mirror of
https://github.com/webbukkit/dynmap.git
synced 2024-11-23 18:55:14 +01:00
Make the desc wording of "optional" settings similar
This commit is contained in:
parent
ea24554033
commit
0952263d92
@ -75,13 +75,13 @@ components:
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webchat-permissions: false
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# Limit length of single chat messages
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chatlengthlimit: 256
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# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
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# # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
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# hideifshadow: 4
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# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
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# # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
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# hideifundercover: 14
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# # (Optional) if true, players that are crouching/sneaking will be hidden
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# # (optional) if true, players that are crouching/sneaking will be hidden
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hideifsneaking: false
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# optional, if true, players that are in spectator mode will be hidden
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# (optional) if true, players that are in spectator mode will be hidden
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hideifspectator: false
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# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
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protected-player-info: false
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@ -157,11 +157,11 @@ components:
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type: chatbox
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showplayerfaces: true
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messagettl: 5
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# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
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# (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages
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#scrollback: 100
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# Optional: set maximum number of lines visible for chatbox
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# (optional) set maximum number of lines visible for chatbox
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#visiblelines: 10
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# Optional: send push button
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# (optional) send push button
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sendbutton: false
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- class: org.dynmap.ClientComponent
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type: playermarkers
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@ -173,11 +173,11 @@ components:
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smallplayerfaces: false
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# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
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largeplayerfaces: false
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# Optional - make player faces layer hidden by default
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# (optional) make player faces layer hidden by default
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hidebydefault: false
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# Optional - ordering priority in layer menu (low goes before high - default is 0)
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# (optional) ordering priority in layer menu (low goes before high - default is 0)
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layerprio: 0
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# Optional - label for player marker layer (default is 'Players')
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# (optional) label for player marker layer (default is 'Players')
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label: "Players"
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#- class: org.dynmap.ClientComponent
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@ -255,20 +255,20 @@ tileupdatedelay: 30
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# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
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enabletilehash: true
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# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
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# (optional) hide ores: render as normal stone (so that they aren't revealed by maps)
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#hideores: true
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# Optional - enabled BetterGrass style rendering of grass and snow block sides
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# (optional) enabled BetterGrass style rendering of grass and snow block sides
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#better-grass: true
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# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
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# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
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smooth-lighting: true
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# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
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# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
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# false=classic Dynmap lighting curve
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use-brightness-table: true
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# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
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# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific
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# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
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block-alias:
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# "minecraft:quartz_ore": "stone"
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@ -75,13 +75,13 @@ components:
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webchat-permissions: false
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# Limit length of single chat messages
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chatlengthlimit: 256
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# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
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# # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
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# hideifshadow: 4
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# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
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# # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
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# hideifundercover: 14
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# # (Optional) if true, players that are crouching/sneaking will be hidden
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# # (optional) if true, players that are crouching/sneaking will be hidden
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hideifsneaking: false
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# optional, if true, players that are in spectator mode will be hidden
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# (optional) if true, players that are in spectator mode will be hidden
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hideifspectator: false
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# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
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protected-player-info: false
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@ -157,11 +157,11 @@ components:
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type: chatbox
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showplayerfaces: true
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messagettl: 5
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# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
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# (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages
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#scrollback: 100
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# Optional: set maximum number of lines visible for chatbox
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# (optional) set maximum number of lines visible for chatbox
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#visiblelines: 10
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# Optional: send push button
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# (optional) send push button
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sendbutton: false
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- class: org.dynmap.ClientComponent
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type: playermarkers
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@ -173,11 +173,11 @@ components:
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smallplayerfaces: false
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# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
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largeplayerfaces: false
