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https://github.com/webbukkit/dynmap.git
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Add support for selectively hiding portions of world (hiddenlimits)
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@ -32,6 +32,7 @@ public class DynmapWorld {
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public ConfigurationNode configuration;
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public List<Location> seedloc;
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public List<MapChunkCache.VisibilityLimit> visibility_limits;
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public List<MapChunkCache.VisibilityLimit> hidden_limits;
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public AutoGenerateOption do_autogenerate;
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public MapChunkCache.HiddenChunkStyle hiddenchunkstyle;
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public int servertime;
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@ -550,6 +550,19 @@ public class MapManager {
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dynmapWorld.seedloc.add(new Location(w, (lim.x0+lim.x1)/2, 64, (lim.z0+lim.z1)/2));
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}
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}
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/* Load hidden limits, if any are defined */
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List<ConfigurationNode> hidelimits = worldConfiguration.getNodes("hiddenlimits");
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if(hidelimits != null) {
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dynmapWorld.hidden_limits = new ArrayList<MapChunkCache.VisibilityLimit>();
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for(ConfigurationNode vis : hidelimits) {
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MapChunkCache.VisibilityLimit lim = new MapChunkCache.VisibilityLimit();
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lim.x0 = vis.getInteger("x0", 0);
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lim.x1 = vis.getInteger("x1", 0);
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lim.z0 = vis.getInteger("z0", 0);
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lim.z1 = vis.getInteger("z1", 0);
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dynmapWorld.hidden_limits.add(lim);
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}
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}
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String autogen = worldConfiguration.getString("autogenerate-to-visibilitylimits", "none");
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if(autogen.equals("permanent")) {
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dynmapWorld.do_autogenerate = AutoGenerateOption.PERMANENT;
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@ -707,6 +720,13 @@ public class MapManager {
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c.setHiddenFillStyle(w.hiddenchunkstyle);
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c.setAutoGenerateVisbileRanges(w.do_autogenerate);
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}
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if(w.hidden_limits != null) {
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for(MapChunkCache.VisibilityLimit limit: w.hidden_limits) {
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c.setHiddenRange(limit);
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}
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c.setHiddenFillStyle(w.hiddenchunkstyle);
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}
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c.setChunks(w.world, chunks);
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if(c.setChunkDataTypes(blockdata, biome, highesty, rawbiome) == false)
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Log.severe("CraftBukkit build does not support biome APIs");
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@ -523,6 +523,14 @@ public class LegacyMapChunkCache implements MapChunkCache {
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visible_limits = new ArrayList<VisibilityLimit>();
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visible_limits.add(limit);
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}
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/**
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* Add hidden area limit - can be called more than once
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* Needs to be set before chunks are loaded
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* Coordinates are block coordinates
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*/
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public void setHiddenRange(VisibilityLimit lim) {
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Log.severe("LegacyMapChunkCache does not support hidden areas");
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}
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/**
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* Set autogenerate - must be done after at least one visible range has been set
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*/
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@ -92,6 +92,12 @@ public interface MapChunkCache {
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* Coordinates are block coordinates
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*/
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public void setVisibleRange(VisibilityLimit limit);
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/**
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* Add hidden area limit - can be called more than once
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* Needs to be set before chunks are loaded
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* Coordinates are block coordinates
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*/
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public void setHiddenRange(VisibilityLimit limit);
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/**
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* Set autogenerate - must be done after at least one visible range has been set
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*/
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@ -37,6 +37,7 @@ public class NewMapChunkCache implements MapChunkCache {
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private boolean biome, biomeraw, highesty, blockdata;
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private HiddenChunkStyle hidestyle = HiddenChunkStyle.FILL_AIR;
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private List<VisibilityLimit> visible_limits = null;
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private List<VisibilityLimit> hidden_limits = null;
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private DynmapWorld.AutoGenerateOption generateopt;
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private boolean do_generate = false;
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private boolean do_save = false;
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@ -395,6 +396,14 @@ public class NewMapChunkCache implements MapChunkCache {
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}
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}
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}
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if(vis && (hidden_limits != null)) {
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for(VisibilityLimit limit : hidden_limits) {
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if((chunk.x >= limit.x0) && (chunk.x <= limit.x1) && (chunk.z >= limit.z0) && (chunk.z <= limit.z1)) {
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vis = false;
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break;
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}
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}
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}
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/* Check if cached chunk snapshot found */
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ChunkSnapshot ss = MapManager.mapman.sscache.getSnapshot(w.getName(), chunk.x, chunk.z, blockdata, biome, biomeraw, highesty);
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if(ss != null) {
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@ -619,6 +628,29 @@ public class NewMapChunkCache implements MapChunkCache {
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visible_limits = new ArrayList<VisibilityLimit>();
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visible_limits.add(limit);
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}
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/**
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* Add hidden area limit - can be called more than once
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* Needs to be set before chunks are loaded
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* Coordinates are block coordinates
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*/
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public void setHiddenRange(VisibilityLimit lim) {
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VisibilityLimit limit = new VisibilityLimit();
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if(lim.x0 > lim.x1) {
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limit.x0 = (lim.x1 >> 4); limit.x1 = ((lim.x0+15) >> 4);
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}
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else {
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limit.x0 = (lim.x0 >> 4); limit.x1 = ((lim.x1+15) >> 4);
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}
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if(lim.z0 > lim.z1) {
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limit.z0 = (lim.z1 >> 4); limit.z1 = ((lim.z0+15) >> 4);
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}
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else {
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limit.z0 = (lim.z0 >> 4); limit.z1 = ((lim.z1+15) >> 4);
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}
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if(hidden_limits == null)
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hidden_limits = new ArrayList<VisibilityLimit>();
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hidden_limits.add(limit);
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}
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@Override
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public boolean setChunkDataTypes(boolean blockdata, boolean biome, boolean highestblocky, boolean rawbiome) {
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if((getsnapshot2 == null) && (biome || rawbiome))
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@ -35,6 +35,12 @@ worlds:
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# z0: -1000
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# x1: -1000
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# z1: -500
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# # Use hiddenlimits to specifically hide portions of your world (the opposite of visibilitylimits)
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# hiddenlimits:
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# - x0: 100
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# z0: 0
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# x1: 200
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# z1: 0
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# # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean)
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# hidestyle: stone
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# # Use 'autogenerate-to-visibilitylimits: true' to choose to force the generation of ungenerated chunks while rendering maps on this world, for any chunks within the defined
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