Different Bukkit schedule spin workaround, that isn't so slow

Generalize texture image loading
This commit is contained in:
Mike Primm 2011-07-17 16:19:24 -05:00
parent 4e810fc9d8
commit 1862dc918c
6 changed files with 154 additions and 207 deletions

View File

@ -302,7 +302,7 @@ public class MapManager {
while(cnt > 0) {
MapChunkCache c = chunkloads.peek();
if(c == null)
return;
break;
cnt = cnt - c.loadChunks(cnt);
if(c.isDoneLoading()) {
chunkloads.poll();
@ -311,6 +311,8 @@ public class MapManager {
}
}
}
if(mapman.scheduler != null)
mapman.scheduler.scheduleSyncDelayedTask(mapman.plug_in, this, 1);
}
}
@ -363,8 +365,9 @@ public class MapManager {
}
scheduler.scheduleSyncRepeatingTask(plugin, new CheckWorldTimes(), 5*20, 5*20); /* Check very 5 seconds */
scheduler.scheduleSyncRepeatingTask(plugin, new ProcessChunkLoads(), 1, 2); /* Chunk loader task - do every 2 to work around bukkit issue */
// scheduler.scheduleSyncRepeatingTask(plugin, new ProcessChunkLoads(), 1, 2);
/* Chunk loader task - work around bukkit issue */
scheduler.scheduleSyncDelayedTask(plugin, new ProcessChunkLoads());
}
void renderFullWorld(Location l, CommandSender sender) {

View File

@ -262,10 +262,10 @@ public class HDBlockModels {
*/
public static void loadModels(File datadir) {
/* Load block models */
HDBlockModels.loadModelFile(new File(datadir, "models.txt"));
loadModelFile(new File(datadir, "models.txt"));
File custom = new File(datadir, "custom-models.txt");
if(custom.canRead()) {
HDBlockModels.loadModels(custom);
loadModelFile(custom);
}
else {
try {

