Android test project with Key Derivation Tests

This commit is contained in:
Kyle Spearrin 2016-08-01 20:49:04 -04:00
parent 6f800896c3
commit 23097072ef
13 changed files with 3526 additions and 3268 deletions

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@ -0,0 +1,93 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}</ProjectGuid>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Bit.Android.Test</RootNamespace>
<AssemblyName>Bit.Android.Test</AssemblyName>
<FileAlignment>512</FileAlignment>
<AndroidApplication>true</AndroidApplication>
<AndroidResgenFile>Resources\Resource.Designer.cs</AndroidResgenFile>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
<AndroidUseLatestPlatformSdk>True</AndroidUseLatestPlatformSdk>
<TargetFrameworkVersion>v6.0</TargetFrameworkVersion>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidUseSharedRuntime>True</AndroidUseSharedRuntime>
<AndroidLinkMode>None</AndroidLinkMode>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
<AndroidLinkMode>SdkOnly</AndroidLinkMode>
<EmbedAssembliesIntoApk>True</EmbedAssembliesIntoApk>
<BundleAssemblies>False</BundleAssemblies>
<AndroidCreatePackagePerAbi>False</AndroidCreatePackagePerAbi>
<Debugger>Xamarin</Debugger>
<AotAssemblies>False</AotAssemblies>
<EnableLLVM>False</EnableLLVM>
<AndroidEnableMultiDex>False</AndroidEnableMultiDex>
<EnableProguard>False</EnableProguard>
<DebugSymbols>False</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<Reference Include="Mono.Android" />
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="Xamarin.Android.NUnitLite" />
</ItemGroup>
<ItemGroup>
<Compile Include="KeyDerivationTests.cs" />
<Compile Include="MainActivity.cs" />
<Compile Include="TestSample.cs" />
<Compile Include="Resources\Resource.Designer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\AboutResources.txt" />
<None Include="Assets\AboutAssets.txt" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\drawable\Icon.png" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\values\Strings.xml" />
</ItemGroup>
<ItemGroup>
<None Include="Properties\AndroidManifest.xml" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\src\Android\Android.csproj">
<Project>{04b18ed2-b76d-4947-8474-191f8fd2b5e0}</Project>
<Name>Android</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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Any raw assets you want to be deployed with your application can be placed in
this directory (and child directories) and given a Build Action of "AndroidAsset".
These files will be deployed with you package and will be accessible using Android's
AssetManager, like this:
public class ReadAsset : Activity
{
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
InputStream input = Assets.Open ("my_asset.txt");
}
}
Additionally, some Android functions will automatically load asset files:
Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");

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@ -0,0 +1,40 @@
using System;
using System.Text;
using System.Linq;
using NUnit.Framework;
namespace Bit.Android.Test
{
[TestFixture]
public class KeyDerivationTests
{
[SetUp]
public void Setup() { }
[TearDown]
public void Tear() { }
[Test]
public void MakeKeyFromPasswordBase64()
{
var service = new CommonCryptoKeyDerivationService();
var key = service.DeriveKey(Encoding.UTF8.GetBytes("123456"), Encoding.UTF8.GetBytes("salt"), 5000);
Assert.True(key.SequenceEqual(GetKey()));
}
[Test]
public void HashPasswordBase64()
{
var service = new CommonCryptoKeyDerivationService();
var hash = service.DeriveKey(GetKey(), Encoding.UTF8.GetBytes("123456"), 1);
var hashBytes = Convert.FromBase64String("7Bsl4ponrsFu0jGl4yMeLZp5tKqx6g4tLrXhMszIsjQ=");
Assert.True(hash.SequenceEqual(hashBytes));
}
private byte[] GetKey()
{
return Convert.FromBase64String("QpSYI5k0bLQXEygUEHn4wMII3ERatuWDFBszk7JAhbQ=");
}
}
}

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@ -0,0 +1,23 @@
using System.Reflection;
using Android.App;
using Android.OS;
using Xamarin.Android.NUnitLite;
namespace Android.Test
{
[Activity(Label = "Android.Test", MainLauncher = true, Icon = "@drawable/icon")]
public class MainActivity : TestSuiteActivity
{
protected override void OnCreate(Bundle bundle)
{
// tests can be inside the main assembly
AddTest(Assembly.GetExecutingAssembly());
// or in any reference assemblies
// AddTest (typeof (Your.Library.TestClass).Assembly);
// Once you called base.OnCreate(), you cannot add more assemblies.
base.OnCreate(bundle);
}
}
}

