bentobox/config.yml
2018-06-02 19:21:59 -07:00

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############################################################################
# Config for BSkyBlock V${version}
#
# Created and maintained by Tastybento with the help of Poslovitch
############################################################################
### General Settings ###
general:
# BSkyBlock uses bStats.org to get global data about the plugin to help improving it.
# bStats has nearly no effect on your server's performance and the sent data is completely
# anonymous so please consider twice if you really want to disable it.
metrics: true
# Check for updates - this will tell Ops and the console if there is a new
# version available. It contacts dev.bukkit.org to request the latest version
# info. It does not download the latest version or change any files
check-updates: true
# Default language for new players.
# This is the filename in the locale folder without .yml.
# If this does not exist, the default en-US will be used.
default-language: en-US
# Use economy or not. If true, an economy plugin is required. If false, no money is used or give.
# If there is no economy plugin present anyway, money will be automatically disabled.
use-economy: true
# Starting money - this is how much money new players will have as their
# balance at the start of an island.
starting-money: 10.0
### Purge-related Settings ###
purge:
# Only islands below this level will be removed if they are abandoned and admins issue the purge command
max-island-level: 50
# Remove user data when its island gets purged.
# Helps a lot to avoid huge backups and can save some performance on startup,
# but the player settings and data will be reset.
remove-user-data: false
### Database-related Settings ###
database:
# FLATFILE, MYSQL, MONGO
# if you use MONGO, you must also run the BSBMongo plugin (not addon)
# See https://github.com/tastybento/bsbMongo/releases/
type: FLATFILE
host: localhost
# Port 3306 is MySQL's default. Port 27017 is MongoDB's default.
port: 3306
name: BSkyBlock
username: username
password: password
# How often the data will be saved to file in mins. Default is 5 minutes.
# This helps prevent issues if the server crashes.
# Data is also saved at important points in the game.
backup-period: 5
# Recover super flat - if the generator does not run for some reason, you can get
# super flat chunks (grass). To remove automatically, select this option. Turn off
# if there are no more because it may cause lag.
# This will regenerate any chunks with bedrock at y=0 when they are loaded
recover-super-flat: false
# Mute death messages
mute-death-messages: false
# Allow FTB Autonomous Activator to work (will allow a pseudo player [CoFH] to place and break blocks and hang items)
# Add other fake player names here if required
fakeplayers:
- "[CoFH]"
# Allow obsidian to be scooped up with an empty bucket back into lava
# This only works if there is a single block of obsidian (no obsidian within 10 blocks)
# Recommendation is to keep this true so that newbies don't bother you or reset their
# island unnecessarily.
allow-obsidian-scooping: true
allow-teleport:
# Allow /island teleport when falling. If set to false, all teleporting is
# disabled until death from the void or until you hit something.
# See commands that this will block too
# Using "*" (with quotes) will block ALL commands when falling
falling: true
falling-blocked-commands:
- home
# The same as above, but this time it is when the player is swimming in acid
acid: true
acid-blocked-commands:
- home
# Time in seconds that players have to confirm sensitive commands, e.g. island reset
confimation-time: 20
### World Settings ###
world:
