bentobox/src/test/java/world/bentobox/bentobox/listeners/flags/protection/TNTListenerTest.java

336 lines
12 KiB
Java

package world.bentobox.bentobox.listeners.flags.protection;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertFalse;
import static org.junit.Assert.assertTrue;
import static org.mockito.ArgumentMatchers.any;
import static org.mockito.ArgumentMatchers.eq;
import static org.mockito.Mockito.mock;
import static org.mockito.Mockito.never;
import static org.mockito.Mockito.verify;
import static org.mockito.Mockito.when;
import java.util.ArrayList;
import java.util.List;
import java.util.Optional;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.Arrow;
import org.bukkit.entity.Cow;
import org.bukkit.entity.Entity;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Slime;
import org.bukkit.entity.WitherSkeleton;
import org.bukkit.entity.Zombie;
import org.bukkit.event.Event.Result;
import org.bukkit.event.block.Action;
import org.bukkit.event.entity.EntityChangeBlockEvent;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.event.entity.EntityExplodeEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.inventory.ItemStack;
import org.junit.Before;
import org.junit.Test;
import org.junit.runner.RunWith;
import org.mockito.Mock;
import org.mockito.Mockito;
import org.powermock.core.classloader.annotations.PrepareForTest;
import org.powermock.modules.junit4.PowerMockRunner;
import world.bentobox.bentobox.BentoBox;
import world.bentobox.bentobox.listeners.flags.AbstractCommonSetup;
import world.bentobox.bentobox.lists.Flags;
import world.bentobox.bentobox.util.Util;
@RunWith(PowerMockRunner.class)
@PrepareForTest( {BentoBox.class, Util.class, Bukkit.class} )
public class TNTListenerTest extends AbstractCommonSetup {
@Mock
private Block block;
@Mock
private Entity entity;
// Class under test
private TNTListener listener;
@Override
@Before
public void setUp() throws Exception {
super.setUp();
// Monsters and animals
Zombie zombie = mock(Zombie.class);
when(zombie.getLocation()).thenReturn(location);
Slime slime = mock(Slime.class);
when(slime.getLocation()).thenReturn(location);
Cow cow = mock(Cow.class);
when(cow.getLocation()).thenReturn(location);
// Block
when(block.getLocation()).thenReturn(location);
when(block.getWorld()).thenReturn(world);
// Entity
when(entity.getType()).thenReturn(EntityType.PRIMED_TNT);
when(entity.getWorld()).thenReturn(world);
when(entity.getLocation()).thenReturn(location);
listener = new TNTListener();
listener.setPlugin(plugin);
}
@Test
public void testOnTNTPriming() {
BlockFace clickedFace = BlockFace.DOWN;
Block clickedBlock = mock(Block.class);
when(clickedBlock.getType()).thenReturn(Material.TNT);
when(clickedBlock.getLocation()).thenReturn(location);
ItemStack item = new ItemStack(Material.FLINT_AND_STEEL);
Action action = Action.RIGHT_CLICK_BLOCK;
PlayerInteractEvent e = new PlayerInteractEvent(player , action, item, clickedBlock, clickedFace);
listener.onTNTPriming(e);
assertEquals(Result.DENY, e.useInteractedBlock());
Mockito.verify(notifier).notify(Mockito.any(), Mockito.eq("protection.protected"));
}
@Test
public void testOnExplosion() {
List<Block> list = new ArrayList<>();
list.add(block);
EntityExplodeEvent e = new EntityExplodeEvent(entity, location, list, 0);
listener.onExplosion(e);
assertTrue(e.isCancelled());
}
@Test
public void testOnExplosionOutsideIsland() {
Flags.WORLD_TNT_DAMAGE.setDefaultSetting(false);
assertFalse(Flags.WORLD_TNT_DAMAGE.isSetForWorld(world));