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# Optional - make player faces layer hidden by default
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# (optional) make player faces layer hidden by default
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hidebydefault: false
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# Optional - ordering priority in layer menu (low goes before high - default is 0)
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# (optional) ordering priority in layer menu (low goes before high - default is 0)
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layerprio: 0
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# Optional - label for player marker layer (default is 'Players')
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# (optional) label for player marker layer (default is 'Players')
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label: "Players"
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#- class: org.dynmap.ClientComponent
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@ -255,20 +255,20 @@ tileupdatedelay: 30
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# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
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enabletilehash: true
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# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
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# (optional) hide ores: render as normal stone (so that they aren't revealed by maps)
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#hideores: true
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# Optional - enabled BetterGrass style rendering of grass and snow block sides
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# (optional) enabled BetterGrass style rendering of grass and snow block sides
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#better-grass: true
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# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
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# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
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smooth-lighting: true
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# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
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# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
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# false=classic Dynmap lighting curve
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use-brightness-table: true
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# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
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# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific
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# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
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block-alias:
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# "minecraft:quartz_ore": "stone"
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@ -75,13 +75,13 @@ components:
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webchat-permissions: false
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# Limit length of single chat messages
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chatlengthlimit: 256
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# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
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# # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
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# hideifshadow: 4
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# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
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# # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
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# hideifundercover: 14
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# # (Optional) if true, players that are crouching/sneaking will be hidden
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# # (optional) if true, players that are crouching/sneaking will be hidden
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hideifsneaking: false
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# optional, if true, players that are in spectator mode will be hidden
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# (optional) if true, players that are in spectator mode will be hidden
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hideifspectator: false
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# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
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protected-player-info: false
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@ -157,11 +157,11 @@ components:
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type: chatbox
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showplayerfaces: true
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messagettl: 5
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# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
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# (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages
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#scrollback: 100
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# Optional: set maximum number of lines visible for chatbox
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# (optional) set maximum number of lines visible for chatbox
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#visiblelines: 10
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# Optional: send push button
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# (optional) send push button
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sendbutton: false
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- class: org.dynmap.ClientComponent
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type: playermarkers
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@ -173,11 +173,11 @@ components:
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smallplayerfaces: false
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# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
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largeplayerfaces: false
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# Optional - make player faces layer hidden by default
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# (optional) make player faces layer hidden by default
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hidebydefault: false
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# Optional - ordering priority in layer menu (low goes before high - default is 0)
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# (optional) ordering priority in layer menu (low goes before high - default is 0)
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layerprio: 0
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# Optional - label for player marker layer (default is 'Players')
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# (optional) label for player marker layer (default is 'Players')
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label: "Players"
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#- class: org.dynmap.ClientComponent
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@ -255,20 +255,20 @@ tileupdatedelay: 30
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# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
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enabletilehash: true
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# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
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# (optional) hide ores: render as normal stone (so that they aren't revealed by maps)
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#hideores: true
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# Optional - enabled BetterGrass style rendering of grass and snow block sides
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# (optional) enabled BetterGrass style rendering of grass and snow block sides
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#better-grass: true
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# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
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# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
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smooth-lighting: true
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# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
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# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
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# false=classic Dynmap lighting curve
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use-brightness-table: true
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# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
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# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific
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# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
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block-alias:
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# "minecraft:quartz_ore": "stone"
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@ -75,13 +75,13 @@ components:
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webchat-permissions: false
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# Limit length of single chat messages
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chatlengthlimit: 256
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# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
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# # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
