2011-07-21 06:55:05 +02:00
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#
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# This file contains default standard shader definitions. The contents of this file are replaced and updated
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# during upgrades, so new or updated shader definitions should be done in the custom-shaders.txt file
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#
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2011-07-08 08:34:22 +02:00
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shaders:
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2011-07-25 03:34:39 +02:00
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# Default shader - used if shader not specified or invalid
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- class: org.dynmap.hdmap.TexturePackHDShader
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2011-07-09 08:26:47 +02:00
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name: default
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2011-07-25 03:34:39 +02:00
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texturepack: standard
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# Color scheme based shaders
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- class: org.dynmap.hdmap.DefaultHDShader
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name: defaultscheme
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2011-07-09 08:26:47 +02:00
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colorscheme: default
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2011-07-25 03:34:39 +02:00
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2011-07-09 08:26:47 +02:00
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- class: org.dynmap.hdmap.DefaultHDShader
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name: ovocean
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colorscheme: ovocean
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2011-07-08 08:34:22 +02:00
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2011-07-09 08:26:47 +02:00
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- class: org.dynmap.hdmap.DefaultHDShader
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name: flames
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colorscheme: flames
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- class: org.dynmap.hdmap.DefaultHDShader
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name: sk89q
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colorscheme: sk89q
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2011-07-25 03:34:39 +02:00
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# Biome based shaders
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2011-07-09 08:26:47 +02:00
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- class: org.dynmap.hdmap.DefaultHDShader
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name: biome
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biomecolored: biome
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- class: org.dynmap.hdmap.DefaultHDShader
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name: temperature
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biomecolored: temperature
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- class: org.dynmap.hdmap.DefaultHDShader
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name: rainfall
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biomecolored: rainfall
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2011-07-25 03:34:39 +02:00
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# No transparency default color scheme shader
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2011-07-09 08:26:47 +02:00
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- class: org.dynmap.hdmap.DefaultHDShader
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name: no_transparency
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colorscheme: default
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transparency: false
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2011-07-09 09:19:56 +02:00
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2011-07-25 03:34:39 +02:00
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# Cave view shader
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2011-07-09 09:19:56 +02:00
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- class: org.dynmap.hdmap.CaveHDShader
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name: cave
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2011-07-16 23:51:46 +02:00
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2011-07-25 03:34:39 +02:00
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# Texture pack based shader for standard Minecraft textures
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2011-07-16 23:51:46 +02:00
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- class: org.dynmap.hdmap.TexturePackHDShader
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name: stdtexture
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texturepack: standard
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2011-07-25 00:14:45 +02:00
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2011-07-25 03:34:39 +02:00
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# Texture pack based shader for standard Minecraft textures, without biome-tinted grass/leaves
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2011-07-25 00:14:45 +02:00
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- class: org.dynmap.hdmap.TexturePackHDShader
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name: stdtexture-nobiome
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texturepack: standard
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biomeshaded: false
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2011-12-10 01:20:42 +01:00
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# Topological map shader
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- class: org.dynmap.hdmap.TopoHDShader
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name: topo
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color127: "#FFFFFF"
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color111: "#8B4513"
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color95: "#D2B48C"
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color79: "#FFFF00"
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color63: "#008000"
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color47: "#228B22"
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color31: "#104010"
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color15: "#6B8E23"
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color0: "#696969"
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linecolor: "#000000"
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watercolor: "#0000FF"
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2011-12-15 17:09:09 +01:00
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# Alternate topological map shader (thanks to TerraNetworkOrg!)
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- class: org.dynmap.hdmap.TopoHDShader
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name: TerraNetworkOrgTopo
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color127: "#4F2101"
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color120: "#8B4513"
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color108: "#D2B48C"
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color96: "#C99653"
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color84: "#CB9C0B"
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color72: "#B1B62E"
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color60: "#0F8D0F"
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color48: "#14703B"
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color36: "#106343"
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color24: "#0E5347"
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color12: "#939393"
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color0: "#696969"
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linecolor: "#000000"
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watercolor: "#1F1FEA"
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2011-12-10 01:20:42 +01:00
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