Add texture generators for fire, lava, water; fix water lighting and biome shading to match MC client; fix lily, birch, pine leaf shading to match client

This commit is contained in:
Mike Primm 2012-01-03 13:20:54 +08:00 committed by mikeprimm
parent a9b9a7c5c6
commit 204b54155a
4 changed files with 551 additions and 115 deletions

View File

@ -15,6 +15,7 @@ import java.util.Collections;
import java.util.HashMap; import java.util.HashMap;
import java.util.List; import java.util.List;
import java.util.Map; import java.util.Map;
import java.util.Random;
import java.util.zip.ZipEntry; import java.util.zip.ZipEntry;
import java.util.zip.ZipFile; import java.util.zip.ZipFile;
@ -74,6 +75,9 @@ public class TexturePack {
private static final int COLORMOD_INCLINEDTORCH = 10; private static final int COLORMOD_INCLINEDTORCH = 10;
private static final int COLORMOD_GRASSSIDE = 11; private static final int COLORMOD_GRASSSIDE = 11;
private static final int COLORMOD_CLEARINSIDE = 12; private static final int COLORMOD_CLEARINSIDE = 12;
private static final int COLORMOD_PINETONED = 13;
private static final int COLORMOD_BIRCHTONED = 14;
private static final int COLORMOD_LILYTONED = 15;
/* Special tile index values */ /* Special tile index values */
private static final int BLOCKINDEX_BLANK = -1; private static final int BLOCKINDEX_BLANK = -1;
@ -94,7 +98,8 @@ public class TexturePack {
private static final int BLOCKINDEX_PISTONSIDE_EXT = 262; private static final int BLOCKINDEX_PISTONSIDE_EXT = 262;
private static final int BLOCKINDEX_PANETOP_X = 263; private static final int BLOCKINDEX_PANETOP_X = 263;
private static final int BLOCKINDEX_AIRFRAME_EYE = 264; private static final int BLOCKINDEX_AIRFRAME_EYE = 264;
private static final int MAX_BLOCKINDEX = 264; /* Index of last static tile definition */ private static final int BLOCKINDEX_FIRE = 265;
private static final int MAX_BLOCKINDEX = 265; /* Index of last static tile definition */
private static final int BLOCKTABLELEN = 1000; /* Leave room for dynmaic tiles */ private static final int BLOCKTABLELEN = 1000; /* Leave room for dynmaic tiles */
private static int next_dynamic_tile = MAX_BLOCKINDEX+1; private static int next_dynamic_tile = MAX_BLOCKINDEX+1;
@ -123,7 +128,11 @@ public class TexturePack {
private static final int IMG_CUSTOMLAVAMOVING = 5; private static final int IMG_CUSTOMLAVAMOVING = 5;
private static final int IMG_CUSTOMLAVASTILL = 6; private static final int IMG_CUSTOMLAVASTILL = 6;
private static final int IMG_WATERCOLOR = 7; private static final int IMG_WATERCOLOR = 7;
private static final int IMG_CNT = 8; private static final int IMG_WATERMOVING = 8;
private static final int IMG_LAVA = 9;
private static final int IMG_LAVAMOVING = 10;
private static final int IMG_FIRE = 11;
private static final int IMG_CNT = 12;
/* 0-(IMG_CNT-1) are fixed, IMG_CNT+x is dynamic file x */ /* 0-(IMG_CNT-1) are fixed, IMG_CNT+x is dynamic file x */
private LoadedImage[] imgs; private LoadedImage[] imgs;
@ -225,8 +234,17 @@ public class TexturePack {
private TexturePack(String tpname) throws FileNotFoundException { private TexturePack(String tpname) throws FileNotFoundException {
ZipFile zf = null; ZipFile zf = null;
File texturedir = getTexturePackDirectory(); File texturedir = getTexturePackDirectory();
/* Set up for enough files */ /* Set up for enough files */
