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https://github.com/webbukkit/dynmap.git
synced 2024-11-23 18:55:14 +01:00
Update minimum spigot api, improve armor points counting
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@ -11,6 +11,6 @@ description = 'bukkit-helper'
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dependencies {
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implementation project(':dynmap-api')
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implementation project(path: ':DynmapCore', configuration: 'shadow')
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implementation group: 'org.bukkit', name: 'bukkit', version:'1.7.10-R0.1-SNAPSHOT'
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implementation group: 'org.bukkit', name: 'bukkit', version:'1.10.2-R0.1-SNAPSHOT'
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implementation group: 'com.google.code.gson', name: 'gson', version:'2.8.9'
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}
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@ -17,12 +17,12 @@ repositories {
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}
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dependencies {
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implementation group: 'org.bukkit', name: 'bukkit', version: '1.7.10-R0.1-SNAPSHOT'
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implementation group: 'org.bukkit', name: 'bukkit', version: '1.10.2-R0.1-SNAPSHOT'
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implementation 'com.nijikokun.bukkit:Permissions:3.1.6'
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implementation 'me.lucko.luckperms:luckperms-api:4.3'
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implementation 'net.luckperms:api:5.0'
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implementation('com.github.MilkBowl:VaultAPI:1.7') { transitive = false }
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compileOnly 'net.skinsrestorer:skinsrestorer-api:14.1.+'
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compileOnly 'net.skinsrestorer:skinsrestorer-api:14.2.+'
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implementation project(":dynmap-api")
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implementation project(path: ":DynmapCore", configuration: "shadow")
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implementation group: 'ru.tehkode', name: 'PermissionsEx', version: '1.19.1'
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@ -1,43 +0,0 @@
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package org.dynmap.bukkit;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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public class Armor {
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/**
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* http://www.minecraftwiki.net/wiki/Item_Durability#Armor_durability
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* We rely on getArmorContents() to return 4 armor pieces in the order
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* of: boots, pants, chest, helmet
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*/
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private static final int armorPoints[] = {3, 6, 8, 3};
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public static final int getArmorPoints(Player player) {
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int currentDurability = 0;
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int baseDurability = 0;
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int baseArmorPoints = 0;
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ItemStack[] itm = new ItemStack[4];
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PlayerInventory inv = player.getInventory();
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itm[0] = inv.getBoots();
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itm[1]= inv.getLeggings();
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itm[2] = inv.getChestplate();
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itm[3] = inv.getHelmet();
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for(int i = 0; i < 4; i++) {
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if(itm[i] == null) continue;
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int dur = itm[i].getDurability();
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int max = itm[i].getType().getMaxDurability();
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if(max <= 0) continue;
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if(i == 2)
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max = max + 1; /* Always 1 too low for chestplate */
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else
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max = max - 3; /* Always 3 too high, versus how client calculates it */
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baseDurability += max;
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currentDurability += max - dur;
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baseArmorPoints += armorPoints[i];
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}
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int ap = 0;
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if(baseDurability > 0)
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ap = ((baseArmorPoints - 1) * currentDurability) / baseDurability + 1;
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return ap;
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}
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}
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@ -30,6 +30,7 @@ import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.World;
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import org.bukkit.attribute.Attribute;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.BlockState;
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@ -728,7 +729,7 @@ public class DynmapPlugin extends JavaPlugin implements DynmapAPI {
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@Override
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public int getArmorPoints() {
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if(player != null)
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return Armor.getArmorPoints(player);
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return (int) player.getAttribute(Attribute.GENERIC_ARMOR).getValue();
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else
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return 0;
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}
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