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# hideifshadow: 4
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# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
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# # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
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# hideifundercover: 14
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# # (Optional) if true, players that are crouching/sneaking will be hidden
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# # (optional) if true, players that are crouching/sneaking will be hidden
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hideifsneaking: false
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# optional, if true, players that are in spectator mode will be hidden
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# (optional) if true, players that are in spectator mode will be hidden
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hideifspectator: false
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# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
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protected-player-info: false
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@ -157,11 +157,11 @@ components:
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type: chatbox
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showplayerfaces: true
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messagettl: 5
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# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
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# (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages
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#scrollback: 100
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# Optional: set maximum number of lines visible for chatbox
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# (optional) set maximum number of lines visible for chatbox
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#visiblelines: 10
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# Optional: send push button
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# (optional) send push button
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sendbutton: false
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- class: org.dynmap.ClientComponent
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type: playermarkers
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@ -173,11 +173,11 @@ components:
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smallplayerfaces: false
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# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
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largeplayerfaces: false
|
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# Optional - make player faces layer hidden by default
|
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# (optional) make player faces layer hidden by default
|
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hidebydefault: false
|
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# Optional - ordering priority in layer menu (low goes before high - default is 0)
|
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# (optional) ordering priority in layer menu (low goes before high - default is 0)
|
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layerprio: 0
|
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# Optional - label for player marker layer (default is 'Players')
|
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# (optional) label for player marker layer (default is 'Players')
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label: "Players"
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|
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#- class: org.dynmap.ClientComponent
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@ -255,20 +255,20 @@ tileupdatedelay: 30
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# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
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enabletilehash: true
|
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|
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# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
|
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# (optional) hide ores: render as normal stone (so that they aren't revealed by maps)
|
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#hideores: true
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|
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# Optional - enabled BetterGrass style rendering of grass and snow block sides
|
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# (optional) enabled BetterGrass style rendering of grass and snow block sides
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#better-grass: true
|
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|
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# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
|
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# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
|
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smooth-lighting: true
|
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|
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# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
|
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# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
|
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# false=classic Dynmap lighting curve
|
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use-brightness-table: true
|
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|
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# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
|
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# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific
|
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# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
|
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block-alias:
|
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# "minecraft:quartz_ore": "stone"
|
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|
@ -75,13 +75,13 @@ components:
|
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webchat-permissions: false
|
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# Limit length of single chat messages
|
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chatlengthlimit: 256
|
||||
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
|
||||
# # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
|
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# hideifshadow: 4
|
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# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
|
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# # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
|
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# hideifundercover: 14
|
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# # (Optional) if true, players that are crouching/sneaking will be hidden
|
||||
# # (optional) if true, players that are crouching/sneaking will be hidden
|
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hideifsneaking: false
|
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# optional, if true, players that are in spectator mode will be hidden
|
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# (optional) if true, players that are in spectator mode will be hidden
|
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hideifspectator: false
|
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# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
|
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protected-player-info: false
|
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@ -157,11 +157,11 @@ components:
|
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type: chatbox
|
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showplayerfaces: true
|
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messagettl: 5
|
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# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
|
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# (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages
|
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#scrollback: 100
|
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# Optional: set maximum number of lines visible for chatbox
|
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# (optional) set maximum number of lines visible for chatbox
|
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#visiblelines: 10
|
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# Optional: send push button
|
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# (optional) send push button
|
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sendbutton: false
|
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- class: org.dynmap.ClientComponent
|
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type: playermarkers
|
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@ -173,11 +173,11 @@ components:
|
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smallplayerfaces: false
|
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# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
|
||||
largeplayerfaces: false
|
||||
# Optional - make player faces layer hidden by default
|
||||
# (optional) make player faces layer hidden by default
|
||||
hidebydefault: false
|
||||
# Optional - ordering priority in layer menu (low goes before high - default is 0)
|
||||
# (optional) ordering priority in layer menu (low goes before high - default is 0)
|
||||
layerprio: 0
|
||||
# Optional - label for player marker layer (default is 'Players')
|
||||