View File

@ -76,26 +76,29 @@ public class TexturePack {
private static final int BLOCKINDEX_MOVINGLAVA = 260;
private static final int MAX_BLOCKINDEX = 260;
private static final int BLOCKTABLELEN = MAX_BLOCKINDEX+1;
private static class LoadedImage {
int[] argb;
int width, height;
int trivial_color;
}
private int[][] terrain_argb;
private int terrain_width, terrain_height;
private int native_scale;
private int[] grasscolor_argb;
private int grasscolor_width, grasscolor_height;
private int trivial_grasscolor;
private int[] foliagecolor_argb;
private int foliagecolor_width, foliagecolor_height;
private int trivial_foliagecolor;
private int[] watercolor_argb;
private int watercolor_width, watercolor_height;
private int trivial_watercolor;
private int[] water_argb;
private int water_width, water_height;
private static final int IMG_GRASSCOLOR = 0;
private static final int IMG_FOLIAGECOLOR = 1;
private static final int IMG_WATERCOLOR = 2;
private static final int IMG_WATER = 3;
private static final int IMG_CUSTOMWATERMOVING = 4;
private static final int IMG_CUSTOMWATERSTILL = 5;
private static final int IMG_CUSTOMLAVAMOVING = 6;
private static final int IMG_CUSTOMLAVASTILL = 7;
private static final int IMG_CNT = 8;
private LoadedImage[] imgs = new LoadedImage[IMG_CNT];
private HashMap<Integer, TexturePack> scaled_textures;
@ -179,28 +182,30 @@ public class TexturePack {
if(ze == null)
throw new FileNotFoundException();
is = zf.getInputStream(ze);
loadGrassColorPNG(is);
loadBiomeShadingImage(is, IMG_GRASSCOLOR);
is.close();
/* Try to find and load misc/foliagecolor.png */
ze = zf.getEntry(FOLIAGECOLOR_PNG);
if(ze == null)
throw new FileNotFoundException();
is = zf.getInputStream(ze);
loadFoliageColorPNG(is);
loadBiomeShadingImage(is, IMG_FOLIAGECOLOR);
is.close();
/* Try to find and load misc/watercolor.png */
ze = zf.getEntry(WATERCOLOR_PNG);
if(ze == null)
throw new FileNotFoundException();
is = zf.getInputStream(ze);
loadWaterColorPNG(is);
loadBiomeShadingImage(is, IMG_WATERCOLOR);
is.close();
/* Try to find and load misc/water.png */
ze = zf.getEntry(WATER_PNG);
if(ze == null)
throw new FileNotFoundException();
is = zf.getInputStream(ze);
loadWaterPNG(is);
loadImage(is, IMG_WATER);
patchTextureWithImage(IMG_WATER, BLOCKINDEX_STATIONARYWATER);
patchTextureWithImage(IMG_WATER, BLOCKINDEX_MOVINGWATER);
is.close();
zf.close();
@ -223,22 +228,25 @@ public class TexturePack {
/* Check for misc/grasscolor.png */
f = new File(texturedir, tpname + "/" + GRASSCOLOR_PNG);
fis = new FileInputStream(f);
loadGrassColorPNG(fis);
loadBiomeShadingImage(fis, IMG_GRASSCOLOR);
fis.close();
/* Check for misc/foliagecolor.png */
f = new File(texturedir, tpname + "/" + FOLIAGECOLOR_PNG);
fis = new FileInputStream(f);
loadFoliageColorPNG(fis);
loadBiomeShadingImage(fis, IMG_FOLIAGECOLOR);
fis.close();
/* Check for misc/waterecolor.png */
f = new File(texturedir, tpname + "/" + WATERCOLOR_PNG);
fis = new FileInputStream(f);
loadWaterColorPNG(fis);
loadBiomeShadingImage(fis, IMG_WATERCOLOR);
fis.close();
/* Check for misc/water.png */
f = new File(texturedir, tpname + "/" + WATER_PNG);
fis = new FileInputStream(f);
loadWaterPNG(fis);
loadImage(fis, IMG_WATER);
patchTextureWithImage(IMG_WATER, BLOCKINDEX_STATIONARYWATER);
patchTextureWithImage(IMG_WATER, BLOCKINDEX_MOVINGWATER);
fis.close();
} catch (IOException iox) {
if(fis != null) {
@ -255,24 +263,7 @@ public class TexturePack {
this.terrain_height = tp.terrain_height;
this.native_scale = tp.native_scale;
this.grasscolor_argb = tp.grasscolor_argb;
this.grasscolor_height = tp.grasscolor_height;
this.grasscolor_width = tp.grasscolor_width;
this.trivial_grasscolor = tp.trivial_grasscolor;