imgs = new LoadedImage[IMG_CNT + addonfiles.size()]; imgs = new LoadedImage[IMG_CNT + addonfiles.size()];
/* Generate still and flowing water defaults */
generateWater();
generateWaterFlowing();
generateLava();
generateLavaFlow();
generateFire();
File f = new File(texturedir, tpname); File f = new File(texturedir, tpname);
try { try {
/* Try to open zip */ /* Try to open zip */
@ -244,6 +262,13 @@ public class TexturePack {
} }
loadTerrainPNG(is); loadTerrainPNG(is);
is.close(); is.close();
/* Patch in generated defaults */
patchTextureWithImage(IMG_WATER, BLOCKINDEX_STATIONARYWATER);
patchTextureWithImage(IMG_WATERMOVING, BLOCKINDEX_MOVINGWATER);
patchTextureWithImage(IMG_LAVA, BLOCKINDEX_STATIONARYLAVA);
patchTextureWithImage(IMG_LAVAMOVING, BLOCKINDEX_MOVINGLAVA);
patchTextureWithImage(IMG_FIRE, BLOCKINDEX_FIRE);
/* Try to find and load misc/grasscolor.png */ /* Try to find and load misc/grasscolor.png */
ze = zf.getEntry(GRASSCOLOR_PNG); ze = zf.getEntry(GRASSCOLOR_PNG);
if(ze == null) { /* Fall back to standard file */ if(ze == null) { /* Fall back to standard file */
@ -280,20 +305,6 @@ public class TexturePack {
} }
loadBiomeShadingImage(is, IMG_WATERCOLOR); loadBiomeShadingImage(is, IMG_WATERCOLOR);
is.close(); is.close();
/* Try to find and load misc/water.png */
ze = zf.getEntry(WATER_PNG);
if(ze == null) {
File ff = new File(texturedir, STANDARDTP + "/" + WATER_PNG);
is = new FileInputStream(ff);
}
else {
is = zf.getInputStream(ze);
}
loadImage(is, IMG_WATER);
patchTextureWithImage(IMG_WATER, BLOCKINDEX_STATIONARYWATER);
patchTextureWithImage(IMG_WATER, BLOCKINDEX_MOVINGWATER);
is.close();
/* Optional files - process if they exist */ /* Optional files - process if they exist */
ze = zf.getEntry(CUSTOMLAVAFLOWING_PNG); ze = zf.getEntry(CUSTOMLAVAFLOWING_PNG);
@ -354,6 +365,14 @@ public class TexturePack {
fis = new FileInputStream(f); fis = new FileInputStream(f);
loadTerrainPNG(fis); loadTerrainPNG(fis);
fis.close(); fis.close();
/* Patch in generated defaults */
patchTextureWithImage(IMG_WATER, BLOCKINDEX_STATIONARYWATER);
patchTextureWithImage(IMG_WATERMOVING, BLOCKINDEX_MOVINGWATER);
patchTextureWithImage(IMG_LAVA, BLOCKINDEX_STATIONARYLAVA);
patchTextureWithImage(IMG_LAVAMOVING, BLOCKINDEX_MOVINGLAVA);
patchTextureWithImage(IMG_FIRE, BLOCKINDEX_FIRE);
/* Check for misc/grasscolor.png */ /* Check for misc/grasscolor.png */
f = new File(texturedir, tpname + "/" + GRASSCOLOR_PNG); f = new File(texturedir, tpname + "/" + GRASSCOLOR_PNG);
if(!f.canRead()) { if(!f.canRead()) {
@ -378,16 +397,7 @@ public class TexturePack {
fis = new FileInputStream(f); fis = new FileInputStream(f);
loadBiomeShadingImage(fis, IMG_WATERCOLOR); loadBiomeShadingImage(fis, IMG_WATERCOLOR);
fis.close(); fis.close();
/* Check for misc/water.png */
f = new File(texturedir, tpname + "/" + WATER_PNG);
if(!f.canRead()) {
f = new File(texturedir, STANDARDTP + "/" + WATER_PNG);
}
fis = new FileInputStream(f);
loadImage(fis, IMG_WATER);
patchTextureWithImage(IMG_WATER, BLOCKINDEX_STATIONARYWATER);
patchTextureWithImage(IMG_WATER, BLOCKINDEX_MOVINGWATER);
fis.close();
/* Optional files - process if they exist */ /* Optional files - process if they exist */
f = new File(texturedir, tpname + "/" + CUSTOMLAVAFLOWING_PNG); f = new File(texturedir, tpname + "/" + CUSTOMLAVAFLOWING_PNG);
if(f.canRead()) { if(f.canRead()) {
@ -1174,6 +1184,7 @@ public class TexturePack {
