persist and restore window state

This commit is contained in:
Kyle Spearrin 2018-02-14 15:34:17 -05:00
parent 400f534ab3
commit 490e16798b
3 changed files with 145 additions and 10 deletions

18
.vscode/launch.json vendored Normal file
View File

@ -0,0 +1,18 @@
{
"version": "0.2.0",
"configurations": [
{
"name": "Debug Main Process",
"type": "node",
"request": "launch",
"cwd": "${workspaceRoot}/build",
"runtimeExecutable": "${workspaceRoot}/node_modules/.bin/electron",
"windows": {
"runtimeExecutable": "${workspaceRoot}/node_modules/.bin/electron.cmd"
},
"args": [
"."
]
}
]
}

View File

@ -22,7 +22,7 @@
"build:main": "webpack --config webpack.main.js",
"build:renderer": "webpack --config webpack.renderer.js",
"build:renderer:watch": "webpack --config webpack.renderer.js --watch",
"electron": "npm run build:main && (electron ./build --watch | npm run build:renderer:watch)",
"electron": "npm run build:main && (electron --inspect=5858 ./build --watch | npm run build:renderer:watch)",
"pack": "electron-builder --dir",
"dist": "electron-builder"
},

View File

@ -5,9 +5,17 @@ import * as url from 'url';
import { Main } from '../main';
import { isDev } from '../scripts/utils';
const WindowEventHandlingDelay = 100;
const Keys = {
mainWindowSize: 'mainWindowSize',
};
export class WindowMain {
win: BrowserWindow;
private windowStateChangeTimer: NodeJS.Timer;
private windowStates: { [key: string]: any; } = {};
constructor(private main: Main) { }
init(): Promise<any> {
@ -16,8 +24,8 @@ export class WindowMain {
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', () => {
this.createWindow();
app.on('ready', async () => {
await this.createWindow();
resolve();
});
@ -30,11 +38,11 @@ export class WindowMain {
}
});
app.on('activate', () => {
app.on('activate', async () => {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (this.win === null) {
this.createWindow();
await this.createWindow();
}
});
@ -46,20 +54,30 @@ export class WindowMain {
});
}
private createWindow() {
const primaryScreenSize = screen.getPrimaryDisplay().workAreaSize;
private async createWindow() {
this.windowStates[Keys.mainWindowSize] = await this.getWindowState(Keys.mainWindowSize, 950, 600);
// Create the browser window.
this.win = new BrowserWindow({
width: primaryScreenSize.width < 950 ? primaryScreenSize.width : 950,
height: primaryScreenSize.height < 600 ? primaryScreenSize.height : 600,
width: this.windowStates[Keys.mainWindowSize].width,
height: this.windowStates[Keys.mainWindowSize].height,
minWidth: 680,
minHeight: 500,
x: this.windowStates[Keys.mainWindowSize].x,
y: this.windowStates[Keys.mainWindowSize].y,
title: app.getName(),
darkTheme: true,
vibrancy: 'ultra-dark',
show: false,
});
if (this.windowStates[Keys.mainWindowSize].isMaximized) {
this.win.maximize();
}
// Show it later since it might need to be maximized.
this.win.show();
// and load the index.html of the app.
this.win.loadURL(url.format({
protocol: 'file:',
@ -73,11 +91,110 @@ export class WindowMain {
}
// Emitted when the window is closed.
this.win.on('closed', () => {
this.win.on('closed', async () => {
await this.updateWindowState(Keys.mainWindowSize, this.win);
// Dereference the window object, usually you would store window
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
this.win = null;
});
this.win.on('close', async () => {
await this.updateWindowState(Keys.mainWindowSize, this.win);
});
this.win.on('maximize', async () => {
await this.updateWindowState(Keys.mainWindowSize, this.win);
});
this.win.on('unmaximize', async () => {
await this.updateWindowState(Keys.mainWindowSize, this.win);
});
this.win.on('resize', () => {
this.windowStateChangeHandler(Keys.mainWindowSize, this.win);
});
this.win.on('move', () => {
this.windowStateChangeHandler(Keys.mainWindowSize, this.win);
});
}
private windowStateChangeHandler(configKey: string, win: BrowserWindow) {
global.clearTimeout(this.windowStateChangeTimer);
this.windowStateChangeTimer = setTimeout(async () => {
await this.updateWindowState(configKey, win);
}, WindowEventHandlingDelay);
}
private async updateWindowState(configKey: string, win: BrowserWindow) {
if (win == null) {
return;
}
try {
const bounds = win.getBounds();
if (this.windowStates[configKey] == null) {
this.windowStates[configKey] = await this.main.storageService.get<any>(configKey);
if (this.windowStates[configKey] == null) {
this.windowStates[configKey] = {};
}
}
this.windowStates[configKey].isMaximized = win.isMaximized();
this.windowStates[configKey].displayBounds = screen.getDisplayMatching(bounds).bounds;
if (!win.isMaximized() && !win.isMinimized() && !win.isFullScreen()) {
this.windowStates[configKey].x = bounds.x;
this.windowStates[configKey].y = bounds.y;
this.windowStates[configKey].width = bounds.width;
this.windowStates[configKey].height = bounds.height;
}
await this.main.storageService.save(configKey, this.windowStates[configKey]);
} catch (e) { }
}
private async getWindowState(configKey: string, defaultWidth: number, defaultHeight: number) {
let state = await this.main.storageService.get<any>(configKey);
const isValid = state != null && (this.stateHasBounds(state) || state.isMaximized);
let displayBounds: Electron.Rectangle = null;
if (!isValid) {
state = {
width: defaultWidth,
height: defaultHeight,
};
displayBounds = screen.getPrimaryDisplay().bounds;
} else if (this.stateHasBounds(state) && state.displayBounds) {
// Check if the display where the window was last open is still available
displayBounds = screen.getDisplayMatching(state.displayBounds).bounds;
if (displayBounds.width !== state.displayBounds.width ||
displayBounds.height !== state.displayBounds.height ||
displayBounds.x !== state.displayBounds.x ||
displayBounds.y !== state.displayBounds.y) {
state.x = undefined;
state.y = undefined;
displayBounds = screen.getPrimaryDisplay().bounds;
}
}
if (state.width > displayBounds.width) {
state.width = displayBounds.width;
}
if (state.height > displayBounds.height) {
state.height = displayBounds.height;
}
return state;
}
private stateHasBounds(state: any): boolean {
return state != null && Number.isInteger(state.x) && Number.isInteger(state.y) &&
Number.isInteger(state.width) && state.width > 0 && Number.isInteger(state.height) && state.height > 0;
}
}