this.watercolor_argb = tp.watercolor_argb;
this.watercolor_height = tp.watercolor_height;
this.watercolor_width = tp.watercolor_width;
this.trivial_watercolor = tp.trivial_watercolor;
this.foliagecolor_argb = tp.foliagecolor_argb;
this.foliagecolor_height = tp.foliagecolor_height;
this.foliagecolor_width = tp.foliagecolor_width;
this.trivial_foliagecolor = tp.trivial_foliagecolor;
this.water_argb = tp.water_argb;
this.water_height = tp.water_height;
this.water_width = tp.water_width;
this.imgs = tp.imgs;
}
/* Load terrain.png */
@ -300,94 +291,47 @@ public class TexturePack {
img.flush();
}
/* Load misc/grasscolor.png */
private void loadGrassColorPNG(InputStream is) throws IOException {
/* Load image into image array */
private void loadImage(InputStream is, int idx) throws IOException {
/* Load image */
BufferedImage img = ImageIO.read(is);
if(img == null) { throw new FileNotFoundException(); }
grasscolor_width = img.getWidth();
grasscolor_height = img.getHeight();
grasscolor_argb = new int[grasscolor_width * grasscolor_height];
img.getRGB(0, 0, grasscolor_width, grasscolor_height, grasscolor_argb, 0, grasscolor_width);
imgs[idx] = new LoadedImage();
imgs[idx].width = img.getWidth();
imgs[idx].height = img.getHeight();
imgs[idx].argb = new int[imgs[idx].width * imgs[idx].height];
img.getRGB(0, 0, imgs[idx].width, imgs[idx].height, imgs[idx].argb, 0, imgs[idx].width);
img.flush();
/* Figure out trivial color */
trivial_grasscolor = grasscolor_argb[grasscolor_height*grasscolor_width*3/4 + grasscolor_width/2];
}
/* Load biome shading image into image array */
private void loadBiomeShadingImage(InputStream is, int idx) throws IOException {
loadImage(is, idx); /* Get image */
LoadedImage li = imgs[idx];
/* Get trivial color for biome-shading image */
int clr = li.argb[li.height*li.width*3/4 + li.width/2];
boolean same = true;
for(int j = 0; same && (j < grasscolor_height); j++) {
for(int j = 0; same && (j < li.height); j++) {
for(int i = 0; same && (i <= j); i++) {
if(grasscolor_argb[grasscolor_width*j+i] != trivial_grasscolor)
if(li.argb[li.width*j+i] != clr)
same = false;
}
}
/* All the same - no biome lookup needed */
if(same)
grasscolor_argb = null;
imgs[idx].argb = null;
li.trivial_color = clr;
}
/* Load misc/foliagecolor.png */
private void loadFoliageColorPNG(InputStream is) throws IOException {
/* Load image */
BufferedImage img = ImageIO.read(is);
if(img == null) { throw new FileNotFoundException(); }
foliagecolor_width = img.getWidth();
foliagecolor_height = img.getHeight();
foliagecolor_argb = new int[foliagecolor_width * foliagecolor_height];
img.getRGB(0, 0, foliagecolor_width, foliagecolor_height, foliagecolor_argb, 0, foliagecolor_width);
img.flush();
/* Figure out trivial color */
trivial_foliagecolor = foliagecolor_argb[foliagecolor_height*foliagecolor_width*3/4 + foliagecolor_width/2];
boolean same = true;
for(int j = 0; same && (j < foliagecolor_height); j++) {
for(int i = 0; same && (i <= j); i++) {
if(foliagecolor_argb[foliagecolor_width*j+i] != trivial_foliagecolor)
same = false;
}
}
/* All the same - no biome lookup needed */
if(same)
foliagecolor_argb = null;
}
/* Load misc/watercolor.png */
private void loadWaterColorPNG(InputStream is) throws IOException {
/* Load image */
BufferedImage img = ImageIO.read(is);
if(img == null) { throw new FileNotFoundException(); }
watercolor_width = img.getWidth();
watercolor_height = img.getHeight();
watercolor_argb = new int[watercolor_width * watercolor_height];
img.getRGB(0, 0, watercolor_width, watercolor_height, watercolor_argb, 0, watercolor_width);
img.flush();
/* Figure out trivial color */
trivial_watercolor = watercolor_argb[watercolor_height*watercolor_width*3/4 + watercolor_width/2];