rslt.setARGB(texture[v*native_scale + u]); rslt.setARGB(texture[v*native_scale + u]);
LoadedImage li = null; LoadedImage li = null;
int clrmult = -1;
/* Switch based on texture modifier */ /* Switch based on texture modifier */
switch(textop) { switch(textop) {
case COLORMOD_GRASSTONED: case COLORMOD_GRASSTONED:
@ -1183,23 +1194,31 @@ public class TexturePack {
li = imgs[IMG_FOLIAGECOLOR]; li = imgs[IMG_FOLIAGECOLOR];
break; break;
case COLORMOD_WATERTONED: case COLORMOD_WATERTONED:
if(water_shaded) if(swamp_shaded && (mapiter.getBiome() == Biome.SWAMPLAND))
li = imgs[IMG_WATERCOLOR]; clrmult = 0xFFE0FF70;
break;
case COLORMOD_BIRCHTONED:
clrmult = 0xFF80a755; /* From ColorizerFoliage.java in MCP */
break;
case COLORMOD_PINETONED:
clrmult = 0xFF619961; /* From ColorizerFoliage.java in MCP */
break;
case COLORMOD_LILYTONED:
clrmult = 0xFF208030; /* from BlockLilyPad.java in MCP */
break; break;
} }
if(li != null) { if(li != null) {
int clr;
if((li.argb == null) || (!biome_shaded)) { if((li.argb == null) || (!biome_shaded)) {
clr = li.trivial_color; clrmult = li.trivial_color;
} }
else { else {
clr = biomeLookup(li.argb, li.width, mapiter.getRawBiomeRainfall(), mapiter.getRawBiomeTemperature()); clrmult = biomeLookup(li.argb, li.width, mapiter.getRawBiomeRainfall(), mapiter.getRawBiomeTemperature());
}
if((clr & 0xFF000000) != 0) {
if(swamp_shaded && (mapiter.getBiome() == Biome.SWAMPLAND))
clr = (clr & 0xFF000000) | (((clr & 0x00FEFEFE) + 0x4E0E4E) / 2);
rslt.blendColor(clr);
} }
if(swamp_shaded && (mapiter.getBiome() == Biome.SWAMPLAND))
clrmult = (clrmult & 0xFF000000) | (((clrmult & 0x00FEFEFE) + 0x4E0E4E) / 2);
}
if((clrmult != -1) && (clrmult != 0)) {
rslt.blendColor(clrmult);
} }
} }
@ -1263,4 +1282,382 @@ public class TexturePack {
} }
return f.tile_to_dyntile[tile_id]; return f.tile_to_dyntile[tile_id];
} }
/* Based on TextureWaterFX.java in MCP */
private void generateWater() {
imgs[IMG_WATER] = new LoadedImage();
imgs[IMG_WATER].width = 16;
imgs[IMG_WATER].height = 16;
imgs[IMG_WATER].argb = new int[256];
float[] g = new float[256];
float[] h = new float[256];
float[] n = new float[256];
float[] m = new float[256];
Color c = new Color();
Random r = new Random(1234); /* Need to be deterministic */
int kk;
for(kk = 0; kk < 200; kk++) {
for(int i = 0; i < 16; i++)
{
for(int k = 0; k < 16; k++)
{
float f = 0.0F;
for(int j1 = i - 1; j1 <= i + 1; j1++)
{
int k1 = j1 & 0xf;
int i2 = k & 0xf;
f += g[k1 + i2 * 16];
}
h[i + k * 16] = f / 3.3F + n[i + k * 16] * 0.8F;
}
}
for(int j = 0; j < 16; j++)
{
for(int l = 0; l < 16; l++)
{
n[j + l * 16] += m[j + l * 16] * 0.05F;
if(n[j + l * 16] < 0.0F)
{
n[j + l * 16] = 0.0F;
}
m[j + l * 16] -= 0.1F;
if(r.nextDouble() < 0.050000000000000003D)
{
m[j + l * 16] = 0.5F;
}
}
}
float af[] = h;
h = g;
g = af;
}
for(int i1 = 0; i1 < 256; i1++)
{
float f1 = g[i1];
if(f1 > 1.0F)
{
f1 = 1.0F;
}
if(f1 < 0.0F)
{
f1 = 0.0F;
}
float f2 = f1 * f1;
int l1 = (int)(32F + f2 * 32F);
int j2 = (int)(50F + f2 * 64F);
int k2 = 255;
int l2 = (int)(146F + f2 * 50F);
c.setRGBA(l1, j2, k2, l2);
imgs[IMG_WATER].argb[i1] = c.getARGB();
}
}
/* Based on TextureWaterFlowingFX.java in MCP */
private void generateWaterFlowing() {
imgs[IMG_WATERMOVING] = new LoadedImage();
imgs[IMG_WATERMOVING].width = 16;
imgs[IMG_WATERMOVING].height = 16;
imgs[IMG_WATERMOVING].argb = new int[256];
float[] g = new float[256];
