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https://github.com/webbukkit/dynmap.git
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Add basic progress messages on fullrender (end of each map, every 100
renders), and add dispose on Graphics2D to accelerate non-heap memory recovery
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parent
c2d596e433
commit
28e98a617d
@ -54,6 +54,7 @@ public class MapManager {
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HashSet<MapTile> rendered = null;
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LinkedList<MapTile> renderQueue = null;
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MapTile tile0 = null;
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int rendercnt = 0;
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/* Full world, all maps render */
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FullWorldRenderState(DynmapWorld dworld, Location l) {
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@ -76,8 +77,13 @@ public class MapManager {
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if(tile0 == null) { /* Not single tile render */
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/* If render queue is empty, start next map */
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if(renderQueue.isEmpty()) {
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if(map_index >= 0) { /* Finished a map? */
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log.info(LOG_PREFIX + "Full render of map '" + world.maps.get(map_index).getClass().getSimpleName() + "' of world '" +
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world.world.getName() + "' completed - " + rendercnt + " tiles rendered.");
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}
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found.clear();
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rendered.clear();
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rendercnt = 0;
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map_index++; /* Next map */
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if(map_index >= world.maps.size()) { /* Last one done? */
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log.info(LOG_PREFIX + "Full render finished.");
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@ -125,6 +131,11 @@ public class MapManager {
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}
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}
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found.remove(tile);
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rendercnt++;
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if((rendercnt % 100) == 0) {
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log.info("Full render of map '" + world.maps.get(map_index).getClass().getSimpleName() + "' on world '" +
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w.getName() + "' in progress - " + rendercnt + " tiles rendered, " + renderQueue.size() + " tiles pending.");
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}
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}
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/* And unload what we loaded */
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while (!loadedChunks.isEmpty()) {
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@ -187,6 +187,7 @@ public class DefaultTileRenderer implements MapTileRenderer {
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Graphics2D g2 = zIm.createGraphics();
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g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
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g2.drawImage(img, ox, oy, scw, sch, null);
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g2.dispose(); /* Supposed to speed up non-heap memory recovery */
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img.flush();
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