boolean same = true;
for(int j = 0; same && (j < watercolor_height); j++) {
for(int i = 0; same && (i <= j); i++) {
if(watercolor_argb[watercolor_width*j+i] != trivial_watercolor)
same = false;
}
}
/* All the same - no biome lookup needed */
if(same)
watercolor_argb = null;
}
/* Load misc/water.png */
private void loadWaterPNG(InputStream is) throws IOException {
/* Load image */
BufferedImage img = ImageIO.read(is);
if(img == null) { throw new FileNotFoundException(); }
water_width = img.getWidth();
water_height = img.getHeight();
water_argb = new int[water_width * water_height];
img.getRGB(0, 0, water_width, water_height, water_argb, 0, water_width);
img.flush();
/* Patch image into texture table */
private void patchTextureWithImage(int image_idx, int block_idx) {
/* Now, patch in to block table */
int new_water_argb[] = new int[native_scale*native_scale];
scaleTerrainPNGSubImage(water_width, native_scale, water_argb, new_water_argb);
terrain_argb[BLOCKINDEX_STATIONARYWATER] = new_water_argb;
terrain_argb[BLOCKINDEX_MOVINGWATER] = new_water_argb;
int new_argb[] = new int[native_scale*native_scale];
scaleTerrainPNGSubImage(imgs[image_idx].width, native_scale, imgs[image_idx].argb, new_argb);
terrain_argb[block_idx] = new_argb;
}
/* Get texture pack directory */
private static File getTexturePackDirectory() {
return new File(DynmapPlugin.dataDirectory, "texturepacks");
@ -586,7 +530,7 @@ public class TexturePack {
while((line = rdr.readLine()) != null) {
if(line.startsWith("block:")) {
ArrayList<Integer> blkids = new ArrayList<Integer>();
int databits = 0;
int databits = -1;
int faces[] = new int[] { -1, -1, -1, -1, -1, -1 };
line = line.substring(6);
String[] args = line.split(",");
@ -638,8 +582,10 @@ public class TexturePack {
faces[BlockStep.Y_PLUS.ordinal()] = Integer.parseInt(av[1]);
}
}
/* If no data bits, assume all */
if(databits < 0) databits = 0xFFFF;
/* If we have everything, build block */
if((blkids.size() > 0) && (databits != 0)) {
if(blkids.size() > 0) {
HDTextureMap map = new HDTextureMap(blkids, databits, faces);
map.addToTable();
cnt++;
@ -767,30 +713,34 @@ public class TexturePack {
/* Read color from texture */
rslt.setARGB(texture[v*native_scale + u]);
if(textop > 0) {
LoadedImage li;
/* Switch based on texture modifier */
switch(textop) {
case COLORMOD_GRASSTONED:
if(grasscolor_argb == null) {
rslt.blendColor(trivial_grasscolor);
li = imgs[IMG_GRASSCOLOR];
if(li.argb == null) {
rslt.blendColor(li.trivial_color);
}
else {
rslt.blendColor(biomeLookup(grasscolor_argb, grasscolor_width, mapiter.getRawBiomeRainfall(), mapiter.getRawBiomeTemperature()));
rslt.blendColor(biomeLookup(li.argb, li.width, mapiter.getRawBiomeRainfall(), mapiter.getRawBiomeTemperature()));
}
break;
case COLORMOD_FOLIAGETONED:
if(foliagecolor_argb == null) {
rslt.blendColor(trivial_foliagecolor);
li = imgs[IMG_FOLIAGECOLOR];
if(li.argb == null) {
rslt.blendColor(li.trivial_color);
}
else {
rslt.blendColor(biomeLookup(foliagecolor_argb, foliagecolor_width, mapiter.getRawBiomeRainfall(), mapiter.getRawBiomeTemperature()));
rslt.blendColor(biomeLookup(li.argb, li.width, mapiter.getRawBiomeRainfall(), mapiter.getRawBiomeTemperature()));
}
break;
case COLORMOD_WATERTONED:
if(watercolor_argb == null) {
rslt.blendColor(trivial_watercolor);
li = imgs[IMG_WATERCOLOR];
if(li.argb == null) {
rslt.blendColor(li.trivial_color);
}
else {
rslt.blendColor(biomeLookup(watercolor_argb, watercolor_width, mapiter.getRawBiomeRainfall(), mapiter.getRawBiomeTemperature()));
rslt.blendColor(biomeLookup(li.argb, li.width, mapiter.getRawBiomeRainfall(), mapiter.getRawBiomeTemperature()));
}
break;
}

