.isAllowed(any())).thenReturn(false);
ThrownPotion tp = mock(ThrownPotion.class);
when(tp.getShooter()).thenReturn(player);
when(tp.getWorld()).thenReturn(world);
when(tp.getLocation()).thenReturn(loc);
// Create a damage map
Map<LivingEntity, Double> map = new HashMap<>();
map.put(player2, 100D);
map.put(zombie, 100D);
map.put(creeper, 10D);
PotionSplashEvent e = new PotionSplashEvent(tp, map);
new PVPListener().onSplashPotionSplash(e);
assertFalse(e.getAffectedEntities().contains(player2));
assertTrue(e.getAffectedEntities().contains(zombie));
assertTrue(e.getAffectedEntities().contains(creeper));
verify(notifier).notify(any(), eq(Flags.PVP_OVERWORLD.getHintReference()));
// Wrong world
wrongWorld();
e = new PotionSplashEvent(tp, map);
new PVPListener().onSplashPotionSplash(e);
assertFalse(e.isCancelled());
}
/**
* Test method for {@link PVPListener#onSplashPotionSplash(org.bukkit.event.entity.PotionSplashEvent)}.
*/
@Test
public void testOnSplashPotionSplashSelfInflicted() {
// Disallow PVP
when(island.isAllowed(any())).thenReturn(false);
ThrownPotion tp = mock(ThrownPotion.class);
when(tp.getShooter()).thenReturn(player);
when(tp.getWorld()).thenReturn(world);
when(tp.getLocation()).thenReturn(loc);
// Create a damage map
Map<LivingEntity, Double> map = new HashMap<>();
map.put(player, 100D);
map.put(zombie, 100D);
map.put(creeper, 10D);
PotionSplashEvent e = new PotionSplashEvent(tp, map);
new PVPListener().onSplashPotionSplash(e);
assertFalse(e.isCancelled());
// Wrong world
wrongWorld();
e = new PotionSplashEvent(tp, map);
new PVPListener().onSplashPotionSplash(e);
assertFalse(e.isCancelled());
}
/**
* Test method for {@link PVPListener#onSplashPotionSplash(org.bukkit.event.entity.PotionSplashEvent)}.
*/
@Test
public void testOnSplashPotionSplashAllowPVP() {
// Disallow PVP
when(island.isAllowed(any())).thenReturn(true);
ThrownPotion tp = mock(ThrownPotion.class);
when(tp.getShooter()).thenReturn(player);
when(tp.getWorld()).thenReturn(world);
when(tp.getLocation()).thenReturn(loc);
// Create a damage map
Map<LivingEntity, Double> map = new HashMap<>();
map.put(player2, 100D);
map.put(zombie, 100D);
map.put(creeper, 10D);
PotionSplashEvent e = new PotionSplashEvent(tp, map);
new PVPListener().onSplashPotionSplash(e);
assertTrue(e.getAffectedEntities().contains(player2));
assertTrue(e.getAffectedEntities().contains(zombie));
assertTrue(e.getAffectedEntities().contains(creeper));
verify(player, never()).sendMessage(Flags.PVP_OVERWORLD.getHintReference());
}
/**
* Test method for {@link PVPListener#onSplashPotionSplash(org.bukkit.event.entity.PotionSplashEvent)}.
*/
@Test
public void testOnSplashPotionSplashAllowPVPProtectVisitors() {
// Allow PVP
when(island.isAllowed(any())).thenReturn(true);
ThrownPotion tp = mock(ThrownPotion.class);
when(tp.getShooter()).thenReturn(player);
when(tp.getWorld()).thenReturn(world);
when(tp.getLocation()).thenReturn(loc);
// Create a damage map
Map<LivingEntity, Double> map = new HashMap<>();
map.put(player2, 100D);
map.put(zombie, 100D);
map.put(creeper, 10D);
PotionSplashEvent e = new PotionSplashEvent(tp, map);
// Protect visitors
// This player is a visitor and any damage is not allowed
when(im.userIsOnIsland(any(), any())).thenReturn(false);
when(iwm.getIvSettings(any())).thenReturn(Collections.singletonList("ENTITY_ATTACK"));
new PVPListener().onSplashPotionSplash(e);
// visitor should not be protected
assertTrue(e.getAffectedEntities().contains(player2));
assertTrue(e.getAffectedEntities().contains(zombie));
assertTrue(e.getAffectedEntities().contains(creeper));
// Wrong world
wrongWorld();
e = new PotionSplashEvent(tp, map);
new PVPListener().onSplashPotionSplash(e);
assertFalse(e.isCancelled());
}
/**
* Test method for {@link PVPListener#onLingeringPotionSplash(org.bukkit.event.entity.LingeringPotionSplashEvent)}.