# (optional) label for player marker layer (default is 'Players')
|
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label: "Players"
|
||||
|
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#- class: org.dynmap.ClientComponent
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@ -255,20 +255,20 @@ tileupdatedelay: 30
|
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# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
|
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enabletilehash: true
|
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|
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# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
|
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# (optional) hide ores: render as normal stone (so that they aren't revealed by maps)
|
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#hideores: true
|
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|
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# Optional - enabled BetterGrass style rendering of grass and snow block sides
|
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# (optional) enabled BetterGrass style rendering of grass and snow block sides
|
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#better-grass: true
|
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|
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# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
|
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# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
|
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smooth-lighting: true
|
||||
|
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# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
|
||||
# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
|
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# false=classic Dynmap lighting curve
|
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use-brightness-table: true
|
||||
|
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# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
|
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# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific
|
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# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
|
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block-alias:
|
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# "minecraft:quartz_ore": "stone"
|
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|
@ -75,13 +75,13 @@ components:
|
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webchat-permissions: false
|
||||
# Limit length of single chat messages
|
||||
chatlengthlimit: 256
|
||||
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
|
||||
# # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
|
||||
# hideifshadow: 4
|
||||
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
|
||||
# # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
|
||||
# hideifundercover: 14
|
||||
# # (Optional) if true, players that are crouching/sneaking will be hidden
|
||||
# # (optional) if true, players that are crouching/sneaking will be hidden
|
||||
hideifsneaking: false
|
||||
# optional, if true, players that are in spectator mode will be hidden
|
||||
# (optional) if true, players that are in spectator mode will be hidden
|
||||
hideifspectator: false
|
||||
# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
|
||||
protected-player-info: false
|
||||
@ -157,11 +157,11 @@ components:
|
||||
type: chatbox
|
||||
showplayerfaces: true
|
||||
messagettl: 5
|
||||
# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
|
||||
# (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages
|
||||
#scrollback: 100
|
||||
# Optional: set maximum number of lines visible for chatbox
|
||||
# (optional) set maximum number of lines visible for chatbox
|
||||
#visiblelines: 10
|
||||
# Optional: send push button
|
||||
# (optional) send push button
|
||||
sendbutton: false
|
||||
- class: org.dynmap.ClientComponent
|
||||
type: playermarkers
|
||||
@ -173,11 +173,11 @@ components:
|
||||
smallplayerfaces: false
|
||||
# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
|
||||
largeplayerfaces: false
|
||||
# Optional - make player faces layer hidden by default
|
||||
# (optional) make player faces layer hidden by default
|
||||
hidebydefault: false
|
||||
# Optional - ordering priority in layer menu (low goes before high - default is 0)
|
||||
# (optional) ordering priority in layer menu (low goes before high - default is 0)
|
||||
layerprio: 0
|
||||
# Optional - label for player marker layer (default is 'Players')
|
||||
# (optional) label for player marker layer (default is 'Players')
|
||||
label: "Players"
|
||||
|
||||
#- class: org.dynmap.ClientComponent
|
||||
@ -255,20 +255,20 @@ tileupdatedelay: 30
|
||||
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
|
||||
enabletilehash: true
|
||||
|
||||
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
|
||||
# (optional) hide ores: render as normal stone (so that they aren't revealed by maps)
|
||||
#hideores: true
|
||||
|
||||
# Optional - enabled BetterGrass style rendering of grass and snow block sides
|
||||
# (optional) enabled BetterGrass style rendering of grass and snow block sides
|
||||
#better-grass: true
|
||||
|
||||
# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
|
||||
# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
|
||||
smooth-lighting: true
|
||||
|
||||
# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
|
||||
# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
|
||||
# false=classic Dynmap lighting curve
|
||||
use-brightness-table: true
|
||||
|
||||
# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
|
||||
# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific
|
||||
# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
|
||||
block-alias:
|
||||
# "minecraft:quartz_ore": "stone"
|
||||
|
@ -75,13 +75,13 @@ components:
|
||||
webchat-permissions: false
|
||||
# Limit length of single chat messages
|
||||
chatlengthlimit: 256
|
||||
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
|
||||
# # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
|
||||
# hideifshadow: 4
|
||||
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
|
||||
# # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
|
||||
# hideifundercover: 14
|
||||
# # (Optional) if true, players that are crouching/sneaking will be hidden
|
||||
# # (optional) if true, players that are crouching/sneaking will be hidden
|
||||
hideifsneaking: false
|
||||
# optional, if true, players that are in spectator mode will be hidden
|
||||
# (optional) if true, players that are in spectator mode will be hidden
|
||||
hideifspectator: false
|
||||
# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
|
||||
protected-player-info: false
|
||||
@ -157,11 +157,11 @@ components:
|
||||
type: chatbox
|
||||
showplayerfaces: true
|
||||
messagettl: 5
|
||||
# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
|
||||
# (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages
|
||||
#scrollback: 100
|
||||
# Optional: set maximum number of lines visible for chatbox
|
||||
# (optional) set maximum number of lines visible for chatbox
|
||||
#visiblelines: 10
|
||||
# Optional: send push button
|
||||
# (optional) send push button
|
||||
sendbutton: false
|
||||
- class: org.dynmap.ClientComponent
|
||||
type: playermarkers
|
||||
@ -173,11 +173,11 @@ components:
|
||||
smallplayerfaces: false
|
||||
# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
|
||||
largeplayerfaces: false
|
||||
# Optional - make player faces layer hidden by default
|
||||
# (optional) make player faces layer hidden by default
|
||||
hidebydefault: false
|
||||
# Optional - ordering priority in layer menu (low goes before high - default is 0)
|
||||
# (optional) ordering priority in layer menu (low goes before high - default is 0)
|
||||
layerprio: 0
|
||||
# Optional - label for player marker layer (default is 'Players')
|
||||
# (optional) label for player marker layer (default is 'Players')
|
||||
label: "Players"
|
||||
|
||||
#- class: org.dynmap.ClientComponent
|
||||
@ -255,20 +255,20 @@ tileupdatedelay: 30
|
||||
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
|
||||
enabletilehash: true
|
||||
|
||||
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
|
||||
# (optional) hide ores: render as normal stone (so that they aren't revealed by maps)
|
||||
#hideores: true
|
||||
|
||||
# Optional - enabled BetterGrass style rendering of grass and snow block sides
|
||||
# (optional) enabled BetterGrass style rendering of grass and snow block sides
|
||||
#better-grass: true
|
||||
|
||||
# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
|
||||
# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
|
||||
smooth-lighting: true
|
||||
|
||||
# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
|
||||
# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
|
||||
# false=classic Dynmap lighting curve
|
||||
use-brightness-table: true
|
||||
|
||||
# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
|
||||
# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific
|
||||
# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
|
||||
block-alias:
|
||||
# "minecraft:quartz_ore": "stone"
|
||||
|
@ -75,13 +75,13 @@ components:
|
||||
webchat-permissions: false
|
||||
# Limit length of single chat messages
|
||||
chatlengthlimit: 256
|
||||
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
|
||||
# # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
|
||||
# hideifshadow: 4
|
||||
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
|
||||
# # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
|
||||
# hideifundercover: 14
|
||||
# # (Optional) if true, players that are crouching/sneaking will be hidden
|
||||
# # (optional) if true, players that are crouching/sneaking will be hidden
|
||||
hideifsneaking: false
|
||||
