dynmap/web/map.js

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//if (!console) console = { log: function() {} };
var maptypes = {};
function splitArgs(s) {
var r = s.split(' ');
delete arguments[0];
var obj = {};
var index = 0;
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$.each(arguments, function(argumentIndex, argument) {
if (!argumentIndex) return;
var value = r[argumentIndex-1];
obj[argument] = value;
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});
return obj;
}
function swtch(value, options, defaultOption) {
return (options[value] || defaultOption)(value);
}
function DynMapType() { }
DynMapType.prototype = {
onTileUpdated: function(tile, tileName) {
var src = this.dynmap.getTileUrl(tileName);
tile.attr('src', src);
tile.show();
}
};
function MinecraftClock(element) {
this.create(element);
}
MinecraftClock.prototype = {
element: null,
timeout: null,
time: null,
create: function(element) {
this.element = element;
$(element).addClass('clock');
},
setTime: function(time) {
if (this.timeout != null) {
window.clearTimeout(this.timeout);
this.timeout = null;
}
this.time = getMinecraftTime(time);
this.element
.addClass(this.time.day ? 'day' : 'night')
.removeClass(this.time.night ? 'day' : 'night')
.text(this.formatTime(this.time));
if (this.timeout == null) {
var me = this;
this.timeout = window.setTimeout(function() {
me.timeout = null;
me.setTime(me.time.servertime+(1000/60));
}, 700);
}
},
formatTime: function(time) {
var formatDigits = function(n, digits) {
var s = n.toString();
while (s.length < digits) {
s = '0' + s;
}
return s;
}
return formatDigits(time.hours, 2) + ':' + formatDigits(time.minutes, 2);
}
};
function MinecraftTimeOfDay(element,elementsun,elementmoon) {
this.create(element, elementsun, elementmoon);
}
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MinecraftTimeOfDay.prototype = {
element: null,
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elementsun: null,
elementmoon: null,
create: function(element,elementsun,elementmoon) {
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if (!element) element = $('<div/>');
this.element = element;
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if (!elementsun) elementsun = $('<div/>');
this.elementsun = elementsun;
this.elementsun.appendTo(this.element);
if (!elementmoon) elementmoon = $('<div/>');
this.elementmoon = elementmoon;
this.elementmoon.appendTo(this.elementsun);
this.element.height(60);
this.element.addClass('timeofday');
this.elementsun.height(60);
this.elementsun.addClass('timeofday');
this.elementsun.addClass('sun');
this.elementmoon.height(60);
this.elementmoon.addClass('timeofday');
this.elementmoon.addClass('moon');
this.elementmoon.html("&nbsp;&rlm;&nbsp;");
this.elementsun.css("background-position", (-120) + "px " + (-120) + "px");
this.elementmoon.css("background-position", (-120) + "px " + (-120) + "px");
return element;
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},
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setTime: function(time) {
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var sunangle;
if(time > 23100 || time < 12900)
{
//day mode
var movedtime = time + 900;
movedtime = (movedtime >= 24000) ? movedtime - 24000 : movedtime;
//Now we have 0 -> 13800 for the day period
//Devide by 13800*2=27600 instead of 24000 to compress day
sunangle = ((movedtime)/27600 * 2 * Math.PI);
}
else
{
//night mode
var movedtime = time - 12900;
//Now we have 0 -> 10200 for the night period
//Devide by 10200*2=20400 instead of 24000 to expand night
sunangle = Math.PI + ((movedtime)/20400 * 2 * Math.PI);
}
var moonangle = sunangle + Math.PI;
this.elementsun.css("background-position", (-50 * Math.cos(sunangle)) + "px " + (-50 * Math.sin(sunangle)) + "px");
this.elementmoon.css("background-position", (-50 * Math.cos(moonangle)) + "px " + (-50 * Math.sin(moonangle)) + "px");
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}
};
function MinecraftCompass(element) { this.element = element; }
MinecraftCompass.prototype = {
element: null,
create: function(element) {
if (!element) element = $('<div/>');
this.element = element;
return element;
},
initialize: function() {
this.element.html("&nbsp;&rlm;&nbsp;");
this.element.height(120);
}
};
function DynMap(options) {
var me = this;
me.options = options;
$.getJSON(me.options.updateUrl + 'configuration', function(configuration) {
me.configure(configuration);
me.initialize();
})
}
DynMap.prototype = {
registeredTiles: new Array(),
markers: new Array(),
chatPopups: new Array(),
lasttimestamp: '0',
followingPlayer: '',
configure: function(configuration) {
var me = this;
$.extend(me.options, configuration);
if (!me.options.maps) me.options.maps = {};
$.each(me.options.shownmaps, function(index, mapentry) {
me.options.maps[mapentry.name] = maptypes[mapentry.type](mapentry);
});
me.world = me.options.defaultworld;
},
initialize: function() {
var me = this;
var container = $(me.options.container);
var mapContainer;
(mapContainer = $('<div/>'))
.addClass('map')
.appendTo(container);
var map = this.map = new google.maps.Map(mapContainer.get(0), {
zoom: 1,
center: new google.maps.LatLng(0, 1),
navigationControl: true,
navigationControlOptions: {
style: google.maps.NavigationControlStyle.DEFAULT
},
scaleControl: false,
mapTypeControl: false,
streetViewControl: false,
backgroundColor: 'none'
});
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google.maps.event.addListener(map, 'dragstart', function(mEvent) {
me.followPlayer('');
});
// TODO: Enable hash-links.