*/
@Test
public void testOnLingeringPotionSplash() {
LingeringPotion tp = mock(LingeringPotion.class);
when(tp.getShooter()).thenReturn(player);
when(tp.getWorld()).thenReturn(world);
when(tp.getLocation()).thenReturn(loc);
AreaEffectCloud cloud = mock(AreaEffectCloud.class);
LingeringPotionSplashEvent e = new LingeringPotionSplashEvent(tp, cloud);
new PVPListener().onLingeringPotionSplash(e);
// Verify
verify(player, times(3)).getUniqueId();
verify(cloud).getEntityId();
verify(tp).getShooter();
PowerMockito.verifyStatic(Bukkit.class);
Bukkit.getScheduler();
}
/**
* Test method for {@link PVPListener#onLingeringPotionSplash(org.bukkit.event.entity.LingeringPotionSplashEvent)}.
*/
@Test
public void testOnLingeringPotionSplashNonHuman() {
LingeringPotion tp = mock(LingeringPotion.class);
when(tp.getShooter()).thenReturn(creeper);
when(tp.getWorld()).thenReturn(world);
when(tp.getLocation()).thenReturn(loc);
AreaEffectCloud cloud = mock(AreaEffectCloud.class);
LingeringPotionSplashEvent e = new LingeringPotionSplashEvent(tp, cloud);
new PVPListener().onLingeringPotionSplash(e);
// Verify
verify(cloud, never()).getEntityId();
verify(tp).getShooter();
PowerMockito.verifyStatic(Bukkit.class, never());
Bukkit.getScheduler();
}
/**
* Test method for {@link PVPListener#onLingeringPotionDamage(org.bukkit.event.entity.AreaEffectCloudApplyEvent)}.
*/
@Test
public void testOnLingeringPotionDamageNoPVP() {
// Disallow PVP
when(island.isAllowed(any())).thenReturn(false);
// Throw a potion
LingeringPotion tp = mock(LingeringPotion.class);
when(tp.getShooter()).thenReturn(player);
when(tp.getWorld()).thenReturn(world);
when(tp.getLocation()).thenReturn(loc);
AreaEffectCloud cloud = mock(AreaEffectCloud.class);
when(cloud.getWorld()).thenReturn(world);
LingeringPotionSplashEvent e = new LingeringPotionSplashEvent(tp, cloud);
PVPListener listener = new PVPListener();
listener.onLingeringPotionSplash(e);
List<LivingEntity> list = new ArrayList<>();
list.add(player); // This player will still suffer
list.add(creeper);
list.add(player2);
list.add(zombie);
// See who it affects
AreaEffectCloudApplyEvent ae = new AreaEffectCloudApplyEvent(cloud, list);
listener.onLingeringPotionDamage(ae);
assertEquals(3, ae.getAffectedEntities().size());
assertFalse(ae.getAffectedEntities().contains(player2));
verify(notifier).notify(any(), eq(Flags.PVP_OVERWORLD.getHintReference()));
// Wrong world
wrongWorld();
listener.onLingeringPotionSplash(e);
// No change to results
assertEquals(3, ae.getAffectedEntities().size());
assertFalse(ae.getAffectedEntities().contains(player2));
verify(notifier).notify(any(), eq(Flags.PVP_OVERWORLD.getHintReference()));
}
/**
* Test method for {@link PVPListener#onLingeringPotionDamage(org.bukkit.event.entity.AreaEffectCloudApplyEvent)}.
*/
@Test
public void testOnLingeringPotionDamagePVP() {
// Allow PVP
when(island.isAllowed(any())).thenReturn(true);
// Throw a potion
LingeringPotion tp = mock(LingeringPotion.class);
when(tp.getShooter()).thenReturn(player);
when(tp.getWorld()).thenReturn(world);
when(tp.getLocation()).thenReturn(loc);
AreaEffectCloud cloud = mock(AreaEffectCloud.class);
when(cloud.getWorld()).thenReturn(world);
LingeringPotionSplashEvent e = new LingeringPotionSplashEvent(tp, cloud);
PVPListener listener = new PVPListener();
listener.onLingeringPotionSplash(e);
List<LivingEntity> list = new ArrayList<>();
list.add(player); // This player will still suffer
list.add(creeper);
list.add(player2);
list.add(zombie);
// See who it affects
AreaEffectCloudApplyEvent ae = new AreaEffectCloudApplyEvent(cloud, list);
listener.onLingeringPotionDamage(ae);
assertEquals(4, ae.getAffectedEntities().size());
verify(player, never()).sendMessage(Flags.PVP_OVERWORLD.getHintReference());
// Wrong world
wrongWorld();
listener.onLingeringPotionSplash(e);
assertEquals(4, ae.getAffectedEntities().size());
verify(player, never()).sendMessage(Flags.PVP_OVERWORLD.getHintReference());
}
/**
* Test method for {@link PVPListener#onLingeringPotionDamage(org.bukkit.event.entity.AreaEffectCloudApplyEvent)}.