# optional, if true, players that are in spectator mode will be hidden
|
||||
# (optional) if true, players that are in spectator mode will be hidden
|
||||
hideifspectator: false
|
||||
# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
|
||||
protected-player-info: false
|
||||
@ -157,11 +157,11 @@ components:
|
||||
type: chatbox
|
||||
showplayerfaces: true
|
||||
messagettl: 5
|
||||
# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
|
||||
# (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages
|
||||
#scrollback: 100
|
||||
# Optional: set maximum number of lines visible for chatbox
|
||||
# (optional) set maximum number of lines visible for chatbox
|
||||
#visiblelines: 10
|
||||
# Optional: send push button
|
||||
# (optional) send push button
|
||||
sendbutton: false
|
||||
- class: org.dynmap.ClientComponent
|
||||
type: playermarkers
|
||||
@ -173,11 +173,11 @@ components:
|
||||
smallplayerfaces: false
|
||||
# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
|
||||
largeplayerfaces: false
|
||||
# Optional - make player faces layer hidden by default
|
||||
# (optional) make player faces layer hidden by default
|
||||
hidebydefault: false
|
||||
# Optional - ordering priority in layer menu (low goes before high - default is 0)
|
||||
# (optional) ordering priority in layer menu (low goes before high - default is 0)
|
||||
layerprio: 0
|
||||
# Optional - label for player marker layer (default is 'Players')
|
||||
# (optional) label for player marker layer (default is 'Players')
|
||||
label: "Players"
|
||||
|
||||
#- class: org.dynmap.ClientComponent
|
||||
@ -255,20 +255,20 @@ tileupdatedelay: 30
|
||||
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
|
||||
enabletilehash: true
|
||||
|
||||
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
|
||||
# (optional) hide ores: render as normal stone (so that they aren't revealed by maps)
|
||||
#hideores: true
|
||||
|
||||
# Optional - enabled BetterGrass style rendering of grass and snow block sides
|
||||
# (optional) enabled BetterGrass style rendering of grass and snow block sides
|
||||
#better-grass: true
|
||||
|
||||
# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
|
||||
# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
|
||||
smooth-lighting: true
|
||||
|
||||
# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
|
||||
# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
|
||||
# false=classic Dynmap lighting curve
|
||||
use-brightness-table: true
|
||||
|
||||
# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
|
||||
# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific
|
||||
# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
|
||||
block-alias:
|
||||
# "minecraft:quartz_ore": "stone"
|
||||
|
@ -75,13 +75,13 @@ components:
|
||||
webchat-permissions: false
|
||||
# Limit length of single chat messages
|
||||
chatlengthlimit: 256
|
||||
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
|
||||
# # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
|
||||
# hideifshadow: 4
|
||||
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
|
||||
# # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
|
||||
# hideifundercover: 14
|
||||
# # (Optional) if true, players that are crouching/sneaking will be hidden
|
||||
# # (optional) if true, players that are crouching/sneaking will be hidden
|
||||
hideifsneaking: false
|
||||
# optional, if true, players that are in spectator mode will be hidden
|
||||
# (optional) if true, players that are in spectator mode will be hidden
|
||||
hideifspectator: false
|
||||
# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
|
||||
protected-player-info: false
|
||||
@ -157,11 +157,11 @@ components:
|
||||
type: chatbox
|
||||
showplayerfaces: true
|
||||
messagettl: 5
|
||||
# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
|
||||
# (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages
|
||||
#scrollback: 100
|
||||
# Optional: set maximum number of lines visible for chatbox
|
||||
# (optional) set maximum number of lines visible for chatbox
|
||||
#visiblelines: 10
|
||||
# Optional: send push button
|
||||
# (optional) send push button
|
||||
sendbutton: false
|
||||
- class: org.dynmap.ClientComponent
|
||||
type: playermarkers
|
||||
@ -173,11 +173,11 @@ components:
|
||||
smallplayerfaces: false
|
||||
# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
|
||||
largeplayerfaces: false
|
||||
# Optional - make player faces layer hidden by default
|
||||
# (optional) make player faces layer hidden by default
|
||||
hidebydefault: false
|
||||
# Optional - ordering priority in layer menu (low goes before high - default is 0)
|
||||
# (optional) ordering priority in layer menu (low goes before high - default is 0)
|
||||
layerprio: 0
|
||||
# Optional - label for player marker layer (default is 'Players')
|
||||
# (optional) label for player marker layer (default is 'Players')
|
||||
label: "Players"
|
||||
|
||||
#- class: org.dynmap.ClientComponent
|
||||
@ -255,20 +255,20 @@ tileupdatedelay: 30
|
||||
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
|
||||
enabletilehash: true
|
||||
|
||||
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
|
||||
# (optional) hide ores: render as normal stone (so that they aren't revealed by maps)
|
||||
#hideores: true
|
||||
|
||||
# Optional - enabled BetterGrass style rendering of grass and snow block sides
|
||||
# (optional) enabled BetterGrass style rendering of grass and snow block sides
|
||||
#better-grass: true
|
||||
|
||||
# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
|
||||
# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
|
||||
smooth-lighting: true
|
||||
|
||||
# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
|
||||
# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
|
||||
# false=classic Dynmap lighting curve
|
||||
use-brightness-table: true
|
||||
|
||||
# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
|
||||
# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific
|
||||
# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
|
||||
block-alias:
|
||||
# "minecraft:quartz_ore": "stone"
|
||||
|
@ -62,13 +62,13 @@ components:
|
||||
webchat-permissions: false
|
||||
# Limit length of single chat messages
|
||||
chatlengthlimit: 256
|
||||
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
|
||||
# # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
|
||||
# hideifshadow: 4
|
||||
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
|
||||
# # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
|
||||
# hideifundercover: 14
|
||||
# # (Optional) if true, players that are crouching/sneaking will be hidden
|
||||
# # (optional) if true, players that are crouching/sneaking will be hidden
|
||||
hideifsneaking: false
|
||||
# optional, if true, players that are in spectator mode will be hidden
|
||||
# (optional) if true, players that are in spectator mode will be hidden
|
||||
hideifspectator: false
|
||||
# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
|
||||
protected-player-info: false
|
||||
@ -144,11 +144,11 @@ components:
|
||||
type: chatbox
|
||||
showplayerfaces: true
|
||||
messagettl: 5
|
||||
# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
|
||||
# (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages
|
||||
#scrollback: 100
|
||||
# Optional: set maximum number of lines visible for chatbox
|
||||
# (optional) set maximum number of lines visible for chatbox
|
||||
#visiblelines: 10
|
||||
# Optional: send push button
|
||||
# (optional) send push button
|
||||
sendbutton: false
|
||||
- class: org.dynmap.ClientComponent
|
||||
type: playermarkers
|
||||
@ -160,11 +160,11 @@ components:
|
||||
smallplayerfaces: false
|
||||
# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
|
||||
largeplayerfaces: false
|
||||
# Optional - make player faces layer hidden by default
|
||||
# (optional) make player faces layer hidden by default
|
||||
hidebydefault: false
|
||||
# Optional - ordering priority in layer menu (low goes before high - default is 0)
|
||||
# (optional) ordering priority in layer menu (low goes before high - default is 0)
|
||||
layerprio: 0
|
||||
# Optional - label for player marker layer (default is 'Players')
|
||||
# (optional) label for player marker layer (default is 'Players')
|
||||
label: "Players"
|
||||
|
||||
#- class: org.dynmap.ClientComponent
|
||||
@ -242,20 +242,20 @@ tileupdatedelay: 30
|
||||
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
|
||||
enabletilehash: true
|
||||
|
||||
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
|
||||
# (optional) hide ores: render as normal stone (so that they aren't revealed by maps)
|
||||
#hideores: true
|
||||
|
||||
# Optional - enabled BetterGrass style rendering of grass and snow block sides
|
||||
# (optional) enabled BetterGrass style rendering of grass and snow block sides
|
||||
#better-grass: true
|
||||
|
||||
# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
|
||||
# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
|
||||
smooth-lighting: true
|
||||
|
||||
# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
|
||||
# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
|
||||
# false=classic Dynmap lighting curve
|
||||
use-brightness-table: true
|
||||
|
||||
# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
|
||||
# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific
|
||||
# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
|
||||
block-alias:
|
||||
# "minecraft:quartz_ore": "stone"
|
||||
|
@ -75,13 +75,13 @@ components:
|
||||
webchat-permissions: false
|
||||
# Limit length of single chat messages
|
||||
chatlengthlimit: 256
|
||||
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
|
||||
# # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
|
||||
# hideifshadow: 4
|
||||
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
|
||||
# # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
|
||||
# hideifundercover: 14
|
||||
# # (Optional) if true, players that are crouching/sneaking will be hidden
|
