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https://github.com/webbukkit/dynmap.git
synced 2024-11-30 22:24:06 +01:00
Abstracted clock and tile-updating a bit.
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@ -21,6 +21,7 @@
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</head>
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<body>
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<div id="mcmap"></div>
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<div id="alert">Updating...</div>
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<div id="plist">
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<img id="plistbtn" alt="on" src="list_on.png" onclick="plistopen()" title="Toggle Player List" />
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<div id="maplist"></div>
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@ -26,8 +26,10 @@ KzedProjection.prototype = {
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}
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};
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KzedMapType.prototype = new DynMapType();
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function KzedMapType() {}
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KzedMapType.prototype = {
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constructor: KzedMapType,
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projection: new KzedProjection(),
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tileSize: new google.maps.Size(128, 128),
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minZoom: 0,
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@ -96,7 +98,7 @@ KzedMapType.prototype = {
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}
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if (tileName) {
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img = $('<img/>')
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.attr('src', tileUrl(tileName))
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.attr('src', getTileUrl(tileName))
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.error(function() { img.hide(); })
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.css({
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width: imgSize + 'px',
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@ -106,9 +108,9 @@ KzedMapType.prototype = {
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marginTop: offset.y + 'px'
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})
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.appendTo(tile);
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tileDict[tileName] = img;
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registerTile(this, tileName, img);
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} else {
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delete tileDict[tileName];
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unregisterTile(this, tileName);
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}
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return tile.get(0);
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},
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189
web/map.js
189
web/map.js
@ -1,63 +1,59 @@
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if (!console) console = { log: function() {} };
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/* generic function for making an XMLHttpRequest
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* url: request URL
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* func: callback function for success
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* type: 'text' by default (callback is called with response text)
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* otherwise, callback is called with a parsed XML dom
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* fail: callback function for failure
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* post: if given, make a POST request instead of GET; post data given
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*
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* contenttype: if given for a POST, set request content-type header
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*/
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function makeRequest(url, func, type, fail, post, contenttype)
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{
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var http_request = false;
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function DynMapType() { }
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DynMapType.prototype = {
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onTileUpdated: function(tile, tileName) {
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var src = getTileUrl(tileName);
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tile.attr('src', src);
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tile.show();
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}
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};
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type = typeof(type) != 'undefined' ? type : 'text';
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fail = typeof(fail) != 'undefined' ? fail : function() { };
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function MinecraftClock(element) { this.element = element; }
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MinecraftClock.prototype = {
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element: null,
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timeout: null,
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time: null,
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create: function(element) {
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if (!element) element = $('<div/>');
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this.element = element;
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return element;
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},
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setTime: function(time) {
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if (this.timeout != null) {
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window.clearTimeout(this.timeout);
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this.timeout = null;
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}
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this.time = time;
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this.element
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.addClass(time.day ? 'day' : 'night')
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.removeClass(time.night ? 'day' : 'night')
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.text(this.formatTime(time));
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if(window.XMLHttpRequest) {
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http_request = new XMLHttpRequest();
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} else if(window.ActiveXObject) {
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http_request = new ActiveXObject("Microsoft.XMLHTTP");
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if (this.timeout == null) {
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var me = this;
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this.timeout = window.setTimeout(function() {
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me.timeout = null;
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me.setTime(getMinecraftTime(me.time.servertime+(1000/60)));
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}, 700 /* should be 600, but since server-resyncing it looks better with 700 */);
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}
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},
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formatTime: function(time) {
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var formatDigits = function(n, digits) {
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var s = n.toString();
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while (s.length < digits) {
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s = '0' + s;
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}
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return s;
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}
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return formatDigits(time.hours, 2) + ':' + formatDigits(time.minutes, 2);
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}
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};
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if(type == 'text') {
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http_request.onreadystatechange = function() {
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if(http_request.readyState == 4) {
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if(http_request.status == 200) {
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func(http_request.responseText);
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} else {
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fail(http_request);
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}
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}
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}
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} else {
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http_request.onreadystatechange = function() {
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if(http_request.readyState == 4) {
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if(http_request.status == 200) { func(http_request.responseXML); } else {
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fail(http_request);
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}
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}
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}
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}
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var tileDict = new Array();
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var lastSeen = new Array();
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if(typeof(post) != 'undefined') {
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http_request.open('POST', url, true);
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if(typeof(contenttype) != 'undefined')
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http_request.setRequestHeader("Content-Type", contenttype);
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http_request.send(post);
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} else {
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http_request.open('GET', url, true);
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http_request.send(null);
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}
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}
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var tileDict = new Array();
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var lastSeen = new Array();
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function tileUrl(tile, always) {
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function getTileUrl(tile, always) {
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if(always) {
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var now = new Date();
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return config.tileUrl + tile + '.png?' + now.getTime();
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@ -66,23 +62,29 @@ function makeRequest(url, func, type, fail, post, contenttype)
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} else {
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return config.tileUrl + tile + '.png?0';
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}
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}
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function registerTile(mapType, tileName, tile) {