*/
@Test
public void testOnLingeringPotionDamageNoPVPVisitor() {
// Disallow PVP
when(island.isAllowed(any())).thenReturn(false);
// Throw a potion
LingeringPotion tp = mock(LingeringPotion.class);
when(tp.getShooter()).thenReturn(player);
when(tp.getWorld()).thenReturn(world);
when(tp.getLocation()).thenReturn(loc);
AreaEffectCloud cloud = mock(AreaEffectCloud.class);
when(cloud.getWorld()).thenReturn(world);
LingeringPotionSplashEvent e = new LingeringPotionSplashEvent(tp, cloud);
PVPListener listener = new PVPListener();
listener.onLingeringPotionSplash(e);
List<LivingEntity> list = new ArrayList<>();
list.add(player); // This player will still suffer
list.add(creeper);
list.add(player2);
list.add(zombie);
// Protect visitor
// This player is a visitor and any damage is not allowed
when(im.userIsOnIsland(any(), any())).thenReturn(false);
when(iwm.getIvSettings(any())).thenReturn(Collections.singletonList("ENTITY_ATTACK"));
// See who it affects
AreaEffectCloudApplyEvent ae = new AreaEffectCloudApplyEvent(cloud, list);
listener.onLingeringPotionDamage(ae);
assertEquals(3, ae.getAffectedEntities().size());
assertFalse(ae.getAffectedEntities().contains(player2));
verify(notifier).notify(any(), eq(Flags.INVINCIBLE_VISITORS.getHintReference()));
// Wrong world
wrongWorld();
listener.onLingeringPotionSplash(e);
assertEquals(3, ae.getAffectedEntities().size());
assertFalse(ae.getAffectedEntities().contains(player2));
verify(notifier).notify(any(), eq(Flags.INVINCIBLE_VISITORS.getHintReference()));
}
/**
* Test method for {@link PVPListener#onLingeringPotionDamage(org.bukkit.event.entity.AreaEffectCloudApplyEvent)}.
*/
@Test
public void testOnLingeringPotionDamagePVPVisitor() {
// Allow PVP
when(island.isAllowed(any())).thenReturn(true);
// Throw a potion
LingeringPotion tp = mock(LingeringPotion.class);
when(tp.getShooter()).thenReturn(player);
when(tp.getWorld()).thenReturn(world);
when(tp.getLocation()).thenReturn(loc);
AreaEffectCloud cloud = mock(AreaEffectCloud.class);
when(cloud.getWorld()).thenReturn(world);
LingeringPotionSplashEvent e = new LingeringPotionSplashEvent(tp, cloud);
PVPListener listener = new PVPListener();
listener.onLingeringPotionSplash(e);
List<LivingEntity> list = new ArrayList<>();
list.add(player); // This player will still suffer
list.add(creeper);
list.add(player2);
list.add(zombie);
// Protect visitor
// This player is a visitor and any damage is not allowed
when(im.userIsOnIsland(any(), any())).thenReturn(false);
when(iwm.getIvSettings(any())).thenReturn(Collections.singletonList("ENTITY_ATTACK"));
// See who it affects
AreaEffectCloudApplyEvent ae = new AreaEffectCloudApplyEvent(cloud, list);
listener.onLingeringPotionDamage(ae);
assertEquals(3, ae.getAffectedEntities().size());
assertFalse(ae.getAffectedEntities().contains(player2));
verify(notifier).notify(any(), eq(Flags.INVINCIBLE_VISITORS.getHintReference()));
// Wrong world
wrongWorld();
listener.onLingeringPotionSplash(e);
assertEquals(3, ae.getAffectedEntities().size());
assertFalse(ae.getAffectedEntities().contains(player2));
verify(notifier).notify(any(), eq(Flags.INVINCIBLE_VISITORS.getHintReference()));
}
/**
* Test method for {@link PVPListener#onPlayerShootFireworkEvent(org.bukkit.event.entity.EntityShootBowEvent)}.