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.x8bit.bitwarden.test" android:versionCode="1" android:versionName="1.0" android:installLocation="auto">
<uses-sdk android:minSdkVersion="16" />
<application android:label="bitwarden test"></application>
</manifest>

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@ -0,0 +1,30 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Android.App;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Bit.Android.Test")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("bitwarden")]
[assembly: AssemblyCopyright("Copyright © 2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -0,0 +1,44 @@
Images, layout descriptions, binary blobs and string dictionaries can be included
in your application as resource files. Various Android APIs are designed to
operate on the resource IDs instead of dealing with images, strings or binary blobs
directly.
For example, a sample Android app that contains a user interface layout (main.axml),
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
would keep its resources in the "Resources" directory of the application:
Resources/
drawable/
icon.png
layout/
main.axml
values/
strings.xml
In order to get the build system to recognize Android resources, set the build action to
"AndroidResource". The native Android APIs do not operate directly with filenames, but
instead operate on resource IDs. When you compile an Android application that uses resources,
the build system will package the resources for distribution and generate a class called "R"
(this is an Android convention) that contains the tokens for each one of the resources
included. For example, for the above Resources layout, this is what the R class would expose:
public class R {
public class drawable {
public const int icon = 0x123;
}
public class layout {
public const int main = 0x456;
}
public class strings {
public const int first_string = 0xabc;
public const int second_string = 0xbcd;
}
}
You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main
to reference the layout/main.axml file, or R.strings.first_string to reference the first
string in the dictionary file values/strings.xml.