# Name of the world - if it does not exist then it will be generated.
# It acts like a prefix for nether and end (e.g. BSkyBlock, BSkyBlock_nether, BSkyBlock_end)
world-name: BSkyBlock_world
# Radius of island in blocks. (So distance between islands is twice this)
# Will be rounded up to the nearest 16 blocks.
# It is the same for every dimension : Overworld, Nether and End.
# This value cannot be changed mid-game and the plugin will not start if it is different.
distance-between-islands: 64
# Default protection range radius in blocks. Cannot be larger than distance.
# Admins can change protection sizes for players individually using /bsadmin setrange
# or set this permission: bskyblock.island.range.<number>
protection-range: 50
# Start islands at these coordinates. This is where new islands will start in the
# world. These must be a factor of your island distance, but the plugin will auto
# calculate the closest location on the grid. Islands develop around this location
# both positively and negatively in a square grid.
# If none of this makes sense, leave it at 0,0.
start-x: 0
start-z: 0
# Island height - Lowest is 5.
# It is the y coordinate of the bedrock block in the schematic
island-height: 120
# Sea height (don't changes this mid-game unless you delete the world)
# Minimum is 0, which means you are playing Skyblock!
# If sea height is less than about 10, then players will drop right through it
# if it exists. Makes for an interesting variation on skyblock.
sea-height: 0
# Maximum number of islands in the world. Set to 0 for unlimited.
# If the number of islands is greater than this number, no new island will be created.
max-islands: 0
### Nether-related Settings ###
nether:
# Generate Nether - if this is false, the nether world will not be made and access to
# the nether will not occur. Other plugins may still enable portal usage.
# Note: Some challenges will not be possible if there is no nether.
# Note that with a standard nether all players arrive at the same portal and entering a
# portal will return them back to their islands.
generate: true
# Islands in Nether. Change to false for standard vanilla nether.
islands: true
# Nether trees are made if a player grows a tree in the nether (gravel and glowstone)
# Applies to both vanilla and islands Nether
trees: true
# Make the nether roof, if false, there is nothing up there
# Change to false if lag is a problem from the generation
# Only applies to islands Nether
roof: true
# Nether spawn protection radius - this is the distance around the nether spawn
# that will be protected from player interaction (breaking blocks, pouring lava etc.)
# Minimum is 0 (not recommended), maximum is 100. Default is 25.
# Only applies to vanilla nether
spawn-radius: 25
end:
generate: true
islands: true
# Disable redstone operation on islands unless a team member is online.
# This may reduce lag but it can cause problems with visitors needing to use a redstone system.
# Default is false, because it is an experimental feature that can break a lot of redstone systems.
disable-offline-redstone: false
### Island Settings ###
island:
# Default chest items
chest-items:
- ==: org.bukkit.inventory.ItemStack
type: LAVA_BUCKET
- ==: org.bukkit.inventory.ItemStack
type: ICE
amount: 2
- ==: org.bukkit.inventory.ItemStack
type: MELON_SEEDS
- ==: org.bukkit.inventory.ItemStack
type: BONE
amount: 2
- ==: org.bukkit.inventory.ItemStack
type: COBBLESTONE
amount: 5
- ==: org.bukkit.inventory.ItemStack
type: SAPLING
amount: 2
# Default max team size
# Use this permission to set for specific user groups: askyblock.team.maxsize.<number>
# Permission size cannot be less than the default below.
max-team-size: 4
# Default maximum number of homes a player can have. Min = 1
# Accessed via sethome <number> or go <number>
# Use this permission to set for specific user groups: askyblock.island.maxhomes.<number>
max-homes: 1
# Island naming
# Only players with the TODO can name their island
# It is displayed in the top ten and enter and exit announcements
# It replaces the owner's name. Players can use & for color coding if they have the TODO permission
# These set the minimum and maximum size of a name.
name:
min-length: 0
max-length: 20
# How long a player must wait until they can rejoin a team island after being
# kicked in minutes. This slows the effectiveness of players repeating challenges
# by repetitively being invited to a team island.
invite-wait: 60
### Join/leave/reset island related settings ###
reset:
# How many resets a player is allowed (override with /asadmin clearreset <player>)
# Value of -1 means unlimited, 0 means hardcore - no resets.
# Example, 2 resets means they get 2 resets or 3 islands lifetime
reset-limit: -1
#How long a player must wait before they can reset their island again in second
reset-wait: 300
# Kicked or leaving players lose resets
# Players who leave a team will lose an island reset chance
# If a player has zero resets left and leaves a team, they cannot make a new
# island by themselves and can only join a team.
# Leave this true to avoid players exploiting free islands
leavers-lose-resets: true
# Allow kicked players to keep their inventory.
# If false, kicked player's inventory will be thrown at the island leader if the
# kicked player is online and in the island world.
kicked-keep-inventory: false
# What the plugin should reset when the player joins or creates an island
on-join:
