Retire old beta render options (correct-biome-shading, smooth-biome-shading, waterbiomeshaded, swampshaded, fence-to-block-join)

This commit is contained in:
Mike Primm 2012-03-11 16:14:22 -05:00
parent 11021720c7
commit 2628559b55

View File

@ -167,17 +167,9 @@ zoomoutperiod: 30
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
enabletilehash: true
# Optional - control darkening of biome-shaded colors in swamp biomes (1.9+) - default is true for 1.9+, false for 1.8.x
#swampshaded: false
# Optional - control biome shading of water (1.9+) - default is true for 1.9+, false for 1.8.x
#waterbiomeshaded: false
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
#hideores: true
# Optional - control rendering of fences (joining to blocks, as in 1.9+) - default is true for 1.9+, false for 1.8.x
#fence-to-block-join: true
# Optional - enabled BetterGrass style rendering of grass and snow block sides
#better-grass: true
@ -191,12 +183,8 @@ image-format: png
# Pre 0.29 render options - set all three to false if you want same results as 0.28 (i.e. you have existing maps and don't want to render)
# use-generated-textures: if true, use generated textures (same as client); false is static, pre 0.29 textures
# correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy, pre 0.29 water (darker)
# correct-biome-shading: if true, use fixed color mappings for birch, pine, lily, and proper water shading (same as client); false is pre 0.29
use-generated-textures: true
correct-water-lighting: true
correct-biome-shading: true
# To enable smooth biome shading (as done in MC 1.1.0+), set this to true (this does increase render processing about 10%)
smooth-biome-shading: true
# Control loading of player faces (if set to false, skins are never fetched)
#fetchskins: false