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https://github.com/webbukkit/dynmap.git
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More corrections to texture scale handling with transparent textures
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05511f0495
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@ -672,10 +672,10 @@ public class TexturePack {
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for(int x = 0; x < res; x++, off++) {
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int ind_x = offsets[x];
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int wgt_x = weights[x];
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int accum_red = 0;
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int accum_green = 0;
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int accum_blue = 0;
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int accum_alpha = 0;
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double accum_red = 0;
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double accum_green = 0;
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double accum_blue = 0;
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double accum_alpha = 0;
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for(int xx = 0; xx < 2; xx++) {
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int wx = (xx==0)?wgt_x:(nativeres-wgt_x);
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if(wx == 0) continue;
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@ -685,17 +685,18 @@ public class TexturePack {
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/* Accumulate */
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c.setARGB(src_argb[(ind_y+yy)*nativeres + ind_x + xx]);
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int w = wx * wy;
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accum_red += c.getRed() * w;
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accum_green += c.getGreen() * w;
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accum_blue += c.getBlue() * w;
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accum_alpha += c.getAlpha() * w;
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double a = (double)w * (double)c.getAlpha();
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accum_red += c.getRed() * a;
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accum_green += c.getGreen() * a;
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accum_blue += c.getBlue() * a;
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accum_alpha += a;
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}
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}
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int newalpha = accum_alpha / (nativeres*nativeres);
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if(newalpha == 0) newalpha = 1;
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double newalpha = accum_alpha;
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if(newalpha == 0.0) newalpha = 1.0;
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/* Generate weighted compnents into color */
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c.setRGBA(accum_red / (nativeres*nativeres), accum_green / (nativeres*nativeres),
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accum_blue / (nativeres*nativeres), accum_alpha / (nativeres*nativeres));
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c.setRGBA((int)(accum_red / newalpha), (int)(accum_green / newalpha),
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(int)(accum_blue / newalpha), (int)(accum_alpha / (nativeres*nativeres)));
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dest_argb[(y*res) + x] = c.getARGB();
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}
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}
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@ -717,10 +718,10 @@ public class TexturePack {
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weights[idx] = (offsets[idx]*nativeres + nativeres) - v;
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}
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}
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int accum_red[] = new int[res*res];
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int accum_green[] = new int[res*res];
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int accum_blue[] = new int[res*res];
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int accum_alpha[] = new int[res*res];
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double accum_red[] = new double[res*res];
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double accum_green[] = new double[res*res];
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double accum_blue[] = new double[res*res];
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double accum_alpha[] = new double[res*res];
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/* Now, use weights and indices to fill in scaled map */
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for(int y = 0; y < nativeres; y++) {
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@ -736,11 +737,12 @@ public class TexturePack {
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for(int yy = 0; yy < 2; yy++) {
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int wy = (yy==0)?wgt_y:(res-wgt_y);
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if(wy == 0) continue;
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int w = wx * wy;
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accum_red[(ind_y+yy)*res + (ind_x+xx)] += c.getRed() * w;
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accum_green[(ind_y+yy)*res + (ind_x+xx)] += c.getGreen() * w;
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accum_blue[(ind_y+yy)*res + (ind_x+xx)] += c.getBlue() * w;
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accum_alpha[(ind_y+yy)*res + (ind_x+xx)] += c.getAlpha() * w;
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double w = wx * wy;
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double a = w * c.getAlpha();
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accum_red[(ind_y+yy)*res + (ind_x+xx)] += c.getRed() * a;
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accum_green[(ind_y+yy)*res + (ind_x+xx)] += c.getGreen() * a;
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accum_blue[(ind_y+yy)*res + (ind_x+xx)] += c.getBlue() * a;
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accum_alpha[(ind_y+yy)*res + (ind_x+xx)] += a;
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}
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}
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}
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@ -749,10 +751,10 @@ public class TexturePack {
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for(int y = 0; y < res; y++) {
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for(int x = 0; x < res; x++) {
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int off = (y*res) + x;
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int aa = accum_alpha[off] / (nativeres*nativeres);
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if(aa == 0) aa = 1;
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c.setRGBA(accum_red[off]/(nativeres*nativeres), accum_green[off]/(nativeres*nativeres),
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accum_blue[off]/(nativeres*nativeres), accum_alpha[off] / (nativeres*nativeres));
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double aa = accum_alpha[off];
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if(aa == 0.0) aa = 1.0;
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c.setRGBA((int)(accum_red[off]/aa), (int)(accum_green[off]/aa),
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(int)(accum_blue[off]/aa), (int)(accum_alpha[off] / (nativeres*nativeres)));
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dest_argb[y*res + x] = c.getARGB();
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}
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}
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