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_firstLockCheck logic adjustments
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@ -18,7 +18,7 @@ namespace Bit.App.Services
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private readonly IAuthService _authService;
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private readonly IAuthService _authService;
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private readonly IFingerprint _fingerprint;
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private readonly IFingerprint _fingerprint;
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private bool _timerCreated = false;
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private bool _timerCreated = false;
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private bool _firstLockCheck = true;
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private bool _firstLockCheck = false; // TODO: true when we want to support this
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public LockService(
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public LockService(
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ISettings settings,
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ISettings settings,
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@ -56,11 +56,12 @@ namespace Bit.App.Services
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return LockType.None;
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return LockType.None;
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}
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}
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// Lock seconds tells if they want to lock the app or not
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var lockSeconds = _settings.GetValueOrDefault(Constants.SettingLockSeconds, 60 * 15);
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// Are we forcing a lock? (i.e. clicking a button to lock the app manually, immediately)
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// Are we forcing a lock? (i.e. clicking a button to lock the app manually, immediately)
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if(!firstlockCheck && !forceLock && !_appSettings.Locked)
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if(!firstlockCheck && !forceLock && !_appSettings.Locked)
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{
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{
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// Lock seconds tells if they want to lock the app or not
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var lockSeconds = _settings.GetValueOrDefault(Constants.SettingLockSeconds, 60 * 15);
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if(lockSeconds == -1)
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if(lockSeconds == -1)
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{
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{
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return LockType.None;
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return LockType.None;
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@ -74,6 +75,12 @@ namespace Bit.App.Services
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}
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}
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}
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}
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// Skip first lock check if not using locking
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if(firstlockCheck && lockSeconds == -1 && !forceLock && !_appSettings.Locked)
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{
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return LockType.None;
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}
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// What method are we using to unlock?
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// What method are we using to unlock?
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var fingerprintUnlock = _settings.GetValueOrDefault(Constants.SettingFingerprintUnlockOn, false);
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var fingerprintUnlock = _settings.GetValueOrDefault(Constants.SettingFingerprintUnlockOn, false);
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var pinUnlock = _settings.GetValueOrDefault(Constants.SettingPinUnlockOn, false);
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var pinUnlock = _settings.GetValueOrDefault(Constants.SettingPinUnlockOn, false);
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