/*google.maps.event.addListener(map, 'zoom_changed', function() {
me.updateLink();
});
google.maps.event.addListener(map, 'center_changed', function() {
me.updateLink();
});*/
// The sidebar
var sidebar = me.sidebar = $('<div/>')
.addClass('sidebar')
.appendTo(container);
// The world list.
var worldlist = me.worldlist = $('<div/>')
.addClass('worldlist')
.appendTo(sidebar);
$.each(me.options.shownworlds, function(index, name) {
var worldButton;
$('<div/>')
.addClass('worldrow')
.append(worldButton = $('<input/>')
.addClass('worldbutton')
.addClass('world_' + name)
.attr({
type: 'radio',
name: 'world',
value: name
})
.attr('checked', me.options.defaultworld == name ? 'checked' : null)
)
.append($('<label/>')
.attr('for', 'worldbutton_' + name)
.text(name)
)
.click(function() {
$('.worldbutton', worldlist).removeAttr('checked');
map.setMapTypeId('none');
me.world = name;
// Another workaround for GMaps not being able to reload tiles.
window.setTimeout(function() {
map.setMapTypeId(me.options.defaultmap);
}, 1);
worldButton.attr('checked', 'checked');
})
.data('world', name)
.appendTo(worldlist);
});
// The map list.
var maplist = me.maplist = $('<div/>')
.addClass('maplist')
.appendTo(sidebar);
$.each(me.options.maps, function(name, mapType){
mapType.dynmap = me;
map.mapTypes.set(name, mapType);
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var mapButton;
$('<div/>')
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.addClass('maprow')
.append(mapButton = $('<input/>')
.addClass('mapbutton')
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.addClass('maptype_' + name)
.attr({
type: 'radio',
name: 'map',
value: name
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})
.attr('checked', me.options.defaultmap == name ? 'checked' : null)
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)
.append($('<label/>')
.attr('for', 'maptypebutton_' + name)
.text(name)
)
.click(function() {
$('.mapbutton', maplist).removeAttr('checked');
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map.setMapTypeId(name);
mapButton.attr('checked', 'checked');
})
.data('maptype', mapType)
.appendTo(maplist);
});
map.setMapTypeId(me.options.defaultmap);
// The Player List
var playerlist = me.playerlist = $('<div/>')
.addClass('playerlist')
.appendTo(sidebar);
// The clock
var clock = me.clock = new MinecraftTimeOfDay(
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$('<div/>')
.appendTo(sidebar)
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);
// The Compass
var compass = me.compass = new MinecraftCompass(
$('<div/>')
.addClass('compass')
.appendTo(sidebar)
);
compass.initialize();
// TODO: Enable hash-links.
/*
var link;
var linkbox = me.linkbox = $('<div/>')
.addClass('linkbox')
.append(link=$('<input type="text" />'))
.data('link', link)
.appendTo(container);*/
var alertbox = me.alertbox = $('<div/>')
.addClass('alertbox')
.appendTo(container);
setTimeout(function() { me.update(); }, me.options.updaterate);
},
update: function() {
var me = this;
// TODO: is there a better place for this?
this.cleanPopups();
$.getJSON(me.options.updateUrl + "world/" + me.world + "/" + me.lasttimestamp, function(update) {
me.alertbox.hide();
me.lasttimestamp = update.timestamp;
me.clock.setTime(update.servertime);
var typeVisibleMap = {};
var newmarkers = {};
$.each(update.players, function(index, player) {
var mi = {
id: 'player_' + player.name,
text: player.name,
type: 'player',
position: me.map.getProjection().fromWorldToLatLng(parseFloat(player.x), parseFloat(player.y), parseFloat(player.z)),
visible: true
};
me.updateMarker(mi);
newmarkers[mi.id] = mi;
});
$.each(update.updates, function(index, update) {
swtch(update.type, {
tile: function() {
me.onTileUpdated(update.name);
},
chat: function() {
if (!me.options.showchatballoons)
return;
me.onPlayerChat(update.playerName, update.message);
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}
}, function(type) {
console.log('Unknown type ', value, '!');
});
});
for(var m in me.markers) {
var marker = me.markers[m];
if(!(m in newmarkers)) {
marker.remove(null);
if (marker.playerRow) {
marker.playerRow.remove();
}
delete me.markers[m];
}
}
setTimeout(function() { me.update(); }, me.options.updaterate);
}, function(request, statusText, ex) {
me.alertbox
.text('Could not update map')
.show();
setTimeout(function() { me.update(); }, me.options.updaterate);
}
);
},
cleanPopups: function() {
var POPUP_LIFE = 8000;
var d = new Date();
var now = d.getTime();
for (var popupIndex in this.chatPopups)
{
var popup = this.chatPopups[popupIndex];
if (now - popup.popupTime > POPUP_LIFE)
{
popup.infoWindow.close();
popup.infoWindow = null;
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delete this.chatPopups[popupIndex];
