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https://github.com/webbukkit/dynmap.git
synced 2025-01-12 02:40:56 +01:00
Made clock configurable and split clocks from map.
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38df91bafe
commit
060d1092f9
@ -38,6 +38,10 @@ web:
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showplayerfacesinmenu: true
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focuschatballoons: false
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# The clock that is shown alongside the map.
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clock: timeofday
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#clock: digital
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# The name of the map shown when opening Dynmap's page (must be in menu).
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defaultmap: defaultmap
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42
web/clock.digital.js
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42
web/clock.digital.js
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@ -0,0 +1,42 @@
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function MinecraftDigitalClock(element) {
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this.create(element);
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}
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MinecraftDigitalClock.prototype = {
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element: null,
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timeout: null,
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time: null,
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create: function(element) {
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this.element = element;
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$(element).addClass('clock');
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},
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setTime: function(time) {
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if (this.timeout != null) {
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window.clearTimeout(this.timeout);
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this.timeout = null;
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}
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this.time = getMinecraftTime(time);
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this.element
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.addClass(this.time.day ? 'day' : 'night')
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.removeClass(this.time.night ? 'day' : 'night')
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.text(this.formatTime(this.time));
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if (this.timeout == null) {
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var me = this;
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this.timeout = window.setTimeout(function() {
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me.timeout = null;
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me.setTime(me.time.servertime+(1000/60));
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}, 700);
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}
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},
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formatTime: function(time) {
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var formatDigits = function(n, digits) {
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var s = n.toString();
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while (s.length < digits) {
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s = '0' + s;
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}
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return s;
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}
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return formatDigits(time.hours, 2) + ':' + formatDigits(time.minutes, 2);
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}
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};
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clocks.digital = function(element) { return new MinecraftDigitalClock(element); };
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59
web/clock.timeofday.js
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59
web/clock.timeofday.js
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@ -0,0 +1,59 @@
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function MinecraftTimeOfDay(element,elementsun,elementmoon) {
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this.create(element, elementsun, elementmoon);
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}
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MinecraftTimeOfDay.prototype = {
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element: null,
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elementsun: null,
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elementmoon: null,
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create: function(element,elementsun,elementmoon) {
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if (!element) element = $('<div/>');
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this.element = element;
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if (!elementsun) elementsun = $('<div/>');
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this.elementsun = elementsun;
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this.elementsun.appendTo(this.element);
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if (!elementmoon) elementmoon = $('<div/>');
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this.elementmoon = elementmoon;
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this.elementmoon.appendTo(this.elementsun);
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this.element.height(60);
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this.element.addClass('timeofday');
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this.elementsun.height(60);
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this.elementsun.addClass('timeofday');
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this.elementsun.addClass('sun');
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this.elementmoon.height(60);
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this.elementmoon.addClass('timeofday');
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this.elementmoon.addClass('moon');
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this.elementmoon.html(" ‏ ");
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this.elementsun.css("background-position", (-120) + "px " + (-120) + "px");
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this.elementmoon.css("background-position", (-120) + "px " + (-120) + "px");
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return element;
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},
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setTime: function(time) {
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var sunangle;
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if(time > 23100 || time < 12900)
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{
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//day mode
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var movedtime = time + 900;
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movedtime = (movedtime >= 24000) ? movedtime - 24000 : movedtime;
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//Now we have 0 -> 13800 for the day period
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//Devide by 13800*2=27600 instead of 24000 to compress day
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sunangle = ((movedtime)/27600 * 2 * Math.PI);
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}
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else
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{
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//night mode
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var movedtime = time - 12900;
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//Now we have 0 -> 10200 for the night period
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//Devide by 10200*2=20400 instead of 24000 to expand night
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sunangle = Math.PI + ((movedtime)/20400 * 2 * Math.PI);
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}
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var moonangle = sunangle + Math.PI;
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this.elementsun.css("background-position", (-50 * Math.cos(sunangle)) + "px " + (-50 * Math.sin(sunangle)) + "px");
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this.elementmoon.css("background-position", (-50 * Math.cos(moonangle)) + "px " + (-50 * Math.sin(moonangle)) + "px");
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}
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};
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clocks.timeofday = function(element) { return new MinecraftTimeOfDay(element); };
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@ -17,7 +17,9 @@
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<script type="text/javascript" src="custommarker.js"></script>
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<script type="text/javascript" src="minecraft.js"></script>
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<script type="text/javascript" src="map.js"></script>
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<script type="text/javascript" src="kzedmaps.js"></script>
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<script type="text/javascript" src="kzedmaps.js"></script>