float[] h = new float[256];
float[] n = new float[256];
float[] m = new float[256];
Color c = new Color();
Random r = new Random(1234); /* Need to be deterministic */
int kk;
for(kk = 0; kk < 200; kk++) {
for(int i = 0; i < 16; i++)
{
for(int k = 0; k < 16; k++)
{
float f = 0.0F;
for(int j1 = k - 2; j1 <= k; j1++)
{
int k1 = i & 0xf;
int i2 = j1 & 0xf;
f += g[k1 + i2 * 16];
}
h[i + k * 16] = f / 3.2F + n[i + k * 16] * 0.8F;
}
}
for(int j = 0; j < 16; j++)
{
for(int l = 0; l < 16; l++)
{
n[j + l * 16] += m[j + l * 16] * 0.05F;
if(n[j + l * 16] < 0.0F)
{
n[j + l * 16] = 0.0F;
}
m[j + l * 16] -= 0.3F;
if(r.nextDouble() < 0.20000000000000001D)
{
m[j + l * 16] = 0.5F;
}
}
}
float af[] = h;
h = g;
g = af;
}
for(int i1 = 0; i1 < 256; i1++)
{
float f1 = g[i1 - kk * 16 & 0xff];
if(f1 > 1.0F)
{
f1 = 1.0F;
}
if(f1 < 0.0F)
{
f1 = 0.0F;
}
float f2 = f1 * f1;
int l1 = (int)(32F + f2 * 32F);
int j2 = (int)(50F + f2 * 64F);
int k2 = 255;
int l2 = (int)(146F + f2 * 50F);
c.setRGBA(l1, j2, k2, l2);
imgs[IMG_WATERMOVING].argb[i1] = c.getARGB();
}
}
/* Based on TextureLavaFX.java in MCP */
private void generateLava() {
imgs[IMG_LAVA] = new LoadedImage();
imgs[IMG_LAVA].width = 16;
imgs[IMG_LAVA].height = 16;
imgs[IMG_LAVA].argb = new int[256];
float[] g = new float[256];
float[] h = new float[256];
float[] n = new float[256];
float[] m = new float[256];
Color c = new Color();
Random r = new Random(1234); /* Need to be deterministic */
int kk;
for(kk = 0; kk < 200; kk++) {
for(int i = 0; i < 16; i++)
{
for(int j = 0; j < 16; j++)
{
float f = 0.0F;
int l = (int)(Math.sin(((float)j * 3.141593F * 2.0F) / 16F) * 1.2F);
int i1 = (int)(Math.sin(((float)i * 3.141593F * 2.0F) / 16F) * 1.2F);
for(int k1 = i - 1; k1 <= i + 1; k1++)
{
for(int i2 = j - 1; i2 <= j + 1; i2++)
{
int k2 = k1 + l & 0xf;
int i3 = i2 + i1 & 0xf;
f += g[k2 + i3 * 16];
}
}
h[i + j * 16] = f / 10F + ((n[(i + 0 & 0xf) + (j + 0 & 0xf) * 16] + n[(i + 1 & 0xf) + (j + 0 & 0xf) * 16] + n[(i + 1 & 0xf) + (j + 1 & 0xf) * 16] + n[(i + 0 & 0xf) + (j + 1 & 0xf) * 16]) / 4F) * 0.8F;
n[i + j * 16] += m[i + j * 16] * 0.01F;
if(n[i + j * 16] < 0.0F)
{
n[i + j * 16] = 0.0F;
}
m[i + j * 16] -= 0.06F;
if(r.nextDouble() < 0.005D)
{
m[i + j * 16] = 1.5F;
}
}
}
float af[] = h;
h = g;
g = af;
}
for(int k = 0; k < 256; k++)
{
float f1 = g[k] * 2.0F;
if(f1 > 1.0F)
{
f1 = 1.0F;
}
if(f1 < 0.0F)
{
f1 = 0.0F;
}
float f2 = f1;
int j1 = (int)(f2 * 100F + 155F);
int l1 = (int)(f2 * f2 * 255F);
int j2 = (int)(f2 * f2 * f2 * f2 * 128F);
c.setRGBA(j1, l1, j2, 255);
imgs[IMG_LAVA].argb[k] = c.getARGB();
}
}
/* Based on TextureLavaFlowFX.java in MCP */
private void generateLavaFlow() {
imgs[IMG_LAVAMOVING] = new LoadedImage();
imgs[IMG_LAVAMOVING].width = 16;
imgs[IMG_LAVAMOVING].height = 16;
imgs[IMG_LAVAMOVING].argb = new int[256];
float[] g = new float[256];
float[] h = new float[256];
float[] n = new float[256];
float[] m = new float[256];
Color c = new Color();
Random r = new Random(1234); /* Need to be deterministic */
int kk;
for(kk = 0; kk < 200; kk++) {
for(int i = 0; i < 16; i++)
{
for(int j = 0; j < 16; j++)
{
float f = 0.0F;
int l = (int)(Math.sin(((float)j * 3.141593F * 2.0F) / 16F) * 1.2F);
int i1 = (int)(Math.sin(((float)i * 3.141593F * 2.0F) / 16F) * 1.2F);
for(int k1 = i - 1; k1 <= i + 1; k1++)
{
for(int i2 = j - 1; i2 <= j + 1; i2++)
{
int k2 = k1 + l & 0xf;
int i3 = i2 + i1 & 0xf;
f += g[k2 + i3 * 16];