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tileDict[tileName] = {
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tileElement: tile,
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mapType: mapType
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};
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}
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function unregisterTile(mapType, tileName) {
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delete tileDict[tileName];
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}
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function onTileUpdated(tileName) {
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lastSeen[tileName] = lasttimestamp;
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var tile = tileDict[tileName];
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if (tile) {
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tile.mapType.onTileUpdated(tile.tileElement, tileName);
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}
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}
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function onTileUpdated(tileName, f) {
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}
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function imgSubst(tileName) {
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if(!(tileName in tileDict))
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return;
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var src = tileUrl(tileName);
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var t = tileDict[tileName];
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t.attr('src', src);
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t.show();
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}
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var clock = null;
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var markers = new Array();
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var lasttimestamp = '0';
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var followPlayer = '';
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@ -90,8 +92,6 @@ function makeRequest(url, func, type, fail, post, contenttype)
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var lst;
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var plistbtn;
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var lstopen = true;
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var oldplayerlst = '[Connecting]';
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var servertime = 0;
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function updateMarker(mi) {
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if(mi.id in markers) {
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@ -173,7 +173,11 @@ function makeRequest(url, func, type, fail, post, contenttype)
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function mapUpdate()
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{
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makeRequest(config.updateUrl + lasttimestamp, function(res) {
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$.ajax({
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url: config.updateUrl + lasttimestamp,
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success: function(res) {
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$('#alert')
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.hide();
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var typeVisibleMap = {
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'warp': document.getElementById('showWarps').checked,
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'sign': document.getElementById('showSigns').checked,
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@ -187,18 +191,18 @@ function makeRequest(url, func, type, fail, post, contenttype)
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var loggedin = new Array();
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var firstRow = rows[0].split(' ');
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lasttimestamp = firstRow[0];
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servertime = firstRow[1];
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delete rows[0];
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var servertime = firstRow[1];
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clock.setTime(getMinecraftTime(servertime));
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for(var line in rows) {
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var p = rows[line].split(' ');
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if (p[0] == '') continue;
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({ tile: function() {
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var tileName = p[1];
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lastSeen[tileName] = lasttimestamp;
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imgSubst(tileName);
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onTileUpdated(p[1]);
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}
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}[p[0]] || function() {
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var mi = {
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@ -216,19 +220,6 @@ function makeRequest(url, func, type, fail, post, contenttype)
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})();
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}
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var time = {
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// Assuming it is day at 8:00
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hours: (parseInt(servertime / 1000)+8) % 24,
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minutes: parseInt(((servertime / 1000) % 1) * 60),
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seconds: parseInt(((((servertime / 1000) % 1) * 60) % 1) * 60)
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};
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$('#clock')
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.addClass(servertime > 12000 ? 'night' : 'day')
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.removeClass(servertime > 12000 ? 'day' : 'night')
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.text(formatTime(time));
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for(var m in markers) {
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if(!(m in loggedin)) {
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markers[m].remove(null);
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@ -243,20 +234,14 @@ function makeRequest(url, func, type, fail, post, contenttype)
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document.getElementById('signsDiv').style.display = (typeCount['signs'] == 0)?'none':'';
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document.getElementById('homesDiv').style.display = (typeCount['homes'] == 0)?'none':'';
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document.getElementById('spawnsDiv').style.display = (typeCount['spawns'] == 0)?'none':'';
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}, 'text', function() { alert('failed to get update data'); } );
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},
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error: function(request, statusText, ex) {
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$('#alert')
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.text('Could not update map')
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.show();
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setTimeout(mapUpdate, config.updateRate);
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}
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function formatTime(time) {
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//return formatDigits(time.hours, 2) + ':' + formatDigits(time.minutes, 2) + ':' + formatDigits(time.seconds, 2);
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return formatDigits(time.hours, 2) + ':' + formatDigits(time.minutes, 2);
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}
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function formatDigits(n, digits) {
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var s = n.toString();
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while (s.length < digits) {
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s = '0' + s;
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}
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return s;
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});
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}
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window.onload = function initialize() {
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@ -317,6 +302,8 @@ function makeRequest(url, func, type, fail, post, contenttype)
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map.setMapTypeId(config.defaultMap);
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clock = new MinecraftClock($('#clock'));
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setTimeout(mapUpdate, config.updateRate);
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}
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@ -68,3 +68,19 @@ function getMinecraftHead(player,size,completed) {
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completed(resizeImage(head,size));
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}
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}
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function getMinecraftTime(servertime) {
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servertime = parseInt(servertime);
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return {
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servertime: servertime,
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days: parseInt((servertime+8000) / 24000),
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// Assuming it is day at 8:00
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hours: (parseInt(servertime / 1000)+8) % 24,
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minutes: parseInt(((servertime / 1000) % 1) * 60),
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seconds: parseInt(((((servertime / 1000) % 1) * 60) % 1) * 60),
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day: servertime > 12000,
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night: servertime <= 12000
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};
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}
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@ -87,6 +87,21 @@ a, a:visited, label {
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#clock.night { background-image: url(clock_night.png); }
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#clock.day { background-image: url(clock_day.png); }
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#alert {
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padding: 5px;
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position: fixed;
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margin: auto;
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top: 0;
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left: 0;
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right: 0;
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width: 25em;
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text-align: center;
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font: 14px/16px sans-serif;
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box-shadow: 0px 2px 8px rgba(0, 0, 0, 0.3);
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background-color: InfoBackground;
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border-radius: 0 0 3px 3px;
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}
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.playerIcon {
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}
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