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Fix player marker updating when players layer is hidden
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@ -94,7 +94,7 @@ componentconstructors['playermarkers'] = function(dynmap, configuration) {
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var markerPosition = dynmap.getProjection().fromLocationToLatLng(player.location);
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var markerPosition = dynmap.getProjection().fromLocationToLatLng(player.location);
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player.marker.setLatLng(markerPosition);
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player.marker.setLatLng(markerPosition);
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// Update health
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// Update health
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if (configuration.showplayerhealth) {
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if (configuration.showplayerhealth && player.healthContainer) {
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if (player.health !== undefined && player.armor !== undefined) {
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if (player.health !== undefined && player.armor !== undefined) {
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player.healthContainer.css('display','block');
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player.healthContainer.css('display','block');
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player.healthBar.css('width', Math.ceil(player.health*2.5) + 'px');
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player.healthBar.css('width', Math.ceil(player.health*2.5) + 'px');
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