using System; using System.Collections.Generic; using System.Linq; using Foundation; using UIKit; using MonoTouch.NUnit.UI; namespace Bit.iOS.Test { // The UIApplicationDelegate for the application. This class is responsible for launching the // User Interface of the application, as well as listening (and optionally responding) to // application events from iOS. [Register("AppDelegate")] public partial class AppDelegate : UIApplicationDelegate { // class-level declarations UIWindow window; TouchRunner runner; // // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching(UIApplication app, NSDictionary options) { // create a new window instance based on the screen size window = new UIWindow(UIScreen.MainScreen.Bounds); runner = new TouchRunner(window); // register every tests included in the main application/assembly runner.Add(System.Reflection.Assembly.GetExecutingAssembly()); window.RootViewController = new UINavigationController(runner.GetViewController()); // make the window visible window.MakeKeyAndVisible(); return true; } } }