Add transparency samples to configuration.txt

This commit is contained in:
Mike Primm 2011-05-31 23:49:04 -05:00
parent c4646dc299
commit 19984946ac

View File

@ -130,6 +130,8 @@ templates:
# To render a world as a "night view", set shadowstrength and ambientlight # To render a world as a "night view", set shadowstrength and ambientlight
# shadowstrength: 1.0 # shadowstrength: 1.0
# ambientlight: 4 # ambientlight: 4
# Option to turn on transparency support (off by default) - slows render
# transparency: true
- class: org.dynmap.kzedmap.KzedMap - class: org.dynmap.kzedmap.KzedMap
renderers: renderers:
- class: org.dynmap.kzedmap.DefaultTileRenderer - class: org.dynmap.kzedmap.DefaultTileRenderer
@ -144,6 +146,8 @@ templates:
# ambientlight: 4 # ambientlight: 4
# To render both night and day versions of tiles (when ambientlight is set), set true # To render both night and day versions of tiles (when ambientlight is set), set true
# night-and-day: true # night-and-day: true
# Option to turn off transparency support (on by default) - speeds render
# transparency: false
# Sets the icon to 'images/block_custom.png' # Sets the icon to 'images/block_custom.png'
# icon: custom # icon: custom
#- class: org.dynmap.kzedmap.HighlightTileRenderer #- class: org.dynmap.kzedmap.HighlightTileRenderer
@ -214,6 +218,8 @@ worlds:
# # To render a world as a "night view", set shadowstrength and ambientlight # # To render a world as a "night view", set shadowstrength and ambientlight
# # shadowstrength: 1.0 # # shadowstrength: 1.0
# # ambientlight: 4 # # ambientlight: 4
# # Option to turn on transparency support (off by default) - slows render
# # transparency: true
# - class: org.dynmap.kzedmap.KzedMap # - class: org.dynmap.kzedmap.KzedMap
# renderers: # renderers:
# - class: org.dynmap.kzedmap.DefaultTileRenderer # - class: org.dynmap.kzedmap.DefaultTileRenderer
@ -228,6 +234,8 @@ worlds:
# # ambientlight: 4 # # ambientlight: 4
# # To render both night and day versions of tiles (when ambientlight is set), set true # # To render both night and day versions of tiles (when ambientlight is set), set true
# # night-and-day: true # # night-and-day: true
# # Option to turn off transparency support (on by default) - speeds render
# # transparency: false
# # Sets the icon to 'images/block_custom.png' # # Sets the icon to 'images/block_custom.png'
# # icon: custom # # icon: custom
# #- class: org.dynmap.kzedmap.HighlightTileRenderer # #- class: org.dynmap.kzedmap.HighlightTileRenderer