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https://github.com/webbukkit/dynmap.git
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Add playermarkers to hide/show-able layer group
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@ -72,18 +72,18 @@ componentconstructors['playermarkers'] = function(dynmap, configuration) {
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return div;
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}});
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if(dynmap.world === player.location.world)
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dynmap.map.addLayer(player.marker);
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dynmap.playermarkergroup.addLayer(player.marker);
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});
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$(dynmap).bind('playerremoved', function(event, player) {
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// Remove the marker.
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if(dynmap.map.hasLayer(player.marker))
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dynmap.map.removeLayer(player.marker);
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dynmap.playermarkergroup.removeLayer(player.marker);
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});
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$(dynmap).bind('playerupdated', function(event, player) {
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if(dynmap.world === player.location.world) {
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// Add if needed
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if(dynmap.map.hasLayer(player.marker) == false)
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dynmap.map.addLayer(player.marker);
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dynmap.playermarkergroup.addLayer(player.marker);
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else {
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// Update the marker.
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var markerPosition = dynmap.getProjection().fromLocationToLatLng(player.location);
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@ -100,7 +100,7 @@ componentconstructors['playermarkers'] = function(dynmap, configuration) {
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}
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}
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} else if(dynmap.map.hasLayer(player.marker)) {
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dynmap.map.removeLayer(player.marker);
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dynmap.playermarkergroup.removeLayer(player.marker);
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}
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});
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// Remove marker on start of map change
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@ -109,7 +109,7 @@ componentconstructors['playermarkers'] = function(dynmap, configuration) {
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for(name in dynmap.players) {
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var player = dynmap.players[name];
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// Turn off marker - let update turn it back on
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dynmap.map.removeLayer(player.marker);
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dynmap.playermarkergroup.removeLayer(player.marker);
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}
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});
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// Remove marker on map change - let update place it again
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@ -119,12 +119,15 @@ componentconstructors['playermarkers'] = function(dynmap, configuration) {
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var player = dynmap.players[name];
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if(dynmap.world === player.location.world) {
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if(dynmap.map.hasLayer(player.marker) == false)
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dynmap.map.addLayer(player.marker);
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dynmap.playermarkergroup.addLayer(player.marker);
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var markerPosition = dynmap.getProjection().fromLocationToLatLng(player.location);
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player.marker.setLatLng(markerPosition);
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} else if(dynmap.map.hasLayer(player.marker)) {
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dynmap.map.removeLayer(player.marker);
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dynmap.playermarkergroup.removeLayer(player.marker);
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}
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}
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});
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dynmap.playermarkergroup = new L.LayerGroup();
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dynmap.map.addLayer(dynmap.playermarkergroup);
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dynmap.layercontrol.addOverlay(dynmap.playermarkergroup, 'Players');
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};
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