mirror of https://github.com/webbukkit/dynmap.git
Merge 0c372852a6
into e21198d279
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commit
08ef720de5
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@ -6,10 +6,7 @@ import java.io.IOException;
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import java.util.BitSet;
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import java.util.List;
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import org.dynmap.Color;
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import org.dynmap.ConfigurationNode;
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import org.dynmap.DynmapCore;
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import org.dynmap.MapManager;
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import org.dynmap.*;
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import org.dynmap.common.DynmapCommandSender;
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import org.dynmap.exporter.OBJExport;
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import org.dynmap.renderer.DynmapBlockState;
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@ -26,15 +23,26 @@ public class TopoHDShader implements HDShader {
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private final Color watercolor;
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private BitSet hiddenids;
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private final int linespacing;
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private int worldheight;
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public TopoHDShader(DynmapCore core, ConfigurationNode configuration) {
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name = (String) configuration.get("name");
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fillcolor = new Color[256]; /* Color by Y */
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/* Load defined colors from parameters */
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for(int i = 0; i < 256; i++) {
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fillcolor[i] = configuration.getColor("color" + i, null);
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if (HDBlockModels.checkVersionRange(core.getDynmapPluginPlatformVersion(), "-1.17.0")){
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worldheight = 256;
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fillcolor = new Color[worldheight]; /* Color by Y, must be range of total world height, offset by +64*/
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/* Load defined colors from parameters */
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for(int i = 0; i < worldheight; i++) {
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fillcolor[i] = configuration.getColor("color" + (i - 64), null); /* need to substract by 64 because Color does not accept <0 indexes*/
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}
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}
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else{
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worldheight = configuration.getInteger("worldheight", 348);
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fillcolor = new Color[worldheight]; /* Color by Y, must be range of total world height, offset by +64*/
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/* Load defined colors from parameters */
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for(int i = 0; i < worldheight; i++) {
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fillcolor[i] = configuration.getColor("color" + (i - 64), null); /* need to substract by 64 because Color does not accept <0 indexes*/
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}
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}
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linecolor = configuration.getColor("linecolor", null);
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watercolor = configuration.getColor("watercolor", null);
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float wateralpha = configuration.getFloat("wateralpha", 1.0F);
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@ -45,11 +53,11 @@ public class TopoHDShader implements HDShader {
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if(fillcolor[0] == null) {
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fillcolor[0] = new Color(0, 0, 0);
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}
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if(fillcolor[255] == null) {
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fillcolor[255] = new Color(255, 255, 255);
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if(fillcolor[worldheight-1] == null) {
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fillcolor[worldheight-1] = new Color(255, 255, 255);
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}
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int starty = 0;
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for(int i = 1; i < 256; i++) {
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for(int i = 0; i < worldheight; i++) {
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if(fillcolor[i] != null) { /* Found color? */
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int delta = i - starty;
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Color c0 = fillcolor[starty];
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