}
}
h[i + j * 16] = f / 10F + ((n[(i + 0 & 0xf) + (j + 0 & 0xf) * 16] + n[(i + 1 & 0xf) + (j + 0 & 0xf) * 16] + n[(i + 1 & 0xf) + (j + 1 & 0xf) * 16] + n[(i + 0 & 0xf) + (j + 1 & 0xf) * 16]) / 4F) * 0.8F;
n[i + j * 16] += m[i + j * 16] * 0.01F;
if(n[i + j * 16] < 0.0F)
{
n[i + j * 16] = 0.0F;
}
m[i + j * 16] -= 0.06F;
if(r.nextDouble() < 0.005D)
{
m[i + j * 16] = 1.5F;
}
}
}
float af[] = h;
h = g;
g = af;
}
for(int k = 0; k < 256; k++)
{
float f1 = g[k - (kk / 3) * 16 & 0xff] * 2.0F;
if(f1 > 1.0F)
{
f1 = 1.0F;
}
if(f1 < 0.0F)
{
f1 = 0.0F;
}
float f2 = f1;
int j1 = (int)(f2 * 100F + 155F);
int l1 = (int)(f2 * f2 * 255F);
int j2 = (int)(f2 * f2 * f2 * f2 * 128F);
c.setRGBA(j1, l1, j2, 255);
imgs[IMG_LAVAMOVING].argb[k] = c.getARGB();
}
}
/* Adapted from TextureFlamesFX.java in MCP */
private void generateFire() {
imgs[IMG_FIRE] = new LoadedImage();
imgs[IMG_FIRE].width = 16;
imgs[IMG_FIRE].height = 16;
imgs[IMG_FIRE].argb = new int[256];
float[] g = new float[320];
float[] h = new float[320];
Random r = new Random(666);
Color cc = new Color();
for(int kk = 0; kk < 200; kk++) {
for(int i = 0; i < 16; i++)
{
for(int j = 0; j < 20; j++)
{
int l = 18;
float f1 = g[i + ((j + 1) % 20) * 16] * (float)l;
for(int i1 = i - 1; i1 <= i + 1; i1++)
{
for(int k1 = j; k1 <= j + 1; k1++)
{
int i2 = i1;
int k2 = k1;
if(i2 >= 0 && k2 >= 0 && i2 < 16 && k2 < 20)
{
f1 += g[i2 + k2 * 16];
}
l++;
}
}
h[i + j * 16] = f1 / ((float)l * 1.06F);
if(j >= 19)
{
h[i + j * 16] = (float)(r.nextDouble() * r.nextDouble() * r.nextDouble() * 4D + r.nextDouble() * 0.10000000149011612D + 0.20000000298023224D);
}
}
}
float af[] = h;
h = g;
g = af;
}
for(int k = 0; k < 256; k++)
{
float f = g[k] * 1.8F;
if(f > 1.0F)
{
f = 1.0F;
}
if(f < 0.0F)
{
f = 0.0F;
}
float f2 = f;
int j1 = (int)(f2 * 155F + 100F);
int l1 = (int)(f2 * f2 * 255F);
int j2 = (int)(f2 * f2 * f2 * f2 * f2 * f2 * f2 * f2 * f2 * f2 * 255F);
int c = 255;
if(f2 < 0.5F)
{
c = 0;
}
f2 = (f2 - 0.5F) * 2.0F;
cc.setRGBA(j1, l1, j2, c);
imgs[IMG_FIRE].argb[k] = cc.getARGB();
}
}
} }

View File

@ -78,6 +78,7 @@ public class TexturePackHDShader implements HDShader {
private boolean do_biome_shading; private boolean do_biome_shading;
private boolean do_swamp_shading; private boolean do_swamp_shading;
private boolean do_water_shading; private boolean do_water_shading;
private boolean has_hit;
private OurShaderState(MapIterator mapiter, HDMap map, MapChunkCache cache) { private OurShaderState(MapIterator mapiter, HDMap map, MapChunkCache cache) {
this.mapiter = mapiter; this.mapiter = mapiter;
@ -97,6 +98,7 @@ public class TexturePackHDShader implements HDShader {
do_biome_shading = biome_shaded; // && (cache.getWorld().getEnvironment() == Environment.NORMAL); do_biome_shading = biome_shaded; // && (cache.getWorld().getEnvironment() == Environment.NORMAL);
do_swamp_shading = do_biome_shading && swamp_shaded; do_swamp_shading = do_biome_shading && swamp_shaded;
do_water_shading = do_biome_shading && waterbiomeshaded; do_water_shading = do_biome_shading && waterbiomeshaded;
has_hit = false;
} }
/** /**
* Get our shader * Get our shader
@ -126,6 +128,7 @@ public class TexturePackHDShader implements HDShader {
for(int i = 0; i < color.length; i++) for(int i = 0; i < color.length; i++)
color[i].setTransparent(); color[i].setTransparent();
lastblkid = 0; lastblkid = 0;
has_hit = false;
} }
/** /**
