bentobox/src/main/java/world/bentobox/bentobox/api/commands/admin/AdminSetspawnCommand.java

78 lines
2.7 KiB
Java

package world.bentobox.bentobox.api.commands.admin;
import java.util.List;
import java.util.Optional;
import java.util.UUID;
import org.bukkit.World;
import com.google.common.collect.ImmutableSet;
import world.bentobox.bentobox.api.commands.CompositeCommand;
import world.bentobox.bentobox.api.commands.ConfirmableCommand;
import world.bentobox.bentobox.api.events.island.IslandEvent;
import world.bentobox.bentobox.api.user.User;
import world.bentobox.bentobox.database.objects.Island;
/**
* Admin command (only player) to set an island as the world's spawn.
* @author Poslovitch, tastybento
* @since 1.1
*/
public class AdminSetspawnCommand extends ConfirmableCommand {
public AdminSetspawnCommand(CompositeCommand parent) {
super(parent, "setspawn");
}
@Override
public void setup() {
setPermission("admin.setspawn");
setOnlyPlayer(true);
setDescription("commands.admin.setspawn.description");
}
@Override
public boolean execute(User user, String label, List<String> args) {
Optional<Island> island = getIslands().getIslandAt(user.getLocation());
if (island.isPresent()) {
// Check if the island is already a spawn
if (island.map(Island::isSpawn).orElse(false)) {
// Show warning, but allow it because the position may change
user.sendMessage("commands.admin.setspawn.already-spawn");
}
// Everything's fine, we can set the island as spawn :)
askConfirmation(user, user.getTranslation("commands.admin.setspawn.confirmation"), () -> setSpawn(user, island.get()));
return true;
} else {
user.sendMessage("commands.admin.setspawn.no-island-here");
return false;
}
}
private void setSpawn(User user, Island i) {
if (!i.getMembers().isEmpty()) {
if (i.isOwned()) {
// Build and fire event
IslandEvent.builder()
.island(i)
.location(i.getCenter())
.reason(IslandEvent.Reason.UNREGISTERED)
.involvedPlayer(i.getOwner())
.admin(true)
.build();
}
// If island is owned, then unregister the owner and any members
new ImmutableSet.Builder<UUID>().addAll(i.getMembers().keySet()).build()
.forEach(m -> getIslands().removePlayer(i, m));
}
getIslands().setSpawn(i);
i.setSpawnPoint(World.Environment.NORMAL, user.getLocation());
// Set the island's range to the full island space because it is spawn
i.setProtectionRange(i.getRange() * 2);
user.sendMessage("commands.admin.setspawn.success");
}
}