when(im.getProtectedIslandAt(any())).thenReturn(Optional.empty());
List<Block> list = new ArrayList<>();
list.add(block);
EntityExplodeEvent e = new EntityExplodeEvent(entity, location, list, 0);
listener.onExplosion(e);
assertTrue(e.isCancelled());
}
@Test
public void testOnExplosionOutsideIslandAllowed() {
Flags.WORLD_TNT_DAMAGE.setDefaultSetting(true);
assertTrue(Flags.WORLD_TNT_DAMAGE.isSetForWorld(world));
when(im.getProtectedIslandAt(any())).thenReturn(Optional.empty());
List<Block> list = new ArrayList<>();
list.add(block);
EntityExplodeEvent e = new EntityExplodeEvent(entity, location, list, 0);
listener.onExplosion(e);
assertFalse(e.isCancelled());
assertFalse(list.isEmpty());
}
@Test
public void testOnExplosionWrongWorld() {
when(iwm.inWorld(any(Location.class))).thenReturn(false);
List<Block> list = new ArrayList<>();
list.add(block);
EntityExplodeEvent e = new EntityExplodeEvent(entity, location, list, 0);
listener.onExplosion(e);
assertFalse(e.isCancelled());
assertFalse(list.isEmpty());
}
@Test
public void testOnTNTDamageInWorldTNTNotProjectile() {
// Block on fire
when(block.getType()).thenReturn(Material.TNT);
// Entity is not a projectile
EntityChangeBlockEvent e = new EntityChangeBlockEvent(player, block, Material.AIR.createBlockData());
listener.onTNTDamage(e);
assertFalse(e.isCancelled());
}
@Test
public void testOnTNTDamageTNTWrongWorld() {
// Block on fire
when(block.getType()).thenReturn(Material.TNT);
// Out of world
when(iwm.inWorld(any(Location.class))).thenReturn(false);
EntityChangeBlockEvent e = new EntityChangeBlockEvent(player, block, Material.AIR.createBlockData());
listener.onTNTDamage(e);
assertFalse(e.isCancelled());
}
@Test
public void testOnTNTDamageObsidianWrongWorld() {
// Block on fire
when(block.getType()).thenReturn(Material.OBSIDIAN);
// Out of world
when(iwm.inWorld(any(Location.class))).thenReturn(false);
EntityChangeBlockEvent e = new EntityChangeBlockEvent(player, block, Material.AIR.createBlockData());
listener.onTNTDamage(e);
assertFalse(e.isCancelled());
}
@Test
public void testOnTNTDamageInWorldTNTProjectileWitherSkelly() {
// Block on fire
when(block.getType()).thenReturn(Material.TNT);
// Entity is a projectile
// Entity is an arrow
Arrow arrow = mock(Arrow.class);
// Shooter is a skeleton
WitherSkeleton skeleton = mock(WitherSkeleton.class);
when(arrow.getShooter()).thenReturn(skeleton);
// Fire arrow
when(arrow.getFireTicks()).thenReturn(10);
EntityChangeBlockEvent e = new EntityChangeBlockEvent(arrow, block, Material.AIR.createBlockData());
listener.onTNTDamage(e);
assertFalse(e.isCancelled());
verify(arrow, never()).remove();
}
@Test
public void testOnTNTDamageInWorldTNTProjectilePlayerNotFireArrow() {
// Block on fire
when(block.getType()).thenReturn(Material.TNT);
// Entity is a projectile
// Entity is an arrow
Arrow arrow = mock(Arrow.class);
// Shooter is a player
when(arrow.getShooter()).thenReturn(player);
// Not fire arrow
when(arrow.getFireTicks()).thenReturn(0);
EntityChangeBlockEvent e = new EntityChangeBlockEvent(arrow, block, Material.AIR.createBlockData());
listener.onTNTDamage(e);
assertFalse(e.isCancelled());
verify(arrow, never()).remove();
}
@Test
public void testOnTNTDamageInWorldTNTProjectilePlayerFireArrow() {
// Block on fire
when(block.getType()).thenReturn(Material.TNT);
// Entity is a projectile
// Entity is an arrow
Arrow arrow = mock(Arrow.class);
// Shooter is a player
when(arrow.getShooter()).thenReturn(player);