@ -145,6 +148,7 @@ public class TexturePackHDShader implements HDShader {
scaledtp.readColor(ps, mapiter, c, blocktype, lastblocktype, do_biome_shading, do_swamp_shading, do_water_shading); scaledtp.readColor(ps, mapiter, c, blocktype, lastblocktype, do_biome_shading, do_swamp_shading, do_water_shading);
if (c.getAlpha() > 0) { if (c.getAlpha() > 0) {
has_hit = true;
int subalpha = ps.getSubmodelAlpha(); int subalpha = ps.getSubmodelAlpha();
/* Scale brightness depending upon face */ /* Scale brightness depending upon face */
switch(ps.getLastBlockStep()) { switch(ps.getLastBlockStep()) {

View File

@ -1215,61 +1215,92 @@ rotate:id=63,data=15,rot=180
block:id=63,data=11,scale=16 block:id=63,data=11,scale=16
rotate:id=63,data=15,rot=270 rotate:id=63,data=15,rot=270
# Fire # Fire
block:id=51,data=*,scale=8 block:id=51,data=*,scale=16
layer:0 layer:0,1,2
******** ****************
******** *-----*--*-----*
******** *-----*--*-----*
******** *-----*--*-----*
******** *-----*--*-----*
******** *-----*--*-----*
******** ****************
******** *-----*--*-----*
layer:1 *-----*--*-----*
-**--**- ****************
******** *-----*--*-----*
******** *-----*--*-----*
-**--**- *-----*--*-----*
-**--**- *-----*--*-----*
******** *-----*--*-----*
******** ****************
-**--**- layer:3,4,5
layer:2 ****************
-------- *----*----*----*
-**--**- *----*----*----*
-**--**- *----*----*----*
-------- *----*----*----*
-------- ****************
-**--**- *----*----*----*
-**--**- *----*----*----*
-------- *----*----*----*
layer:3 *----*----*----*
-------- ****************
----**-- *----*----*----*
-**-**-- *----*----*----*
-**----- *----*----*----*
-----**- *----*----*----*
--**-**- ****************
--**---- layer:6,7,8
-------- ****************
layer:4,5 *---*------*---*
-------- *---*------*---*
--*----- *---*------*---*
--*--**- ****************
-------- *---*------*---*
-------- *---*------*---*
-**--*-- *---*------*---*
-----*-- *---*------*---*
-------- *---*------*---*
layer:6,7 *---*------*---*
-------- ****************
-------- *---*------*---*
--*--*-- *---*------*---*
-------- *---*------*---*
-------- ****************
--*--*-- layer:9,10,11
-------- ****************
-------- *--*--------*--*
*--*--------*--*
****************
*--*--------*--*
*--*--------*--*
*--*--------*--*
*--*--------*--*
*--*--------*--*
*--*--------*--*
*--*--------*--*
*--*--------*--*
****************
*--*--------*--*
*--*--------*--*
****************
layer:12,13,14,15
****************
*-*----------*-*
****************
*-*----------*-*
*-*----------*-*
*-*----------*-*
*-*----------*-*
*-*----------*-*
*-*----------*-*
*-*----------*-*
*-*----------*-*
*-*----------*-*
*-*----------*-*
****************
*-*----------*-*
****************
# Tall grass # Tall grass
block:id=31,data=1,scale=16 block:id=31,data=1,scale=16
layer:0,1,2,3,4,5,6,7,8,9 layer:0,1,2,3,4,5,6,7,8,9
@ -2380,7 +2411,7 @@ layer:0
**************** ****************
# Water (full) # Water (full)
# Lava (full) # Lava (full)
#block:id=9,id=11,data=0,scale=16 #block:id=8,id=9,id=10,id=11,data=0,scale=16
#layer:0,1,2,3,4,5,6,7,8,9,10,11,12,13,14 #layer:0,1,2,3,4,5,6,7,8,9,10,11,12,13,14
#**************** #****************
#**************** #****************
@ -2400,8 +2431,8 @@ layer:0
#**************** #****************
# Water (1 down) # Water (1 down)
# Lava (1 down) # Lava (1 down)
block:id=9,id=11,data=1,scale=16 block:id=8,id=9,id=10,id=11,data=1,scale=16
