2010-12-06 02:02:57 +01:00
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Commands
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/map_wait [wait] - set wait between tile renders (ms)
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/map_stat - query number of tiles in render queue
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/map_regen - regenerate entire map (currently buggy)
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/map_debug - send map debugging messages
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/map_nodebug - disable map debugging messages
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2010-12-08 08:18:12 +01:00
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/map_regenzoom - regenerates zoom-out tiles
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2010-12-06 02:02:57 +01:00
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- Markers are now known as "Signs"
- map-markerpath is now map-signspath (YOU MUST SET THIS TO YOUR CURRENT FILE IF YOU HAVE ONE)
- Commands have been renamed to: /addsign, /removesign, /listsigns, /tpsign (Update groups.txt if required)
- New map-showmarkers server.property (comma separated list of options spawn,homes,warps,signs,players or you can set it to all or none; yes, can even hide players but still show warps, spawns, etc...)
- map-showmarkers directly affects what output via the "up" directory so what you include in your options is included in the data, and ultimately the map
- Internally, signs are now Warp based so no longer owner based
- index.html updated to add divs around checkboxes
- map.js updated to consolidate both players and markers into a single if statement
- checkboxes dynamically show/hide from the map based on the number of items on the map (will hide if there are none, especially based on map-showmarkers)
- Player list shows/hides based on number of players (or map-showmarkers setting)
2010-12-11 05:56:06 +01:00
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/addsign [name] - adds a named sign to the map
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/removesign [name] - removes a named sign to the map
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/listsigns - list all named signs
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/tpsign [name] - teleport to a named sign
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2010-12-06 02:02:57 +01:00
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server.properties
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--------------------------------------------------
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map-colorsetpath - point to colors.txt
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map-tilepath - point to web/tiles folder
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- Markers are now known as "Signs"
- map-markerpath is now map-signspath (YOU MUST SET THIS TO YOUR CURRENT FILE IF YOU HAVE ONE)
- Commands have been renamed to: /addsign, /removesign, /listsigns, /tpsign (Update groups.txt if required)
- New map-showmarkers server.property (comma separated list of options spawn,homes,warps,signs,players or you can set it to all or none; yes, can even hide players but still show warps, spawns, etc...)
- map-showmarkers directly affects what output via the "up" directory so what you include in your options is included in the data, and ultimately the map
- Internally, signs are now Warp based so no longer owner based
- index.html updated to add divs around checkboxes
- map.js updated to consolidate both players and markers into a single if statement
- checkboxes dynamically show/hide from the map based on the number of items on the map (will hide if there are none, especially based on map-showmarkers)
- Player list shows/hides based on number of players (or map-showmarkers setting)
2010-12-11 05:56:06 +01:00
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map-signspath - point to signs.txt file (do not need to create the file, one will be created when you create a sign)
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map-serverport - the port the web server runs on (default is 8123)
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map-showmarkers - a list of which markers to show on the map, comma separated if multiple (spawn, homes, warps, signs, players, all, none)
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