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<script type="text/javascript" src="clock.timeofday.js"></script>
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<script type="text/javascript" src="clock.digital.js"></script>
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<script type="text/javascript" src="config.js"></script>
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<script type="text/javascript">
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$(document).ready(function() {
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104
web/map.js
104
web/map.js
@ -1,6 +1,7 @@
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//if (!console) console = { log: function() {} };
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var maptypes = {};
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var clocks = {};
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function splitArgs(s) {
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var r = s.split(' ');
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@ -28,107 +29,6 @@ DynMapType.prototype = {
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}
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};
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function MinecraftClock(element) {
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this.create(element);
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}
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MinecraftClock.prototype = {
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element: null,
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timeout: null,
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time: null,
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create: function(element) {
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this.element = element;
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$(element).addClass('clock');
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},
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setTime: function(time) {
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if (this.timeout != null) {
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window.clearTimeout(this.timeout);
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this.timeout = null;
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}
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this.time = getMinecraftTime(time);
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this.element
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.addClass(this.time.day ? 'day' : 'night')
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.removeClass(this.time.night ? 'day' : 'night')
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.text(this.formatTime(this.time));
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if (this.timeout == null) {
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var me = this;
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this.timeout = window.setTimeout(function() {
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me.timeout = null;
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me.setTime(me.time.servertime+(1000/60));
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}, 700);
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}
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},
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formatTime: function(time) {
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var formatDigits = function(n, digits) {
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var s = n.toString();
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while (s.length < digits) {
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s = '0' + s;
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}
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return s;
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}
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return formatDigits(time.hours, 2) + ':' + formatDigits(time.minutes, 2);
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}
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};
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function MinecraftTimeOfDay(element,elementsun,elementmoon) {
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this.create(element, elementsun, elementmoon);
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}
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MinecraftTimeOfDay.prototype = {
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element: null,
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elementsun: null,
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elementmoon: null,
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create: function(element,elementsun,elementmoon) {
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if (!element) element = $('<div/>');
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this.element = element;
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if (!elementsun) elementsun = $('<div/>');
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this.elementsun = elementsun;
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this.elementsun.appendTo(this.element);
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if (!elementmoon) elementmoon = $('<div/>');
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this.elementmoon = elementmoon;
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this.elementmoon.appendTo(this.elementsun);
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this.element.height(60);
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this.element.addClass('timeofday');
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this.elementsun.height(60);
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this.elementsun.addClass('timeofday');
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this.elementsun.addClass('sun');
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this.elementmoon.height(60);
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this.elementmoon.addClass('timeofday');
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this.elementmoon.addClass('moon');
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this.elementmoon.html(" ‏ ");
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this.elementsun.css("background-position", (-120) + "px " + (-120) + "px");
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this.elementmoon.css("background-position", (-120) + "px " + (-120) + "px");
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return element;
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},
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setTime: function(time) {
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var sunangle;
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if(time > 23100 || time < 12900)
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{
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//day mode
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var movedtime = time + 900;
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movedtime = (movedtime >= 24000) ? movedtime - 24000 : movedtime;
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//Now we have 0 -> 13800 for the day period
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//Devide by 13800*2=27600 instead of 24000 to compress day
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sunangle = ((movedtime)/27600 * 2 * Math.PI);
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}
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else
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{
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//night mode
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var movedtime = time - 12900;
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//Now we have 0 -> 10200 for the night period
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//Devide by 10200*2=20400 instead of 24000 to expand night
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sunangle = Math.PI + ((movedtime)/20400 * 2 * Math.PI);
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}
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var moonangle = sunangle + Math.PI;
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this.elementsun.css("background-position", (-50 * Math.cos(sunangle)) + "px " + (-50 * Math.sin(sunangle)) + "px");
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this.elementmoon.css("background-position", (-50 * Math.cos(moonangle)) + "px " + (-50 * Math.sin(moonangle)) + "px");
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}
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};
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function MinecraftCompass(element) { this.element = element; }
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MinecraftCompass.prototype = {
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element: null,
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@ -284,7 +184,7 @@ DynMap.prototype = {
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.appendTo(sidebar);
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// The clock
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var clock = me.clock = new MinecraftTimeOfDay(
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var clock = me.clock = clocks[me.options.clock](
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$('<div/>')
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.appendTo(sidebar)
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);
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