layer:0,1,2,3,4,5,6,7,8,9,10,11,12 layer:0,1,2,3,4,5,6,7,8,9,10,11,12,13
**************** ****************
**************** ****************
**************** ****************
@ -2420,8 +2451,8 @@ layer:0,1,2,3,4,5,6,7,8,9,10,11,12
**************** ****************
# Water (2 down) # Water (2 down)
# Lava (2 down) # Lava (2 down)
block:id=9,id=11,data=2,scale=16 block:id=8,id=9,id=10,id=11,data=2,scale=16
layer:0,1,2,3,4,5,6,7,8,9,10 layer:0,1,2,3,4,5,6,7,8,9,10,11
**************** ****************
**************** ****************
**************** ****************
@ -2440,8 +2471,8 @@ layer:0,1,2,3,4,5,6,7,8,9,10
**************** ****************
# Water (3 down) # Water (3 down)
# Lava (3 down) # Lava (3 down)
block:id=9,id=11,data=3,scale=16 block:id=8,id=9,id=10,id=11,data=3,scale=16
layer:0,1,2,3,4,5,6,7,8 layer:0,1,2,3,4,5,6,7,8,9
**************** ****************
**************** ****************
**************** ****************
@ -2460,8 +2491,8 @@ layer:0,1,2,3,4,5,6,7,8
**************** ****************
# Water (4 down) # Water (4 down)
# Lava (4 down) # Lava (4 down)
block:id=9,id=11,data=4,scale=16 block:id=8,id=9,id=10,id=11,data=4,scale=16
layer:0,1,2,3,4,5,6 layer:0,1,2,3,4,5,6,7
**************** ****************
**************** ****************
**************** ****************
@ -2480,8 +2511,8 @@ layer:0,1,2,3,4,5,6
**************** ****************
# Water (5 down) # Water (5 down)
# Lava (5 down) # Lava (5 down)
block:id=9,id=11,data=5,scale=16 block:id=8,id=9,id=10,id=11,data=5,scale=16
layer:0,1,2,3,4 layer:0,1,2,3,4,5
**************** ****************
**************** ****************
**************** ****************
@ -2500,8 +2531,8 @@ layer:0,1,2,3,4
**************** ****************
# Water (6 down) # Water (6 down)
# Lava (6 down) # Lava (6 down)
block:id=9,id=11,data=6,scale=16 block:id=8,id=9,id=10,id=11,data=6,scale=16
layer:0,1,2 layer:0,1,2,3
**************** ****************
**************** ****************
**************** ****************
@ -2520,8 +2551,8 @@ layer:0,1,2
**************** ****************
# Water (7 down) # Water (7 down)
# Lava (7 down) # Lava (7 down)
block:id=9,id=11,data=7,scale=16 block:id=8,id=9,id=10,id=11,data=7,scale=16
layer:0 layer:0,1
**************** ****************
**************** ****************
**************** ****************

View File

@ -3,7 +3,8 @@
# <index>=0-255 (index of patch in terrain.png), -1=clear, 1xxx=biome tint from grasscolor.png,257=stationary water,258=moving water, # <index>=0-255 (index of patch in terrain.png), -1=clear, 1xxx=biome tint from grasscolor.png,257=stationary water,258=moving water,
# 259=stationary lava,260=moving lava,261=extended piston side,262=piston side while extended,263=glass pane top,2xxx=biome tint from foliagecolor.png,4xxx=rotate texture 90, # 259=stationary lava,260=moving lava,261=extended piston side,262=piston side while extended,263=glass pane top,2xxx=biome tint from foliagecolor.png,4xxx=rotate texture 90,
# 5xxx=rotate texture 180, 6xxx=rotate texture 270, 7xxx=flip texture horizontally, 8xxx=shift down 1/2 block, 9=shift down 1/2,flip horiz, # 5xxx=rotate texture 180, 6xxx=rotate texture 270, 7xxx=flip texture horizontally, 8xxx=shift down 1/2 block, 9=shift down 1/2,flip horiz,
# 10xxx=inclined-torch,11xxx=grass-side,12xxx=clear if same block,3xxx=biome tint from watercolor.png, 264=air portal with eye # 10xxx=inclined-torch,11xxx=grass-side,12xxx=clear if same block,3xxx=biome tint from watercolor.png, 13xxx=pine tone, 14xxx=birch tone, 15xxx=lily tone,
# 264=air portal with eye, 265=fire texture
###### ######
# Stone # Stone
block:id=1,allfaces=1 block:id=1,allfaces=1
