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Retire old beta render options (correct-biome-shading, smooth-biome-shading, waterbiomeshaded, swampshaded, fence-to-block-join)
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@ -167,17 +167,9 @@ zoomoutperiod: 30
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# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
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enabletilehash: true
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# Optional - control darkening of biome-shaded colors in swamp biomes (1.9+) - default is true for 1.9+, false for 1.8.x
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#swampshaded: false
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# Optional - control biome shading of water (1.9+) - default is true for 1.9+, false for 1.8.x
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#waterbiomeshaded: false
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# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
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#hideores: true
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# Optional - control rendering of fences (joining to blocks, as in 1.9+) - default is true for 1.9+, false for 1.8.x
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#fence-to-block-join: true
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# Optional - enabled BetterGrass style rendering of grass and snow block sides
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#better-grass: true
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@ -191,12 +183,8 @@ image-format: png
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# Pre 0.29 render options - set all three to false if you want same results as 0.28 (i.e. you have existing maps and don't want to render)
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# use-generated-textures: if true, use generated textures (same as client); false is static, pre 0.29 textures
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# correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy, pre 0.29 water (darker)
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# correct-biome-shading: if true, use fixed color mappings for birch, pine, lily, and proper water shading (same as client); false is pre 0.29
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use-generated-textures: true
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correct-water-lighting: true
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correct-biome-shading: true
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# To enable smooth biome shading (as done in MC 1.1.0+), set this to true (this does increase render processing about 10%)
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smooth-biome-shading: true
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# Control loading of player faces (if set to false, skins are never fetched)
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#fetchskins: false
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