bitwarden-desktop/src/main/window.main.ts

223 lines
8.0 KiB
TypeScript

import { app, BrowserWindow, screen } from 'electron';
import * as path from 'path';
import * as url from 'url';
import { Main } from '../main';
import { isDev, isMacAppStore, isSnapStore } from '../scripts/utils';
const WindowEventHandlingDelay = 100;
const Keys = {
mainWindowSize: 'mainWindowSize',
};
export class WindowMain {
win: BrowserWindow;
private windowStateChangeTimer: NodeJS.Timer;
private windowStates: { [key: string]: any; } = {};
constructor(private main: Main) { }
init(): Promise<any> {
return new Promise((resolve, reject) => {
try {
if (!isMacAppStore() && !isSnapStore()) {
const shouldQuit = app.makeSingleInstance((args, dir) => {
// Someone tried to run a second instance, we should focus our window.
if (this.win != null) {
if (this.win.isMinimized()) {
this.win.restore();
}
this.win.focus();
}
});
if (shouldQuit) {
app.quit();
return;
}
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', async () => {
await this.createWindow();
resolve();
});
// Quit when all windows are closed.
app.on('window-all-closed', () => {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin' || isMacAppStore()) {
app.quit();
}
});
app.on('activate', async () => {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (this.win === null) {
await this.createWindow();
}
});
} catch (e) {
// Catch Error
// throw e;
reject(e);
}
});
}
private async createWindow() {
this.windowStates[Keys.mainWindowSize] = await this.getWindowState(Keys.mainWindowSize, 950, 600);
// Create the browser window.
this.win = new BrowserWindow({
width: this.windowStates[Keys.mainWindowSize].width,
height: this.windowStates[Keys.mainWindowSize].height,
minWidth: 680,
minHeight: 500,
x: this.windowStates[Keys.mainWindowSize].x,
y: this.windowStates[Keys.mainWindowSize].y,
title: app.getName(),
icon: process.platform === 'linux' ? path.join(__dirname, '/images/icon.png') : undefined,
show: false,
});
if (this.windowStates[Keys.mainWindowSize].isMaximized) {
this.win.maximize();
}
// Show it later since it might need to be maximized.
this.win.show();
// and load the index.html of the app.
this.win.loadURL(url.format({
protocol: 'file:',
pathname: path.join(__dirname, '/index.html'),
slashes: true,
}));
// Open the DevTools.
if (isDev()) {
this.win.webContents.openDevTools();
}
// Emitted when the window is closed.
this.win.on('closed', async () => {
await this.updateWindowState(Keys.mainWindowSize, this.win);
// Dereference the window object, usually you would store window
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
this.win = null;
});
this.win.on('close', async () => {
await this.updateWindowState(Keys.mainWindowSize, this.win);
});
this.win.on('maximize', async () => {
await this.updateWindowState(Keys.mainWindowSize, this.win);
});
this.win.on('unmaximize', async () => {
await this.updateWindowState(Keys.mainWindowSize, this.win);
});
this.win.on('resize', () => {
this.windowStateChangeHandler(Keys.mainWindowSize, this.win);
});
this.win.on('move', () => {
this.windowStateChangeHandler(Keys.mainWindowSize, this.win);
});
}
private windowStateChangeHandler(configKey: string, win: BrowserWindow) {
global.clearTimeout(this.windowStateChangeTimer);
this.windowStateChangeTimer = global.setTimeout(async () => {
await this.updateWindowState(configKey, win);
}, WindowEventHandlingDelay);
}
private async updateWindowState(configKey: string, win: BrowserWindow) {
if (win == null) {
return;
}
try {
const bounds = win.getBounds();
if (this.windowStates[configKey] == null) {
this.windowStates[configKey] = await this.main.storageService.get<any>(configKey);
if (this.windowStates[configKey] == null) {
this.windowStates[configKey] = {};
}
}
this.windowStates[configKey].isMaximized = win.isMaximized();
this.windowStates[configKey].displayBounds = screen.getDisplayMatching(bounds).bounds;
if (!win.isMaximized() && !win.isMinimized() && !win.isFullScreen()) {
this.windowStates[configKey].x = bounds.x;
this.windowStates[configKey].y = bounds.y;
this.windowStates[configKey].width = bounds.width;
this.windowStates[configKey].height = bounds.height;
}
await this.main.storageService.save(configKey, this.windowStates[configKey]);
} catch (e) { }
}
private async getWindowState(configKey: string, defaultWidth: number, defaultHeight: number) {
let state = await this.main.storageService.get<any>(configKey);
const isValid = state != null && (this.stateHasBounds(state) || state.isMaximized);
let displayBounds: Electron.Rectangle = null;
if (!isValid) {
state = {
width: defaultWidth,
height: defaultHeight,
};
displayBounds = screen.getPrimaryDisplay().bounds;
} else if (this.stateHasBounds(state) && state.displayBounds) {
// Check if the display where the window was last open is still available
displayBounds = screen.getDisplayMatching(state.displayBounds).bounds;
if (displayBounds.width !== state.displayBounds.width ||
displayBounds.height !== state.displayBounds.height ||
displayBounds.x !== state.displayBounds.x ||
displayBounds.y !== state.displayBounds.y) {
state.x = undefined;
state.y = undefined;
displayBounds = screen.getPrimaryDisplay().bounds;
}
}
if (displayBounds != null) {
if (state.width > displayBounds.width && state.height > displayBounds.height) {
state.isMaximized = true;
}
if (state.width > displayBounds.width) {
state.width = displayBounds.width - 10;
}
if (state.height > displayBounds.height) {
state.height = displayBounds.height - 10;
}
}
return state;
}
private stateHasBounds(state: any): boolean {
return state != null && Number.isInteger(state.x) && Number.isInteger(state.y) &&
Number.isInteger(state.width) && state.width > 0 && Number.isInteger(state.height) && state.height > 0;
}
}