View File

@ -264,9 +264,7 @@ public class LegacyMapChunkCache implements MapChunkCache {
} catch (NoSuchMethodException nsmx) {
}
initialized = true;
if(gethandle != null)
Log.info("Chunk snapshot support enabled");
else {
if(gethandle == null) {
Log.severe("ERROR: Chunk snapshot support not found - rendering not functiona!l");
return;
}

View File

@ -258,10 +258,6 @@ public class NewMapChunkCache implements MapChunkCache {
} catch (ClassNotFoundException cnfx) {
} catch (NoSuchMethodException nsmx) {
}
if(getsnapshot2 != null)
Log.info("Biome data support is enabled");
else
Log.info("Biome data support is disabled");
init = true;
}
}

View File

@ -6,15 +6,15 @@
# 10xxx=inclined-torch,11xxx=grass-side,12xxx=clear if same block
######
# Stone
block:id=1,data=*,allfaces=1
block:id=1,allfaces=1
# Grass
block:id=2,data=*,allsides=11003,top=1000,bottom=2
block:id=2,allsides=11003,top=1000,bottom=2
# Dirt
block:id=3,data=*,allfaces=2
block:id=3,allfaces=2
# Cobblestone
block:id=4,data=*,allfaces=16
block:id=4,allfaces=16
# Wooden Plank
block:id=5,data=*,allsides=4,topbottom=4004
block:id=5,allsides=4,topbottom=4004
# Sapling
block:id=6,data=0,data=3,allsides=15
# Sapling (Spruce)
@ -22,25 +22,25 @@ block:id=6,data=1,allsides=63
# Sapling (Birch)
block:id=6,data=2,allsides=79
# Bedrock
block:id=7,data=*,allfaces=16
block:id=7,allfaces=16
# Water
block:id=8,data=*,allfaces=12258
block:id=8,allfaces=12258
# Stationary water
block:id=9,data=*,allfaces=12257
block:id=9,allfaces=12257
# Lava
block:id=10,data=*,allfaces=260
block:id=10,allfaces=260
# Stationary Lava
block:id=11,data=*,allfaces=259
block:id=11,allfaces=259
# Sand
block:id=12,data=*,allfaces=18
block:id=12,allfaces=18
# Gravel
block:id=13,data=*,allfaces=19
block:id=13,allfaces=19
# Gold Ore
block:id=14,data=*,allfaces=32
block:id=14,allfaces=32
# Iron Ore
block:id=15,data=*,allfaces=33
block:id=15,allfaces=33
# Coal Ore
block:id=16,data=*,allfaces=34
block:id=16,allfaces=34
# Wood (std)
block:id=17,data=0,allsides=20,top=21,bottom=21
# Wood (spruce/pine)
@ -54,13 +54,13 @@ block:id=18,data=1,allfaces=2132
# Leaves (birch)
block:id=18,data=2,allfaces=2052
# Sponge
block:id=19,data=*,allfaces=48
block:id=19,allfaces=48
# Glass
block:id=20,data=*,allfaces=12049
block:id=20,allfaces=12049
# Lapis Lazuli Ore
block:id=21,data=*,allfaces=160
block:id=21,allfaces=160
# Lapis Lazuli Block
block:id=22,data=*,allfaces=144
block:id=22,allfaces=144
# Dispenser (facing east)
block:id=23,data=2,top=62,east=46,south=45,north=45,west=45,bottom=62
# Dispenser (facing west)
@ -70,7 +70,7 @@ block:id=23,data=4,top=62,north=46,south=45,east=45,west=45,bottom=62
# Dispenser (facing south)
block:id=23,data=5,top=62,south=46,north=45,east=45,west=45,bottom=62
# Sandstone
block:id=24,data=*,top=176,bottom=208,allsides=192
block:id=24,top=176,bottom=208,allsides=192
# Note Block
block:id=25,allfaces=74
# Bed - head - pointing west
@ -126,7 +126,7 @@ block:id=29,data=4,data=12,north=106,south=109,top=108,bottom=5108,east=6108,wes
# Sticky piston - facing south
block:id=29,data=5,data=13,north=109,south=106,top=5108,bottom=108,east=4108,west=6108
# Web
block:id=30,data=*,allfaces=11
block:id=30,allfaces=11
# Dead shrub
block:id=31,data=0,allsides=55,top=20
# Tall Grass
@ -134,7 +134,7 @@ block:id=31,data=1,allfaces=1039
# Fern
block:id=31,data=2,allsides=1056,top=1000
