Update minimum spigot api, improve armor points counting

This commit is contained in:
stepech 2022-08-08 22:40:27 +02:00
parent f89777a0dd
commit 0eb2dffac2
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GPG Key ID: 771FA4F2AB4550F0
4 changed files with 5 additions and 47 deletions

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@ -11,6 +11,6 @@ description = 'bukkit-helper'
dependencies {
implementation project(':dynmap-api')
implementation project(path: ':DynmapCore', configuration: 'shadow')
implementation group: 'org.bukkit', name: 'bukkit', version:'1.7.10-R0.1-SNAPSHOT'
implementation group: 'org.bukkit', name: 'bukkit', version:'1.10.2-R0.1-SNAPSHOT'
implementation group: 'com.google.code.gson', name: 'gson', version:'2.8.9'
}

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@ -17,12 +17,12 @@ repositories {
}
dependencies {
implementation group: 'org.bukkit', name: 'bukkit', version: '1.7.10-R0.1-SNAPSHOT'
implementation group: 'org.bukkit', name: 'bukkit', version: '1.10.2-R0.1-SNAPSHOT'
implementation 'com.nijikokun.bukkit:Permissions:3.1.6'
implementation 'me.lucko.luckperms:luckperms-api:4.3'
implementation 'net.luckperms:api:5.0'
implementation('com.github.MilkBowl:VaultAPI:1.7') { transitive = false }
compileOnly 'net.skinsrestorer:skinsrestorer-api:14.1.+'
compileOnly 'net.skinsrestorer:skinsrestorer-api:14.2.+'
implementation project(":dynmap-api")
implementation project(path: ":DynmapCore", configuration: "shadow")
implementation group: 'ru.tehkode', name: 'PermissionsEx', version: '1.19.1'

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@ -1,43 +0,0 @@
package org.dynmap.bukkit;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.PlayerInventory;
public class Armor {
/**
* http://www.minecraftwiki.net/wiki/Item_Durability#Armor_durability
* We rely on getArmorContents() to return 4 armor pieces in the order
* of: boots, pants, chest, helmet
*/
private static final int armorPoints[] = {3, 6, 8, 3};
public static final int getArmorPoints(Player player) {
int currentDurability = 0;
int baseDurability = 0;
int baseArmorPoints = 0;
ItemStack[] itm = new ItemStack[4];
PlayerInventory inv = player.getInventory();
itm[0] = inv.getBoots();
itm[1]= inv.getLeggings();
itm[2] = inv.getChestplate();
itm[3] = inv.getHelmet();
for(int i = 0; i < 4; i++) {
if(itm[i] == null) continue;
int dur = itm[i].getDurability();
int max = itm[i].getType().getMaxDurability();
if(max <= 0) continue;
if(i == 2)
max = max + 1; /* Always 1 too low for chestplate */
else
max = max - 3; /* Always 3 too high, versus how client calculates it */
baseDurability += max;
currentDurability += max - dur;
baseArmorPoints += armorPoints[i];
}
int ap = 0;
if(baseDurability > 0)
ap = ((baseArmorPoints - 1) * currentDurability) / baseDurability + 1;
return ap;
}
}

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@ -30,6 +30,7 @@ import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.OfflinePlayer;
import org.bukkit.World;
import org.bukkit.attribute.Attribute;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.block.BlockState;
@ -728,7 +729,7 @@ public class DynmapPlugin extends JavaPlugin implements DynmapAPI {
@Override
public int getArmorPoints() {
if(player != null)
return Armor.getArmorPoints(player);
return (int) player.getAttribute(Attribute.GENERIC_ARMOR).getValue();
else
return 0;
}