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Clear reset all uses a timestamp stored in config.yml. If a player logs in and the last time they logged in was before that timestamp, then their resets are cleared. Note that as opposed to ASkyBlock, the player object stores the number of resets done for a world and not the number of resets left. This is a better design because it means that admins can change the max number of resets and every player file does not have to be adjusted. Location of commit (30,000ft above Nevada desert, just coming into Las Vegas). |
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de-DE.yml | ||
en-GB.yml | ||
en-US.yml | ||
fr-FR.yml | ||
vi-VN.yml | ||
zh-CN.yml |