# Dead shrub
block:id=32,data=*,allsides=55,top=20
block:id=32,allsides=55,top=20
# Piston - facing down
block:id=33,data=0,data=8,top=109,bottom=107,allsides=5108
# Piston - facing up
@ -148,7 +148,7 @@ block:id=33,data=4,data=12,north=107,south=109,top=108,bottom=5108,east=6108,wes
# Piston - facing south
block:id=33,data=5,data=13,north=109,south=107,top=5108,bottom=108,east=4108,west=6108
# Piston extesions - skipped - render all as if closed
block:id=34,data=*
block:id=34
# Wool - white
block:id=35,data=0,allfaces=64
# Wool - orange
@ -182,19 +182,19 @@ block:id=35,data=14,allfaces=129
# Wool - Black
block:id=35,data=15,allfaces=113
# Block move by piston - don't render
block:id=36,data=*
block:id=36
# Dandelion
block:id=37,data=*,allsides=13,top=162
block:id=37,allsides=13,top=162
# Rose
block:id=38,data=*,allsides=12,top=129
block:id=38,allsides=12,top=129
# Brown mushroom
block:id=39,data=*,allsides=29,top=161
block:id=39,allsides=29,top=161
# Red mushroom
block:id=40,data=*,allsides=28,top=129
block:id=40,allsides=28,top=129
# Gold block
block:id=41,data=*,allfaces=23
block:id=41,allfaces=23
# Iron block
block:id=42,data=*,allfaces=22
block:id=42,allfaces=22
# Double Slab - stone
block:id=43,data=0,allsides=5,topbottom=6
# Double Slab - Sandstone
@ -212,35 +212,35 @@ block:id=44,data=2,allsides=4,topbottom=4004
# Slab - Cobblestone
block:id=44,data=3,allfaces=16
# Brick Block
block:id=45,data=*,allfaces=7
block:id=45,allfaces=7
# TNT
block:id=46,data=*,top=9,bottom=10,allsides=8
block:id=46,top=9,bottom=10,allsides=8
# Bookshelf
block:id=47,data=*,topbottom=4,allsides=35
block:id=47,topbottom=4,allsides=35
# Mossy Cobblestone
block:id=48,data=*,allfaces=36
block:id=48,allfaces=36
# Obsidian
block:id=49,data=*,allfaces=37
block:id=49,allfaces=37
# Torch - inclined
block:id=50,data=1,data=2,data=3,data=4,allsides=10080,top=162,bottom=4
# Torch - up
block:id=50,data=5,allsides=80,top=162,bottom=4
# Fire
block:id=51,data=*,allsides=129,top=162
block:id=51,allsides=129,top=162
# Monster spawner
block:id=52,data=*,allfaces=65
block:id=52,allfaces=65
# Wooden stairs
block:id=53,data=*,allsides=4,topbottom=4004
block:id=53,allsides=4,topbottom=4004
# Chest - TODO: get entity data so we can see orientation
block:id=54,data=*,top=25,south=27,north=27,east=26,west=26
block:id=54,top=25,south=27,north=27,east=26,west=26
# Redstone wire (model handling shape - use red wool for color)
block:id=55,data=*,allfaces=129
block:id=55,allfaces=129
# Diamond ore
block:id=56,data=*,allfaces=50
block:id=56,allfaces=50
# Diamond block
block:id=57,data=*,allfaces=24
block:id=57,allfaces=24
# Crafting table
block:id=58,data=*,topbottom=43,east=59,west=59,north=60,south=60
block:id=58,topbottom=43,east=59,west=59,north=60,south=60
# Crops (size 1)
block:id=59,data=0,allsides=88,top=1000
# Crops (size 2)
@ -270,13 +270,13 @@ block:id=61,data=4,top=62,north=61,south=45,east=45,west=45,bottom=62
# Furnace (facing south)
block:id=61,data=5,top=62,south=61,north=45,east=45,west=45,bottom=62
# Signpost
block:id=62,data=*,allsides=4,topbottom=4004
block:id=62,allsides=4,topbottom=4004
# Wooden Door - bottom
block:id=64,data=0,data=1,data=2,data=3,data=4,data=5,data=6,data=7,allsides=97,topbottom=4
# Wooden Door - top
block:id=64,data=8,data=9,data=10,data=11,data=12,data=13,data=14,data=15,allsides=81,topbottom=4
