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Add support for optional spawn-bed layer (show player's spawn beds)
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@ -44,6 +44,7 @@ import org.bukkit.event.block.BlockSpreadEvent;
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import org.bukkit.event.block.LeavesDecayEvent;
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import org.bukkit.event.entity.EntityExplodeEvent;
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import org.bukkit.event.entity.EntityListener;
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import org.bukkit.event.player.PlayerBedLeaveEvent;
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import org.bukkit.event.player.PlayerChatEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerListener;
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@ -1462,7 +1463,18 @@ public class DynmapPlugin extends JavaPlugin implements DynmapAPI {
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}
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}
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}
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@Override
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public void onPlayerBedLeave(PlayerBedLeaveEvent event) {
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/* Call listeners */
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List<Listener> ll = event_handlers.get(event.getType());
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if(ll != null) {
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for(Listener l : ll) {
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((PlayerListener)l).onPlayerBedLeave(event);
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}
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}
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}
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@Override
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public void onPlayerChat(PlayerChatEvent event) {
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/* Call listeners */
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@ -1560,6 +1572,7 @@ public class DynmapPlugin extends JavaPlugin implements DynmapAPI {
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case PLAYER_JOIN:
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case PLAYER_QUIT:
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case PLAYER_MOVE:
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case PLAYER_BED_LEAVE:
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pm.registerEvent(type, ourPlayerEventHandler, Event.Priority.Monitor, this);
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break;
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case BLOCK_PLACE:
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@ -5,6 +5,7 @@ import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Event.Type;
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import org.bukkit.event.player.PlayerBedLeaveEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerListener;
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import org.bukkit.event.player.PlayerQuitEvent;
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@ -27,8 +28,11 @@ public class MarkersComponent extends ClientComponent {
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private String spawnlbl;
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private MarkerSet offlineset;
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private MarkerIcon offlineicon;
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private MarkerSet spawnbedset;
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private MarkerIcon spawnbedicon;
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private static final String OFFLINE_PLAYERS_SETID = "offline_players";
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private static final String PLAYER_SPAWN_BED_SETID = "spawn_beds";
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public MarkersComponent(final DynmapPlugin plugin, ConfigurationNode configuration) {
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super(plugin, configuration);
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@ -123,6 +127,72 @@ public class MarkersComponent extends ClientComponent {
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offlineset.deleteMarkerSet();
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}
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}
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/* If showing player spawn bed locations as markers */
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if(configuration.getBoolean("showspawnbeds", false)) {
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/* Make set, if needed */
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spawnbedset = api.getMarkerSet(PLAYER_SPAWN_BED_SETID);
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if(spawnbedset == null) {
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spawnbedset = api.createMarkerSet(PLAYER_SPAWN_BED_SETID, configuration.getString("spawnbedlabel", "Spawn Beds"), null, true);
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}
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spawnbedset.setHideByDefault(configuration.getBoolean("spawnbedhidebydefault", true));
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spawnbedset.setMinZoom(configuration.getInteger("spawnbedminzoom", 0));
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spawnbedicon = api.getMarkerIcon(configuration.getString("spawnbedicon", "bed"));
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final String spawnbedformat = configuration.getString("spawnbedformat", "%name%'s bed");
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/* Add listener for players coming and going */
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PlayerListener pl = new PlayerListener() {
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private void updatePlayer(Player p) {
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Location bl = p.getBedSpawnLocation();
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Marker m = spawnbedset.findMarker(p.getName()+"_bed");
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if(bl == null) { /* No bed location */
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if(m != null) {
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m.deleteMarker();
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}
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}
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else {
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if(m != null)
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m.setLocation(bl.getWorld().getName(), bl.getX(), bl.getY(), bl.getZ());
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else
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m = spawnbedset.createMarker(p.getName()+"_bed", spawnbedformat.replace("%name%", ChatColor.stripColor(p.getDisplayName())), false,
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bl.getWorld().getName(), bl.getX(), bl.getY(), bl.getZ(),
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spawnbedicon, true);
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}
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}
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@Override
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public void onPlayerJoin(PlayerJoinEvent event) {
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Player p = event.getPlayer();
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updatePlayer(p);
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}
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@Override
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public void onPlayerBedLeave(PlayerBedLeaveEvent event) {
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final Player p = event.getPlayer();
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plugin.getServer().getScheduler().scheduleSyncDelayedTask(plugin, new Runnable() {
