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Modified Permissions Flow (#1005)
Permissions flow for Android was causing the white screen on initial permission grant on occasion. Moved permission grant to pre-TOTP page load.
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parent
1a96d3c38e
commit
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@ -18,6 +18,7 @@ using Android.Nfc;
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using Bit.App.Utilities;
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using System.Threading.Tasks;
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using AndroidX.Core.Content;
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using ZXing.Net.Mobile.Android;
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namespace Bit.Droid
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{
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@ -193,8 +194,7 @@ namespace Bit.Droid
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else
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{
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Xamarin.Essentials.Platform.OnRequestPermissionsResult(requestCode, permissions, grantResults);
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ZXing.Net.Mobile.Forms.Android.PermissionsHandler.OnRequestPermissionsResult(
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requestCode, permissions, grantResults);
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PermissionsHandler.OnRequestPermissionsResult(requestCode, permissions, grantResults);
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}
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base.OnRequestPermissionsResult(requestCode, permissions, grantResults);
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}
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@ -1,12 +1,14 @@
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using Bit.App.Abstractions;
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using Bit.App.Models;
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using Bit.App.Resources;
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using Bit.App.Utilities;
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using Bit.Core;
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using Bit.Core.Abstractions;
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using Bit.Core.Enums;
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using Bit.Core.Utilities;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Xamarin.Essentials;
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using Xamarin.Forms;
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using Xamarin.Forms.PlatformConfiguration;
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using Xamarin.Forms.PlatformConfiguration.iOSSpecific;
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@ -243,6 +245,12 @@ namespace Bit.App.Pages
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{
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if (DoOnce())
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{
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var cameraPermission = await PermissionManager.CheckAndRequestPermissionAsync(new Permissions.Camera());
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if (cameraPermission != PermissionStatus.Granted)
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{
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return;
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}
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var page = new ScanPage(key =>
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{
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Device.BeginInvokeOnMainThread(async () =>
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21
src/App/Utilities/PermissionManager.cs
Normal file
21
src/App/Utilities/PermissionManager.cs
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@ -0,0 +1,21 @@
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using System.Threading.Tasks;
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using Xamarin.Essentials;
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using static Xamarin.Essentials.Permissions;
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namespace Bit.App.Utilities
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{
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public static class PermissionManager
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{
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public static async Task<PermissionStatus> CheckAndRequestPermissionAsync<T>(T permission)
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where T : BasePermission
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{
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var status = await permission.CheckStatusAsync();
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if (status != PermissionStatus.Granted)
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{
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status = await permission.RequestAsync();
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}
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return status;
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}
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}
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}
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