||||
# # (optional) if true, players that are crouching/sneaking will be hidden
|
||||
hideifsneaking: false
|
||||
# optional, if true, players that are in spectator mode will be hidden
|
||||
# (optional) if true, players that are in spectator mode will be hidden
|
||||
hideifspectator: false
|
||||
# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
|
||||
protected-player-info: false
|
||||
@ -157,11 +157,11 @@ components:
|
||||
type: chatbox
|
||||
showplayerfaces: true
|
||||
messagettl: 5
|
||||
# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
|
||||
# (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages
|
||||
#scrollback: 100
|
||||
# Optional: set maximum number of lines visible for chatbox
|
||||
# (optional) set maximum number of lines visible for chatbox
|
||||
#visiblelines: 10
|
||||
# Optional: send push button
|
||||
# (optional) send push button
|
||||
sendbutton: false
|
||||
- class: org.dynmap.ClientComponent
|
||||
type: playermarkers
|
||||
@ -173,11 +173,11 @@ components:
|
||||
smallplayerfaces: false
|
||||
# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
|
||||
largeplayerfaces: false
|
||||
# Optional - make player faces layer hidden by default
|
||||
# (optional) make player faces layer hidden by default
|
||||
hidebydefault: false
|
||||
# Optional - ordering priority in layer menu (low goes before high - default is 0)
|
||||
# (optional) ordering priority in layer menu (low goes before high - default is 0)
|
||||
layerprio: 0
|
||||
# Optional - label for player marker layer (default is 'Players')
|
||||
# (optional) label for player marker layer (default is 'Players')
|
||||
label: "Players"
|
||||
|
||||
#- class: org.dynmap.ClientComponent
|
||||
@ -255,20 +255,20 @@ tileupdatedelay: 30
|
||||
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
|
||||
enabletilehash: true
|
||||
|
||||
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
|
||||
# (optional) hide ores: render as normal stone (so that they aren't revealed by maps)
|
||||
#hideores: true
|
||||
|
||||
# Optional - enabled BetterGrass style rendering of grass and snow block sides
|
||||
# (optional) enabled BetterGrass style rendering of grass and snow block sides
|
||||
#better-grass: true
|
||||
|
||||
# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
|
||||
# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
|
||||
smooth-lighting: true
|
||||
|
||||
# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
|
||||
# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
|
||||
# false=classic Dynmap lighting curve
|
||||
use-brightness-table: true
|
||||
|
||||
# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
|
||||
# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific
|
||||
# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
|
||||
block-alias:
|
||||
# "minecraft:quartz_ore": "stone"
|
||||
|
@ -75,13 +75,13 @@ components:
|
||||
webchat-permissions: false
|
||||
# Limit length of single chat messages
|
||||
chatlengthlimit: 256
|
||||
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
|
||||
# # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
|
||||
# hideifshadow: 4
|
||||
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
|
||||
# # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
|
||||
# hideifundercover: 14
|
||||
# # (Optional) if true, players that are crouching/sneaking will be hidden
|
||||
# # (optional) if true, players that are crouching/sneaking will be hidden
|
||||
hideifsneaking: false
|
||||
# optional, if true, players that are in spectator mode will be hidden
|
||||
# (optional) if true, players that are in spectator mode will be hidden
|
||||
hideifspectator: false
|
||||
# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
|
||||
protected-player-info: false
|
||||
@ -157,11 +157,11 @@ components:
|
||||
type: chatbox
|
||||
showplayerfaces: true
|
||||
messagettl: 5
|
||||
# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
|
||||
# (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages
|
||||
#scrollback: 100
|
||||
# Optional: set maximum number of lines visible for chatbox
|
||||
# (optional) set maximum number of lines visible for chatbox
|
||||
#visiblelines: 10
|
||||
# Optional: send push button
|
||||
# (optional) send push button
|
||||
sendbutton: false
|
||||
- class: org.dynmap.ClientComponent
|
||||
type: playermarkers
|
||||
@ -173,11 +173,11 @@ components:
|
||||
smallplayerfaces: false
|
||||
# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
|
||||
largeplayerfaces: false
|
||||
# Optional - make player faces layer hidden by default
|
||||
# (optional) make player faces layer hidden by default
|
||||
hidebydefault: false
|
||||
# Optional - ordering priority in layer menu (low goes before high - default is 0)
|
||||
# (optional) ordering priority in layer menu (low goes before high - default is 0)
|
||||
layerprio: 0
|
||||
# Optional - label for player marker layer (default is 'Players')
|
||||
# (optional) label for player marker layer (default is 'Players')
|
||||
label: "Players"
|
||||
|
||||
#- class: org.dynmap.ClientComponent
|
||||
@ -255,20 +255,20 @@ tileupdatedelay: 30
|
||||
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
|
||||
enabletilehash: true
|
||||
|
||||
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
|
||||
# (optional) hide ores: render as normal stone (so that they aren't revealed by maps)
|
||||
#hideores: true
|
||||
|
||||
# Optional - enabled BetterGrass style rendering of grass and snow block sides
|
||||
# (optional) enabled BetterGrass style rendering of grass and snow block sides
|
||||
#better-grass: true
|
||||
|
||||
# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
|
||||
# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
|
||||
smooth-lighting: true
|
||||
|
||||
# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
|
||||
# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
|
||||
# false=classic Dynmap lighting curve
|
||||
use-brightness-table: true
|
||||
|
||||
# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
|
||||
# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific
|
||||
# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
|
||||
block-alias:
|
||||
# "minecraft:quartz_ore": "stone"
|
||||
|
@ -75,13 +75,13 @@ components:
|
||||
webchat-permissions: false
|
||||
# Limit length of single chat messages
|
||||
chatlengthlimit: 256
|
||||
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
|
||||
# # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
|
||||
# hideifshadow: 4
|
||||
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
|
||||
# # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
|
||||
# hideifundercover: 14
|
||||
# # (Optional) if true, players that are crouching/sneaking will be hidden
|
||||
# # (optional) if true, players that are crouching/sneaking will be hidden
|
||||
hideifsneaking: false
|
||||
# optional, if true, players that are in spectator mode will be hidden
|
||||
# (optional) if true, players that are in spectator mode will be hidden
|
||||
hideifspectator: false
|
||||
# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
|
||||
protected-player-info: false
|
||||
@ -157,11 +157,11 @@ components:
|
||||
type: chatbox
|
||||
showplayerfaces: true
|
||||
messagettl: 5
|
||||
# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
|
||||
# (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages
|
||||
#scrollback: 100
|
||||
# Optional: set maximum number of lines visible for chatbox
|
||||
# (optional) set maximum number of lines visible for chatbox
|
||||
#visiblelines: 10
|
||||
# Optional: send push button
|
||||
# (optional) send push button
|
||||
sendbutton: false
|
||||
- class: org.dynmap.ClientComponent
|
||||
type: playermarkers
|
||||
@ -173,11 +173,11 @@ components:
|
||||
smallplayerfaces: false
|
||||
# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
|
||||
largeplayerfaces: false
|
||||
# Optional - make player faces layer hidden by default
|
||||
# (optional) make player faces layer hidden by default
|
||||
hidebydefault: false
|
||||
# Optional - ordering priority in layer menu (low goes before high - default is 0)
|
||||
# (optional) ordering priority in layer menu (low goes before high - default is 0)
|
||||
layerprio: 0
|
||||
# Optional - label for player marker layer (default is 'Players')
|
||||
# (optional) label for player marker layer (default is 'Players')
|
||||
label: "Players"
|
||||
|
||||
#- class: org.dynmap.ClientComponent
|
||||
@ -255,20 +255,20 @@ tileupdatedelay: 30
|
||||
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
|
||||
enabletilehash: true
|
||||
|
||||
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
|
||||
# (optional) hide ores: render as normal stone (so that they aren't revealed by maps)
|
||||
#hideores: true
|
||||
|
||||
# Optional - enabled BetterGrass style rendering of grass and snow block sides
|
||||
# (optional) enabled BetterGrass style rendering of grass and snow block sides
|
||||
#better-grass: true
|
||||
|
||||
# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
|
||||
# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
|
||||
smooth-lighting: true
|
||||
|
||||
# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
|
||||
# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
|
||||
# false=classic Dynmap lighting curve
|
||||
use-brightness-table: true
|
||||
|
||||
# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
|
||||
# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific
|
||||
# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
|
||||
block-alias:
|
||||
# "minecraft:quartz_ore": "stone"
|
||||
|
@ -75,13 +75,13 @@ components:
|
||||
webchat-permissions: false
|
||||
# Limit length of single chat messages
|
||||
chatlengthlimit: 256
|
||||
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
|
||||
# # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
|
||||
# hideifshadow: 4
|
||||
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
|
||||
# # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
|
||||
# hideifundercover: 14
|
||||
# # (Optional) if true, players that are crouching/sneaking will be hidden
|
||||
# # (optional) if true, players that are crouching/sneaking will be hidden
|
||||
hideifsneaking: false
|
||||
# optional, if true, players that are in spectator mode will be hidden
|
||||
# (optional) if true, players that are in spectator mode will be hidden
|
||||
hideifspectator: false
|
||||
# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
|
||||
protected-player-info: false
|
||||
@ -157,11 +157,11 @@ components:
|
||||
type: chatbox
|
||||
showplayerfaces: true
|
||||
messagettl: 5
|
||||
# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
|
||||
# (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages
|
||||
#scrollback: 100
|
||||
# Optional: set maximum number of lines visible for chatbox
|
||||
# (optional) set maximum number of lines visible for chatbox
|
||||
#visiblelines: 10
|
||||
# Optional: send push button
|
||||
# (optional) send push button
|
||||
sendbutton: false
|
||||
- class: org.dynmap.ClientComponent
|
||||
type: playermarkers
|
||||
@ -173,11 +173,11 @@ components:
|
||||
smallplayerfaces: false
|
||||
# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
|
||||
largeplayerfaces: false
|
||||
# Optional - make player faces layer hidden by default
|
||||
# (optional) make player faces layer hidden by default
|
||||
hidebydefault: false
|
||||
# Optional - ordering priority in layer menu (low goes before high - default is 0)
|
||||
# (optional) ordering priority in layer menu (low goes before high - default is 0)
|
||||
layerprio: 0
|
||||
# Optional - label for player marker layer (default is 'Players')
|
||||
# (optional) label for player marker layer (default is 'Players')
|
||||
label: "Players"
|
||||
|
||||
#- class: org.dynmap.ClientComponent
|
||||
@ -255,20 +255,20 @@ tileupdatedelay: 30
|
||||
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
|
||||
enabletilehash: true
|
||||
|
||||
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
|
||||
# (optional) hide ores: render as normal stone (so that they aren't revealed by maps)
|
||||
#hideores: true
|
||||
|
||||
# Optional - enabled BetterGrass style rendering of grass and snow block sides
|
||||
# (optional) enabled BetterGrass style rendering of grass and snow block sides
|
||||
#better-grass: true
|
||||
|
||||
# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
|
||||
# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
|
||||
smooth-lighting: true
|
||||
|
||||
# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
|
||||
# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
|
||||
# false=classic Dynmap lighting curve
|
||||
use-brightness-table: true
|
||||
|
||||
# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
|
||||
# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific
|
||||
# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
|
||||
block-alias:
|
||||
# "minecraft:quartz_ore": "stone"
|
||||
|
@ -75,13 +75,13 @@ components:
|
||||
webchat-permissions: false
|
||||
# Limit length of single chat messages
|
||||
chatlengthlimit: 256
|
||||
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
|
||||
# # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
|
||||
# hideifshadow: 4
|
||||
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
|
||||
# # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
|
||||
# hideifundercover: 14
|
||||
# # (Optional) if true, players that are crouching/sneaking will be hidden
|
||||
# # (optional) if true, players that are crouching/sneaking will be hidden
|
||||
hideifsneaking: false
|
||||
# optional, if true, players that are in spectator mode will be hidden
|
||||
# (optional) if true, players that are in spectator mode will be hidden
|
||||
hideifspectator: false
|
||||
# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
|
||||
protected-player-info: false
|
||||
@ -157,11 +157,11 @@ components:
|
||||
type: chatbox
|
||||
showplayerfaces: true
|
||||
messagettl: 5
|
||||
# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
|
||||
# (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages
|
||||
#scrollback: 100
|
||||
# Optional: set maximum number of lines visible for chatbox
|
||||
# (optional) set maximum number of lines visible for chatbox
|
||||
#visiblelines: 10
|
||||
# Optional: send push button
|
||||
# (optional) send push button
|
||||
sendbutton: false
|
||||
- class: org.dynmap.ClientComponent
|
||||
type: playermarkers
|
||||
@ -173,11 +173,11 @@ components:
|
||||
smallplayerfaces: false
|
||||
# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
|
||||
largeplayerfaces: false
|
||||
# Optional - make player faces layer hidden by default
|
||||
# (optional) make player faces layer hidden by default
|
||||
hidebydefault: false
|
||||
# Optional - ordering priority in layer menu (low goes before high - default is 0)
|
||||
# (optional) ordering priority in layer menu (low goes before high - default is 0)
|
||||
layerprio: 0
|
||||
# Optional - label for player marker layer (default is 'Players')
|
||||
# (optional) label for player marker layer (default is 'Players')
|
||||
label: "Players"
|
||||
|
||||
#- class: org.dynmap.ClientComponent
|
||||
@ -255,20 +255,20 @@ tileupdatedelay: 30
|
||||
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
|
||||
enabletilehash: true
|
||||
|
||||
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
|
||||
# (optional) hide ores: render as normal stone (so that they aren't revealed by maps)
|
||||
#hideores: true
|
||||
|
||||
# Optional - enabled BetterGrass style rendering of grass and snow block sides
|
||||
# (optional) enabled BetterGrass style rendering of grass and snow block sides
|
||||
#better-grass: true
|
||||
|
||||
# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
|
||||
# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
|
||||
smooth-lighting: true
|
||||
|
||||
# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
|
||||
# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
|
||||
# false=classic Dynmap lighting curve
|
||||
use-brightness-table: true
|
||||
|
||||
# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
|
||||
# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific
|
||||
# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
|
||||
block-alias:
|
||||
# "minecraft:quartz_ore": "stone"
|
||||
|
@ -75,13 +75,13 @@ components:
|
||||
webchat-permissions: false
|
||||
# Limit length of single chat messages
|
||||
chatlengthlimit: 256
|
||||
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
|
||||
# # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
|
||||
# hideifshadow: 4
|
||||
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
|
||||
# # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
|
||||
# hideifundercover: 14
|
||||
# # (Optional) if true, players that are crouching/sneaking will be hidden
|
||||
# # (optional) if true, players that are crouching/sneaking will be hidden
|
||||
hideifsneaking: false
|
||||
# optional, if true, players that are in spectator mode will be hidden
|
||||
# (optional) if true, players that are in spectator mode will be hidden
|
||||
hideifspectator: false
|
||||
# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
|
||||
protected-player-info: false
|
||||
@ -157,11 +157,11 @@ components:
|
||||
type: chatbox
|
||||
showplayerfaces: true
|
||||
messagettl: 5
|
||||
# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
|
||||
# (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages
|
||||
#scrollback: 100
|
||||
# Optional: set maximum number of lines visible for chatbox
|
||||
# (optional) set maximum number of lines visible for chatbox
|
||||
#visiblelines: 10
|
||||
# Optional: send push button
|
||||
# (optional) send push button
|
||||
sendbutton: false
|
||||
- class: org.dynmap.ClientComponent
|
||||
type: playermarkers
|
||||
@ -173,11 +173,11 @@ components:
|
||||
smallplayerfaces: false
|
||||
# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
|
||||
largeplayerfaces: false
|
||||
# Optional - make player faces layer hidden by default
|
||||
# (optional) make player faces layer hidden by default
|
||||
hidebydefault: false
|
||||
# Optional - ordering priority in layer menu (low goes before high - default is 0)
|
||||
# (optional) ordering priority in layer menu (low goes before high - default is 0)
|
||||
layerprio: 0
|
||||
# Optional - label for player marker layer (default is 'Players')
|
||||
# (optional) label for player marker layer (default is 'Players')
|
||||
label: "Players"
|
||||
|
||||
#- class: org.dynmap.ClientComponent
|
||||
@ -255,20 +255,20 @@ tileupdatedelay: 30
|
||||
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
|
||||
enabletilehash: true
|
||||
|
||||
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
|
||||
# (optional) hide ores: render as normal stone (so that they aren't revealed by maps)
|
||||
#hideores: true
|
||||
|
||||
# Optional - enabled BetterGrass style rendering of grass and snow block sides
|
||||
# (optional) enabled BetterGrass style rendering of grass and snow block sides
|
||||
#better-grass: true
|
||||
|
||||
# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
|
||||
# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
|
||||
smooth-lighting: true
|
||||
|
||||
# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
|
||||
# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
|
||||
# false=classic Dynmap lighting curve
|
||||
use-brightness-table: true
|
||||
|
||||
# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
|
||||
# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific
|
||||
# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
|
||||
block-alias:
|
||||
# "minecraft:quartz_ore": "stone"
|
||||
|
@ -75,13 +75,13 @@ components:
|
||||
webchat-permissions: false
|
||||
# Limit length of single chat messages
|
||||
chatlengthlimit: 256
|
||||
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
|