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public void run() {
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updatePlayer(p);
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}
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});
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}
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@Override
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public void onPlayerQuit(PlayerQuitEvent event) {
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Player p = event.getPlayer();
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Marker m = spawnbedset.findMarker(p.getName()+"_bed");
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if(m != null) {
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m.deleteMarker();
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}
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}
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};
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plugin.registerEvent(Type.PLAYER_JOIN, pl);
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plugin.registerEvent(Type.PLAYER_QUIT, pl);
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plugin.registerEvent(Type.PLAYER_BED_LEAVE, pl);
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}
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else {
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/* Make set, if needed */
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spawnbedset = api.getMarkerSet(PLAYER_SPAWN_BED_SETID);
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if(spawnbedset != null) {
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spawnbedset.deleteMarkerSet();
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}
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}
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}
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private void addUpdateWorld(World w, Location loc) {
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@ -63,7 +63,7 @@ public class MarkerAPIImpl implements MarkerAPI, Event.Listener<DynmapWorld> {
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/* Built-in icons */
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private static final String[] builtin_icons = {
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"anchor", "bank", "basket", "beer", "bighouse", "blueflag", "bomb", "bookshelf", "bricks", "bronzemedal", "bronzestar",
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"anchor", "bank", "basket", "bed", "beer", "bighouse", "blueflag", "bomb", "bookshelf", "bricks", "bronzemedal", "bronzestar",
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"building", "cake", "camera", "cart", "caution", "chest", "church", "coins", "comment", "compass", "construction",
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"cross", "cup", "cutlery", "default", "diamond", "dog", "door", "down", "drink", "exclamation", "factory",
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"fire", "flower", "gear", "goldmedal", "goldstar", "greenflag", "hammer", "heart", "house", "key", "king",
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@ -67,21 +67,29 @@ components:
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# Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins
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- class: org.dynmap.MarkersComponent
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type: markers
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#showlabel: true
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#enablesigns: true
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showlabel: false
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enablesigns: false
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# (optional) add spawn point markers to standard marker layer
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showspawn: true
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spawnicon: world
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spawnlabel: "Spawn"
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# (optional) layer for showing offline player's positions
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#showofflineplayers: true
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#offlinelabel: "Offline"
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#offlineicon: offlineuser
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#offlinehidebydefault: true
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#offlineminzoom: 0
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showofflineplayers: false
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offlinelabel: "Offline"
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offlineicon: offlineuser
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offlinehidebydefault: true
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offlineminzoom: 0
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# (optional) layer for showing player's spawn beds
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showspawnbeds: false
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spawnbedlabel: "Spawn Beds"
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spawnbedicon: bed
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spawnbedhidebydefault: true
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spawnbedminzoom: 0
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spawnbedformat: "%name%'s bed"
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- class: org.dynmap.ClientComponent
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type: chat
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allowurlname: false
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- class: org.dynmap.ClientComponent
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type: chatballoon
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focuschatballoons: false
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@ -97,12 +105,13 @@ components:
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showplayerhealth: true
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# Option to make player faces small - don't use with showplayerhealth
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smallplayerfaces: false
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# # Optional - make player faces layer hidden by default
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# hidebydefault: true
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# # Optional - ordering priority in layer menu (low goes before high - default is 0)
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# layerprio: 1
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# # Optional - label for player marker layer (default is 'Players')
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# label: "Players"
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# Optional - make player faces layer hidden by default
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hidebydefault: false
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# Optional - ordering priority in layer menu (low goes before high - default is 0)
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layerprio: 0
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# Optional - label for player marker layer (default is 'Players')
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label: "Players"
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#- class: org.dynmap.ClientComponent
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# type: digitalclock
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- class: org.dynmap.ClientComponent
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BIN
src/main/resources/markers/bed.png
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BIN
src/main/resources/markers/bed.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.5 KiB |
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