@ -24,13 +25,16 @@ block:id=6,data=2,allsides=79,transparency=TRANSPARENT
# Bedrock # Bedrock
block:id=7,allfaces=17 block:id=7,allfaces=17
# Water # Water
block:id=8,allfaces=12258,transparency=TRANSPARENT #block:id=8,allfaces=12258,transparency=TRANSPARENT
block:id=8,allfaces=12258,transparency=SEMITRANSPARENT
# Stationary water # Stationary water
block:id=9,allfaces=12257,transparency=TRANSPARENT #block:id=9,allfaces=12257,transparency=TRANSPARENT
block:id=9,data=0,data=8,data=9,data=10,data=11,data=12,data=13,data=14,data=15,topbottom=12257,allsides=12258,transparency=SEMITRANSPARENT
block:id=9,data=1,data=2,data=3,data=4,data=5,data=6,data=7,allfaces=12258,transparency=SEMITRANSPARENT
# Lava # Lava
block:id=10,allfaces=260,transparency=TRANSPARENT block:id=10,allfaces=260,transparency=TRANSPARENT
# Stationary Lava # Stationary Lava
block:id=11,allfaces=259,transparency=TRANSPARENT block:id=11,topbottom=259,allsides=260,transparency=TRANSPARENT
# Sand # Sand
block:id=12,allfaces=18 block:id=12,allfaces=18
# Gravel # Gravel
@ -50,9 +54,9 @@ block:id=17,data=2,allsides=117,top=21,bottom=21
# Leaves (std) # Leaves (std)
block:id=18,data=0,data=4,data=8,data=12,allfaces=2052,transparency=TRANSPARENT block:id=18,data=0,data=4,data=8,data=12,allfaces=2052,transparency=TRANSPARENT
# Leaves (spruce/pine) # Leaves (spruce/pine)
block:id=18,data=1,data=5,data=9,data=13,allfaces=2132,transparency=TRANSPARENT block:id=18,data=1,data=5,data=9,data=13,allfaces=13132,transparency=TRANSPARENT
# Leaves (birch) # Leaves (birch)
block:id=18,data=2,data=6,data=10,data=14,allfaces=2052,transparency=TRANSPARENT block:id=18,data=2,data=6,data=10,data=14,allfaces=14052,transparency=TRANSPARENT
# Leaves (std-alpha migrated?) # Leaves (std-alpha migrated?)
block:id=18,data=3,data=7,data=11,data=15,allfaces=2052,transparency=TRANSPARENT block:id=18,data=3,data=7,data=11,data=15,allfaces=2052,transparency=TRANSPARENT
# Sponge # Sponge
@ -292,7 +296,7 @@ block:id=50,data=1,data=2,data=3,data=4,allsides=10080,top=162,bottom=4,transpar
# Torch - up # Torch - up
block:id=50,data=5,allsides=80,top=162,bottom=4,transparency=TRANSPARENT block:id=50,data=5,allsides=80,top=162,bottom=4,transparency=TRANSPARENT
# Fire # Fire
block:id=51,allsides=129,top=162,transparency=TRANSPARENT block:id=51,allsides=265,transparency=TRANSPARENT
# Monster spawner # Monster spawner
block:id=52,allfaces=65,transparency=TRANSPARENT block:id=52,allfaces=65,transparency=TRANSPARENT
# Wooden stairs # Wooden stairs
@ -551,8 +555,8 @@ block:id=108,allfaces=7,transparency=SEMITRANSPARENT
block:id=109,allfaces=54,transparency=SEMITRANSPARENT block:id=109,allfaces=54,transparency=SEMITRANSPARENT
# Mycelium # Mycelium
block:id=110,top=78,allsides=77,bottom=2 block:id=110,top=78,allsides=77,bottom=2
# Lilly pad # Lily pad
block:id=111,topbottom=1076,transparency=TRANSPARENT block:id=111,topbottom=15076,transparency=TRANSPARENT
# Nether brick # Nether brick
block:id=112,allfaces=224 block:id=112,allfaces=224
# Nether brick fence # Nether brick fence