||||
# # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
|
||||
# hideifshadow: 4
|
||||
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
|
||||
# # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
|
||||
# hideifundercover: 14
|
||||
# # (Optional) if true, players that are crouching/sneaking will be hidden
|
||||
# # (optional) if true, players that are crouching/sneaking will be hidden
|
||||
hideifsneaking: false
|
||||
# optional, if true, players that are in spectator mode will be hidden
|
||||
# (optional) if true, players that are in spectator mode will be hidden
|
||||
hideifspectator: false
|
||||
# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
|
||||
protected-player-info: false
|
||||
@ -157,11 +157,11 @@ components:
|
||||
type: chatbox
|
||||
showplayerfaces: true
|
||||
messagettl: 5
|
||||
# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
|
||||
# (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages
|
||||
#scrollback: 100
|
||||
# Optional: set maximum number of lines visible for chatbox
|
||||
# (optional) set maximum number of lines visible for chatbox
|
||||
#visiblelines: 10
|
||||
# Optional: send push button
|
||||
# (optional) send push button
|
||||
sendbutton: false
|
||||
- class: org.dynmap.ClientComponent
|
||||
type: playermarkers
|
||||
@ -173,11 +173,11 @@ components:
|
||||
smallplayerfaces: false
|
||||
# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
|
||||
largeplayerfaces: false
|
||||
# Optional - make player faces layer hidden by default
|
||||
# (optional) make player faces layer hidden by default
|
||||
hidebydefault: false
|
||||
# Optional - ordering priority in layer menu (low goes before high - default is 0)
|
||||
# (optional) ordering priority in layer menu (low goes before high - default is 0)
|
||||
layerprio: 0
|
||||
# Optional - label for player marker layer (default is 'Players')
|
||||
# (optional) label for player marker layer (default is 'Players')
|
||||
label: "Players"
|
||||
|
||||
#- class: org.dynmap.ClientComponent
|
||||
@ -255,20 +255,20 @@ tileupdatedelay: 30
|
||||
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
|
||||
enabletilehash: true
|
||||
|
||||
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
|
||||
# (optional) hide ores: render as normal stone (so that they aren't revealed by maps)
|
||||
#hideores: true
|
||||
|
||||
# Optional - enabled BetterGrass style rendering of grass and snow block sides
|
||||
# (optional) enabled BetterGrass style rendering of grass and snow block sides
|
||||
#better-grass: true
|
||||
|
||||
# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
|
||||
# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
|
||||
smooth-lighting: true
|
||||
|
||||
# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
|
||||
# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
|
||||
# false=classic Dynmap lighting curve
|
||||
use-brightness-table: true
|
||||
|
||||
# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
|
||||
# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific
|
||||
# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
|
||||
block-alias:
|
||||
# "minecraft:quartz_ore": "stone"
|
||||
|
@ -75,13 +75,13 @@ components:
|
||||
webchat-permissions: false
|
||||
# Limit length of single chat messages
|
||||
chatlengthlimit: 256
|
||||
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
|
||||
# # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
|
||||
# hideifshadow: 4
|
||||
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
|
||||
# # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
|
||||
# hideifundercover: 14
|
||||
# # (Optional) if true, players that are crouching/sneaking will be hidden
|
||||
# # (optional) if true, players that are crouching/sneaking will be hidden
|
||||
hideifsneaking: false
|
||||
# optional, if true, players that are in spectator mode will be hidden
|
||||
# (optional) if true, players that are in spectator mode will be hidden
|
||||
hideifspectator: false
|
||||
# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
|
||||
protected-player-info: false
|
||||
@ -157,11 +157,11 @@ components:
|
||||
type: chatbox
|
||||
showplayerfaces: true
|
||||
messagettl: 5
|
||||
# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
|
||||
# (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages
|
||||
#scrollback: 100
|
||||
# Optional: set maximum number of lines visible for chatbox
|
||||
# (optional) set maximum number of lines visible for chatbox
|
||||
#visiblelines: 10
|
||||
# Optional: send push button
|
||||
# (optional) send push button
|
||||
sendbutton: false
|
||||
- class: org.dynmap.ClientComponent
|
||||
type: playermarkers
|
||||
@ -173,11 +173,11 @@ components:
|
||||
smallplayerfaces: false
|
||||
# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
|
||||
largeplayerfaces: false
|
||||
# Optional - make player faces layer hidden by default
|
||||
# (optional) make player faces layer hidden by default
|
||||
hidebydefault: false
|
||||
# Optional - ordering priority in layer menu (low goes before high - default is 0)
|
||||
# (optional) ordering priority in layer menu (low goes before high - default is 0)
|
||||
layerprio: 0
|
||||
# Optional - label for player marker layer (default is 'Players')
|
||||
# (optional) label for player marker layer (default is 'Players')
|
||||
label: "Players"
|
||||
|
||||
#- class: org.dynmap.ClientComponent
|
||||
@ -255,20 +255,20 @@ tileupdatedelay: 30
|
||||
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
|
||||
enabletilehash: true
|
||||
|
||||
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
|
||||
# (optional) hide ores: render as normal stone (so that they aren't revealed by maps)
|
||||
#hideores: true
|
||||
|
||||
# Optional - enabled BetterGrass style rendering of grass and snow block sides
|
||||
# (optional) enabled BetterGrass style rendering of grass and snow block sides
|
||||
#better-grass: true
|
||||
|
||||
# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
|
||||
# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
|
||||
smooth-lighting: true
|
||||
|
||||
# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
|
||||
# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
|
||||
# false=classic Dynmap lighting curve
|
||||
use-brightness-table: true
|
||||
|
||||
# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
|
||||
# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific
|
||||
# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
|
||||
block-alias:
|
||||
# "minecraft:quartz_ore": "stone"
|
||||
|
@ -75,13 +75,13 @@ components:
|
||||
webchat-permissions: false
|
||||
# Limit length of single chat messages
|
||||
chatlengthlimit: 256
|
||||
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
|
||||
# # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
|
||||
# hideifshadow: 4
|
||||
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
|
||||
# # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
|
||||
# hideifundercover: 14
|
||||
# # (Optional) if true, players that are crouching/sneaking will be hidden
|
||||
# # (optional) if true, players that are crouching/sneaking will be hidden
|
||||
hideifsneaking: false
|
||||
# optional, if true, players that are in spectator mode will be hidden
|
||||
# (optional) if true, players that are in spectator mode will be hidden
|
||||
hideifspectator: false
|
||||
# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
|
||||
protected-player-info: false
|
||||
@ -157,11 +157,11 @@ components:
|
||||
type: chatbox
|
||||
showplayerfaces: true
|
||||
messagettl: 5
|
||||
# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
|
||||
# (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages
|
||||
#scrollback: 100
|
||||
# Optional: set maximum number of lines visible for chatbox
|
||||
# (optional) set maximum number of lines visible for chatbox
|
||||
#visiblelines: 10
|
||||
# Optional: send push button
|
||||
# (optional) send push button
|
||||
sendbutton: false
|
||||
- class: org.dynmap.ClientComponent
|
||||
type: playermarkers
|
||||
@ -173,11 +173,11 @@ components:
|
||||
smallplayerfaces: false
|
||||
# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
|
||||
largeplayerfaces: false
|
||||
# Optional - make player faces layer hidden by default
|
||||
# (optional) make player faces layer hidden by default
|
||||
hidebydefault: false
|
||||
# Optional - ordering priority in layer menu (low goes before high - default is 0)
|
||||
# (optional) ordering priority in layer menu (low goes before high - default is 0)
|
||||
layerprio: 0
|
||||
# Optional - label for player marker layer (default is 'Players')
|
||||
# (optional) label for player marker layer (default is 'Players')
|
||||
label: "Players"
|
||||
|
||||
#- class: org.dynmap.ClientComponent
|
||||
@ -255,20 +255,20 @@ tileupdatedelay: 30
|
||||
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
|
||||
enabletilehash: true
|
||||
|
||||
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
|
||||
# (optional) hide ores: render as normal stone (so that they aren't revealed by maps)
|
||||
#hideores: true
|
||||
|
||||
# Optional - enabled BetterGrass style rendering of grass and snow block sides
|
||||
# (optional) enabled BetterGrass style rendering of grass and snow block sides
|
||||
#better-grass: true
|
||||
|
||||
# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
|
||||
# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
|
||||
smooth-lighting: true
|
||||
|
||||
# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
|
||||
# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
|
||||
# false=classic Dynmap lighting curve
|
||||
use-brightness-table: true
|
||||
|
||||
# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
|
||||
# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific
|
||||
# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
|
||||
block-alias:
|
||||
# "minecraft:quartz_ore": "stone"
|
||||
|
Loading…
Reference in New Issue
Block a user