*/
@Test
public void testOnPlayerShootFireworkEventNotPlayer() {
PVPListener listener = new PVPListener();
ItemStack bow = new ItemStack(Material.CROSSBOW);
Firework firework = mock(Firework.class);
when(firework.getEntityId()).thenReturn(123);
EntityShootBowEvent e = new EntityShootBowEvent(creeper, bow, null, firework, EquipmentSlot.HAND, 1F, false);
listener.onPlayerShootFireworkEvent(e);
// Now damage
EntityDamageByEntityEvent en = new EntityDamageByEntityEvent(firework, player, DamageCause.ENTITY_ATTACK, null,
0);
listener.onEntityDamage(en);
assertFalse(en.isCancelled());
}
/**
* Test method for {@link PVPListener#onPlayerShootFireworkEvent(org.bukkit.event.entity.EntityShootBowEvent)}.
*/
@Test
public void testOnPlayerShootFireworkEventNotFirework() {
PVPListener listener = new PVPListener();
ItemStack bow = new ItemStack(Material.CROSSBOW);
Arrow arrow = mock(Arrow.class);
EntityShootBowEvent e = new EntityShootBowEvent(player, bow, null, arrow, EquipmentSlot.HAND, 1F, false);
listener.onPlayerShootFireworkEvent(e);
// Now damage
EntityDamageByEntityEvent en = new EntityDamageByEntityEvent(arrow, player, DamageCause.ENTITY_ATTACK, null, 0);
listener.onEntityDamage(en);
assertFalse(en.isCancelled());
}
/**
* Test method for {@link PVPListener#onPlayerShootFireworkEvent(org.bukkit.event.entity.EntityShootBowEvent)}.
*/
@Test
public void testOnPlayerShootFireworkEventNoPVPSelfDamage() {
// Disallow PVP
when(island.isAllowed(any())).thenReturn(false);
PVPListener listener = new PVPListener();
ItemStack bow = new ItemStack(Material.CROSSBOW);
Firework firework = mock(Firework.class);
when(firework.getEntityId()).thenReturn(123);
when(firework.getLocation()).thenReturn(loc);
EntityShootBowEvent e = new EntityShootBowEvent(player, bow, null, firework, EquipmentSlot.HAND, 1F, false);
listener.onPlayerShootFireworkEvent(e);
// Now damage
EntityDamageByEntityEvent en = new EntityDamageByEntityEvent(firework, player, DamageCause.ENTITY_EXPLOSION,
null, 0);
listener.onEntityDamage(en);
assertFalse(en.isCancelled());
}
/**
* Test method for {@link PVPListener#onPlayerShootFireworkEvent(org.bukkit.event.entity.EntityShootBowEvent)}.
*/
@Test
public void testOnPlayerShootFireworkEventNoPVP() {
// Disallow PVP
when(island.isAllowed(any())).thenReturn(false);
PVPListener listener = new PVPListener();
ItemStack bow = new ItemStack(Material.CROSSBOW);
Firework firework = mock(Firework.class);
when(firework.getEntityId()).thenReturn(123);
when(firework.getLocation()).thenReturn(loc);
when(firework.getWorld()).thenReturn(world);
EntityShootBowEvent e = new EntityShootBowEvent(player, bow, null, firework, EquipmentSlot.HAND, 1F, false);
listener.onPlayerShootFireworkEvent(e);
// Now damage
EntityDamageByEntityEvent en = new EntityDamageByEntityEvent(firework, player2, DamageCause.ENTITY_EXPLOSION,
null, 0);
listener.onEntityDamage(en);
assertTrue(en.isCancelled());
}
/**
* Test method for {@link PVPListener#onPlayerShootFireworkEvent(org.bukkit.event.entity.EntityShootBowEvent)}.
*/
@Test
public void testOnPlayerShootFireworkEventPVPAllowed() {
// Allow PVP
when(island.isAllowed(any())).thenReturn(true);
PVPListener listener = new PVPListener();
ItemStack bow = new ItemStack(Material.CROSSBOW);
Firework firework = mock(Firework.class);
when(firework.getEntityId()).thenReturn(123);
when(firework.getLocation()).thenReturn(loc);
EntityShootBowEvent e = new EntityShootBowEvent(player, bow, null, firework, EquipmentSlot.HAND, 1F, false);
listener.onPlayerShootFireworkEvent(e);
// Now damage
EntityDamageByEntityEvent en = new EntityDamageByEntityEvent(firework, player2, DamageCause.ENTITY_EXPLOSION,
null, 0);
listener.onEntityDamage(en);
assertFalse(en.isCancelled());
}
}