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#pragma warning disable 1591
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
[assembly: global::Android.Runtime.ResourceDesignerAttribute("Bit.Android.Test.Resource", IsApplication=true)]
namespace Bit.Android.Test
{
[System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "1.0.0.0")]
public partial class Resource
{
static Resource()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
public static void UpdateIdValues()
{
global::Xamarin.Android.NUnitLite.Resource.Id.OptionHostName = global::Bit.Android.Test.Resource.Id.OptionHostName;
global::Xamarin.Android.NUnitLite.Resource.Id.OptionPort = global::Bit.Android.Test.Resource.Id.OptionPort;
global::Xamarin.Android.NUnitLite.Resource.Id.OptionRemoteServer = global::Bit.Android.Test.Resource.Id.OptionRemoteServer;
global::Xamarin.Android.NUnitLite.Resource.Id.OptionsButton = global::Bit.Android.Test.Resource.Id.OptionsButton;
global::Xamarin.Android.NUnitLite.Resource.Id.ResultFullName = global::Bit.Android.Test.Resource.Id.ResultFullName;
global::Xamarin.Android.NUnitLite.Resource.Id.ResultMessage = global::Bit.Android.Test.Resource.Id.ResultMessage;
global::Xamarin.Android.NUnitLite.Resource.Id.ResultResultState = global::Bit.Android.Test.Resource.Id.ResultResultState;
global::Xamarin.Android.NUnitLite.Resource.Id.ResultRunSingleMethodTest = global::Bit.Android.Test.Resource.Id.ResultRunSingleMethodTest;
global::Xamarin.Android.NUnitLite.Resource.Id.ResultStackTrace = global::Bit.Android.Test.Resource.Id.ResultStackTrace;
global::Xamarin.Android.NUnitLite.Resource.Id.ResultsFailed = global::Bit.Android.Test.Resource.Id.ResultsFailed;
global::Xamarin.Android.NUnitLite.Resource.Id.ResultsId = global::Bit.Android.Test.Resource.Id.ResultsId;
global::Xamarin.Android.NUnitLite.Resource.Id.ResultsIgnored = global::Bit.Android.Test.Resource.Id.ResultsIgnored;
global::Xamarin.Android.NUnitLite.Resource.Id.ResultsInconclusive = global::Bit.Android.Test.Resource.Id.ResultsInconclusive;
global::Xamarin.Android.NUnitLite.Resource.Id.ResultsMessage = global::Bit.Android.Test.Resource.Id.ResultsMessage;
global::Xamarin.Android.NUnitLite.Resource.Id.ResultsPassed = global::Bit.Android.Test.Resource.Id.ResultsPassed;
global::Xamarin.Android.NUnitLite.Resource.Id.ResultsResult = global::Bit.Android.Test.Resource.Id.ResultsResult;
global::Xamarin.Android.NUnitLite.Resource.Id.RunTestsButton = global::Bit.Android.Test.Resource.Id.RunTestsButton;
global::Xamarin.Android.NUnitLite.Resource.Id.TestSuiteListView = global::Bit.Android.Test.Resource.Id.TestSuiteListView;
global::Xamarin.Android.NUnitLite.Resource.Layout.options = global::Bit.Android.Test.Resource.Layout.options;
global::Xamarin.Android.NUnitLite.Resource.Layout.results = global::Bit.Android.Test.Resource.Layout.results;
global::Xamarin.Android.NUnitLite.Resource.Layout.test_result = global::Bit.Android.Test.Resource.Layout.test_result;
global::Xamarin.Android.NUnitLite.Resource.Layout.test_suite = global::Bit.Android.Test.Resource.Layout.test_suite;
}
public partial class Attribute
{
static Attribute()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Attribute()
{
}
}
public partial class Drawable
{
// aapt resource value: 0x7f020000
public const int Icon = 2130837504;
static Drawable()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Drawable()
{
}
}
public partial class Id
{
// aapt resource value: 0x7f050001
public const int OptionHostName = 2131034113;
// aapt resource value: 0x7f050002
public const int OptionPort = 2131034114;
// aapt resource value: 0x7f050000
public const int OptionRemoteServer = 2131034112;
// aapt resource value: 0x7f050010
public const int OptionsButton = 2131034128;
// aapt resource value: 0x7f05000b
public const int ResultFullName = 2131034123;
// aapt resource value: 0x7f05000d
public const int ResultMessage = 2131034125;
// aapt resource value: 0x7f05000c
public const int ResultResultState = 2131034124;
// aapt resource value: 0x7f05000a
public const int ResultRunSingleMethodTest = 2131034122;
// aapt resource value: 0x7f05000e
public const int ResultStackTrace = 2131034126;
// aapt resource value: 0x7f050006
public const int ResultsFailed = 2131034118;
// aapt resource value: 0x7f050003
public const int ResultsId = 2131034115;
// aapt resource value: 0x7f050007
public const int ResultsIgnored = 2131034119;
// aapt resource value: 0x7f050008
public const int ResultsInconclusive = 2131034120;
// aapt resource value: 0x7f050009
public const int ResultsMessage = 2131034121;
// aapt resource value: 0x7f050005
public const int ResultsPassed = 2131034117;
// aapt resource value: 0x7f050004
public const int ResultsResult = 2131034116;
// aapt resource value: 0x7f05000f
public const int RunTestsButton = 2131034127;
// aapt resource value: 0x7f050011
public const int TestSuiteListView = 2131034129;
static Id()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Id()
{
}
}
public partial class Layout
{
// aapt resource value: 0x7f030000
public const int options = 2130903040;
// aapt resource value: 0x7f030001
public const int results = 2130903041;
// aapt resource value: 0x7f030002
public const int test_result = 2130903042;
// aapt resource value: 0x7f030003
public const int test_suite = 2130903043;
static Layout()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Layout()
{
}
}
public partial class String
{
// aapt resource value: 0x7f040001
public const int ApplicationName = 2130968577;
// aapt resource value: 0x7f040000
public const int Hello = 2130968576;
static String()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private String()
{
}
}
}
}
#pragma warning restore 1591

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After

Width:  |  Height:  |  Size: 4.0 KiB

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="Hello">Hello World, Click Me!</string>
<string name="ApplicationName">Android.Test</string>
</resources>

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@ -0,0 +1,44 @@
using System;
using NUnit.Framework;
namespace Bit.Android.Test
{
[TestFixture]
public class TestsSample
{
[SetUp]
public void Setup() { }
[TearDown]
public void Tear() { }
[Test]
public void Pass()
{
Console.WriteLine("test1");
Assert.True(true);
}
[Test]
public void Fail()
{
Assert.False(true);
}
[Test]
[Ignore("another time")]
public void Ignore()
{
Assert.True(false);
}
[Test]
public void Inconclusive()
{
Assert.Inconclusive("Inconclusive");
}
}
}

