2010-12-06 03:36:53 +01:00
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<!DOCTYPE html>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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2010-12-05 22:00:52 +01:00
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<meta name="description" content="Minecraft Dynamic Map" />
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<meta name="keywords" content="minecraft, map, dynamic" />
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2010-12-06 03:36:53 +01:00
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<meta name="language" content="en"/>
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<title>
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2010-12-05 22:00:52 +01:00
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Minecraft Dynamic Map
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2010-12-06 03:36:53 +01:00
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</title>
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2010-12-31 13:33:51 +01:00
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<link rel="shortcut icon" href="follow_off.png" type="image/png" />
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<meta name="viewport" content="initial-scale=1.0, user-scalable=no" />
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<link rel="stylesheet" type="text/css" href="style.css" media="screen" />
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<script type="text/javascript" src="jquery-1.4.4.min.js"></script>
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2010-12-27 11:58:57 +01:00
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<script type="text/javascript" src="config.js"></script>
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2010-12-31 13:33:51 +01:00
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<script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=false"></script>
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2010-12-28 14:41:44 +01:00
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<script type="text/javascript" src="custommarker.js"></script>
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<script type="text/javascript" src="minecraft.js"></script>
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2010-12-27 11:58:57 +01:00
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<script type="text/javascript" src="map.js"></script>
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2010-12-06 03:36:53 +01:00
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</head>
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<body>
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<div id="mcmap"></div>
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2010-12-28 14:41:44 +01:00
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<div id="plist">
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2010-12-17 03:19:56 +01:00
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<img id="plistbtn" alt="on" src="list_on.png" onclick="plistopen()" title="Toggle Player List" />
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<img id="cavebtn" src="cave_off.png" title="Toggle X-Ray" onclick="caveSwitch()">
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2010-12-28 14:41:44 +01:00
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<div id="lst">
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<div id="playerlst"></div>
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<div id="clock"></div>
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</div>
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2010-12-06 03:36:53 +01:00
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</div>
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2010-12-31 13:33:51 +01:00
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<div id="controls">
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- Markers are now known as "Signs"
- map-markerpath is now map-signspath (YOU MUST SET THIS TO YOUR CURRENT FILE IF YOU HAVE ONE)
- Commands have been renamed to: /addsign, /removesign, /listsigns, /tpsign (Update groups.txt if required)
- New map-showmarkers server.property (comma separated list of options spawn,homes,warps,signs,players or you can set it to all or none; yes, can even hide players but still show warps, spawns, etc...)
- map-showmarkers directly affects what output via the "up" directory so what you include in your options is included in the data, and ultimately the map
- Internally, signs are now Warp based so no longer owner based
- index.html updated to add divs around checkboxes
- map.js updated to consolidate both players and markers into a single if statement
- checkboxes dynamically show/hide from the map based on the number of items on the map (will hide if there are none, especially based on map-showmarkers)
- Player list shows/hides based on number of players (or map-showmarkers setting)
2010-12-11 05:56:06 +01:00
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<form action="#" method="get">
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2010-12-11 06:15:40 +01:00
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<div id="warpsDiv" style="display:none;">
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- Markers are now known as "Signs"
- map-markerpath is now map-signspath (YOU MUST SET THIS TO YOUR CURRENT FILE IF YOU HAVE ONE)
- Commands have been renamed to: /addsign, /removesign, /listsigns, /tpsign (Update groups.txt if required)
- New map-showmarkers server.property (comma separated list of options spawn,homes,warps,signs,players or you can set it to all or none; yes, can even hide players but still show warps, spawns, etc...)