// Fire arrow
when(arrow.getFireTicks()).thenReturn(10);
EntityChangeBlockEvent e = new EntityChangeBlockEvent(arrow, block, Material.AIR.createBlockData());
listener.onTNTDamage(e);
assertTrue(e.isCancelled());
verify(arrow).remove();
}
@Test
public void testOnTNTDamageInWorldTNTProjectilePlayerFireArrowAllowed() {
// Block on fire
when(block.getType()).thenReturn(Material.TNT);
// Entity is a projectile
// Entity is an arrow
Arrow arrow = mock(Arrow.class);
// Shooter is a player
when(arrow.getShooter()).thenReturn(player);
// Fire arrow
when(arrow.getFireTicks()).thenReturn(10);
// Allowed on island
when(island.isAllowed(any(), eq(Flags.TNT_PRIMING))).thenReturn(true);
EntityChangeBlockEvent e = new EntityChangeBlockEvent(arrow, block, Material.AIR.createBlockData());
listener.onTNTDamage(e);
assertFalse(e.isCancelled());
verify(arrow, never()).remove();
}
@Test
public void testOnTNTDamageInWorldTNTProjectilePlayerFireArrowNotIsland() {
Flags.TNT_PRIMING.setSetting(world, false);
when(im.getProtectedIslandAt(any())).thenReturn(Optional.empty());
// Block on fire
when(block.getType()).thenReturn(Material.TNT);
// Entity is a projectile
// Entity is an arrow
Arrow arrow = mock(Arrow.class);
// Shooter is a player
when(arrow.getShooter()).thenReturn(player);
// Fire arrow
when(arrow.getFireTicks()).thenReturn(10);
EntityChangeBlockEvent e = new EntityChangeBlockEvent(arrow, block, Material.AIR.createBlockData());
listener.onTNTDamage(e);
assertTrue(e.isCancelled());
verify(arrow).remove();
}
@Test
public void testOnTNTDamageInWorldTNTProjectilePlayerFireArrowNotIslandNotAllowed() {
Flags.TNT_PRIMING.setSetting(world, true);
when(im.getProtectedIslandAt(any())).thenReturn(Optional.empty());
// Block on fire
when(block.getType()).thenReturn(Material.TNT);
// Entity is a projectile
// Entity is an arrow
Arrow arrow = mock(Arrow.class);
// Shooter is a player
when(arrow.getShooter()).thenReturn(player);
// Fire arrow
when(arrow.getFireTicks()).thenReturn(10);
EntityChangeBlockEvent e = new EntityChangeBlockEvent(arrow, block, Material.AIR.createBlockData());
listener.onTNTDamage(e);
assertFalse(e.isCancelled());
verify(arrow, never()).remove();
}
@Test
public void testOnEntityExplosion() {
EntityDamageByEntityEvent e = new EntityDamageByEntityEvent(entity, player, DamageCause.ENTITY_EXPLOSION, 20D);
listener.onExplosion(e);
assertTrue(e.isCancelled());
}
@Test
public void testOnEntityExplosionOutsideIsland() {
Flags.WORLD_TNT_DAMAGE.setDefaultSetting(false);
assertFalse(Flags.WORLD_TNT_DAMAGE.isSetForWorld(world));
when(im.getProtectedIslandAt(any())).thenReturn(Optional.empty());
EntityDamageByEntityEvent e = new EntityDamageByEntityEvent(entity, player, DamageCause.ENTITY_EXPLOSION, 20D);
listener.onExplosion(e);
assertTrue(e.isCancelled());
}
@Test
public void testOnEntityExplosionOutsideIslandAllowed() {
Flags.WORLD_TNT_DAMAGE.setDefaultSetting(true);
assertTrue(Flags.WORLD_TNT_DAMAGE.isSetForWorld(world));
when(im.getProtectedIslandAt(any())).thenReturn(Optional.empty());
EntityDamageByEntityEvent e = new EntityDamageByEntityEvent(entity, player, DamageCause.ENTITY_EXPLOSION, 20D);
listener.onExplosion(e);
assertFalse(e.isCancelled());
}
@Test
public void testOnEntityExplosionWrongWorld() {
when(iwm.inWorld(any(Location.class))).thenReturn(false);
EntityDamageByEntityEvent e = new EntityDamageByEntityEvent(entity, player, DamageCause.ENTITY_EXPLOSION, 20D);
listener.onExplosion(e);
assertFalse(e.isCancelled());
}
}