}
}
},
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onPlayerChat: function(playerName, message) {
var me = this;
var markers = me.markers;
var chatPopups = this.chatPopups;
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var map = me.map;
var mid = "player_" + playerName;
var playerMarker = markers[mid];
if (playerMarker)
{
var popup = chatPopups[playerName];
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if (!popup)
popup = { lines: [ message ] };
else
popup.lines[popup.lines.length] = message;
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var MAX_LINES = 5;
if (popup.lines.length > MAX_LINES)
{
popup.lines = popup.lines.slice(1);
}
htmlMessage = '<div id="content"><b>' + playerName + "</b><br/><br/>"
for (var line in popup.lines)
{
htmlMessage = htmlMessage + popup.lines[line] + "<br/>";
}
htmlMessage = htmlMessage + "</div>"
var now = new Date();
popup.popupTime = now.getTime();
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if (!popup.infoWindow) {
popup.infoWindow = new google.maps.InfoWindow({
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disableAutoPan: me.options.focuschatballoons || false,
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content: htmlMessage
});
} else {
popup.infoWindow.setContent(htmlMessage);
}
popup.infoWindow.open(map, playerMarker);
this.chatPopups[playerName] = popup;
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}
},
onTileUpdated: function(tileName) {
var me = this;
var tile = this.registeredTiles[tileName];
if (tile) {
tile.lastseen = this.lasttimestamp;
tile.mapType.onTileUpdated(tile.tileElement, tileName);
}
},
updateMarker: function(mi) {
var me = this;
var markers = me.markers;
var map = me.map;
if(mi.id in markers) {
var m = markers[mi.id];
m.toggle(mi.visible);
m.setPosition(mi.position);
} else {
var contentfun = function(div,mi) {
$(div)
.addClass('Marker')
.addClass(mi.type + 'Marker')
.append($('<img/>').attr({src: mi.type + '.png'}))
.append($('<span/>').text(mi.text));
};
if (mi.type == 'player') {
contentfun = function(div, mi) {
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var playerImage;
$(div)
.addClass('Marker')
.addClass('playerMarker')
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.append(playerImage = $('<img/>')
.attr({ src: 'player.png' }))
.append($('<span/>')
.addClass('playerName')
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.text(mi.text))
if (me.options.showplayerfacesonmap) {
getMinecraftHead(mi.text, 32, function(head) {
$(head)
.addClass('playerIcon')
.prependTo(div);
playerImage.remove();
});
}
};
}
var marker = new CustomMarker(mi.position, map, contentfun, mi);
marker.markerType = mi.type;
markers[mi.id] = marker;
if (mi.type == 'player') {
marker.playerRow = $('<div/>')
.attr({ id: 'playerrow_' + mi.text })
.addClass('playerrow')
.append(marker.followButton = $('<input/>')
.attr({ type: 'checkbox',
name: 'followPlayer',
checked: false,
value: mi.text
})
.addClass('followButton')
.click(function(e) {
me.followPlayer(mi.id != me.followingPlayer ? mi.id : '');
}))
.append(marker.playerIconContainer = $('<span/>'))
.append($('<a/>')
.text(mi.text)
.attr({ href: '#' })
.click(function(e) { map.panTo(markers[mi.id].getPosition()); })
);
if (me.options.showplayerfacesinmenu) {
getMinecraftHead(mi.text, 16, function(head) {
marker.playerRow.icon = $(head)
.addClass('playerIcon')
.appendTo(marker.playerIconContainer);
});
}
me.playerlist.append(marker.playerRow);
}
}
if(mi.id == me.followingPlayer) {
map.panTo(markers[mi.id].getPosition());
}
},
followPlayer: function(name) {
var me = this;
$('.followButton', me.playerlist).removeAttr('checked');
var m = me.markers[name];
if(m) {
$(m.followButton).attr('checked', 'checked');
me.map.panTo(m.getPosition());
}
this.followingPlayer = name;
},
getTileUrl: function(tileName, always) {
var me = this;
var tile = me.registeredTiles[tileName];
if(tile) {
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return me.options.tileUrl + me.world + '/' + tileName + '?' + tile.lastseen;
} else {
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return me.options.tileUrl + me.world + '/' + tileName + '?0';
}
},
registerTile: function(mapType, tileName, tile) {
this.registeredTiles[tileName] = {
tileElement: tile,
mapType: mapType,
lastseen: '0'
};
},
unregisterTile: function(mapType, tileName) {
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delete this.registeredTiles[tileName];
},
// TODO: Enable hash-links.
/* updateLink: function() {
var me = this;
var url = location.href.match(/^[^#]+/);
var a=url
+ "#lat=" + me.map.getCenter().lat().toFixed(6)
+ "&lng=" + me.map.getCenter().lng().toFixed(6)
+ "&zoom=" + me.map.getZoom();
me.linkbox.data('link').val(a);
}*/
}