# Reset Money - if this is true, will reset the player's money to the starting money
# Recommendation is that this is set to true, but if you run multi-worlds
# make sure your economy handles multi-worlds too.
money: false
# Reset inventory - if true, the player's inventory will be cleared.
# Note: if you have MultiInv running or a similar inventory control plugin, that
# plugin may still reset the inventory when the world changes.
inventory: false
# Reset Ender Chest - if true, the player's Ender Chest will be cleared.
ender-chest: false
# What the plugin should reset when the player leaves or is kicked from an island
on-leave:
# Reset Money - if this is true, will reset the player's money to the starting money
# Recommendation is that this is set to true, but if you run multi-worlds
# make sure your economy handles multi-worlds too.
money: false
# Reset inventory - if true, the player's inventory will be cleared.
# Note: if you have MultiInv running or a similar inventory control plugin, that
# plugin may still reset the inventory when the world changes.
inventory: false
# Reset Ender Chest - if true, the player's Ender Chest will be cleared.
ender-chest: false
# Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
# players return to their island if the island has been overrun by monsters.
# Con is that it kills any mob grinders.
remove-mobs:
# Remove mobs on island when logging in.
on-login: false
# Remove mobs when /island.
on-island: false
# Mob white list - these mobs will NOT be removed when logging in or doing /island
whitelist:
- WITHER
- ENDERMAN
- PIG_ZOMBIE
#- ZOMBIE_VILLAGER (1.10+)
# Make island if player teleports to the island world and does not have one
make-island-if-none: false
# Immediately teleport player to their island (home 1 if it exists) when entering the world
immediate-teleport-on-island: false
# Have player's respawn on their island if they die
respawn-on-island: false
# Ask the player to confirm the command he is using by typing it again.
# The "wait" value is the number of seconds to wait for confirmation.
require-confirmation:
kick: true
kick-wait: 10
leave: true
leave-wait: 10
reset: true
reset-wait: 10
# Deaths count
deaths:
# Max deaths
# If player dies more than this, it doesn't count anymore
max: 10
# Sum team deaths - if true, all the teams deaths are summed
# If false, only the leader's deaths counts
sum-team: false
### Protection Settings ###
protection:
# Allow pistons to push outside of the protected area (maybe to make bridges)
allow-piston-push: true
# Restrict Wither and other flying mobs.
# Any flying mobs that exit the island space where they were spawned will be removed.
# Includes blaze and ghast.
restrict-flying-mobs: true
# Invincible visitors - Prevent players from killing them (intentionally or by accident)
# If they fall to the void, they get TP'd to their island.
invincible-visitors:
# Toggle the invincibility
use: true
# This allow you to customize what kind of damage visitors should not receive
# If you want visitors to receive a listed damage, put a "#" at the start of the line
# See this for more info about options : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
options:
- BLOCK_EXPLOSION
- CONTACT
- CUSTOM
- DROWNING
- ENTITY_ATTACK
- ENTITY_EXPLOSION
- FALL
- FALLING_BLOCK
- FIRE
- FIRE_TICK
- LAVA
- LIGHTNING
- MAGIC
- POISON
- PROJECTILE
- STARVATION
- SUFFOCATION
- THORNS
- WITHER
# 1.9+ only
- DRAGON_BREATH
- FLY_INTO_WALL
# 1.10+ only
- HOT_FLOOR
# 1.11+ only
- CRAMMING
# Visitor banned commands: Visitors to islands cannot use these commands
visitor-banned-commands:
- spawner
- spawnmob
# PVP cooldown in seconds. Players cannot toggle PVP off and on until this timeout
toggle-pvp-cooldown: 60
# TODO
flags: []
### Schematics Settings ###
schematics:
# These are the default settings applied to the schematics
defaults:
companion:
# Default island companion. Set schematic-specific companions in the schematic configuration
# Recommended are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
# RABBIT, WOLF, LLAMA or NOTHING. Default is COW.
# If you don't want a companion to spawn, set NOTHING.
type: COW
# List of names, picked at random that will apply to the companion
# You can add more if you like. If none are listed, the companion will not be named.
# Set schematic-specific companion names in the schematic configuration
names:
- "&9[player]'s cow"
- "&cEmergency &fFood?"
- "&aD&6a&di&6s&9y"
- "&bA&cTasty&aCow"
# Items that will be in the chest when the player starts an island
# TODO
chest-items:
- ICE:2
# Config.yml version. DO NOT EDIT. This number only changes if the latest
# plugin config has been updated. If a new config is detected, it will be
# auto-saved to config.new.yml.
version: ${version}