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@ -21,6 +21,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "iOS.Core", "src\iOS.Core\iO
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "iOS.Test", "test\iOS.Test\iOS.Test.csproj", "{6702027A-F726-4149-863E-7CB924674B9A}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Android.Test", "Android.Test\Android.Test.csproj", "{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Ad-Hoc|Any CPU = Ad-Hoc|Any CPU
@ -347,6 +349,78 @@ Global
{6702027A-F726-4149-863E-7CB924674B9A}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
{6702027A-F726-4149-863E-7CB924674B9A}.Release|x64.ActiveCfg = Release|iPhone
{6702027A-F726-4149-863E-7CB924674B9A}.Release|x86.ActiveCfg = Release|iPhone
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.Ad-Hoc|Any CPU.ActiveCfg = Release|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.Ad-Hoc|Any CPU.Build.0 = Release|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.Ad-Hoc|Any CPU.Deploy.0 = Release|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.Ad-Hoc|ARM.ActiveCfg = Release|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.Ad-Hoc|ARM.Build.0 = Release|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.Ad-Hoc|ARM.Deploy.0 = Release|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.Ad-Hoc|iPhone.ActiveCfg = Release|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.Ad-Hoc|iPhone.Build.0 = Release|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.Ad-Hoc|iPhone.Deploy.0 = Release|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.Ad-Hoc|iPhoneSimulator.ActiveCfg = Release|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.Ad-Hoc|iPhoneSimulator.Build.0 = Release|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.Ad-Hoc|iPhoneSimulator.Deploy.0 = Release|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.Ad-Hoc|x64.ActiveCfg = Release|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.Ad-Hoc|x64.Build.0 = Release|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.Ad-Hoc|x64.Deploy.0 = Release|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.Ad-Hoc|x86.ActiveCfg = Release|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.Ad-Hoc|x86.Build.0 = Release|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.Ad-Hoc|x86.Deploy.0 = Release|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.AppStore|Any CPU.ActiveCfg = Release|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.AppStore|Any CPU.Build.0 = Release|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.AppStore|Any CPU.Deploy.0 = Release|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.AppStore|ARM.ActiveCfg = Release|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.AppStore|ARM.Build.0 = Release|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.AppStore|ARM.Deploy.0 = Release|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.AppStore|iPhone.ActiveCfg = Release|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.AppStore|iPhone.Build.0 = Release|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.AppStore|iPhone.Deploy.0 = Release|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.AppStore|iPhoneSimulator.ActiveCfg = Release|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.AppStore|iPhoneSimulator.Build.0 = Release|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.AppStore|iPhoneSimulator.Deploy.0 = Release|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.AppStore|x64.ActiveCfg = Release|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.AppStore|x64.Build.0 = Release|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.AppStore|x64.Deploy.0 = Release|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.AppStore|x86.ActiveCfg = Release|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.AppStore|x86.Build.0 = Release|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.AppStore|x86.Deploy.0 = Release|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.Debug|ARM.ActiveCfg = Debug|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.Debug|ARM.Build.0 = Debug|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.Debug|ARM.Deploy.0 = Debug|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.Debug|iPhone.ActiveCfg = Debug|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.Debug|iPhone.Build.0 = Debug|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.Debug|iPhone.Deploy.0 = Debug|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.Debug|iPhoneSimulator.Deploy.0 = Debug|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.Debug|x64.ActiveCfg = Debug|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.Debug|x64.Build.0 = Debug|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.Debug|x64.Deploy.0 = Debug|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.Debug|x86.ActiveCfg = Debug|Any CPU
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{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.Debug|x86.Deploy.0 = Debug|Any CPU
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{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.Release|iPhone.Build.0 = Release|Any CPU
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{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
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{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.Release|x86.ActiveCfg = Release|Any CPU
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE}.Release|x86.Build.0 = Release|Any CPU
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EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -359,5 +433,6 @@ Global
{32F5A2D6-F54D-4DA1-AE26-0A980D48F422} = {EC730FD9-F623-4B6C-B503-95CDCFBCF277}
{B2538ADA-B605-4D6F-ACD2-62A409680F84} = {EC730FD9-F623-4B6C-B503-95CDCFBCF277}
{6702027A-F726-4149-863E-7CB924674B9A} = {0D790714-ECF8-4A83-BE4A-E9C84DD1BB5D}
{FA507A17-D4E3-46DF-ACD8-D7E6D7D4E3AE} = {0D790714-ECF8-4A83-BE4A-E9C84DD1BB5D}
EndGlobalSection
EndGlobal

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