From d65972148f20ce73e9986aa41cf5f503528211ef Mon Sep 17 00:00:00 2001 From: Florian CUNY Date: Fri, 15 Dec 2017 09:25:31 +0100 Subject: [PATCH] Added info about Bukkit --- Getting-started-with-Addons.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Getting-started-with-Addons.md b/Getting-started-with-Addons.md index cdff1bb..077325b 100644 --- a/Getting-started-with-Addons.md +++ b/Getting-started-with-Addons.md @@ -5,9 +5,9 @@ TODO # What are Addons? -Addons are for BSkyBlock (also known as the "core") what plugins are for Bukkit. They bring new features, they change some behaviours of the core functionnalities and, most important, they act like bricks server owners can put together the way they want in order to customize their experience with BSkyBlock. And therefore create an entirely different Skyblock plugin, based on ours! +Addons are for BSkyBlock (also known as the "core") what plugins are for Bukkit. They bring new features, they change some behaviours of the core functionnalities and, most important, they act like bricks server owners can put together the way they want in order to customize their experience with BSkyBlock. And therefore create an entirely different Skyblock "plugin", based on ours! -Addons are fully managed by BSkyBlock. [TODO: explain they're not counted as plugins, that they're stored in addons folder, and they are the only files having "access" to BSkyBlock's main class.] +Addons are fully managed by BSkyBlock. They have to be put in the [addons directory](https://github.com/tastybento/bskyblock/wiki/List-of-BSkyBlock-directories#addons). Therefore, they're completely independant from Bukkit, even though they still have access to the entire Bukkit API. # Create your first addon