# Ladders
block:id=65,data=*,allsides=83,topbottom=4
block:id=65,allsides=83,topbottom=4
# Rail - heading east-west
# Rail - incline to east
# Rail - incline to west
@ -294,21 +294,21 @@ block:id=66,data=8,topbottom=6112,allsides=4
# Rails - northwest corner
block:id=66,data=9,topbottom=112,allsides=4
# Cobblestone Stairs
block:id=67,data=*,allfaces=16
block:id=67,allfaces=16
# Wall sign
block:id=68,data=*,allsides=4,topbottom=4004
block:id=68,allsides=4,topbottom=4004
# Switch (just do stone for now)
block:id=69,data=*,allfaces=1
block:id=69,allfaces=1
# Stone pressure plate
block:id=70,data=*,allfaces=1
block:id=70,allfaces=1
# Iron Door - bottom
block:id=71,data=0,data=1,data=2,data=3,data=4,data=5,data=6,data=7,allsides=98,topbottom=22
# Iron Door - top
block:id=71,data=8,data=9,data=10,data=11,data=12,data=13,data=14,data=15,allsides=82,topbottom=22
# Wooden pressure plate
block:id=72,data=*,allsides=4,topbottom=4004
block:id=72,allsides=4,topbottom=4004
# Redstone Ore
block:id=73,id=74,data=*,allfaces=51
block:id=73,id=74,allfaces=51
# Redstone Torch - unlit - inclined
block:id=75,data=1,data=2,data=3,data=4,allsides=10115,top=162,bottom=4
# Redstone Torch - unlit - up
@ -318,33 +318,33 @@ block:id=76,data=1,data=2,data=3,data=4,allsides=10099,top=162,bottom=4
# Redstone Torch - lit - up
block:id=76,data=5,allsides=99,top=162,bottom=4
# Stone button
block:id=77,data=*,allfaces=1
block:id=77,allfaces=1
# Snow
block:id=78,data=*,allfaces=66
block:id=78,allfaces=66
# Ice
block:id=79,data=*,allfaces=12067
block:id=79,allfaces=12067
# Snow block
block:id=80,data=*,allfaces=66
block:id=80,allfaces=66
# Cactus
block:id=81,data=*,top=69,allsides=70,bottom=71
block:id=81,top=69,allsides=70,bottom=71
# Clay block
block:id=82,data=*,allfaces=72
block:id=82,allfaces=72
# Sugar Cane
block:id=83,data=*,allsides=73,topbottom=21
block:id=83,allsides=73,topbottom=21
# Jukebox
block:id=84,data=*,allsides=74,topbottom=75
block:id=84,allsides=74,topbottom=75
# Fence
block:id=85,data=*,allsides=4,topbottom=4004
block:id=85,allsides=4,topbottom=4004
# Pumpkin
block:id=86,data=*,allsides=118,topbottom=102
block:id=86,allsides=118,topbottom=102
# Netherrock
block:id=87,data=*,allfaces=103
block:id=87,allfaces=103
# SoulSand
block:id=88,data=*,allfaces=104
block:id=88,allfaces=104
# Glowstone Block
block:id=89,data=*,allfaces=105
block:id=89,allfaces=105
# Portal (no texture for this - using purple wool)
block:id=90,data=*,allfaces=193
block:id=90,allfaces=193
# Jack O Lantern (east)
block:id=91,data=0,north=118,south=118,east=120,west=118,topbottom=102
# Jack O Lantern (south)
@ -354,12 +354,12 @@ block:id=91,data=2,north=118,south=118,east=118,west=120,topbottom=102
# Jack O Lantern (north)
block:id=91,data=3,north=120,south=118,east=118,west=118,topbottom=102
# Cake Block
block:id=92,data=*,allsides=122,top=121,bottom=124
block:id=92,allsides=122,top=121,bottom=124
# Repeater (off)
block:id=93,data=*,top=131,allsides=1,bottom=1
block:id=93,top=131,allsides=1,bottom=1
# Repeater (on)
block:id=94,data=*,top=147,allsides=1,bottom=1
block:id=94,top=147,allsides=1,bottom=1
# Locked Chest - TODO: get entity data so we can see orientation
block:id=95,data=*,top=25,south=27,north=27,east=26,west=26
block:id=95,top=25,south=27,north=27,east=26,west=26
# Trap door
block:id=96,data=*,topbottom=84,allsides=4
block:id=96,topbottom=84,allsides=4