- map-showmarkers directly affects what output via the "up" directory so what you include in your options is included in the data, and ultimately the map
- Internally, signs are now Warp based so no longer owner based
- index.html updated to add divs around checkboxes
- map.js updated to consolidate both players and markers into a single if statement
- checkboxes dynamically show/hide from the map based on the number of items on the map (will hide if there are none, especially based on map-showmarkers)
- Player list shows/hides based on number of players (or map-showmarkers setting)
2010-12-11 05:56:06 +01:00
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<img src="warp.png" alt="Warps" title="Warps" />
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<input type="checkbox" checked="checked" id="showWarps" />
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</div>
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2010-12-11 06:15:40 +01:00
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<div id="signsDiv" style="display:none;">
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- Markers are now known as "Signs"
- map-markerpath is now map-signspath (YOU MUST SET THIS TO YOUR CURRENT FILE IF YOU HAVE ONE)
- Commands have been renamed to: /addsign, /removesign, /listsigns, /tpsign (Update groups.txt if required)
- New map-showmarkers server.property (comma separated list of options spawn,homes,warps,signs,players or you can set it to all or none; yes, can even hide players but still show warps, spawns, etc...)
- map-showmarkers directly affects what output via the "up" directory so what you include in your options is included in the data, and ultimately the map
- Internally, signs are now Warp based so no longer owner based
- index.html updated to add divs around checkboxes
- map.js updated to consolidate both players and markers into a single if statement
- checkboxes dynamically show/hide from the map based on the number of items on the map (will hide if there are none, especially based on map-showmarkers)
- Player list shows/hides based on number of players (or map-showmarkers setting)
2010-12-11 05:56:06 +01:00
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<img src="sign.png" alt="Signs" title="Signs" />
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<input type="checkbox" checked="checked" id="showSigns" /><br />
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</div>
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2010-12-11 06:15:40 +01:00
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<div id="homesDiv" style="display:none;">
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- Markers are now known as "Signs"
- map-markerpath is now map-signspath (YOU MUST SET THIS TO YOUR CURRENT FILE IF YOU HAVE ONE)
- Commands have been renamed to: /addsign, /removesign, /listsigns, /tpsign (Update groups.txt if required)
- New map-showmarkers server.property (comma separated list of options spawn,homes,warps,signs,players or you can set it to all or none; yes, can even hide players but still show warps, spawns, etc...)
- map-showmarkers directly affects what output via the "up" directory so what you include in your options is included in the data, and ultimately the map
- Internally, signs are now Warp based so no longer owner based
- index.html updated to add divs around checkboxes
- map.js updated to consolidate both players and markers into a single if statement
- checkboxes dynamically show/hide from the map based on the number of items on the map (will hide if there are none, especially based on map-showmarkers)
- Player list shows/hides based on number of players (or map-showmarkers setting)
2010-12-11 05:56:06 +01:00
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<img src="home.png" alt="Homes" title="Homes" />
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<input type="checkbox" checked="checked" id="showHomes" /><br />
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</div>
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2010-12-11 06:15:40 +01:00
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<div id="spawnsDiv" style="display:none;">
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- Markers are now known as "Signs"
- map-markerpath is now map-signspath (YOU MUST SET THIS TO YOUR CURRENT FILE IF YOU HAVE ONE)
- Commands have been renamed to: /addsign, /removesign, /listsigns, /tpsign (Update groups.txt if required)
- New map-showmarkers server.property (comma separated list of options spawn,homes,warps,signs,players or you can set it to all or none; yes, can even hide players but still show warps, spawns, etc...)
- map-showmarkers directly affects what output via the "up" directory so what you include in your options is included in the data, and ultimately the map
- Internally, signs are now Warp based so no longer owner based
- index.html updated to add divs around checkboxes
- map.js updated to consolidate both players and markers into a single if statement
- checkboxes dynamically show/hide from the map based on the number of items on the map (will hide if there are none, especially based on map-showmarkers)
- Player list shows/hides based on number of players (or map-showmarkers setting)
2010-12-11 05:56:06 +01:00
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<img src="spawn.png" alt="Spawn" title="Spawn" />
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<input type="checkbox" checked="checked" id="showSpawn" /><br />
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</div>
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2010-12-06 03:36:53 +01:00
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</form>
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</div>
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<div id="link"></div>
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</body>
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2010-12-27 11:58:57 +01:00
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</html>
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